Scourge Lvl1
Transcript of Scourge Lvl1
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8/9/2019 Scourge Lvl1
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8/9/2019 Scourge Lvl1
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8/9/2019 Scourge Lvl1
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ENCOUNTER POWER
Chilling Blow
KEYWORDSArcane, Cold, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Intelligence vs. ACHit: 1[W] + Intelligence modifier (+3) colddamage, and the target takes cold damage equalto your Constitution modifier (+3) each time itattacks until the start of your next turn.
Longsword: +6 attack, 1d8+3 damage
ADDITIONAL EFFECTS
CLASSSwordmage
LEVEL1
BOOKFRPG
DAILY POWER
Frost Backlash
KEYWORDSArcane, Cold, Weapon
USED
Imm Interr
ACTION
Melee weapon
RANGE
6
ATTACK
The creature that hit you
TARGET
*
vs Reflex
DEFENSE
Trigger:An adjacent creature hits youAttack: Intelligence vs. ReflexHit: 3[W] + Intelligence modifier (+3) colddamage.Miss: Half damage.
Longsword: +6 attack, 3d8+3 damage
ADDITIONAL EFFECTS
CLASSSwordmage
LEVEL1
BOOKFRPG
WEAPON
Longsword
1d8
DAMAGE
3
PROFICIENT
Heavy Blade
GROUP RANGE
PROPERTIES
Versatile (Versatile weapons are one-handed, butyou can use them two-handed. If you do, youdeal an extra 1 point of damage when you rolldamage for the weapon.
A Small character such as a halflingmust use a versatile weapon two-handed, anddoesn't deal extra damage.).
Melee Basic Attack: +3 attack, 1d8 damage
NOTES
ITEM SLOTOne-hand
WEIGHT4
PRICE15
BOOKPH
WEAPON
Dagger
1d4
DAMAGE
3
PROFICIENT
Light Blade
GROUP
5/10
RANGE
PROPERTIES
Light Thrown (A basic attack with a light thrown weaponuses your Dexterity. Light thrown weapons don't deal asmuch damage as heavy thrown weapons, but some powerslet you hurl several of them at once or in rapid succession.).Off-Hand (An off-hand weapon is light enough that you canhold it and attack effectively with it while holding a weaponin your main hand. You can't attack with both weapons inthe same turn, unless you have a power that lets you do so,but you can attack with either weapon.).
Melee Basic Attack: +3 attack, 1d4 damageRanged Basic Attack: +6 attack, 1d4+3 damage
NOTES
ITEM SLOTOff-hand
WEIGHT1
PRICE1
BOOKPH
WEAPON
Hand Crossbow
1d6
DAMAGE
2
PROFICIENT
Crossbow
GROUP
10/20
RANGE
PROPERTIES
Load Free (Ranged weapons that loose projectiles, includingbows, crossbows, and slings, take some time to load. When aweapon shows load free on the ranged weapons table, thatmeans you draw and load ammunition as a free action,effectively part of the action used to attack with the weapon. Anyweapon that has the load property requires two hands to load,even if you can use only o ne hand to attack with it. (The sling,for example, is a one-handed weapon, but you need a free handto load it.) The crossbow is load minor, wh ich means it requiresa minor action to load a bolt into the weapon. If a power allowsyou to hit multiple targets, the additional load time is accountedfor in the power.).
Ranged Basic Attack: +5 attack, 1d6+3 damage
NOTES
ITEM SLOTOne-hand
WEIGHT2
PRICE25
BOOKPH
ITEM
Leather Armor
2
AC BONUS
-
CHECK
-
SPEED
1
QUANTITY
PROPERTIES
NOTES
ITEM SLOTBody
WEIGHT15
PRICE25
BOOKPH
ITEM
Adventurer's Kit
AC BONUS CHECK SPEED
1
QUANTITY
PROPERTIES
This kit includes: a backpack, a bedroll, flint andsteel, a belt pouch, two sunrods, ten days' worthof trail rations, 50 feet of hempen rope, and awaterskin.
NOTES
ITEM SLOT WEIGHT33
PRICE15
BOOKPH
ITEM
Thieves' Tools
AC BONUS CHECK SPEED
1
QUANTITY
PROPERTIES
To use the Thievery skill properly, you need theright picks and pries, skeleton keys, clamps, andso on. Thieves' tools grant a +2 bonus toThievery checks to open a lock or to disarm a
trap.
NOTES
ITEM SLOT WEIGHT1
PRICE20
BOOKPH
ITEM
Crossbow Bolts
AC BONUS CHECK SPEED
1
QUANTITY
PROPERTIES
Crossbow bolts come in a case that holds twenty.Ammunition is used up when you fire it from aprojectile weapon.
NOTES
ITEM SLOT WEIGHT2
PRICE1
BOOKPH
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