Donald Moines - Success Strategies for Unlimited Selling Power.pdf
Selling Strategies…
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Transcript of Selling Strategies…
Selling Strategies…
Year 11 Gaming
Applying codes and conventionsLook at the example of GTA sleeve
What sort of design strategies are used to tell consumers about the game?
What might make them want to buy the game?
How does the campaign promote the game as a unique and positive experience?
Selling Strategies..
Vehicles could connoteextra activity in the gameplaysuch as a situation where you’remeant to drive. It could also connote action because sports cars are generally associated withthe theme of action.
General iconography connotes danger eitherbecause of the facialexpressions of the characters, the propsbeing utilised by thecharacters or certain vehicles or pets beingshown
Classification: for peopleover 18 – heavy violence(M not R)
Part of a series- wouldcompel new players to purchase the previous games - popular
Typography has a ‘graffiti’ font which connotescriminal activity
The action presented on this cover/sleevewould appeal to young men because thatparticular gender is associated with the ideaof fighting and action.
Gratification – men would want to play this game becauseof the glamorous woman being used or female players may aspire to be her
Promisesescape
Enigmatic/exotic experience
Typography in white and bold so it stands out
Promises narrative life
Danger
Ferocity
Promisesanger release
Promisesaction becauseit could be a stillform a chase scene
Multi-racial – anyone can playthis
USP
Black connotes danger or darkness – crime islinked to this because you generally commit crimesin the dark
Unique or greaterthan life
Crime withoutconsequences
Social integration
Break rules – forbidden pleasures
Popular console
Now do the same for Just dance…
• What sort of strategies are used to tell consumers about the game?
• What might make them want to buy the game?
• How does the campaign promote the game as a unique and positive experience?
Selling Strategies…
All look around the same age –you can play it with friends orfamily
Part of a series – enticesnew players to purchase previous games or shows popularity and successfulness of the game
On a popular console
Game based ONLY on dance
From a popular game company/institution
Effectively universal – anyone can play it
The vibrant multi-colour theme of the game connotes that anyone of any gender can play it anddue to its vibrancy, it connotes the enjoyment promised in the game
Equal amount of boysand girls – anyone can play it
Seems to be set in a club – the audience can feel as ifthey’re in a club but they’renot, especially the younger audience who won’t be accepted in a club due to agerestrictions – forbiddenpleasures
Sounds demanding – shows the feistiness of thegame
Social integration
Saves embarrassment of dancing publicly
Typography seems quitedisco-like
Exaggerated facial expressions connotes fun
YOU are centre stage in the game
Wearing unique clothing -escapism
Time travel idea
Carefree pose
Multiplayer – get a man
Design the cover for a game for your own?
• Think back to the work you did when you designed a DVD cover and apply some of those strategies.
• What sort of design ideas will you use to tell consumers about your game?
• How will you make them want to buy the game?
• Sketch a design for the cover using the pencils and crayons provided or try to use photoshop.
Presenting your ideas…
• You will present your ideas to the rest of the class at the end of the lesson.