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SEAMEO SEAMOLEC’s Training Programme 2011 Page 1 SEAMEO SEAMOLEC’s Training Programme 2011 In 2011, SEAMOLEC has various training programmes to offer to education institutions in each SEAMEO Member Countries. The training programme is basically to support education organizations in conducting open and distance learning, and to integrate ICT into learning process. The duration of the training course will range from four to five days, starting from morning to afternoon. To run the training course, SEAMEO SEAMOLEC will shoulder the expenses for SEAMEO SEAMOLEC’s trainers which include the international airfare, certificates, and training kits. Hosting organization or institution is expected to shoulder the meals for participants and accommodation (if required), training venue and facilities. For further information and query, please contact the training manager of SEAMEO SEAMOLEC, Mr Mangasa Aritonang ([email protected]) or to the secretariat ([email protected]). 1. Basic ICT Skills for Learning Process A. Objectives Training on Basic ICT Skills for learning process is aimed at improving teachers’ competencies in using ICT for learning process in the classroom. This web-enhanced course is designed through: The use of ICT for publication and communication with other teachers, colleagues and experts. The use of ICT as a learning resources (searching, selecting, evaluating, and disseminating information). B. Material Coverage Basic of Computer Skills ICT in Instruction Word Processing Presentation Software Electronic Spreadsheet Network and Telecomunication Information Searching 2. Learning Material Design A. Objectives This training is aimed at improving the quality of learning through e-learning. Specifically, this training course is aimed at improving the competencies of teachers in developing web-based learning materials.

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SEAMEO SEAMOLEC’s Training Programme 2011

In 2011, SEAMOLEC has various training programmes to offer to education institutions in each SEAMEO Member Countries. The training programme is basically to support education organizations in conducting open and distance learning, and to integrate ICT into learning process. The duration of the training course will range from four to five days, starting from morning to afternoon.

To run the training course, SEAMEO SEAMOLEC will shoulder the expenses for SEAMEO

SEAMOLEC’s trainers which include the international airfare, certificates, and training kits. Hosting organization or institution is expected to shoulder the meals for participants and accommodation (if required), training venue and facilities. For further information and query, please contact the training manager of SEAMEO SEAMOLEC, Mr Mangasa Aritonang ([email protected]) or to the secretariat ([email protected]).

1. Basic ICT Skills for Learning Process A. Objectives

Training on Basic ICT Skills for learning process is aimed at improving teachers’ competencies in

using ICT for learning process in the classroom. This web-enhanced course is designed through:

The use of ICT for publication and communication with other teachers, colleagues and experts.

The use of ICT as a learning resources (searching, selecting, evaluating, and disseminating information).

B. Material Coverage

Basic of Computer Skills

ICT in Instruction

Word Processing

Presentation Software

Electronic Spreadsheet

Network and Telecomunication

Information Searching

2. Learning Material Design A. Objectives

This training is aimed at improving the quality of learning through e-learning. Specifically, this

training course is aimed at improving the competencies of teachers in developing web-based learning materials.

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B. Material Coverage

ICT in Instruction

Instructional Design: Concept and Principles

Course Outline

Learning Object Material

Advanced Searching

Communication and Interaction

C. Description of Materials 1. ICT in Instruction (e-Learning)

This session gives participants the foundation of e-learning, the development of e-learning, kinds of e-learning, and factors influencing e-learning at schools. By the end of the session, participants will have comprehensive understanding about e-learning and the role of e-learning in learning process.

2. Instructional Design: Concept and Principle

In this session, participants will discuss about the concept and principles in developing e-learning materials, and to analyze the objectives, to design overall learning unit, to evaluate and to practice the e-learning.

3. Course outline

In this session, participants will discuss about how to formulate instructional analysis, learning objectives, learning experience, evaluation, media, and learning resources.

4. Learning Object Material

This session will provide participants with comprehensive understanding about Learning Object Material dan Programme Mapping. Specifically, participants will be able to:

Explain what Learning Object Material is;

Share learning source; and

Explain the correlation between LOM and Programme Mapping. 5. Advanced Searching

Advanced Searching session will provide participants with theory and practice in searching information in the internet. By the end of the session, participants will be able to find relevant information to support the topic they are developing.

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Specifically, participants will be able to:

Mention the required information.

Find and select relevant information.

Use searching engine in the internet

Evaluate the newly-found information

Provide supporting information. 6. Communication and Interaction

This session will cover communication and interaction system in developing e-learning material.

3. Developing Learning Media through Flash Animation A. Objectives

The objectives of this training course are

To introduce multimedia technology as an alternative in applying effective learning.

To introduce animation technology by using flash.

To introduce the use of flash in developing interactive learning media.

B. Material Coverage

The materials in this course are:

Introduction to Flash

Drawing in Flash

Basic Animation: Shape and Motion Tweening

Introduction to Graphic Symbol

Masking and Masking animation

4. Web-Based Courseware Development (Using Moodle) A. Objectives

To know Moodle dan all the features;

To use Moodle for communication;

To use Moodle as learning resources integrated in the learning design;

To use Moodle to produce learning programme such as OHT, text, simulation);

To use Moodle for class management (such as, test data, students’ records);

To use Moodle integratedly (such as, web-based course, website of teachers).

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B. Material Coverage

This course covers the following:

ICT in Instruction

Programme Mapping

Learning Object Material

Web Searching

Web-based course development (Moodle)

C. Description 1. ICT in Instruction (e-Learning)

This session gives participants the foundation of e-learning, the development of e-learning, kinds of e-learning, and factors influencing e-learning at schools. By the end of the session, participants will have comprehensive understanding about e-learning and the role of e-learning in learning process

2. Programme Mapping

In this session, participants will learn the systematic procedure in designing and developing learning programme. By the end of the session, participants will have clear understanding in designing and developing systematic learning programme.

3. Advanced Searching

Advanced Searching session will provide participants with theory and practice in searching information in the internet. By the end of the session, participants will be able to find relevant information to support the topic they are developing. Specifically, participants will be able to:

Mention the required information.

Find and select relevant information.

Use searching engine in the internet

Evaluate the newly-found information

Provide supporting information

4. Learning Object Material

This session will provide participants with comprehensive understanding about Learning Object Material dan Programme Mapping. Specifically, participants will be able to:

Explain what Learning Object Material is;

Share learning source;

Explain the correlation between LOM and Programme Mapping.

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5. Web-Based Course Development

This session will provide participants with comprehensive understanding and skills in developing Web-based Course through the use of Learning Management System (Moodle).

5. Hot Potatoes A. Objectives

This course is aimed at improving the quality of learning process by integrating ICT into the classroom. Specifically, this course will help participants in:

Knowing Hot Potatoes and the features;

Using Hot Potatoes in desging tests/quizes;

Using Hot Potatoes as learning resources which is integrated in the learning design.

B. Material Coverage

This course covers:

Introduction and Installation of Hot Potatoes

Jquiz

Jcloze

Jcross

Jmix

Jmatch

JMasher C. Description of Materials 1. Introduction and Installation of Hot Potatoes

This session will give participants information, introduction and installation of Hot Potatoes and the registration as well. By the end of the session, participants will be able to install hot potatoes and register the software.

2. JQuiz

Participants in this session will learn about: a. Making quiz-based questions, b. Making quizzes in multiple choice, short answer, hybrid, multi selection.

By the end of the session, participants will be able to design web-based tests.

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3. JCloze

This session will provide participants with the design of: a. incomplete sentences. b. automatic scoring c. test with unlimited alternative answers. By the end of the session, participants will have competency in designing different types of tests mentioned above

4. JCross

This session will introduce the interactive crosswords quiz to participants.

5. JMix

This session will introduce how to rearrange jumbled sentences into correct sentences to participants.

6. JMatch

This session will introduce about: a. Matching and sequencing b. Matching pictures and vovabulary or text c. Sequencing sentences to create meaningful conversation.

7. JMasher

In this session, participants will be able to combine all skills above in a page and ready to upload in a website.

6. Multimedia: 2D Digital Image – Design & Editing A. Objectives

The objectives of this course are to introduce the basics, workspace, tools, features, and case study which will provide participants with skills in visualizing the design concept, designing and managing 2-dimension image (digital image design and editing) using the application of Adobe Photoshop and CorelDRAW. Participants will, therefore, be able to produce their creative ideas applied in promotion media such as posters, brochures, magazines, and other media.

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B. Material Coverage

SESSION 1 – INTRODUCTION TO PHOTOSHOP Toolbox Palet History, Layer, dan Navigation Selection Tools Modify Selection Feathering Selection Transform Selection Transform Image Wrap Object Image Size Canvas Size

SESSION 2 – BASIC OPERATION OF PHOTOSHOP

Selecting Writing Drawing Cloroing Transforming Using effets

SESSION 3 – PHOTO EDITING

Mode Adjustment Save Document (various formats)

SESSION 4 – IMAGE DESIGN

Case Practice: To produce images with the touch of artist through effects, extracts, and liquefying.

SESSION 5 – INTRODUCTION TO CORELDRAW

Standard Toolbar Toolbox

SESSION 6 – DRAWING AND EDITING OBJECT IN CORELDRAW

Making Shapes, Lines, and Text. Editing Object Import/Export File Save Document

SESSION 7 – INTERACTIVE TOOLS AND FILL TOOL

Case Practice: Trying all features and tools for in Corel, creating complex object with artful image.

SESI 8 – TEST

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7. JENI Mobile Educative Game A. Objectives

By the end of the course, participants will be

Familiar with basic Java programming

Able to apply Java programming in mobile phone with J2ME technology

Able to produce simple game with J2ME B. Materials 1. Basic Java programming:

The coverage of Java programming

Basic Programming

Control Structure

OOP concept: encapsulation and inheritance 2. Mobile-base Java Programming

Introduction to J2ME

The coverage of Java mobile programming

Mobile GUI

Persistence Storage 3. Game Programming with J2ME

Timer and Thread

Game Canvas

Sprite

Layer Manager and Tiled Layer

MMAPI 4. Tips dan trick in designing game with J2ME

8. Augmented Reality (AR) A. Objectives

The objective of this course is to provide participants with knowledge and skills in using AR technology as a media for information dissemination for industry and education institutions.

B. Material

The learning materials in this course are Augmented Reality Toolkit, ARToolkitPlus and 3Dmax/Blender Modelling application.

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1. Augmented Reality Toolkit

Augmented Reality ToolKit (ARToolKit) is a C and C++ based library of software perangkat lunak berbasis C dan C++, developed by Dr. Hirokazu Kato from Osaka University, Japan and supported by Human Interface Technology (HIT) Laboratory University of Washington and HIT Lab. NZ University of Canterbury New Zealand. It gives opportunity for programming to develop AR application.

2. ARToolkitPlus

ARToolKitPlus is the next generation of ARToolKit. ARToolKitPlus is rewritten in object-based programming. The advantages of ARToolKitPlus are: (1) a more-efficient use of memory, (2) the use of more than one tracker in one process, and (3) identifying marker uses digital encoding method. This enables to detect many markers simultaneously and to minimize failure in detecting marker. ARToolKitPlus also applies the use of threshold automatically so the lighting effect can be minimized.

The following is the working scheme of AR.

Graphic System Merging Video

Real Word

Video

Augmented

Augmented

View

Camera

Position

Video (Real

Scene)

Virtual Object

PC

Scheme of the AR.

Description of the image above:

Camera (Webcam) cathch marker from real world and send it to computer.

The software in computer will search marker in each video frame.

Each time the position of camera seen, the graphic model in the computer will be in the same position.

The model will be displayed on video picture of real world and attached on a square marker.

The final result shows if user sees the monitor, s/he will see the image of virtual object (3D).

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Example of AR:

Gambar Contoh. Application of AR shows the 3D of earth.

3. 3-dimension modelling with 3dsMax / Blender

Autodesk 3DsMax or Blender is a media for modeling, rendering and 3D animation process, with real object like interior design, architecture, and advertisement. In this session, participants will learn about modeling, workspace, tools, features, an d animation process of the modelling. This object will be embedded into AR application, and will produce imaginative object design and visualized by the users.

This session will cover:

ARVolcanopedia, interactive book for the future such as volcano in Indonesia.

ARAD, assisting product in collaboration of design, and evaluation of regional development, housing management, by using 3D interactive tool.

ARFlood dan ARTsunami, interactive application with 3D interaction about tsunami and flood.

Example: Conventional miniature (left) replaced by AR (right).

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9. The Use of Self-access Study for Teachers of English A. Objectives

By the end of the course, participants will be able to:

Use online discussion as a forum for discussison in English among students and with teachers.

Use Blog as learning media.

Use internet as information and learning resources.

Use Hot Potatoes as a learning management system.

Produce working plan at Self-Access Center (SAC). B. Material

Basic ICT skills

Browsing, Searching, Email and Mailing List

Making and Managing Blog

Online Discussion Forum

The use of Hot Potatoes aslearning management system.

Working plan in SAC

10. Multimedia: Making Company Profile A. Objective

The objective of this course is to provide participants with knowledge and skills in using animation video, using the application of Windows Movie Maker to produce animation video-based Company Profile. B. Material

The material in this course includes:

Importing video clip.

Arranging pieces of clips.

Using animation effect among clips.

Catching still image from video clip.

Managing still image.

Titling, music, audio (effect and narration) and the background of image into video clip.

Saving more than 20-hour-video in each Gigabyte of harddisk

Organizing video and playing in Video Player.

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11. Developing Video-based Learning Material (SEAMOLEC multi-studio) A. Objective

The objective of this course is to provide participants with knowledge and skills in developing video-based learning materials which are ready for streaming. This course can also include advisory service to education institutions in setting-up a mini studio for streaming. B. Material

The material in this course includes:

Setting up a mini studio to run the streaming

Introduction to the implementation of the video streaming-based learning programme

Prepare the video-based learning material;

Production of video streaming-based learning material.