SCI-DAMATH GAME

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SCI-DAMATH GAME

Transcript of SCI-DAMATH GAME

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SCI-DAMATH GAME

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INTRODUCTION

Board games used for a number of educational purposes, as have been proven to help stimulate the minds of children in a fun and informative way. Learning things like conservation of energy, mathematical operations can be difficult for young children, usually depending on their age and the amount of attention they have received on the object. It has also been long proven that most children have a better time learning skills when they are presented in a fun, interactive format, and giving educational math board games on which to make their stand.

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What is Sci-Damath

Sci–Damaths ( Sci = Science, Dama = Pinoy game checker board, maths = mathematics) is a line of attack and sound addition, subtraction, multiplication and division game between two players that is enjoyed by pupils and students, from classroom to home. Though the game of sci-damaths has taken many variations over its long time, today's form entered the digital age, as games and tournaments are played online and via email.

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Using a Pinoy checker board composed of grids and diagonal lines , the game against another's involves the use of strategic moves and techniques using the chips. Using the chips, players execute tactics to remove the challenger's chips thru mathematical operations. Its significance to dramatize the importance of Science and Mathematics using the typical game of Pinoy called DAMA. It is played by two players who move by turns diagonally.

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RULES OF THE GAME

TO BEGIN THE GAME…1. Toss a chip/coin to decide who move first.

2. The two players alternately take turn in moving a piece. ( Pass is not allowed)

3. Touch move shall be observed in the game. A player who touches a chip is required to move unless it is illegal to do so.

4. After making a move, a player shall record his move in one score sheet only.

5. Only one score sheet will be used by the two players in a game.

6. Each player is only allowed one minute to move including the recording. However in taking or capturing the chip or chips one minute rule will not use.

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7. A warning is given to player by the arbiter if no move is made after one minute, and consequently, he is forced to move a chip.

8. Continuous violation of this rule # 7 will disqualify the player even if he is leading in the score sheet at the time of the violation, 4th violation means disqualification.

9. All moves should be in the forward direction except taking a chip ( forward or backward) if a chip is already a dama.10. A chip is declared a “dama” if it reaches and stops terminally in any of the following squares of the opposing player:(1,0) (3,0) (5,0) ( 7,0)

10. Similarly , the opposing player’s chip is declared a ‘dama” if it reaches and stops terminally in any of the following squares:(0,7) (2,7) ( 4,7) ( 6,7)

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11. Once a chip is declared a “dama”, it could slide diagonally forward in any vacant square provided no opposing chip blocks it. It could take a chip or chips and double the score.12. Similarly, if any ordinary chip takes a “dama” or a “dama” takes another “dama” the score in both situations is doubled . ( x two ) x ( four)13. A player can take one chip or more than one chips with the required option to take the greater number of chips.14. Between a “ dama” taking a chip and a chip taking another chip, the former is obliged. Between a “dama” taking a chip and a “dama” takes two or more chips, the later prevails.

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15. “Dama” chip should be identified by encircling the chip in the score sheet.

16. The game ends after 20 minutes.17. The game also ends if:

a. the moves are repetitive.b. A player has no more move.c. A player has no more chip.d. A chip is cornered.e. A player resign f. Both players agree to a draw

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18. The remaining chips or chip of player is added to his total score.19. If the remaining chip is a “dama”, the value of the chip is doubled.20. The player with the greater accumulated total wins the games except sci-dama.

21. If both players have the same score or tie is recorded as ½ - ½ , essentially half a point rather than the full point for a win.

22. The player may or may not use a calculator.23. Only players are allowed to raise questions during the game

through the arbiter and should be solved immediately.24. Arbiter is always right in his decisions.

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SPECIAL MOVES AND SCORES

“DAMA” chip can move or takes a piece to any unoccupied square along the diagonal path.

DAMA takes Ordinary, times 2.Ordinary takes Dama , times 2.Dama takes Dama, times 4.Dama remaining chip, times 2.

Mayor tatlo or dalawa, mayor tatlo, prevail.Mayor tatlo, dalawa over dama prevail.

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Illegal or incorrect move-entries must be corrected.

The ‘taker’ chip is always the addend

( addition ), minuend ( subtraction ) multiplicand (multiplication), dividend ( division) and augend ( binary ).

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DRAWS

Between evenly matched opponents, damath games will sometime end in draws. So what's a draw? That's when nobody wins. In tournaments, draws are recorded as ½ - ½, essentially half a point rather than the full point for a win. There are two kinds of draws to discuss briefly.

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Draws by agreement

This kind of draw is the most common. At any time in the game, you can offer a draw to your opponent. Be mindful of good etiquette, however. Don't offer a draw on every move! And be sure to offer the draw correctly. Make your move, offer the draw ("I offer a draw" is fine) and only then inform your arbiter (assuming that you have arbiter. An offer of a draw without making a move is NOT a legal offer and can be ignored by arbiter.

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2. Threefold repetition regardless of score

You or your opponent can claim a draw if the same position occurs fourth times in the same game, all with the same player to move. Such repetitions can easily occur in endgames when one player is using DAMA chips. To claim such a draw, you need to have an accurate scoresheet and demonstrate to the tournament arbiter that the claim is valid. To claimed such a draw both players must be correct, agreed to the draw!

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CONSTRUCTION OF STANDARD SCI DAMATHS BOARD AND CHIPS

‘The Board’the Sci-damaths board measures 32 cm x 32 cm with 8 x8 squares. It contains 24 chips in two colors ( 12 chips of each color). Each chip measure 2 cm in diameter.

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Notation

Sci- Damath notation has its own system. Each row of squares across the board is numbered as 0,1,2,3,4,5,6,7 staring from left and right side of the board. Each column of squares running up the board is also numbered as 0,1,2,3,4,5,6,7 starting from left to right side of the board.

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POWERS OF THE CHIPS

The first example illustrates how the chip moves. It can move to any square marked with an "X"

The chips can move to any vacant square.

The chip can capture the opposing chip.

The chip can move or capture in a diagonalway unless it is obstructed by a chip.

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The chip moves to square by going one square Diagonally but not in a horizontal or vertical or form the square it occupies.

The chip can jump over other chips in the courseOf its move ( Pass is not allowed.)

The chip can capture diagonally forward or backward to the left or to the right.

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How to use the board?

Set the starting position of the chips.

Note that the chips must be arrangedAccording to position and the level of game.

A move is the transfer of a chip diagonallyFrom one square to another. A capture is theRemoval of an opposing chip for the board;Mathematical operation will be used dependingOn the vacant square’s operation symbol whereThe “ taker” chips land by jumping over the“taken” chip; it is accomplished by actuallyremoving the “ taken “ chip. ( You cannotcapture your own chip).

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Sci-Damath Operation Used

will be used. Mathematical operations ( + , -, x , )

Elementary Sci dama and counting damaths, plus and minus only.

Secondary Sci Dama . THI only ( plus and minus).

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WRITING MOVES

Suppose in the diagram below the white chips at ( 5,2) moves ( 6,3 ). This would be written 2 ( 6,3)

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WHICH OPENING IS BEST:

There is no answer to that question, its all a matter of style and personal fancy, its just the same with choice of defense, whatever actual openings you choose you must have a deep understanding of the ideas behind the opening play. Learning opening principle is easy it is really just a matter of knowing what not to do. Learning in a series of opening moves wont make you better damath player. There is no point in studying the opening if you don’t understand the middle game and if you don’t understand the end game.

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WHAT MAKES A DAMATH PLAYER?

1. The ability to calculate accurately and

quickly will be useful.2. A good memory will also be used.3. The ability to think logically must help.4. The ability to concentrate.

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HOW TO HANDLE TIME TROUBLE?

1. Concentrate on the position alone.2. Time spent writing can’t be spent thinking.3. Don’t keep looking at the clock.4. Don’t panic.

“ YOU CAN’T SAY ANYTHING MAKES A GOOD PLAYER EXCEPT HARD WORK.”

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FINDING THE RIGHT MOVE

The answer is to select one of the moves straight away, toss a coin if necessary! Check that it is good ,and play it.

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TAKING YOUR OPPONENTS SERIOUSLY

Remember , you may not think your opponent is good enough to beat you, but you can always play badly enough to lose him.

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AVOIDING BLUNDERS

To avoid making mistakes you should first understand why you make them. Blunders on the damath board are usually the result of carelessness or muddled thinking. You make mistake when you are tired or bored or when you have just win through the excitement of a complicated series of moves. Never relax and always stay calm.

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GAINING EXPERIENCE

At every sci-damath club and contest there will be players keen to help and encourage you so long as you play and behave sensibly. Join a club, play in every contest you can, and don’t worry about losing by playing you gain experience. With experience you gain knowledge and become a better players… good enough perhaps to become tomorrows champion!

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Electro Scidama Chips

P10 7KWH P25KWH

1KWH P4 11KWH P8

P12 9KWH P63KWH

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Sci-Notation Sci Dama

1.01x1010 7.7 x 10-7 2.2 x 102 5.5 x 10-5

1.1 x10-1 4.4x104 1.111x10-11 8.8x108

1.212 x10 11 9.9x10-9 6.6x102 3.3 x10-3

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THI Sci-dama

25% 70F 30% 75F

80F 35% 85F 40%

45% 120F 50%110F

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Thermo SCi-Dama

29g 17C 3g 11C

2C 7g 31C 19g

37g 23C 13g 5C

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THE BOARD

DAMATH BOARD