Samruddhi Khandare PCE, New Panvel IITBombayX: FDP101x ... · 1.1.7 7/13/2008 GPLUnix-like Yes The...
Transcript of Samruddhi Khandare PCE, New Panvel IITBombayX: FDP101x ... · 1.1.7 7/13/2008 GPLUnix-like Yes The...
Samruddhi Khandare
PCE, New Panvel
IITBombayX: FDP101x Foundation Program in ICT for Education
Course Journal
Week 4: 24th August to 03rd September, 2017
Week 4 focuses on:
1. Creation of Video Resources:
Week 4 focuses on creation of video resources using a methodology known as "Screencasting"
or "Screen Recording". In the first two learning dialogues (LeDs), Prof. Kannan Moudgalya gave
detailed explanation on how spoken tutorial project at IIT Bombay utilizes this video creation
process. This is followed by a practice activity, where we had to create a short video on "How to
create a website in WordPress" in a local language that we are comfortable with.
2. Learning Dashboard:
This week also focuses on the idea of "Learning Dashboards" a semi-automatic way of creating
visualizations about our engagement with the course. In this we have to create our own
“Learning Dashboard” with the help of given sample “Learning Dashboard”.
3. Resource Creation Assignment:
The first resource creation assignment of the FDP was released where we had to create a test
course using MOODLE. This assignment was peer reviewed.
4. Mentor – Mentee Interactions:
A mentor - mentee grouping in IITBombayX was enabled where all mentors and mentees were
provided a single discussion forum where we could discuss the various aspects of the course and
activities in it.
Spoken Tutorial: Creating a Video Open Education
Resource
In this tutorial Prof. Kanan Moudgalya, talks about Open Educational Resources which are also
known as OER such as Khan Academy, NPTEL, OCW and MOOCs such as edX which have a
lot of open educational resources. They can be accessed any time. Prof. Kanan Moudgalya, talks
about an OER called Spoken Tutorial. “Spoken Tutorial” is an initiative of NMEICT, MHRD
Government of India. It teaches open source software through audio-video tutorials.
“Spoken Tutorial” has many interesting things such as software training, software creation, etc. It
is released under the license of CC BY-SA, Creative Commons Attribution- ShareAlike.
This software has two important menu bars:
a. Courses: This menu bar gives us a lot of topics on which spoken tutorials are available.
b. Languages: The language menu bar provides us with different languages in which these
tutorials are available.
So the below figure shows that the program selected is “Digital India” and language selected is
“English”.
The following figure shows the list of videos for the keyword “Digital India”.
Suppose, we click on the first result i.e. “SBI Account Opening”.
On clicking the first result “SBI Account Opening” we are directed to the next page where a
tutorial video is available which gives information about the formalities to open a savings bank
account.
This page also consist the scripts of the tutorial. To read the scripts of the video we have to click
on the “Scripts”.
Following figure shows the scripts of the video “SBI Account Opening”. So, this helps make
sure that the tutorial created is suitable for beginners. And hence, it is suitable for self-learning.
This page also consist the slides of the tutorial/video. To view or download the slides of the
tutorial we have to click on the “Slides”
The zip folder is downloaded.
On opening the zip folder the PPT slides of the tutorial is available in Pdf format.
Now we can view the downloaded slides of the tutorial.
If we select the course as “All Courses” and language as “All Languages” and press the Submit
button, we get the entire set of tutorials. There are more than 7,178 tutorials in all languages.
The figures in round brackets indicate the total number of tutorials available in different Indian
languages. The videos are dubbed into all 22 Indian languages.
We can also view the details of the conducted workshops. To view the details of the conducted
workshops, go to “Statistics” and click on “Training”.
Following figure shows the details of conducted workshops. The total numbers of workshops
conducted by this software are 71,692 and the total number of participants who attended the
workshops is 3,685,336.
We can also view the training statistics of this software used by any other colleges. In the
following figure we can see that the total number of workshops/training and the number of
participants is zero for the institution “Pillai College of Engineering”. But if we want to conduct
such kind of training for our college students for a particular lab course that runs for a whole
semester we can get in touch with IITBombayX.
We can also have a look at the tutorial statistics, where we can see the total of number of
tutorials conducted for a particular course. From the following figure we can see that the total
number of tutorials conducted for the course named “Advanced C” is 3.
Other Screencasting Softwares
Following is the comparison of notable screencasting software’s, used to record activities on the
computer screen. This software is commonly used for desktop recording, gameplay recording
and video editing. Screencasting software is typically limited to streaming and recording desktop
activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch
the output between various input streams.
Product Name Publisher
Latest
Version
Release
Date OS Software License
Source Code
Available
ActivePresenter Atomi Systems 6.1.2 7/19/2017 Windows,
macOS
Proprietary commercial No
ActivePresenter Free
Edition
Atomi Systems 6.1.2 7/19/2017 Windows,
macOS
Freeware No
Adobe Captivate Adobe Systems 9 8/3/2015 Windows,
macOS
Proprietary commercial No
Adobe Presenter
Video Express
Adobe Systems 11 9/14/2016 Windows,
macOS
Proprietary commercial No
AVS Video Editor Online Media
Technologies Ltd
7.5.1.288 1/16/2017 Windows Commercial No
Bandicam Bandisoft 3.0.3.1025 2/25/2016 Windows Proprietary commercial No
BB FlashBack Blueberry Software 5.4.0.3442 12/18/2014 Windows Proprietary commercial No
BB
FlashBack Express
Blueberry Software 5.22.0.4178 11/9/2016 Windows Freeware No
CamStudio CamStudio.org 2.7.2 r326 10/19/2013 Windows GPL Yes
Camtasia (Mac) TechSmith 3.0.6 5/23/2017 macOS Trialware No
Camtasia (Windows) TechSmith 9.0.5 5/16/2017 Windows Trialware No
Capture Fox Zafer Gurel 0.7.0 11/25/2009 Windows Freeware Yes
Fraps Beepa Pty Ltd 3.5.99 2/26/2013 Windows Proprietary commercial No
Freeseer FOSSLC 3.0.1 12/15/2013 Windows,
OS X,
Linux.
GPL v3 Yes
Grabilla Grabilla 1.25 11/13/2015 Windows,
macOS
Freemium No
HyperCam Solveig Multimedia 4.0.1511.06 11/6/2015 Windows Proprietary commercial No
HyperCam Hyperionics 2.29.00 1/7/2016 Windows Freeware No
Jing TechSmith 2.8 8/19/2010 Windows Freeware No
OS X
Microsoft Expression
Encoder
Microsoft
Corporation
4 11/2/2011 Windows Freeware No
Nero Vision Nero AG 10.6.10800 4/19/2011 Windows Proprietary commercial No
Nvidia Shadowplay Nvidia 2.11.4.0 6/21/2016 Windows Proprietary (Part
of NVIDIA GFE)
No
Open Broadcaster
Software
OBS Project 18.0.1 3/7/2017 Windows,
macOS,
Linux
GPL v2 Yes
Peek Philipp Wolfer 1.0.3 6/14/2017 Linux GPL v3 Yes
Pixetell Ontier Inc. 1.3.11913 1/15/2010 Windows Proprietary commercial No
QuickTime X Apple Inc. 10.0 (118) 3/29/2010 macOS Proprietary (Part
of macOS)
No
RecordMyDesktop SourceForge 0.3.8.1 12/13/2008 Linux GPL Yes
Screencam SmartGuyz Inc. 3.3.0 3/24/2009 Windows Proprietary commercial No
ScreenFlow Telestream 5.0.5 1/27/2016 macOS Proprietary commercial No
ShareX GitHub 11.6.0 2/23/2017 Windows GPL v3 Yes
SimpleScreenRecorde
r
maartenbaert 0.3.3 1/17/2015 Linux GPL v3 Yes
Snagit for Mac TechSmith 4.0.6 10/25/2016 macOS Proprietary commercial No
Snagit for Windows TechSmith 13.0.3 10/25/2016 Windows Proprietary commercial No
Snapz Pro X Ambrosia Software 2.6.1 10/17/2016 macOS Proprietary commercial No
VirtualDub SourceForge 1.9.11 12/27/2012 Windows GPL Yes
VLC media player VideoLAN 2.2.0 2/27/2015 Windows,
macOS,
QNX,
Syllable,
BSD, iOS,
Solaris,
Android,
Haiku, OS/2,
Windows
Phone,
Linux
GPL Yes
Wink Satish Kumar 2 7/14/2008 Windows,
Linux
Freeware No
XSplit Broadcaster SplitmediaLabs 3.0.1705.3117 6/27/2017 Windows Freemium No
XVidCap SourceForge 1.1.7 7/13/2008 Unix-like GPL Yes
The following table compares features of screencasting software. The table has seven fields, as
follows:
Name: Product's name; sometime includes edition if a certain edition is targeted
Audio: Specifies whether the product supports recording audio commentary on the video
Entire desktop: Specifies whether product supports recording the entire desktop
OpenGL: Specifies whether the product supports recording from video games and
software that employ OpenGL to render digital image
DirectX: Specifies whether the product supports recording from video games or software
that employ Direct3D to render digital image
Editing: Specifies whether the product supports editing recorded video at least to some
small extent, such as cropping, trimming or splitting
Output: Specifies the file format in which the software saves the final video (non-video
output types are omitted).
Product Name Audio
Entire
Desktop Open GL Direct 3D Editing Output
ActivePresenter Yes Yes No No Yes
Video: AVI, FLV, MKV, MP4, SWF, WebM, WMV
Image sequence: PNG, JPEG
Slideshow: PowerPoint, HTML
Scripted animation: SWF, HTML5, SCORM
Adobe Captivate Yes Yes ? ? Yes SWF, EXE, MP4
Adobe Presenter
Video Express Yes Yes ? ? Yes MP4
Bandicam Yes Yes Yes Yes No AVI, MP4
BB FlashBack Yes Yes ? ? Yes AVI, FLV, SWF[4]
BB FlashBack express Yes Yes ? ? No
AVI, FLV, SWF, MP4 (H.264 or MPEG-4
ASP), WMV, Animated GIF, PowerPoint slideshow,
self-extracting EXE[4]
CamStudio Yes Yes ? ? Yes AVI, SWF
Camtasia Yes Yes Yes Yes Yes .camrec, AVI
Capture Fox Yes Yes ? ? No Motion JPEG or Xvid in AVI
FFmpeg with a plug-in Depends Depends Depends Depends No cf. FFmpeg § Codecs, formats and protocols supported
Fraps Yes Yes Yes Yes No FPS1 in AVI
Freeseer Yes Yes ? ? No Ogg
Grabilla Yes Yes Yes No Yes WMV, mp4 on website.
HyperCam Yes Yes ? ? No AVI, WMV
Jing Yes Yes ? ? No SWF
Microsoft Expression
Encoder
Yes Yes Yes No Yes
Nero Vision Yes ? ? ? Yes
Nvidia Shadowplay Yes Yes No Yes No Video: MP4
Image sequence: PNG
Open Broadcaster
Software
Yes Yes Yes Yes No
Simple mode: FLV, MP4, MOV, MKV, TS, HLS
Advanced mode: Any format supported
by libavformat
Pixetell Yes Yes Yes Yes Yes
QuickTime X Yes Yes ? ? No
RecordMyDesktop Yes Yes ? N/A No Theora in Ogg
Screencam Yes Yes Yes Yes Yes
ScreenFlow Yes Yes Yes N/A Yes
ShareX Yes Yes No No No AVI, MP4, GIF
SimpleScreenRecorder Yes Yes Yes N/A No Formats supported by libavformat
Snagit Yes Yes Yes Yes Yes MP4
Snapz Pro X Yes Yes ? ? No
VirtualDub Yes ? ? ? Yes
VLC Yes Yes Yes ? Yes
Windows Media
Encoder
Yes Yes ? ? No
Wink Yes Yes ? No Yes SWF, PDF
XVidCap Yes ? ? N/A No
XSplit Broadcaster Yes Yes Yes Yes Yes MP4, FLV
The softwares marked with GPL (GNU General Public License) in this list come under the
Copyleft, allowing users to freely distribute and modify the original program. The following
non-GPL softwares are most popularly used:
1. Screencast-o-matic.
2. Techsmith Jing (for Windows and OSX).
3. Techsmith Camstatia (for Windows).
4. Quicktime (for OSX).
Learning Extension Resources
Multimedia Principles
Following are some simple multi-media principles that help in designing better screen casts.
1. Redundancy.
2. Coherence.
3. Spatial Contiguity Principles.
As discussed in the Cambridge Handbook of Multimedia learning by Richard Mayer, we will see
how these three principles affect or how they relate to cognitive load theory and the cognitive
theory of multimedia learning.
Redundancy principle states that people learn more deeply from graphics and narration than
from graphics, narration and screen text. Learners can learn better just with animation and
narration. The visual text information, which is presented simultaneously to the verbal
information, becomes a redundant material. Eliminating redundant material, avoiding narration
and "identical" text will be a good way to let learners learn well. The basic reason is people can't
focus when they both hear and see the same verbal message during a presentation (Hoffman,
2006).
Coherence principle states that “Students learn better when extraneous material is excluded
rather than included”. One of the mistakes commonly made when e-learning developers design a
course or project is to use non-related background music and content, and irrelevant graphics on-
screen. According to Clark and Mayer (2011) in the book “E-Learning and the Science of
Instruction”, the Coherence Principle states that all unnecessary information in multimedia
messages should be eliminated, such as sound, images and words as they may decrease the
interest in learning. As by adding interesting but irrelevant materials to e-learning courses may
distract the learner.
The three Coherence Principles which instruction designers should follow:
1. Avoid e-lessons with Extraneous Audio:
According to the Cognitive Theory of Multimedia, the capacity of human memory is very
limited. It predicts that adults will learn more deeply from multimedia presentations which do
not contain extraneous sound. However, music can be used at the beginning of the course to
make the learner focus on the course and right and wrong sounds can also be used in internal
assessments.
2. Avoid e-lessons with Extraneous Graphics:
This principle states that adult learners may want to mental structures or images of course
content as they read the content on-screen. An image placed in the course should complement
learner's thinking processes and not distract learners.
3. Avoid e-lessons with extraneous words:
This principle states that simple, basic and concise on-screen text helps learning. Therefore, we
should avoid using long phrases and sentences and instead help the learner by using sounds
sparingly, adding complementary images and simple and concise on-screen content.
Contiguity principle is "align words to corresponding graphics" (Clark & Mayer, 2011). This
means that a graphic that is the major subject of text should not be physically separated from the
text. The contiguity principle as stated implies that just words need to be aligned, however audio
should also be aligned temporally with graphics that correspond with the audio. One example is
that when a graphic includes a diagram which has parts indicated by text, the text should be
physically near the corresponding parts of the diagram (Clark & Mayer, 2011).
In the above example, the contiguity principle is followed because the labels for the parts of the
brain are placed physically near the parts of the brain to which they correspond.
In the above example, the contiguity principle is violated because the labels indicating the parts
of the brain are physically separated from the image of the brain.
According to Prof. Richard E. Mayer, it is not the media that causes learning; in fact it is the
instructional method that causes learning. There is no research showing that one medium is
better than other. We cannot say that video is better than text book or computers are better than
face to face interactions. We need to study the different instructional methods for videos that we
can incorporate in the video.
According to Prof. Richard E. Mayer, the main principle is the coherence principle which is the
idea of keeping the presentation simple and focused if there is too much extraneous material. In
case of video, if there is too much content then it can distract people from the main focus. We
must not overload the people with too much of content on the screen.
The second important principle according to Prof. Richard E. Mayer is the contiguity principle.
If we want to have text and graphics together, then it is good to incorporate the text next to the
graphic. Text for the video should not be placed as a caption, but it should be placed next to the
part of the image which it is talking about so that the people do not have to look back and forth
again and again.
Prof. Richard E. Mayer also talked about temporal contiguity. Professor said, if there is a voice
then it should be synchronized with the contents in the video. It is not a good idea to make
somebody watch the video and later describe what it was that they were watching. Therefore, it
is important to synchronize the voice with the video so that the people can make a connection
between the words and the pictures.
One of the main principles of instructional design is the segmenting principle. This principle is
used when there is a complicated lesson which has complicated part. It is good to breakdown the
large complicated video into segments i.e. manageable segments. Rather than having a one long
video which covers a lot of materials it is better to have shorter sequences which covers one
point very well which is well understood before going to the next segment/sequence.
What do teachers or lecturers need to know in order to be able to use video and/or
multimedia effectively?
According to Prof. Richard E. Mayer, just making the technology available to the people doesn’t
work very well. Making things available is not enough. It has to be integrated into the
instructional program in a way that it makes sense to the teachers. The teachers should ask
questions to themselves like “what is the change in the knowledge that we are trying to
promote?” In the field of instructional design one should start with clear objective. Video is used
in service of those objectives. Saying that “here are some cool videos to watch” will not be
effective if the students are not directed towards the learning objectives. It is always necessary to
start with instructional design. It is not the video that causes learning, but it is the good
instructional design and sound instructional methods that cause learning and videos should be the
part of that design.
How should we produce video in order to increase the odds of it achieving its learning
objectives for those who use it?
According to Prof. Richard E. Mayer, teachers should have a good collection of short videos
rather than having long videos. These videos should be focussed on specific learning objectives
so that it is clear to the learner what they will be getting out of this. It is also good to use video as
personalization. Videos are good for concretizing things i.e. showing a short video of how pulley
systems work will be very useful to the students.