Sequels in the Appstore

53
Sequels in the App Store The trends & strategies for building a successful sequel to your game. Casual Connect Singapore May 2013

description

Presentation for the Causal Connect Singapore May 2013

Transcript of Sequels in the Appstore

Page 1: Sequels in the Appstore

Sequels in the App Store

The trends & strategies for building a successful sequel to your game.

Casual Connect Singapore May 2013

Page 2: Sequels in the Appstore

I am a co-founder at ReignDesign.

Page 3: Sequels in the Appstore

We are a mobile game dev company based in Shanghai.

Page 4: Sequels in the Appstore

We are a mobile game dev company based in Shanghai.

Page 5: Sequels in the Appstore

Pig Rush is a infinite runner game first launched in 2009.

Page 6: Sequels in the Appstore

PigRush has been steadily pretty successful.

255000 active users monthly.

Page 7: Sequels in the Appstore

PigRush has been steadily pretty successful.

255000 active users monthly.

Over 4 million downloads.

Page 8: Sequels in the Appstore

PigRush has been steadily pretty successful.

255000 active users monthly.

Over 4 million downloads.

Featured on the App Store in many countries.

Page 9: Sequels in the Appstore

255000 active users monthly.

Over 4 million downloads.

Featured on the App Store in many countries.

And still in the top 500 without much marketing.

We’re in the midst of making a sequel to our game PigRush.

Page 10: Sequels in the Appstore

What I’ll Cover:1. Sequel distribution & Trends 2. Types of Sequels & which is right for your game?3. What we’ll do.

Page 11: Sequels in the Appstore

Types of sequels

Sequels in the top 100 Games: Paid

Page 12: Sequels in the Appstore

Types of sequels

Types of Sequels in the top 100 Games: Paid

Page 13: Sequels in the Appstore

Sequels in the top 100 Games: Free

Page 14: Sequels in the Appstore

Types of Sequels in the top 100 Games: Free.

Page 15: Sequels in the Appstore

Types of Sequels in the top 100 Games: Free (minus Freemiums)

Page 16: Sequels in the Appstore

Sequel distribution & Trends

Free - Top 100 Games

Paid - Top 100 Games

#2 Sequels

#2 New games

#2 originals

#2 New games

#2 originals

#2 Sequels

Page 17: Sequels in the Appstore

What I’ll Cover:1. Sequel distribution & Trends 2. Types of Sequels & which is right for your game?3. What we’ll do.

Page 18: Sequels in the Appstore

Types of sequels.

Don’t sequel,Update.1.

To release incremental changesonly as updates to the original game.

Page 19: Sequels in the Appstore

Types of sequels.

Don’t sequel,Update.1. Sequelized

Mechanics.2.

To brand the game mechanics &re-release them as different games.

Page 20: Sequels in the Appstore

Don’t sequel,Update.1. Sequelized

Mechanics.2. ActualSequel.3.

Types of sequels.Types of sequels.To create a actual

sequel to the existing game.

Page 21: Sequels in the Appstore

Types of sequels.

Don’t sequel,Update.

Sequelized Mechanics.

ActualSequel.

ThemedSequel.1. 2. 3. 4.

To release themed versions of your game, or collaborative versions with brands.

Page 22: Sequels in the Appstore

Types of sequels.

Don’t sequel,Update.

Sequelized Mechanics.

ActualSequel.

ThemedSequel.1. 2. 3. 4.

Page 23: Sequels in the Appstore

Don’t sequel, Update.1.Subwa

y

Free Paid

Page 24: Sequels in the Appstore

Don’t sequel, Update.1.Subwa

y

Free Paid

Page 25: Sequels in the Appstore

1. Don’t sequel, Update.

Free 2 play model

Games that are not consumable.

Community: Games that are viral. A sequel would split up the user-base, which is bad for when players benefit from a community.

Focus lies on user-retention:Retain users by creating updates in the original game.

Page 26: Sequels in the Appstore

1. Don’t sequel, Update.

Free 2 play model

“Never release a sequel forFree 2 Play games. “

- Simon Moller, creator of Subway surfers

Subway

Page 27: Sequels in the Appstore

Don’t sequel, Update.1.Subwa

y

Free Paid

Page 28: Sequels in the Appstore

Don’t sequel, Update.1.Subwa

y

Free Paid

2009 dec 2010aug 2010

Jan 2010

2009 2009 2009

2009

Page 29: Sequels in the Appstore

1. Don’t sequel, Update.

Games that have a accumulated big user-base Keep this user-base happy with updates to the game.

Episodical Word-of-mouth marketing:Instead of releasing all at once, do many incremental updates over time.

With this strategy it is possible to sustain a steady rank over a longer time.

Appstore ranking algorithms: Might favor old-time hits.

Early launched Premium Casual Games

Page 30: Sequels in the Appstore

1. Don’t sequel, Update.

“What you see now is pretty much Doodle Jump 3 already, but it's been fit into the single product. “

- Igor Pusenjak, creator of Doodle Jump

Premium Casual Games

Page 31: Sequels in the Appstore

Sequelized Mechanics.2.Free Paid

Page 32: Sequels in the Appstore

2. Sequelized Mechanics.

Free 2 play model

Creating a brand out of your game mechanics: Using same names, visual style, and branded icons.

User retention on a brand level.

Cross-promotion before the user exits your game.

Games that don’t have in-build viral features.

Games with strong game mechanics - less strong character,story.

Page 33: Sequels in the Appstore

Actual Sequels.3.Free Paid

Page 34: Sequels in the Appstore

Game that want to change their monetization strategy and update their game mechanics, or their visual style.

Games that have been acquired by a new company.

To create buzz: New releases are more likely to be covered in the media, or featured on the App Store.

This strategy works if you want to create a new momentum for a game.

3. Actual Sequels.

Premium Casual Games

Page 35: Sequels in the Appstore

Themed Sequels 4.Free Paid

Page 36: Sequels in the Appstore

4.Free Paid

Themed Sequels

Page 37: Sequels in the Appstore

4. Sequelized Mechanics.

Games that are popular enough to be approached by possible partners.

This approach can benefit both parties & can give you access to a new user base.

Games whose mechanics lend themselves for branding.

Seek a brand that you want to associate your game with - you will get pull from the brand’s own fans.

Premium Casual Games

Page 38: Sequels in the Appstore

Themed Sequels & Mods.4.Free Paid

Page 39: Sequels in the Appstore

4. Sequelized Mechanics.

Mostly games are less complex than original.

Premium Casual Games

They are often released around times of the year that where app sales spike.

New chance to be featured.

There is a critical launch window for themed sequels.

They have the same character in a new world.

Themed sequels create momentum & strengthen the IP.

Page 40: Sequels in the Appstore

What I’ll Cover:1. Sequel distribution & Trends 2. Types of Sequels & which is right for your game?3. What we’ll do.

Page 41: Sequels in the Appstore

We want to update the game mechanics & visual style.

Pig Rush has a accumulated user-base.

We plan to create a #3 Actual sequel, with #1 don’t sequel conditions:To release it under the same app id, keeping the original userbase.

What we’ll do: Pig Rush

Pig Rush is a premium casual game.

Page 42: Sequels in the Appstore

What Else?

PlatForms!

Page 43: Sequels in the Appstore

What Else?

Platforms!

Page 44: Sequels in the Appstore

What Else?

Platforms! Merchandise!

Page 45: Sequels in the Appstore

What Else?

Page 46: Sequels in the Appstore

What Else?

Page 47: Sequels in the Appstore

What Else?

Page 48: Sequels in the Appstore

What Else?

Page 49: Sequels in the Appstore

What Else?

Page 50: Sequels in the Appstore

What Else?

Page 51: Sequels in the Appstore

What Else?

Page 52: Sequels in the Appstore

Thanks a lot!