SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.
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Transcript of SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.
![Page 1: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/1.jpg)
SE in Games, by GW and BL1
Software Engineering in Games
Game vs. Application development
![Page 2: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/2.jpg)
SE in Games, by GW and BL2
Overview
Common things: Both are software projects Both are produced by teams Both must be sold to be successful
Differences: Games must also provide content Games require collaboration of people from
different fields
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SE in Games, by GW and BL3
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 4: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/4.jpg)
SE in Games, by GW and BL4
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 5: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/5.jpg)
SE in Games, by GW and BL5
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 6: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/6.jpg)
SE in Games, by GW and BL6
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 7: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/7.jpg)
SE in Games, by GW and BL7
![Page 8: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/8.jpg)
SE in Games, by GW and BL8
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 9: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/9.jpg)
SE in Games, by GW and BL9
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 10: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/10.jpg)
SE in Games, by GW and BL10
![Page 11: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/11.jpg)
SE in Games, by GW and BL11
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 12: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/12.jpg)
SE in Games, by GW and BL12
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 13: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/13.jpg)
SE in Games, by GW and BL13
Game Genres (1)
Action Strategy Adventure RPGs
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SE in Games, by GW and BL14
Game Genres (1)
Action Strategy Adventure RPGs
![Page 15: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/15.jpg)
SE in Games, by GW and BL15
Game Genres (1)
Action Strategy Adventure RPGs
![Page 16: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/16.jpg)
SE in Games, by GW and BL16
Game Genres (1)
Action Strategy Adventure RPGs
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SE in Games, by GW and BL17
Game Genres (1)
Action Strategy Adventure RPGs
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SE in Games, by GW and BL18
Game Genres (2)
Sports Titles Sims Puzzles Simulators
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SE in Games, by GW and BL19
Game Genres (2)
Sports Titles Sims Puzzles Simulators
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SE in Games, by GW and BL20
Game Genres (2)
Sports Titles Sims Puzzles Simulators
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SE in Games, by GW and BL21
Game Genres (2)
Sports Titles Sims Puzzles Simulators
![Page 22: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/22.jpg)
SE in Games, by GW and BL22
Game Genres (2)
Sports Titles Sims Puzzles Simulators
![Page 23: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/23.jpg)
SE in Games, by GW and BL23
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 24: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/24.jpg)
SE in Games, by GW and BL24
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 25: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/25.jpg)
SE in Games, by GW and BL25
Game Perspective (1)
First-Person Third-Person Top-Down Isometric
![Page 26: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/26.jpg)
SE in Games, by GW and BL26
Game Perspective (1)
First-Person Third-Person Top-Down Isometric
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SE in Games, by GW and BL27
Game Perspective (1)
First-Person Third-Person Top-Down Isometric
![Page 28: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/28.jpg)
SE in Games, by GW and BL28
Game Perspective (1)
First-Person Third-Person Top-Down Isometric
![Page 29: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/29.jpg)
SE in Games, by GW and BL29
Game Perspective (1)
First-Person Third-Person Top-Down Isometric
![Page 30: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/30.jpg)
SE in Games, by GW and BL30
Game Perspective (2)
Flat (2D) Text-Based
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SE in Games, by GW and BL31
Game Perspective (2)
Flat (2D) Text-Based
![Page 32: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/32.jpg)
SE in Games, by GW and BL32
Game Perspective (2)
Flat (2D) Text-Based
![Page 33: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/33.jpg)
SE in Games, by GW and BL33
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 34: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/34.jpg)
SE in Games, by GW and BL34
Game concept phase (1)
Creative work (present only in games):
Finding the game idea Working it out Setting the genre Setting the perspective Setting the platform
![Page 35: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/35.jpg)
SE in Games, by GW and BL35
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 36: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/36.jpg)
SE in Games, by GW and BL36
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 37: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/37.jpg)
SE in Games, by GW and BL37
The analysis phase
Applications: Requirement defined by
the customer
Games: Requirements defined
by the game concept
…to produce a complete description of the problems to be solved
![Page 38: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/38.jpg)
SE in Games, by GW and BL38
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 39: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/39.jpg)
SE in Games, by GW and BL39
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 40: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/40.jpg)
SE in Games, by GW and BL40
The design phase
…to produce a written specification
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SE in Games, by GW and BL41
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 42: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/42.jpg)
SE in Games, by GW and BL42
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 43: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/43.jpg)
SE in Games, by GW and BL43
The development phase
Applications: Modules: the different
parts of the program
Games: Modules: program
code, artwork, meshes, music….
…realization of the specification into a running program
![Page 44: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/44.jpg)
SE in Games, by GW and BL44
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 45: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/45.jpg)
SE in Games, by GW and BL45
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 46: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/46.jpg)
SE in Games, by GW and BL46
Testing phase
Applications Systematic tests
with testplan
Games: Playtesting: test the gameplay
from the user’s point of view Free beta-releases: for direct
user community testing and early acceptance feedback
![Page 47: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/47.jpg)
SE in Games, by GW and BL47
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SE in Games, by GW and BL48
Testing phase
Applications Systematic tests
with testplan
Games: Playtesting: test the gameplay
from the user’s point of view Free beta-releases: for direct
user community testing and early acceptance feedback
![Page 49: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/49.jpg)
SE in Games, by GW and BL49
The 4(5) development phases
Game concept phase Analysis phase Design phase Development phase Testing phase
![Page 50: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/50.jpg)
SE in Games, by GW and BL50
Shipment
Games: Early marketing mandatory Distribute Demos via Internet
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SE in Games, by GW and BL51
Game Engine Licensing
Main Idea:
to decrease the length of a game project to reduce the risk of a game project to reduce the number of people working on a
game
![Page 52: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/52.jpg)
SE in Games, by GW and BL52
Third-Party Game Engines
Free Engines The QuakeIII Arena Engine The Unreal Tournament Engine
![Page 53: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/53.jpg)
SE in Games, by GW and BL53
Third-Party Game Engines
Free Engines The QuakeIII Arena Engine The Unreal Tournament Engine
![Page 54: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/54.jpg)
SE in Games, by GW and BL54
Third-Party Game Engines
Free Engines The QuakeIII Arena Engine The Unreal Tournament Engine
![Page 55: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/55.jpg)
SE in Games, by GW and BL55
QuakeIII Arena
![Page 56: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/56.jpg)
SE in Games, by GW and BL56
Third-Party Game Engines
Free Engines The QuakeIII Arena Engine The Unreal Tournament Engine
![Page 57: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/57.jpg)
SE in Games, by GW and BL57
Third-Party Game Engines
Free Engines The QuakeIII Arena Engine The Unreal Tournament Engine
![Page 58: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/58.jpg)
SE in Games, by GW and BL58
Unreal Tournament
![Page 59: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/59.jpg)
SE in Games, by GW and BL59
Third-Party Game Engines
Free Engines The QuakeIII Arena Engine The Unreal Tournament Engine
![Page 60: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/60.jpg)
SE in Games, by GW and BL60
Summary
Five vs. four development phases Games: content high risk third-party game engines
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SE in Games, by GW and BL61
The Future of the Gaming Industry
Decentralization player communities Players take over level & character
design ...and break copyright laws
![Page 62: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/62.jpg)
SE in Games, by GW and BL62
The Future of the Gaming Industry
Decentralization player communities Players take over level & character
design ...and break copyright laws
![Page 63: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/63.jpg)
SE in Games, by GW and BL63
The Future of the Gaming Industry
Decentralization player communities Players take over level & character
design ...and break copyright laws
![Page 64: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/64.jpg)
SE in Games, by GW and BL64
![Page 65: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/65.jpg)
SE in Games, by GW and BL65
The Future of the Gaming Industry
Decentralization player communities Players take over level & character
design ...and break copyright laws
![Page 66: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/66.jpg)
SE in Games, by GW and BL66
The Future of the Gaming Industry
Decentralization player communities Players take over level & character
design ...and break copyright laws
![Page 67: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/67.jpg)
SE in Games, by GW and BL67
The Future of the Gaming Industry
Decentralization player communities Players take over level & character
design ...and break copyright laws
![Page 68: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/68.jpg)
SE in Games, by GW and BL68
THE END
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SE in Games, by GW and BL69
THE END ???
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SE in Games, by GW and BL70
Public Discussion !
How do these trends sound to YOU ? Have YOU seen similar trends of
decentralisation in the game industry ? What do YOU think the next step will be ?
![Page 71: SE in Games, by GW and BL 1 Software Engineering in Games Game vs. Application development.](https://reader030.fdocuments.us/reader030/viewer/2022032522/56649d6c5503460f94a4b948/html5/thumbnails/71.jpg)
SE in Games, by GW and BL71
Software Engineering in Games
Thank you for your ideas.