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Brendan Roberts
The Lessons Learned from Designing a Spacecraft Cockpit
April 6th, 2011 :: Bioastronautics Seminar
2Overview Controls Human Factors Lessons Learned ConclusionOverview
• Mission: “Safely transport crew/cargo to/from the International Space Station and return them safely to Earth” (DRM, p.17)
• Funded by the CCDev Program• Uses the OML of the HL-20
Dream Chaser Vehicle Overview
3Overview Controls Human Factors Lessons Learned ConclusionOverview
• Provided Information from Customer– Mission phases– ROUGH Requirements– Mission objective– Inner Mold Lining in CAD– General deliverables (Baseline Architecture, etc.)– A few key milestones (TIM, Mid, Final Pres)
• Is this enough?
Team Starting Point
4Overview Controls Human Factors Lessons Learned ConclusionOverview
• You are not a pilot• You have design experience but only a
Passenger-esque familiarity with cockpit layouts• You have little spacecraft ops knowledge
• You have been tasked to design a spacecraft cockpit
• Where do you start?
Starting from Scratch
5Overview Controls Human Factors Lessons Learned ConclusionOverview
• Differs from PhD• Mass information collection
– Basics through advanced details• Explore complete design space• Think outside the box, do not exclude the fantastic! (Until you have to)
• Synthesis of best practices, customer provided guidelines, and NASA document requirements = Leading Considerations– Drives philosophy of technology selection and design complexity
• Distil the information down to directly relevant
Literature Research, et al.
6Overview Controls Human Factors Lessons Learned ConclusionControls
Technology Candidate: 6-axis mouse
• Optical sensing of position• No vehicle control heritage• Commercial grade = Low
MTBF
• Specifications:– 78mm x 78mm x 53mm
(3.1” x 3.1” x 2.1”)– 479g / 1.06lb– 2-15 programmable keys– Adjustable sensitivity to
preference
7Overview Controls Human Factors Lessons Learned ConclusionControls
Technology Candidate: Stewart Platform
• On order of ~1 ft tall, 1 ft^3 (31,000 cc)• μ-meter positional accuracy• Highly developed for industrial use• Requires controller + software development• Potential all-in-one control• http://www.youtube.com/watch?v=wwKucXHto0w&NR=1• http://www.youtube.com/watch?v=QdKo9PYwGaU
8Overview Controls Human Factors Lessons Learned ConclusionControls
The Spruce Goose
• “Design is based on requirements. There's no justification for designing something one bit "better" than the requirements dictate.”
• With little constraints, huge design space• Robustness vs. Capability• Leading considerations philosophy• Put numbers to it
9Overview Controls Human Factors Lessons Learned ConclusionControls
Complete Trade Study: 6-axis
• Complete Trade Study: 6-axis
10Overview Controls Human Factors Lessons Learned ConclusionControls
Trade Study: 6-axis Vehicle Control
• Options:
• Weighted Variables: – TRL, Cost, Reliability (MTBF), Volume, Flight Heritage,
Force feedback effectiveness
• TRL, MTBF and Volume weighted heaviest• Sensitivity analysis (+/-) 1 on all weighting factors
Translational + Rotational Control Selected
1. Translational + Rotational Controllers 124
2. Stewart Platform 101
3. 6-axis Mouse/Ball 99
4. Force Reflecting Controller 81
5. Haptic Paddle 92
11Overview Controls Human Factors Lessons Learned ConclusionControls
Trade Study: 6-axis Control Placement
• Options:
• Key Weighted Variables: – Control Authority, Control Area Occupied, Placement feasibility, Mass
• Sticks Outside, THC Center Rated Highest – In all but 1 permutation of sensitivity analysis
• Sick between leg, THC center– Ties when ingress/egress weight reduced by 1
• Implications: – Soft selection, needs further ergonomic consideration
1. All Outside 87
2. Stick, THC same side 78
3. Stick Right, THC Left 87
4. Sticks Outside, THC Center 99
5. Sticks between legs, THC center 94
12Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Design Flowchart
Requirements
Functions
Controls
Unique
Repeated
Conform to
HIDH?
Evaluation
Analog/Digital
Guarding
13Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Human Machine Integration
Flowchart Human Integration Design Considerations:• Operation and manipulation in expected G profiles, any suited
conditions, deconditioned crew, and conform to ‘blind’ operation.• Ease of identification via consistent labeling, color coding, shape,
operation, tactility.• Controls will be selected with consideration to sequence, grouping,
efficiency, and so no one limb is over-burdened.• Controls will be identified by level of criticality. This will drive
chosen redundancy, robustness and will restrict location. • Protected from inadvertent actuation or movement.• Any control protection method should not preclude operation
within the time required.• Etc..
14Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Switches Overview
• All Switches:– Meet NASA 50005, STD 3000 and HIDH standards– Assumed to have barrier guarding or caging– Map to only one function
• Switch Areas:– Analog Types: Control Knob, Crank, Slide Switches, Lever Switch – Digital Types: Rocker Switch, Toggle Switch, Push Buttons, Legend Buttons– Custom: 6-axis Stick, Keyboards, Breakers
15Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Switch Area Calculation Tool
• Σ(Number of switches * (Average switch area + Spacing area)) & +50% margin
• First Cut: 68 Individual Controls, 1.84 sq ft.• Revision 1: 55 Hardware Controls, 1.5 sq ft. 22.6% Reduction in Area• Tool Range: 445 – 1108 cm2 ( 0.47 – 1.18 sq ft.)• Compare to Mock-Up: 61 controls x 16 cm2/control = 976 cm2
16Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
DERP: The Human In The Loop
• Design Eye Reference Point (DERP)– We need a build-to reference point. – Build around human or adjust human to other
constraints?
17Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Revision 2-3: Physical Mockup
18Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Reach Zones
19Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Placement Methodology
• Began with mapping reach zones onto mockup– Used team member with approximately 50% American male
arm span (68”)– Team member position adjusted to required eye height
(washer)– Traced Reach Zone (RZ) semi-circles with marker tip and
fingertip– Estimated RZ 1
• Person attached to seat by straps to simulate high g-loading
– Estimated RZ 2• Person told to keep back against seat, but able to move shoulders
– Semi-circles indicate what zones in the mockup available for placement
20Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Reach Zones in CAD
• Reach Zone 1 • Reach Zone 2
21Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
CAD Iteration
22Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Placement Methodology
• Order of Placement – Functions required in each RZ (ref. Requirements Doc.)– Functions drawn from FAM, based on highest ranking
• Size estimates based on heritage and NASA standards
• Placement hierarchy within RZ:– Criticality– How/when controlled or displayed– Similarity of neighboring functions
• Only placed functions with physical controls
23Overview Controls Human Factors Lessons Learned ConclusionHuman Factors
Mockup Human Factors Evals
• Evaluators: Hank Scott, Jim Voss, Joe Tanner, Grad projects team
• Comments:– Preferred eyes 46-48 inches from the floor– Move a few panels to be more comfortable to reach
• DEP calculations results– Maximum range of eye height from floor to account for
angles: 45.7”-48.4”• Leads into V&V of the design. – Statistical analysis via evaluation– Design iteration based on findings
24Overview Controls Human Factors Lessons Learned ConclusionLessons Learned
• Elegance in simple design• Push back on customers– Effort in wrong direction is pointless– Push where you think it needs to go, let them pull back
• Seek and value expert opinions (don’t take as absolutes)
• Focus on most critical items– Items that are not critical should be set aside, only
convolutes design in early stages• Knowing when to say good enough on design iterations
Lessons Learned
25Overview Controls Human Factors Lessons Learned ConclusionConclusion
Conclusions
• Keep track of lessons learned!– Providing failure avoidance roadmap is very valuable– Especially in our semester by semester format
• Human factors extend down to even switch shape design.
• Consider secondary human factors on design– e.g. – visual location cues from switch indicators
• Have an explicit starting path from customer (head engineer on project is desirable)
• Often verify design path with multiple project stakeholders
Questions?
26
27
References“Characterizing Scan Patterns in a Spacecraft Cockpit Simulator: Expert vs. Novice Performance.” Huemer, Valerie A., Hayashi, Miwa. Proceedings of the Human Factors and
Ergonomics Society, 49th Annual Meeting. 2005. “Cockpit and mission system modernization”, Don. Anttila, Kyle DeLong, Mike Skaggs and Scott White. Published in Aircraft Engineering and Aerospace Technology, Vol. 72, Iss.2
pg 143-155. 2003. “Cognitive Engineering: Issues in User-Centered System Design”, Emilie M. Roth, Emily S. Patterson and Randall J. Mumaw. Published in Encyclopedia of Software Engineering, 2nd
Edition. New York: Wiley Interscience, John Wiley & Sons. “Crew and Display Concepts Evaluation for Synthetic/Enhanced Vision Systems”, Randall E. Bailey, Lynda J. Kramer and Lawrence J. Prinzel III. NASA Langley Research Center, VA.
Published in SPIE Proceedings Vol. 6226 – Enhanced and Synthetic Vision 2006, May 20 2006. FAA Human Factors Design Standards, Federal Aviation Administration. http://hf.tc.faa.gov/hfds/download_received.htm, 2003 edition with October 2009 updates. Chapters
2, 5 and 6. Federal Standard, FED-STD-595, “Colors Used in Government Procurement.” Revision C, January 2008. Handbook for Human Engineering Design Guidelines, Department of Defense. Mil-Hdbk-759C. July 31, 1995. “Heads Up Display”. http://www.skybrary.aero/index.php/Head_Up_Display. Last modified July 20, 2010. “High Altitude Reconnaissance Aircraft Design.” California State Polytechnic University, Pomona. July 1990. “Human Factors Design Guidelines for Multifunction Displays.” S. Mejdal, Michael E. McCauley and Dennis B. Beringer. Office of Aerospace Medicine, Washington D.C. and the
USDT and the FAA. DOT/FAA/AM-01/17. October 2001. “Human Factors in the Design of Spacecraft.” Wichman, Harvey. Aerospace Psychology Laboratory. New York, NY. 1992. “Human Performance in Six Degree of Freedom Input Control.” Zhai, Sumhim. University of Toronto. 1995. “Integrated Large Cockpit Display System”, Teshome G. Diriba. University of Maryland Eastern Shore Aviation Sciences Program. May 12, 2009. JSC-28607, CRV Displays and Controls Requirements, Rev A. National Aeronautics and Space Administration, Lyndon B. Johnson Space Center, Houston, TX 77058, June 2002. Man-System Integration Standard, NASA STD-3000, Volume I, Revision B, July 1995. Military Standard, MIL-STD-1472. “Human engineering design criteria for military systems, equipment and facilities. 1999 “Multi-Model Cockpit Interface for Improved Airport Surface Operations.” Arthur, Jarvis J., Randall E. Bailey, Lawerence J. Prinzel, III, Lynda J. Kramer, and Steven P. Williams. The
United States of America, assignee. Patent US 7,737,867 B2. 15 June 2010. “NASA Comparison of Pilot Effective Time Delay for Cockpit Controllers Used on Space Shuttle and Conventional Aircraft”, 1986 “NASA Orion Crew Vehicle will use voice controls in Boeing 787-style Honeywell smart cockpit.” Flightglobal, 2006. Product Focus: Cockpit Displays: LCDs vs. CRTs, Charlotee Adams. http://www.aviationtoday.com/av/categories/commercial/665.html. January 1, 2003. “Steam Gauges or Glass, What’s Your Choice?”, Dan Farnsworth. http://www.danfarnsworth.com/?p=158. August 4 2010. “Synthetic Vision System”. http://en.wikipedia.org/wiki/Synthetic_vision_system. Last modified August 19, 2010. Virtual Environment Display System, S.S. Fisher, M. McGreevy, J. Humphries and W. Robinett. NASA Ames Research Center. Published in Symposium on Interactive 3D Graphics:
Proceedings of the 1986 workshop on Interactive 3D graphics. Pg. 77-87, 1987.
28Overview Controls Human Factors Lessons Learned ConclusionConclusion
• Issues:– Limited ergonomic reach– Suited operation restrictions– TRL of selected hardware
• Risks and Issues
Risk Mitigation Likelihood Impact
Fiberglass IML construction for testing behind schedule
Use of the low fidelity Mockup Low Low
Area allocated for displays and controls decreases
Including Margin and multiple reviews of FAM
Moderate Moderate
Requirements Change from Customer Understanding impact of 100+ requirements
Moderate Moderate
Schedule Slip Task and Deliverable Reminders Moderate Moderate
Budget Slip Use of University supplies and tools Low Moderate