Sean Trundle AMST334 – SP13 Multiform Narrative in Bioware’s Mass Effect 3.

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Sean Trundle AMST334 SP13 Multiform Narrative in Biowares Mass Effect 3 Agency, then, goes beyond participation and activity. As an aesthetic pleasure, as an experience to be savored for its own sake, it is offered to a limited degree in traditional art forms but is more commonly available in the structured activities we call games Can we imagine a compelling narrative literature that builds on these game structures without being diminished by them? (Murray 128-9) In the right hands a maze story could be a melodramatic adventure with complex social subtexts The maze could be composed not only of spatial twists but of moral and psychological choices. Just as it is hard to see where a tangle of virtual corridors is leading, so too would it be hard to foresee the consequences of your actions. (Murray 131) These choices arent arbitrary Of course your decisions matter, the result of those decision is simply not made explicit. What the game doesnt do is rub your face in your choices. Ben Kuchera, Penny Arcade Report But heres the thing: My choices did have consequences. So many, on so many of the characters, in so many ways. Its just, those consequences occurred on my long path toward the ending. And, well, thats bloody brilliant, isnt it? -John Walker, Rock Paper Shotgun Works Cited Kuchera, Ben. Why the Ending of Mass Effect 3 Was Satisfying, and Worthy of the Series Penny Arcade Report. Web. 20 Jan Mass Effect: A Sales History VGChartz.com. Web. 20 Jan Mass Effect 3. Bioware.com. Web. 20 Jan Mass Effect 3. Wikipedia, the free encyclopedia. 19 Jan Web. 20 Jan Walker, John. Whats Right With Mass Effect 3s Ending. Rock, Paper, Shotgun. Web. 20 Jan Image Credits