School of Computing Science and Engineering · Introduction to User Research and its Importance,...
Transcript of School of Computing Science and Engineering · Introduction to User Research and its Importance,...
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Bachelor of Design (User Experience Design)
Semester – III
CIA: Continuous Internal Assessment
L: Theory Lecture
P: Practical
S: Studio
TH: Theory Exam.
#: Internship for 15 days.
*: Oral Examination
UC: University Core
PC: Programme Core
PE: Programme Elective
Component Weightage Description
C1 20% Assignment
C2 20% Class Test
C3 20% Quiz
C4 40% External (Viva-voce)
TOTAL 100%
Sr.
No. Core
Course
Code Course Name
Teaching Scheme
(Hrs./Week)
Examination Scheme
Total Marks
L T P C
Formative
Assessment
Summativ
e
Assessmen
t
Course Lab Course Lab
1 PC YBX301 Ethnography and people design 2 -- 6 5 -- 60 -- 40 100
2 PC YBX302 Introduction to user research 1 2 -- 3 -- 60 -- 40 100
3 PC YBX303 Service design and task flow 2 -- 2 3 -- 60 -- 40 100
4 PC YBX304 Information Architecture 2 -- 6 5 -- 60 -- 40 100
5 PC YBX305 Introduction to User Interface
Design 1 -- 4 3 -- 60 -- 40 100
6 PC YBX306 Design thinking 1 -- 4 3 -- 60 -- 40 100
7 PC YBX307 Information and Data Study 1 -- 4 3 -- 60 -- 40 100
TOTAL 10 4 20 22 -- 420 -- 280 700
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Year: Second Year Semester – III
Course: Ethnography and people design Course Code: YBX301
Teaching
Scheme
(Hrs. /Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
2 - 6 5 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5
Hrs.
Prerequisites:
Students should know to interact with people and understand their attitude..
Objectives:
The course will enables students to:-
1 To understand the users , people and culture
2 To understand the user’s interaction with the environment
3 To take part in different UX domains and societies
4 To understand research problems, data gathering techniques
5 To perform field study to understand people design
Unit
No Details Hours
1
Module 1: Introduction to Ethnography and its Importance in UX
History and Origin of Ethnography, How people think and feel, what motivates
them, People are social, form and features of Ethnographic research, Theory and
ethnography in modern anthropology of India 9
2
Module 2: Ethnography as method
Conducting ethnographic research, Understanding cognitive and organizational
psychology, evaluating ethnographic research data 9
3
Module 3: Introduction to semiotics
History and meaning of semiotics, Basics of semiotics, Understanding Symbol,
sign and Icon, difference between symbol, icon and sign, Signifier, signified and
signification. Applications in real time world in the form of storytelling
6
4
Module 4: Elective- Ethnography study on Globalization
Plutchiks wheel of emotion, K-pop culture effect on design, Bollywood
globalization, Study on how colonization changed the ethnography of regions,
Nation branding around the world.
15
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
5
Module 5: Representation of Ethnographic data
Pictorial representation of the study in the form of painting, installation, product,
etc 9
6
Module 6: Assignments for each module.
Assignments: Project in each unit 24
Outcomes:
On completion of the course, student will be able to–
1 Understanding of users
2 Understanding the user’s interaction with the environment, people and culture
3 Taking part in different UX domains and societies
4 Creating ethnography mood boards, user scenarios, storyboards
5 Understanding research problems, data gathering techniques Perform field study to
understand people design
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Year: Second Year Semester – III
Course: Service Design and Task Flow CourseCode: YBX303
Teaching
Scheme
(Hrs. /Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
1 2 -- 3 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5
Hrs.
Prerequisites:
Students should know how does task flow works
Objectives:
The course will enables students to:-
1 Understanding tasks, processes and systems
2 To be able to find and execute user touch points, ecosystem diagram, value proposition
map
3 To learn to use CJM to understand user flows
4 To understand task flows, creating task flows and systems engineering
5 Learning KPIs for efficiency in service design and systems engineering
6 Shortest path Service design in different domains
Unit
No Details Hours
1 Module 1: Introduction to service design
Introduction to Service design, History with case studies 3
2
Module 2: Basics of task flows
What are task flows, basics to create task flows, Implementing into simple
problems
9
3
Module3: Methodology of service design
Defining the users involved with analytical tools, define the requirements for the
service and its logical and organizational structure, Representation of the service
by means of techniques that illustrate all the components of the service, including
physical elements, interactions, logical links and temporal sequence, systems
engineering
9
4
Module 4:System Design for Public sector
Public services include public goods and governmental services such as the
military, police, infrastructure (public roads, bridges, tunnels, water supply,
sewers, electrical grids, telecommunications, etc.), public transit, public
education, along with health care and those working for the government itself,
such as elected officials.
9
5 Module 5:Project on System design for public sector
Project based 15
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Outcomes:
On completion of the course, student will be able to–
1 Understanding tasks, processes and systems
2 Be able to find and execute user touch points, ecosystem diagram, value proposition map
3 Using CJM to understand user flows
4 Learning KPIs for efficiency in service design and systems engineering
5 Shortest path Service design in different domains
6 Understanding task flow for operators
Text Books
--
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Year: Second Year Semester – III
Course: Introduction to user research Course Code: YBX302
Teaching
Scheme (Hrs.
/Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
1 -- 4 3 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5 Hrs.
Prerequisites:
Should understand what research is.
Objectives:
The course will enables students to:-
1 To understand the importance of User research
2 To understanding the different user research methodologies
3 To grasp hands-on experience of tools for user research
4 Understanding cognitive psychology and user behavior.
Unit
No Details Hours
1
Module 1: Introduction to User Research Introduction to User Research and its Importance, Understanding User interactions
3
2
Module2:User Research methodologies
Planning for a User Research User Segment, defining persona for research &
recruiting users, Preparing a Questionnaire for user research, Focus group
discussion - do and don'ts, Online surveys - tools, do and don'ts, Analysis
Interview Tips & Techniques
9
3
Module 3:Field study: Hands on practice of methodologies
Preparing and Conducting Stakeholder workshop, Preparing questionnaire for
Interviews, and Online surveys 12
4
Module4: Tools of Empathy and analysis
Tools of empathy like Persona, Empathy Map and User Journey Map,
Documenting Qualitative Research, Documenting Quantitative Research 12
5
Module 5: Research Project
Project Work User research
9
Outcomes:
On completion of the course, student will be able to–
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
1 Be able to understand the importance of User research
2 Understanding the different user research methodologies
3 Able to grasp hands-on experience of tools for user research
4 Understanding cognitive psychology and user behavior.
Text Books
--
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Year: Second Year Semester – III
Course: Information Architecture Course Code: YBX304
Teaching
Scheme (Hrs.
/Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
2 - 6 5 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5 Hrs.
Prerequisites:
Students should have the understanding of organization and structure
Objectives:
The course will enables students to:-
1 To uderstand Information architecture
2 To learn the tools and techniques of Information architecture
3 To have a hands on using excel as a tool for card sorting Creating IA for different industries,
Unit
No Details Hours
1
Module1:
Introduction to InformationArchitecture
What is Information architecture, Structure, hierarchy and types of Information
architecture, Principles and steps of Information Architecture 6
2
Module2:Tools and Techniques of Information architecture
Learning affinity mapping, Card sorting, Analysis of Information architecture,
Using excel as a tool for card sorting, Activity based. 12
3
Module3:Dreamhooks Understanding the meaning of dream hooks, Tools like how might we, Idea
generation tools and Methodology of dream hooks, Implementing dream hooks 12
4
Module 4:Implementing Dream hooks with Information architecture
9
5
Module 5:Project
Project submission on Dream hooks implemented with Information architecture on
any Industry 36
Outcomes:
On completion of the course, student will be able to–
1 Understanding Information architecture
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
2 Tools and techniques of Information architecture
3 Hands on using excel as a tool for card sorting
4 Creating IA for different industries,
Text Books
--
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Year: Second Year Semester – III
Course: Introduction to User Interface Design Course Code: YBX305
Teaching
Scheme (Hrs.
/Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
1 -- 4 3 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5 Hrs.
Prerequisites:
Should understand the basic understanding of user interface design
Objectives:
The course will enables students to:-
1 Learning UI design guidelines for different platforms and operating systems
2 Understanding the principles and fundamentals of UI Design.
3 To be able to learn and get hands on Iconography & typography for interface design
4 To fundamentals of screen design based on design guidelines and Cross platform screen
design.
Unit
No Details Hours
1
Module 1: Basic elements of UI design
Introduction to basic elements of visual design – detailed study of color, color
wheel, visual hierarchy, legibility and readability, grid, layout 3
2
Module 2: Typography
What is typography, Typefaces history and study, Types of fonts - serif and non-
serif, Font anatomy, Importance of Typography in modern age UI design, Usage of
type for print vs digital, Latest Trends in Typography
6
3
Module 3:Iconography
What is iconography, visualization of icons, industry standards and specifications
for iconography, designing for various form factors, trends in iconography, User
perception about iconography Unit 6
4
Module 4:Introduction to Visual Tools
Introduction to visual design tools including lab session on elements of visual
design and tools 3
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
5
Module 5:Project work
Project work in tools & elements of visual design 27
Outcomes:
On completion of the course, student will be able to–
1 Learning UI design guidelines for different platforms and operating systems .
2 Understanding the principles and fundamentals of UI Design.
3 To be able to learn and get hands on Iconography & typography for interface design.
4 To master with the practical training in UI design for digital screens.
Text Books
--
Reference Book
1. Graphic Design The New Basics - Ellen Lupton and Jennifer Cole Phillips
2. The Visual Miscellaneous - David Mc Candless
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
Year: Second Year Semester – III
Course: Design thinking Course Code: YBX306
Teaching
Scheme
(Hrs. /Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
1 - 4 3 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5
Hrs.
Prerequisites:
Students should be able to think creatively
Objectives:
The course will enables students to:-
1 To know what design thinking and wicked problem is .
2 To learn to generate new ideas
3 To grasp the methods of the design thinking 5d process
4 To comprehend and effectively use the tools and techniques to solve wicked problems
5 To apprehend the application of design thinking with case studies
Unit
No Details Hours
1
Module 1: Introduction to Design thinking and Wicked problems
Learning the meaning of design thinking and how it has evolved to solve
wicked problems around the world, four pillars of wicked problems 3
2
Module 2: Design thinking process
Deep dive into the 5D process
12
3
Module 3: Case studies in Design thinking
Getting to know the real world applications and success stories of different
industries 6
4
Module 4: Tools and techniques in Design thinking
Learning the tools and getting hands on practice on each tool
9
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
5
Module 5: Project
Project on Design thinking
15
Outcomes:
On completion of the course, student will be able to–
1 To know what design thinking and wicked problem is
2 Learning to generate new ideas
3 To grasp the methods of the design thinking 5d process
4 To apprehend the application of design thinking with case studies
Text Books
--
Year: Second Year Semester – III
Course: Information and Data Study Course Code: YBX307
Teaching
Scheme
(Hrs. /Week)
Continuous Internal Assessment (CIA) End Semester
Examination Total
L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab
1 -- 4 3 -- -- -- -- 60 -- 40 100
Max. Time, End Semester Exam (Theory) - 00 Hrs. End Semester Exam (Lab) – 0.5
Hrs.
Prerequisites:
Should understand the basic understanding of data and information.
Objectives:
The course will enables students to:-
1 To understand the need of information and data study
2 Discern the facts after dully analyzing the information received from the user
3 To learn how to define the problem on the basis of facts To grasp various ecosystems for
data
4 To practice various tools to comprehend root cause of the problem leading to correct data
study
Unit
No Details Hours
School of Computing Science and Engineering Department of Computer Science and Engineering
Document Reference Revision No. / Date Prepared By Approved By
SUN/SOCSE/COMP/UG/BAO/31/08/18 R0 / 31 August 2018
1
Module 1: Industry driven by data
Pharma- R&D driven by data, retail- shopping driven by data, E-commerce- what
to show driven data, Banking- Personal finance management 3
2
Module 2: Sources of Data Learn how to gain Google analytics, company internal data
3
3
Module 3: Defining Data driven UX
Learning how to define the data for the User experience, Case study on data driven
UX 6
4
Module 4: Basics of Data analysis and information
What is information, actionable input from data collection, process of data analysis,
parameters that UX designer can use (location, time, direction), data in the new
IOT world-connected device data, What is big data and its effect on users/ux design
6
5
Module 5: Defining parameters for UX
Parameter for UX ROI, Parameters that can be collected and used about user,
parameters about customer, how to define parameters 27
Text Books
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