SEILAF WILDFIRE EXPERIENCE BY Mr. Abrego
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Transcript of SEILAF WILDFIRE EXPERIENCE BY Mr. Abrego
SEILAF: Wildfirexperience
Aerial Firefighting Europe 2013
Introduction
• Difficulties to gain • Drills as an alternative • Mission training in other fields
of activity: – i.e. Military, EMS, Oil&Gas
industry – Based on simulation
technologies – Significant investments
required
Experience obtained ‘on the field’ is one of the most valuable resorces towards security and efficiency
Traditional approaches to firefighting simulation
Trade-off between fidelity in the fire simulation and the possibility of developing the simulation in real time
Fire simulation accuracy
Real time
Data processing capacity
Traditional ‘fire simulators’
‘Role playing’ based systems
Immersion? ‘credible
information’ &
‘realisticly presented to
senses’
What’s SEILAF
• Grupo FAASA – International aircraft operator
headquartered in Spain – Specialized in aerial support to firefighting – One of the main providers of aerial
firefighting services in Spain and Chile – 60 aircraft operated , 300 professionals
• INDRA – Spanish information technology and
defense systems multinational company – Listed on the Bolsa de Madrid. – Key player in the synthetic training
market providing simulators for civil and military applications worldwide.
• Universities and Research Centres
Integrate the broad knowledge available in wildfire modeling with the application of the latest simulation technologies
The SEILAF approach
THE SEILAF CORE Systems emulating all facets of a wildfire in real time
The wildifire simulation: SEILAF core
• The physical environment – Natural landscape which will affect
and be affected by the fire
• The fire and the wind – Wildifre and local wind interacting
among them and with in the physical environment
• The suppresion resources – Media available for suppresion of the
wildfire
• The presentation layer – Gathers all information and associates
3D visual models to objects and phenomena
Dedicated systems, hosted in a data processing centre of high capacity, emulating key facets of the wildfire in real time
The Detailed Terrain System
• Based on DTED2 images • High detail 600 km2 scenarios representing a
broad set of landscape typologies • Fuel models and surfaces in different status
(green, singed/smoldering, glowing/ burned) – Not combustible – Woods – Grass – Brush – Prunned trees
• Infrastructure: – Roads, Helibases, airports, water points, electric
lines…
• Configurable weather conditions – Different types of clouds (scattered, broken,
overcast…) – Daylight/Nighttime – Rain / Snow, Lightning, Dust
Representative physical environments, modelized in high detail, in which wildfires evolve
Orography, textures, natural elements, infrastructure
Orography, textures, natural elements, infrastructure
Water points and obstacles
Helibases, airports, runways
Fuel models and combustion status
Density
Land burned, smoldering, glowing, green…
Meteorology
The Wildfire Behavior and Wind Generation Systems
• Wildfire evolving on the high detail terrain model considering: – Orography – Fuel models including their combustion parameters – Meteorological conditions – The suppresion actions
• Wind model calculated from free wind vector and Model Digital Terrain: – Local wind – Turbulences – Free wind altitude
• Behavior effects – Spotting, torching – Crown fire – Convection column – Secondary ignition points – Turbulences – Smoke
Wildfire and local wind interacting among them and with the physical environment in real time
Fire on terrain
Wildfire at night
Smoke
Different status of combustion
Torching
Spotting
Wind driven
The Tactical Environment System
• Synthetic replicas of a broad set of suppresion resources – Airplanes and helicopters – Ground vehicles – Firefighters
• Fitted with Artificial Intelligence – Parameters configurable in planning
or playing mode. – Authonomous behavior:
• configurable waypoint routes, rectilinear movement, orbit,…
– Authomatic manouvers: • loads and drops of water, tandems,
firelines, counterfire…
– Consider terrain constraints : • roads, slopes, obstacles…
• Modelized performance and operating time based on reality
• Associated sound effects
Suppresion resources available to trainees to fight the fire from ground and air
Aerial entities
Modelized in high detail
Including tails and paint skins
Ground vehicles and firefighters
All in action
All in action
All in action
THE INTERACTION WITH SEILAF Instructors and trainees into the SEILAF wildfirexperience
The Instructor systems and tools
• The Instructor Position – Communications station
– Monitors: • Instructor Operating
System
• On board camera
• Trainee view
The Instructor Operating System (IOS) and de Debriefing Station allow the participants to interact in real time with the system
• The Instructor Operating System (IOS) – Planner mode for exercises
design – Setting of initial conditions and
parameters for all systems: • Wildfire (poligonal areas, fire
focuses) • Tactical entities (number, type,
automatic manouvers, etc) • Weather and visual conditions
– Exercise monitoring and control: • Modifications in the course of
exercise (crashes, failures, changes in weather conditions, new ignitions, etc)
• System or help messages relevant for instructor
• Session and marks for debriefing
The Instructor systems and tools
• The Debriefing Station – Support for analisys of
the results of the mission – Monitors and wide
interactive video screen – Recording system
• Managed from IOS simultaneously to the exercise
• Possibility to insert recording marks
• All relevant audio, video and data recorded:
– Mission evolution – Communications – Images – Data
Planning, monitoring and controlling de course of exercises as well as provide effective debriefings
The Command Post Simulator
• Real vehicle fitted with equipment – Communication
systems – Meteo station
• 2 x HD projectors • 8 meters wide screen • Surround sound
system
Where the Wildfire Commander and his team evaluate the fire, check weather conditions, elaborate and execute an action plan
A global perspective from ground
…or a detailed sight to operations
Using all media available at the command post
To command suppresion resources
To command suppression resources
The Air Operations Manager Simulator
• Real spotter aircraft cabin
• Simulated instruments and replicated radio systems
• Overhead projection
An zenital perspective of the wildfire form evaluation, management of operations and air coordination
A 2000 feet perspective
With overall view
To command from air
The Bell 412 Simulator
• Most of components of a Full Flight Simulator – Real cabin and cockpit – Analogic real displays – Four axes full motion system – 6 HD projectors – 3,5 m radio spheric domo
• Specific develpments for firefighting missions – Bamby bucket for water dropping
missions – Specific firefighting mission effects in
flying model (turbulences, loss of lift, pitching after water release…)
Real experience of fighting the fire from the air, feeling the effects of fire, wind and firefighting manouvers
Real analog panel and cockpit
High detail from helicopter perspective
High detail from helicopter perspective
High detail from helicopter perspective
Bewaring obstacles
Fire operations – bamby bucket
Fire operations – bamby bucket
Teamworking
To fight the fire from air
SEILAF wildfirexperience: immersion in firefighting
A credible wildfire realisticly presented to trainee’s senses
IMMERSION
Real time deployment
Fidelity of fire behavior simulation
Traditional ‘fire simulators’
‘Role playing’ based systems
Where are we
Five minutes drive from SEVILLE (Spain) International Airport – 2 hours high speed train from MADRID (Spain)
Operated by FAASA,
manufactured by INDRA