SALT conference 2011

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August 17-19, 2011 Hyatt Regency Reston Hotel Reston, Virginia Sponsored by SALT ® Society for Applied Learning Technology ® 50 Culpeper Street, Warrenton, Virginia 20186 Phone: (540) 347-0055 Fax: (540) 349-3169 Email: [email protected] Website: WWW.SALT.ORG 2011 Interactive Technologies Conference Featuring Application Descriptions on: Knowledge Management Systems Mobile Learning Gaming & Simulation for Training & Job Performance Improvement New Technologies & the Marketplace Virtual Worlds Instructional Systems Design Social Media Updated: 08-12-2011

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SALT conference 2011

Transcript of SALT conference 2011

Page 1: SALT conference 2011

August 17-19, 201 1Hyatt Regency Reston HotelReston, V irginia

Sponsored by

SALT®

Society for Applied Learning Technology® 50 Culpeper Street, Warrenton, Virginia 20186Phone: (540) 347-0055 Fax: (540) 349-3169 Email: [email protected] Website: WWW.SALT.ORG

2011 InteractiveTechnologiesConference

Featuring Application Descriptions on:� Knowledge Management Systems

� Mobile Learning

� Gaming & Simulation for Training & Job

Performance Improvement

� New Technologies & the Marketplace

� Virtual Worlds

� Instructional Systems Design

� Social Media

Updated: 08-12-201 1

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Table of Content s

About the Conference .................................................... 3

Keynote Address ........................................................... 4

General Information ....................................................... 5

Schedule at a Glance .............................................. 6 - 8

Session Descriptions .............................................. 9 - 16

Exhibitors ..................................................................... 17

Participating Organizations .......................................... 18

Registration Form ........................................................ 19

FGDLA Awards Reception .......................................... 20

Wednesday 10:00 AM to 3:30 PM

Thursday 10:00 AM to 3:30 PM

Friday 10:00 AM to 12 NOON

Registration Hours

Tuesday 12:00 PM to 5:00 PM

Wednesday 7:30 AM to 5:00 PM

Thursday 7:30 AM to 5:00 PM

Friday 8:00 AM to 12 NOON

Exhibit Hours - Regency Ballroom

Networking ReceptionWEDNESDAY (AUG 17) - 5:00 PM TO 6:30 PM

The Society for Applied Learning Technology (SALT) issponsoring this reception for all conference participants.There will be a cash bar and complementary horsd'oeuvres. The reception will be located in the exhibit hall(Grand Ballroom D).

Program ChangesLearning Technology Institute reserves the right to makenecessary changes in this program. Every effort will bemade to keep presentations and speakers as represented.However, unforeseen circumstances may result in thesubstitution or cancellation of a presentation topic and/orspeaker.

Conference SponsorshipThis conference is being conducted by the LearningTechnology Institute (LTI) in cooperation with the Societyfor Applied Learning Technology (SALT). However, SALTassumes no responsibility for program content, facilities,schedules, or operations. Learning Technology Instituteprograms are educational in nature and are consideredcontinuing professional education.

Session Room Locations / Floor Plan WEDNESDAY (AUG 17) - CONFERENCE

KEYNOTE ADDRESS 9:00 am - 10:00 am ....Ballroom E, F, & G

Gaming & Simulation ..................................... Ballroom G

Knowledge Management ................................ Ballroom F

Design ......................................................... Lake Fairfax

eLearning ................................................. Lake Thoreau

Training ..........................................................Ballroom E

THURSDAY (AUG 18) - CONFERENCEGaming & Simulation ..................................... Ballroom G

Mobile Computing ........................................ Lake Fairfax

Social Media ................................................... Ballroom F

eLearning ................................................. Lake Thoreau

FGDLA............................................................Ballroom E

FRIDAY (AUG 19) - CONFERENCEBlended Learning .......................................... Ballroom G

Mobile Computing ........................................ Lake Fairfax

Virtual Worlds ................................................ Ballroom F

eLearning ................................................. Lake Thoreau

Training ..........................................................Ballroom E

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Phone: (540) 347-0055 • Fax: (540) 349-3169 • Email: [email protected] • Website: WWW.SALT.ORG 3

Who Attends the SAL T® Conference

• University and community college professionals• Education/Training facilitators• Hardware and software systems developers• Consultants• Training and Job Performance Support Professionals• Technology-based systems manufacturers & integrators• Human resource development managers

• Corporate training managers• Publishers and distributors of educational software• Instructional design professionals• Instructional systems professionals• Training systems designers and developers• Military and Homeland Security systems training

professionals• Multimedia developers and distributors

With over 88 presentations scheduled in 5 different conference tracks over 3 days, the Interactive Learning TechnologiesConference offers one of the best values in the market place. SALT® has always made it a priority to offer exceptional content toattendees at registration rates which are competitive. By controlling overhead expenses and negotiating favorable hotel rates,this conference offers the lowest cost with the widest program selection from recognized professionals in the field.

This conference offers you and your organization a cost-conscious method to stay up-to-date on the latest technologies forimproving learning, reducing training time and increasing employee effectiveness.

Decision makers involved in the selection and implementation of technology-based solutions for education, training, andperformance support.

Corporate and Industrial T rainersDirectors and managers seeking current information on E-learning, Mobile Computing Technology, and Content and EnterpriseManagement Systems for their organizations’ training needs. Industry professionals who require training and communicationprograms utilizing strategies which engage the learner. Corporations seeking to leverage current knowledge and investment inonline technologies.

Government and Military ProfessionalMilitary and government staff tasked with integrating the latest multimedia technologies into their training, compliance, andlogistics support programs. Courseware developers seeking SCORM compliant technologies to assist them in manpowerdevelopment, personnel training, and safety programs. Government agencies interested in Customizable Off The Shelf (COTS)training solutions for their learners.

EducatorsIT Managers and Curriculum Developers responsible for implementing technology based-systems now driving institutions ofhigher education. Educators who want to know how the latest technologies (PDAs, LMS,) are being applied to improve thelearning experience. Instructional designers who need to be on top of the latest application technology to help them exploitexisting content and develop more accessible courseware.

About the SALT® Conference

• Gaming & Simulation Applications• Cloud Computing Solutions• Training Technologies• Learning Management Systems (LMS)• Learning Content Management Systems (LCMS)• E-learning Solutions• Social Networks

• Enterprise Management Systems• Industrial Training Systems and Courseware• On-line Professional Staff Development Systems• Personal Digital Assistants (PDAs)• Mobile Computing and Wireless Solutions• Web-Based Training• WiFi/Wireless Networking Technologies

The SALT® 2011 Interactive Technologies Conference will address the important issues that affect individuals and organizationswho are involved in designing, developing, or implementing technology based education and training systems. The conferenceprovides a unique opportunity to obtain a cross-disciplinary exposure to technology applications in a concrete manner and tolearn from speakers who are practitioners of current technology applications. The conference experience should provide thepotential for a broad exposure to professionals from academia, government, industry and the military who will be sharing theirknowledge and experience. Attendees will hear real-world and practical examples of how your peers came to recognize thechallenges facing them and then identified the technology-based solutions to address them. These solutions include:

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Keynote Address - Wednesday, August 17th9:00 am to 10:00 am - Ballrooms F & G

Michael SchutzlerCEO

Livemocha

Michael Schutzler is a respected business leader with more than 25 years of proven operational success in thetelecommunications, enterprise software, printing, and internet sectors. He has served as an angel investor for morethan a dozen companies, many with successful exits, and is the author of an acclaimed book on leadership - InspiringExcellence. Prior to Livemocha, Schutzler led the consulting firm CEOSherpa, where he served for three years as aCEO advisor and executive coach for startups and mid-sized companies in the financial, pharmaceutical, andtechnology industries.

Prior to CEOSherpa, he served as the senior executive at RealNetworks responsible for global marketing, advertisingsales, and managing the worldwide games division. During his tenure, Schutzler expanded the casual games businessinternationally, growing revenues to over $100 million and establishing the company as a dominant player in the onlinegaming world. As senior vice president at Monster.com, he accelerated product development and transformed onlinemarketing for the company’s billion-dollar business. Prior to that, Schutzler served as CEO of Classmates.com, theservice recognized as one of the first social networking sites. He led the company from a small, struggling start-up to anationally recognized brand and category leader with nearly $100 million in annual revenues. Earlier in his career, heserved in sales management, product management, and engineering roles in several industries throughout the US,Asia, and the Middle East.

Keynote Session Description

Michael Schutzler, the CEO of Livemocha, will examine how the emergence of social networking language technologieshave opened doors to multimedia curriculum that can either supplement or replace a traditional curriculum.

Studies indicate that the most natural way to master another language is through practice with native speakers.Michael will speak to the advantages of direct communication with native speakers on improving language verbal skills.

Livemocha, the world’s largest language learning community, embraces this style of language learning by incorporatingcultural immersion with the click of a mouse. Users can log in and instantly connect with one of Livemocha’s 10 millionmembers, each one willing to teach their native tongue and share their culture. This method of learning a language hasrevolutionized the language from a box paradigm. Foreign language learners construct their understanding not justthrough interaction with the material, but through collaboratively constructing new knowledge with their peers. Livemochaoffers a transformational approach to language learning, by helping students develop language mastery with lessonsbuilt around real conversations and online connections with native speakers.

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Program Changes

Learning Technology Institute® reserves the right to make necessarychanges in this program. Every effort will be made to keep presentationsand speakers as represented. However, unforeseen circumstancesmay result in the substitution or cancellation of a presentation topicand/or speaker. For the latest conference information visit SALT's website at www.salt.org.

Inquiries

Inquiries concerning this conference should be addressed to theSociety for Applied Learning Technology®, 50 Culpeper Street, Warrenton,Virginia 20186, (540) 347-0055 or fax at (540) 349-3169.

Conference Sponsorship

This conference is being conducted by the Learning TechnologyInstitute® (LTI®) in cooperation with the Society for Applied LearningTechnology® (SALT®). However, SALT® assumes no responsibility forprogram content, facilities, schedules, or operations. LearningTechnology Institute® programs are educational in nature and areconsidered continuing professional education. Attendees are advisedthat some presentations made by representatives of the U.S.Government may be available at little or no cost by making directrequest to those presenters. While the Learning Technology Institute®

is an educational organization, tax exempt under Section 501(c)3 ofthe Internal Revenue Code, the fees for the program described in thebrochure are considered to be tuition expenses and not donations tothe Institute.

Cancellation Policy

Cancellations received by Aug 3, 2011 will be refunded after theconference less a $50 processing fee. In the event of cancellation wealso accept attendee substitutions, or your fee may be applied to thenext SALT® conference. No monet ary refunds will be made af terAugust 3, 201 1.

Meeting LocationHyatt Regency Reston Hotel

1800 Presidents StreetReston, VA 22090

Reservations: (888) 421-1442

Hotel AccommodationsA limited number of rooms have been set aside at the discountedrate of $209.00 single/double at the Hyatt Regency RestonHotel. Room rates are subject to availability, so please makeyour reservations as early as possible. Special room ratesmay not be available after July 14, 2011. This room block mayfill up before this date, so book early. To receive the specialconference rate, call reservations at the Hyatt Regency RestonHotel at 888-421-1442 and reference the “InteractiveTechnologies SALT Conference”. You can also make yourhotel reservations online through our website (www.salt.org)conference hotel section.

Registration

For earlybird registration rates, your registration submission withpayment must be completed by May 17, 2011, or faxed to us by thatdate with credit card information included. For early registration rates,your registration submission with payment must be completed byAugust 3, 2011, or faxed to us by that date with credit card informationincluded. All registrations made after August 3rd OR requiring invoicingwill be billed at the higher rate. All foreign checks must be paid in USdollars.

One-Day/Two Day Registration

For those who prefer to attend only one or two days, there is a one-dayregistration fee of $400 and a two-day fee of $600.

Registration Desk Hours (August 16 - 19, 201 1)

Tuesday 12:00 PM - 5:00 PM

Wednesday 7:30 AM - 5:00 PM

Thursday 7:30 AM - 5:00 PM

Friday 8:00 AM - 12 NOON

Program T opic Organization

Program headings are grouped by general categories for convenienceof those who wish to focus on specific areas. However, many presentationsrelate to more than one area and attendees are encouraged to selectthose presentations of greatest relevance to their needs. Schedulesare arranged to provide for attendees to change locations withoutdisruption.

ADA Compliance

The Hyatt Regency Reston Hotel has warranted that it complies withADA requirements. Please indicate when making your hotel reservationsyou would like assistance.

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General Information

Local Attractions

• Upscale shopping and dining in The Reston Town Center 45 Shops 15 Restaurants 1 Movie Theater• Seasonal Ice-skating• 13 Screen Movie theatre• 18-hole Reston National Golf Club - 2 miles• GRACE (Greater Reston Arts Center ) - 1 Block• Historic Leesburg - 20 miles• Historic Middleburg - 30 miles• Manassas Battlefields - 15 miles• Old Town Alexandria - 15 miles• Reston Community Center 1.5 miles• Reston Hospital - 6 blocks• Tysons Corner 8-9 miles• Washington DC and the National Mall (Museums) - 18 miles• Dulles International Airport - 6 miles• Dulles Golf and Sports Center - 7 miles• YMCA - 1 mile• Smithsonian Air & Space Museum - Hazy Center - 5 Miles

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- CONFERENCE OVERVIEW -

WEDNESDAY

AUGUST 17, 2011

Phone: (540) 347-0055 • Fax: (540) 349-3169 • Email: [email protected] • Website: WWW.SALT.ORG 6

Track Gaming & Simulation Knowledge Management Design eLearning Training

Room Ballroom G Ballroom F Lake Fairfax Lake Thoreau Ballroom E

Session Chairs David Versaw Frank Hart Joseph Ganci Terrence Redding,

Ph.D. Dr. Ralph Ernest

Chatham

9:00 KEYNOTE ADDRESS – Michael Schutzler, CEO, Livemocha – Grand Ballrooms F, & G

10:00 Coffee Break – Regency Ballroom

10:30

Warfighter TBI and Civilian ABI ‘Pre-Action' Training Simulations - Vince Macri

What’s In It For Me? - John Hart

Technological Innovations in Career and Technical Education (CTE) - Jeff Allen

Encouraging Client Self-Sufficiency – How to Create E-learning with Easy Maintenance in Mind - Peter Berking

Wisdom of Much SALT: Consolidated Recommendations For Creating Successful Training Programs - Dr. Ralph Ernest Chatham

11:15

Case Study: Military Recruits Expect Serious Games and Innovative Learning Technologies - Barbara Sealund - Walter Chandler

Think it, Model it and Share it… - Jelle Ferwerda

Designing for Quality Standards – UConn’s CLAS Online Initiative - Marie-Pierre Huguet - Jennifer Dineen

“Leveraging the Latest Technologies for eLearning – Video, 3D Visualization and Mobile” - Edward Prentice

Scorecard Technology: How to Educate, Facilitate and Motivate - John Pyecha

12:00 Lunch Break – 12:00 to 1:30

1:30

From PowerPoint to Interactivity, Serious Games and Sims...Pain-Free and Cost-Effective - Lynn Martin - Janusz Petrokowski

Realizing Full Return on Your Knowledge System Investment - Dave Marshall

Using Adobe Captivate with Device Central to Create Mobile Learning - Joseph Ganci

Knowledge for Health: Building eLearning Capacity - Sara Mazursky - David Davies-Deis

Guide Me and Let Me Try Training for the Department of Veterans Affairs - Leslie Wallington

2:15

"Terror in the Arctic": Using Strategy Games to Teach Complex Concepts - Nora Reynolds

Experiencing Best Practices, a Novel Approach to Knowledge Management - Ken Spero

Advanced Content Re-Use: Choosing an Authoring System that Maximizes Multi-Medium Output - Jason Miller

Next Generation E-Portfolios: Educational, Professional, and Personal Applications - G. Alex Ambrose - Trudy Abramson, Ed.D.

Duffer’s Drift 2.0 : A Critical Decision Making Training Framework for Leadership Development - Paul Cummings

3:00 Coffee Break – Regency Ballroom

3:30

Riverbend City: Using Virtual Simulations for a Competency-based, Interdisciplinary Learning Experience in Public Service - Jesse Rosel - Naomi Rockler-Gladen

Using Posterous to Capture Knowledge Gained at Conferences - Julie Spokus

Student Support for Ongoing Online Learning Success - Leslie Bowman

Distributed eLearning: Linking New Training Technology to Your LMS - Christopher Sawwa - Avron Barr

The Maze of Accessible Training - Susan Patten - Michael Klarman

4:15

Serious Gaming, Performance Assessment, and ROI - Lyn Gubser, Ph.D.

If You Build It, Will They Come? - Lawrence Suda

Mobile and Desk-bound Delivery: Design Challenges in Dual-Platform Development - John Gibbs

E-Learning Strategies for the Academically Challenged Learner - Michele Haywood

Generation Why? Designing Training and Learning to Engage the New Workforce - James Guilkey, Ph.D

5:00 SALT NETWORKING RECEPTION – Regency Ballroom

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THURSDAY

AUGUST 18, 2011

Phone: (540) 347-0055 • Fax: (540) 349-3169 • Email: [email protected] • Website: WWW.SALT.ORG 7

Track Gaming & Simulation Social Media Mobile Computing eLearning FGDLA

Room Ballroom G Ballroom F Lake Fairfax Lake Thorea u Ballroom E

Session Chairs James Terry J. Dexter Fletcher,

Ph.D Phil Cowcill Sharon Wright Alex Autry

8:30

Aligning TSD and ISD: A Case-study - Eric Sikorski - Benjamin Hamilton - Erin Gibbens

Differentiating your Employee Development Experience: A Safety Net for Change Management - Mike Merriman

Mobile Millennials: Challenges and Opportunities for Mobile Learning/Training - Sazara Johnson

Using Collaboration to Break Down Barriers in the Federal Government: Lessons Learned from the Creation of the U.S. Federal Collaborative E-Learning Laboratory - Ross Allan

Overview of the Government Education & Training Network (GETN) - Philip W estfall, Ph.D.

9:15

The Power of Imagination: Exploring the Uncanny Valley W ith Vocaloid Hatsune Miku - Dave Endresak

To Be Announced

So Many Streams…So Little Time: How to identify, combat and leverage outside information distractions - Bill Spies

The Learning Marketplace: a Dynamic International Learning Arena - Rita Hauck

Telepresence in the Federal Government - Russ G. Colbert

10:00 Coffee Break – Regency Ballroom

10:30

W elcome to Class! Please Turn On Your Cell Phones! - Mark Frydenberg

The iPad Classroom - Todd Marks

Mobile Learning - High Performance or 'Oh no not another gadget? - Prabhat Agarwal

Prototyping an Online Training Center on Campus Safety and Emergency Preparedness - Lisette Reyes-Paulino

Universal Access to Course Content Repositories by Agencies Via Cross Domain Communication - W illiam Peratino

11:15 Avatar Game Show - Jerry Van Leuven

Are You Game? Using Games In Social Media - John Dillon

Mobile Augmented Reality Training and Performance - Kangdon Lee

Frameworks for Global e-Learning - Badrul Khan - Robert W isher

Learning Styles: Do They Really Matter? - Jolly Holden, Ed.D.

12:00 Lunch Break – 12:00 to 1:30

1:30

A Case Study in Exploiting Game Design in an eLearning Product that Develops Cognitive Skills: Enhancing Learner Self-efficacy - The Short Course - Malcolm Conway

Catching the New W ave of “Social” Learning - Alicia Squillace

Learning 2.0: Mobile Learning has finally arrived - Susan Croft

Online Collaboration Techniques for Effective Asynchronous Learning - Prakash Ambegaonkar, Ph.D. - Ani Shrotri

Emerging Instructional Technologies - Jonathan Poltrack - Thomas Archibald, Ph.D.

2:15

Risk Scenario Investigation: A W eb-Based Training Game for IT System Risk Assessment - Amy Jean Dalmas

Social Networking Dangers - Judith Horvath, Ph.D. - David Royer

Develop Once – Publish to Multiple Devices - Phil Cowcill

Evaluating OnLine Learning: Pre-licensing Course Passrates - Terrence Redding, Ph.D.

Emerging Technologies and Communities of Practice (COPs) in the Federal Government - Reggie Smith

3:00 Coffee Break – Regency Ballroom

3:30

Breathing Life into Your Presentation: Using Games to Teach - John Dillon

Social Teaching - Don Smithmier

Your Next Step into Mobile Learning - John Gibbs

Community Building in Government: Leveraging Virtual W orlds as a Communication Infrastructure Collaborative Tool - Keysha Gamor, Ph.D.

4:15

Handheld Live Action Animated Medical Task Simulator - Sheri Clarke

Trends in Social Learning - Andrea May

Adapting Your Distance Learning Program to Mobile – On a Shoestring - Robert Bradley

Implementing Learning Technologies W ithin Your Organization: Identifying and Overcoming the Challenges - James Guilkey, Ph.D - W illiam Peratino - J. Dexter Fletcher, Ph.D. - Avron Barr - John Hart

Defense Connect Online (DCO): How the Army Materiel Command is Reaching the Soldier - Ryan Averbeck

5:00 FGDLA AW ARDS RECEPTION – Regency Ballroom

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FRIDAY

AUGUST 19, 2011

Phone: (540) 347-0055 • Fax: (540) 349-3169 • Email: [email protected] • Website: WWW.SALT.ORG 8

Track Blended Learning Virtual Worlds Mobile Computing eLearning Training

Room Ballroom G Ballroom F Lake Fairfax Lake Thorea u Ballroom E

Session Chairs

John Hirschbuhl, Ph.D. Terrell Chandler Sazara Johnson Sasha Johnson-

Coleman, Ph.D. Randi Cohen Coblenz

8:30

Creative Innovating Blended Learning Solutions in a Multi-Generational Workforce - Bobbie Shreiner - Marty Murrillo

Promoting critical thinking through practice of medical procedures within virtual worlds - Terrell Chandler - PJ Santoro - Mary C. Ottolini, MD - Pavan Zaveri MD

Can You Hear me Now? Effective Use of Voice-Over in eLearning - Aimee Smith

Applying a Proficiency-based training Model to Computer Based Training - Anthony Griffin

9:15

Using Open Source for training in the DoD - can you get products that are "Cheap, Fast AND Good"? - Joy Green

Immersive Team-Building through Simulation Games and Scavenger Hunts - Irena Bojanova, Ph.D.

Mobile Learning Panel - Robert Gadd - Robert Bradley - Prabhat Agarwal - John Gibbs

On the Go Learning (OTGL) - D'Nita Andrews Graham - Marvin Clemmons Sr

Employee Development Week - Adriana Garzon

10:00 Coffee Break – Regency Ballroom

10:30

Blended Learning Strategies for Interactive Learning Systems - John Hirschbuhl, Ph.D.

Remote Control: Enhanced Communication through Virtual Technology - Sharon L. Burton - Janice Roberts

Learning interactions on mobile devices: what works? What doesn't? - Janhavi Padture

Design/Development Time Needed to Produce One Hour of eLearning - J. Goodlett McDaniel - Badrul Khan

Learning for Operations Improvement: the experience of FAA’s En Route and Oceanic Lessons Learned Program - William Howard

11:15

Caught in the Blender: Using Blended Learning Effectively - Kirby Crider - Paul Makarov

VR Environment Creation: Cutting production costs through innovation - Ryan Brown

Leveraging mobile applications to increase organizational performance and educational values: a case study at Vanderbilt University School of Medicine - Ram Piyaket

Death of the Human Instructor, Rise of the Machine - Hatem Wasfy - Riham Mahfouz

Examining the Impact of Collaboration Technology Training Support - Sharon Wright

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Wednesday - Gaming & Simulation

10:30 – 11:10 Warfighter TBI and Civilian ABI ‘Pre-Action’ TrainingSimulationsVince Macri, Manager, Simulations Department, 3D PreMotorSkillTechnologies, LLC

This presentation demonstrates video-game-like simulations, i.e.‘Premotor/cognitive Exercise Games’ (“PEGs”) for traumatic brain injured(“TBI”) warfighters and acquired brain injury (“ABI”) civilians. Warfightersare experienced in military physical training, military simulations trainingand civilian video games. All such repetitive drills build cognitive andmotor skills that can be impaired by TBI and/or ABI.

11:15 – 12:00 Case Study: Milit ary Recruit s Expect Serious Gamesand Innovative Learning T echnologiesBarbara Sealund, President & CEO, Sealund & Associates Corporation,Walter Chandler, Manager, Training Development, Northrop Grumman

Northrop Grumman and Sealund field-tested the use of Serious Gamesto teach annual compliance IT Security training for the Air Force andArmy. This session will provide the steps taken to design, develop, deployand assess how Serious Games and Innovative Learning Technologieswould be received by Airmen and Army recruits as well as active dutymilitary personnel. In addition, specific deployments on standard personalcomputers and mobile devices will be discussed.

1:30 – 2:10 From PowerPoint to Interactivity , Serious Games andSims...Pain-Free and Cost-EffectiveLynn Martin, Assistant Task Order Manager, Curriculum Development,Lockheed Martin, Janusz Petrokowski, Sr. Instructional SystemsDesignerResearcher, Curriculum Development, Lockheed Martin

This session will focus on how to acquire the right full-spectrum design,development and production resources from inception – establishingspecific, actionable requirements for internal developers or contractors– all the way through utilization of continuous, valid, agency-specificassessment strategies in order to evaluate performance, trainingeffectiveness, and curricular relevancy.

2:15 – 3:00 “Terror in the Arctic”: Using S trategy Games to T eachComplex ConceptsNora Reynolds, Assistant Dean, University of North Carolina Greensboro

Thirty hours ago terrorists capture your country’s Arctic oilrig and arethreatening to blow it up. The UN is considering action. What do youdo? In gaming, students apply critical-thinking and decision-making skillsto engaging, complex situations with no right answers. Interactivemultimedia simulations plunge participants into tough real-worldscenarios where they are required to question basic assumptions, gatherand analyze information, make decisions, and come up with plausiblesolutions.

3:30 – 4:10 Riverbend City: Using Virtual Simulations for aCompetency-based, Interdisciplinary Learning Experience inPublic ServiceJesse Rosel, Manager of Course Media, Interactive Media, CapellaUniversity, Naomi Rockler-Gladen, Media Course Developer, InteractiveMedia, Capella University

This presentation will address the challenges and rewards ofdeveloping an interdisciplinary, interactive learning experience in an onlineenvironment. The presentation will showcase Riverbend City – a multi-course simulation developed for programs in Capella University’s Schoolof Public Service Leadership – as a case study for integrating scenario-based simulations in online courses to meet core programcompetencies.

4:15 – 5:00 Serious Gaming, Performance Assessment, and ROILyn Gubser, Ph.D., Program Director, Windwalker Corp.

This presentation explores the link between assessment and seriousonline gaming – a distinctive game-development strategy that yieldsprovable measures of performance and return on investment (ROI).

Wednesday - Knowledge Management

10:30 – 11:10 What’s In It For Me?John Hart, Director of Learning for IT, Learning & Development COE,Marriott International

Content and access to it is not enough for our enterprise learners.They need structure to quickly find what is relevant. See how MarriottInternational is leveraging different tools and processes to provide knowl-edge management. This case study looks at the replacement of Win-dows XP 2003, IE6 and Office 2003 with Windows 7, IE8 and Office2010.

11:15 – 12:00 Think it, Model it and Share it…Jelle Ferwerda, CEO, LogicNets, Inc.

Think it, Model it and Share it… Like the TurboTax approach, where thecombined expertise of tax lawyers is presented in such a way that anyonecan fill in tax returns correctly, LogicNets provides a system throughwhich expertise can be modeled into web based applications that canbe shared with anyone. Retain the expertise of your most valuableemployees in LogicNets Expert System and guide users through anycomplex task. We will demonstrate how many different organizationsincluding Ford, Ingersoll Rand, Texas Instruments, NASA, Fox, CBSand Kaiser Permanente benefit from LogicNets every day.

1:30 – 2:10 Realizing Full Return on Your Knowledge SystemInvestmentDave Marshall, Senior Partner, Red Oak Group, LLC

If we are to realize full Return on Investment and Improvements inproductivity, knowledge systems must be both effective and efficient.The state of the art is an ever moving target and today’s knowledgesystem developers must be nimble and adapt to both changes inbusiness needs as well as new technologies. The session will explorehow a specific approach to system development provided alignment ofbusiness objectives with system content and delivered outstandingfinancial results.

2:15 – 3:00 Experiencing Best Practices, a Novel Approach toKnowledge ManagementKen Spero, Managing Director, Immersive Learning University, NexLearn

The traditional approach to capturing best practices is via a KnowledgeManagement approach built on documents or slides created bypractitioners and then saved to a knowledge management system. Theproblem with this approach is that it usually has no effect on actualbehavior, and consequently, on the progress of the organization. Toaddress this challenge, the presenters will explore an alternativeapproach that seeks to address the underlying behaviors and skillsassociated with best practices through computer based simulations.

3:30 – 4:10 Using Posterous to Capture Knowledge Gained atConferencesJulie Spokus, Senior Training Specialist, CareFirst BlueCross BlueShield

This session will demonstrate how to create a Posterous account andhow to link that account to SharePoint. By doing this, you can workaround firewall and other corporate security policies regarding socialmedia applications like Twitter and Facebook.

4:15 – 5:00 If You Build It, W ill They Come?Lawrence Suda, CEO, Palatine Group, Inc.

To accelerate the process of becoming a leading world-classknowledge institution, the United Nations defined a knowledge strategyand a suite of corporate tools for knowledge capture and disseminationto share corporate knowledge. A prototype system was launched in May2009 and user feedback collected from the United Nations DevelopmentProgram staff and consultants worldwide. The Beta, called Teamworks,immediately generated over 6,000 active world-wide users, includingusers from over twenty UN organizations.

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Wednesday - Design

10:30 – 11:10 Technological Innovations in Career and T echnicalEducation (CTE)Jeff Allen, Professor, Learning Technologies, University of North Texas

The University of North Texas (UNT) in partnership with the TexasEducation Agency (TEA) provides access to Career and technicaleducation (CTE) and special education-related multimedia informationto teachers and educational professionals throughout Texas andnationally in an effort to equipping CTE teachers to impart CTE at thesecondary and postsecondary level. This session focuses on the latesttechnological innovations used in impartation of CTE to students. Thispresentation will also expound on the website components andinstructional modules used for the professional development of CTEteachers.

11:15 – 12:00 Designing for Quality S tandards – UConn’ s CLASOnline InitiativeMarie-Pierre Huguet, Instructional Developer II, CLAS Dean’s Office,University of Connecticut, Jennifer Dineen, Program Director,Department of Public Policy, University of Connecticut

In December 2008 the Provost of the University of Connecticut, PeterNicholls, established an Online Education Task Force to research andreport on the status, methods, and potential of online education at theuniversity. This presentation will share how the College of Liberal Artsand Sciences met the commitments set forth by the Task Force as itestablished its new graduate online programs.

1:30 – 2:10 Using Adobe Captivate with Device Central to CreateMobile LearningJoseph Ganci, President & CEO, Dazzle Technologies Corp.

This session will address how best to develop eLearning applicationsfor mobile devices, specifically Android phones and tablets. Thepresenter will discuss the differences between developing eLearningfor laptop/desktop and for smaller resolutions and more limited resources.

2:15 – 3:00 Advanced Content Re-Use: Choosing an AuthoringSystem that Maximizes Multi-Medium OutputJason Miller, President, JMiller Consulting LLC

Many authoring systems are focused just on online objects. But whatif your organization needs to output that same content into a print-readyPDF or provide a content outline for compliance officers? Re-use ismore than just re-sequencing the same content objects in differentproducts. It also includes transforming the same product into variousoutputs. Can this advanced authoring be done without manually adjustingeach object? It can … through the power of XML.

3:30 – 4:10 Student Support for Ongoing Online Learning SuccessLeslie Bowman, Walden University

This session focuses on best practices and innovative strategies foronline teaching and learning that can be implemented with a whole class,small groups, or personalized according to individual needs.

4:15 – 5:00 Mobile and Desk-bound Delivery: Design Challengesin Dual-Platform DevelopmentJohn Gibbs, Instructional Design Manager, Tata Interactive Systems

Developing training simultaneously for mobile and traditional platformsraises questions such as whether to optimize for one platform or theother – or just split the difference. A project to develop manufacturingtraining for delivery on both PCs and iPads presented fresh challengesin instructional, graphic, and technical design. One runs Flash nativelybut the other doesn’t. One uses a touch screen and the other a mouse.Challenges included streamlining the work of developing for two plat-forms, simulating intricate 3-D machine processes in two dimensions,and wringing the most instructional richness possible out of HTML5.

Wednesday - eLearning

10:30 – 11:10 Encouraging Client Self-Sufficiency – How to CreateE-learning with Easy Maintenance in MindPeter Berking, Instructional Designer, Advanced Distributed LearningCo-Lab

In spite of the fact that PowerPoint is not explicitly marketed as anauthoring tool, and on the surface is not optimized for it, it can work wellin cases where content needs to be optimized for easy maintenance.This presentation will discuss when to consider using PowerPoint aloneand how to implement it, in the context of a case study of a project tocreate mission-critical, high profile e-learning content. The projectrequirements and decisions that led to using only PowerPoint will bedescribed, techniques for authoring will be demonstrated, and the endproduct will be demonstrated and discussed.

11:15 – 12:00 Leveraging the Latest T echnologies for eLearning –Video, 3D Visualization and MobileEdward Prentice, President, CEO, Centrax Corporation

A key to effective eLearning or eMarketing is the utilization of visuallystimulating media that includes animation, video, audio, and learnerinteraction. The presenters will demonstrate examples of these mediausing interactive simulations, games, video, and some of the new mobileplatforms, suggesting how content can be energized.

1:30 – 2:10 Knowledge for Health: Building eLearning CapacitySara Mazursky, eLearning Coordinator, Knowledge for Health Project,Johns Hopkins University David Davies-Deis, CommunicationsSpecialist, Knowledge for Health Project, Johns Hopkins University

Knowledge for Health’s eLearning model includes buildingorganizational capacity of developing world organizations, such as theSouthern Africa HIV and AIDS Information Dissemination Service, indeveloping eLearning courses and providing an electronic platform onwhich to house custom-created, interactive courses. This presentationwill present lessons learned.

2:15 – 3:00 Next Generation E-Portfolios: Educational,Professional, and Personal ApplicationsG. Alex Ambrose, Academic Advisor, University of Notre Dame, TrudyAbramson, Ed.D., Professor, Grad School Computer & InformationSciences, Nova Southeastern University

Next generation e-portfolios (NGPs) have the power and potential tospan across classrooms and careers. Today’s electronic versions ofyesterday’s personal journals now provide users with a web-based place,space, and system all in one that can promote autonomy, creativity,motivation, purpose, and passion. Learn how NGPs can provide valueto the college experience from the perspectives of admissions, advising,assessment, and career services.

3:30 – 4:10 Distributed eLearning: Linking New T raining T echnologyto Your LMSChristopher Sawwa, Director of eLearning, Meridian KnowledgeSolutions, Avron Barr, Director, Strategic Communications, LETSI

The LETSI Foundation, a non-profit federation of elearning experts, isextending today’s elearning standards to allow for secure exchange ofelearning data over the web. After reviewing the history and technicalconsiderations for future standards, participants will be introduced toLETSI’s first release, the Runtime Web Services specification, whichenables the secure communication of SCORM data with remotesimulations and web-based activities.

4:15 – 5:00 E-Learning S trategies for the Academically ChallengedLearnerMichele Haywood, Instructional Designer, Global E-Learning Institute

How do you design instruction for learners with reading or cognitivedifficulties? Is it possible that these learners can actually master thecontent in a task or knowledge based instructional module? This sessionwill identify strategies that promote learning by using a combination ofthe traditional based ADDIE model and current research regardingmillennial learners.

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Wednesday - T raining

10:30 – 11:10 Wisdom of Much SAL T: ConsolidatedRecommendations For Creating Successful T raining Programs:Dr. Ralph Ernest Chatham, Consultant, Advance Research ProjectAnalysis Consulting

Every SALT conference features a handful of talks describingsuccessful implementation of a higher-tech training program in acorporate, military or other organization. They tell the same story: startfrom what drives managers (money – earned or saved); conduct pilotprojects; take cookies to the IT and purchasing departments; use toolsappropriate to the content; stave off unjustified pressure to use the latestfad; measure outcomes, not process; and finally, don’t be angry if thebest thing you do is get management to restructure their processes –that’s learning, too. Herein find wisdom condensed out of tens of suchexperiences.

11:15 – 12:00 Scorecard T echnology: How to Educate, Facilit ateand MotivateJohn Pyecha, Principal, Competitive Solutions, Inc.

One of the greatest challenges organizations face is maintaining acommon business focus on improving results across all functional areasand levels, as well as communicating these said results to all involved.This interactive session outlines the process for developing, tracking,communicating and presenting workgroup business goals andobjectives. Attendees will learn the importance of a common businessfocus to organizational success through the development of a missionstatement and specific, measurable business goals.

1:30 – 2:10 Guide Me and Let Me T ry Training for the Dep artmentof Veterans AffairsLeslie Wallington, Associate, Learning Team, Booz Allen Hamilton

Booz Allen Hamilton partners with the Department of Veterans Affairs(VA) Information Technology Workforce Development organization todevelop training programs for VA’s staff of 5000+ technology specialists.To provide technical training to a dispersed workforce of InformationSecurity Officers, BAH developed interactive software simulations usingAdobe Captivate. Instead of the traditional watch-and-learn softwaredemonstrations, a method was developed which allows learners to firststep through each demonstration and then test their knowledge throughshort scenarios.

2:15 – 3:00 Duffer ’s Drif t 2.0 : A Critical Decision Making T rainingFramework for Leadership DevelopmentPaul Cummings, Technical Director, ICF International

This presentation describes the development of an immersive trainingframework developed for the US Center for Army Leadership thatsubjects the learner to highly complex critical decision-oriented scenariospatterned after incidents gathered from the field. Scenarios designedwith realistic social and cognitive behavior agents (e.g., simulatedmembers of the civilian population) pose ‘leadership dilemmas’ for thelearner, which generate immediate and long term (multi-ordered)outcomes based on those decisions.

3:30 – 4:10 The Maze of Accessible T rainingSusan Patten, Lead Instructional Designer, Yale New Haven HealthSystem

This session will explain how accessible training is more than just“alt” tags. It impacts the user from the moment they enter the site throughthe registration, imagery, interactions, and into the completion process.The courses highlighted today, created under a grant from FEMA, takeall this into consideration. They are full of interactions and imagery,including audio and video, which are fully 508 compliant.

4:15 – 5:00 Generation Why? Designing T raining and Learning toEngage the New WorkforceJames Guilkey, Ph.D., President, S4 NetQuest

This presentation will examine the profile of today’s new workforceand discuss how training must change to meet their needs andexpectations. Examples of technology-based gaming and simulations

geared towards Generation ‘Y’ will be presented, and the measurableresults from these cases will be discussed. If you are concerned abouthow the new workforce will affect your organization, this is the perfectpresentation.

Thursday - Gaming & Simulation

8:30 – 9:10 Aligning TSD and ISD: A Case-studyEric Sikorski, Program Analyst, Technical Support Working Group -Training Technology Development, Combating Terrorism TechnicalSupport Office, Benjamin Hamilton, Program Manager, TrainingTechnology Development, CTTSOTSWG, Erin Gibbens, ProgramAnalyst, Training Technology Development, CTTSOTSWG

This session will present a real-life case study in training simulationdevelopment (TSD) to illustrate the alignment between TSD andinstructional systems design (ISD). The case describes an 18-montheffort to develop an interactive driving simulation for teaching FederalGovernment end users tactical driving skills.

9:15 – 10:00 The Power of Imagination: Exploring the UncannyValley W ith Vocaloid Hat sune MikuDave Endresak, Eastern Michigan University

An exploration of this concept of uncanny valley using Vocaloid softwareHatsune Miku regarding what constitutes a realistic, living being offersinsights into methods of localizing visual media products for variousmarkets, as well as illuminates how we view each other.

10:30 – 11:10 Welcome to Class! Please T urn On Your Cell Phones!Mark Frydenberg, Senior Lecturer, Computer Information Systems,Bentley University

Today’s students use cell phones for texting, web browsing, andupdating status messages on social networks. This session will exploreways to incorporate the use of mobile phones and smart phoneapplications in both in-person and remote training settings. Learn tocreate and stream video on the Web, take notes, tweet, share and viewpresentations, and participate in virtual classrooms.

11:15 – 12:00 Avatar Game ShowJerry Van Leuven, Director of Training, SAM - US Sales Team,Western Union

With budget limiting travel, the US sales team of two hundred had notmet for two years and had recently experienced combining two diverseteams into one. As part of this change, sales employees were asked tocomplete an expensive online module to facilitate needed training. Be-cause the training covered a lot of detail, motivating the team was key.Using very little budget, SAM Sales Training utilized avatars to host avirtual reality game show. This resulted in nearly 100% training partici-pation, an increased sense of team unity and a fun introduction to apotentially new training technology.

1:30 – 2:10 A Case Study in Exploiting Game Design in an eLearningProduct that Develops Cognitive Skills: Enhancing Learner Self-efficacy - The Short CourseMalcolm Conway, Officer Commanding, Army Learning ProductionCentre (Sydney)

Serious gaming offers the opportunity for learners to engage in play.During such experiences, the complex interrelationships betweensystems and subject matter knowledge use are learned. Thispresentation provides a case study of exploiting game design and gamemetaphor to enhance the learning of a cognitive skill.

2:15 – 3:00 Risk Scenario Investigation: A Web-Based T raining Gamefor IT System Risk AssessmentAmy Jean Dalmas, Associate, Creative Media Solutions, Booz AllenHamilton

BAH developed a web-based game to support a staff of 400+Information Security Officers perform a new risk assessment process.The game, Risk Scenario Investigation (RSI), is modeled after the populartelevision show CSI and allows learners to demonstrate the decision-making and problem-solving skills needed to perform a risk assessmentfor a VA information system.

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3:30 – 4:10 Breathing Life into Your Present ation: Using Games toTeachJohn Dillon, C3 SoftWorks

This presentation will explore the use of games to engage, motivateand energize your trainees. We’ll address how you can enhance yourtraining through the use of a game, and show you how games can bean effective teaching tool to introduce or review any topic. We’ll coversome simple guidelines for game use, and provide warnings of commonpitfalls. This session will show you how you can use a game to teachthose hard to teach topics more effectively. The presenter will show,through example, how you can use a game to deliver just about anyinformation effectively, and discuss ways to make your classroom moreinteractive. We will utitlize audience response pads in this session, sobe prepared to interact.

4:15 – 5:00 Handheld Live Action Animated Medical T ask SimulatorSheri Clarke, Eastern Michigan University

Historically, animation has been used in medical education to illustrateanatomy and organ functions. Commercial products are available fordesktop simulation in the medical profession and very simplified gamingproducts are available for the general public. In this session, attendeeswill hear about a proposal to develop a handheld live action animatedsimulator that residents can use to review procedures and practice skills,with the ability to report quantity and quality of performance to theirsupervisors.

Thursday - Social Media

8:30 – 9:10 Differentiating your Employee DevelopmentExperience: A Safety Net for Change ManagementMike Merriman, Director, Mzinga

It’s something we’ve all heard before: A superior employee learningexperience can lead to significant business impacts, including increas-es in productivity, retention, satisfaction, and engagement.

But how do you create that superior experience? And just as impor-tantly, how do you move employees along the path from satisfaction tobecoming true company advocates?

Using social software to create a tailored, blended learning experi-ence can help you not only acquire, engage, and support your employ-ees, but build and nurture the relationships that can lead to real differen-tiation and competitive advantage for your company.

10:30 – 11:10 The iPad ClassroomTodd Marks, CEO, Mindgrub Technologies LLC

The modern day classroom is a 150-year-old model built around havinga regimented set of students meet at a pre-determined spot for a setamount of time. But the best learning takes place just-in-time and place,so why not bring the classroom there. The iPad Classroom embracesthe concepts of mobile, social and just-in-time training to shed light onan entirely new education model.

11:15 – 12:00 Are You Game? Using Games In Social MediaJohn Dillon, C3 SoftWorks

Social media sites are becoming a great vehicle for organizations toconnect with their target market. In this session, we’ll explore the useof games to add “Wow” to your social media offerings. The presenterwill share some basic techniques and rules for creating games for onlineuse, and share his experiences creating games for the Praetorian Group(EMS1, FireRescue1, Police One). Attendees will learn how to usegames to communicate to their audience, and see that games can bemore than a fun diversion – they can be an effective tool to educate,inform and engage.

1:30 – 2:10 Catching the New W ave of “Social” LearningAlicia Squillace, Director, Sales Support, Mzinga

What is Learning 2.0, and how can it transform your HR initiatives?How do workplace communities foster a collaborative company culture,in which the collective wisdom of the masses is as highly valued as theinsights of “experts”? More importantly, how can we successfully

leverage this trend and fully realize the positive business impact thatthis promises?

2:15 – 3:00 Social Networking DangersJudith Horvath, Ph.D., Business, Argosy University, John D. Royer,Assistant Professor, Southeastern University

Social networking sites influence e-Professionalism and the PersonalDigital Brand (PDB) of users. The social networking sites, such asFacebook, have in excess of 500 million users, of which 250 millionlogin daily. These social network sites have reengineered the wayindividuals market themselves through the content they post online. Theconcept of developing and maintaining a positive Personal Digital Brandwill be addressed along with methods to educate users in e-Professionalism and online security awareness.

3:30 – 4:10 Social T eachingTaylor Pettis, Manager, Marketing Communications, Sophia

Sophia is a social teaching platform that has been described as amashup of Facebook, Wikipedia and YouTube focused solely oneducation. At its core, Sophia connects people who want to learn, withpeople willing to teach by offering a place where information can beshared. Sophia is a community outside the traditional classroom whereeveryone has access to information taught in a way that makes senseto them.

4:15 – 5:00 Trends in Social LearningAndrea May, VP, Instructional Design, Dashe & Thomson

Society is witnessing the dramatic effects social media – YouTube,Facebook, mobile technology – has on everyday lives. CorporateAmerica, however, is losing pace as it struggles to leverage thesecollaborative tools. This presentation will take a look at some of thetrends in social learning and have a lively, social conversation about—Trends in social learning and social media, how you can you use socialmedia in your organizational learning strategy, and barriers to theapplication of social media in organizational learning.

Thursday - Mobile Computing

8:30 – 9:10 Mobile Millennials: Challenges and Opportunities forMobile Learning/T rainingSazara Johnson, Independent Scholar, The CENTECH Group, Inc/DHS/CBP

What are you missing in carrying a phone with a hinge? The transitionto a social network bound society is pushing us to at least consider theuse of hinge-less cell phones, iPads, and more portable computers. Dothese devices sufficiently support online learning and training? Whichdevices and to what extent? What are the limitations? This presentationcovers the ongoing developments in mobile technologies.

9:15 – 10:00 So Many S treams…So Little T ime: How to identify ,combat and leverage outside information distractionsBill Spies, ANCILE Solutions

This presentation will provide demographic information on the mobilesociety, highlight common information streams, and identify challengesto learning organizations attempting to manage these streams. Thepresenters will conclude by providing some possible cures to addressthe “information epidemic”.

10:30 – 11:10 Mobile Learning - High Performance or ‘Oh no notanother gadget?Prabhat Agarwal, Director, Consulting Services, Center for InnovativeTechnology

Mobile devices have the capacity of enabling learning throughout anorganization. However, by and large enterprise-wide mobile learningimplementations have not kept pace with individual interest levels onthis topic. The reasons cited for this glacial adoption are plentiful,inadequate infrastructure; security concerns, to name a few, but thepractices for establishing a mobile learning program are not dissimilarto implementing ANY new organizational technology, except for somenotable exceptions, which will be discussed.

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11:15 – 12:00 Mobile Augmented Reality T raining and PerformanceKangdon Lee, Educational Media Department, Korea OccupationalSafety and Health Agency

This session defines the meaning of Mobile Augmented Reality, how itworks in training, the current position of Augmented Reality in training,and the impacts on the future of training and performance.

1:30 – 2:10 Learning 2.0: Mobile Learning has finally arrivedSusan Croft, Director, Skill-Pill M-Learning Ltd

This presentation considers why mobile learning is creating a quietrevolution in the way we develop content for learners. Mobile learning isabout flexible content being made available to the learner in a formatand location and a time of their choosing, not ours. Younger (GenerationY) employees prefer and excel at this kind of approach. This is not justan evolution; it is a revolution in the style of learning we have designedand developed for our programs in the past.

2:15 – 3:00 Develop Once – Publish to Multiple DevicesPhil Cowcill, Coordinator, Canadore College

Mobile technology is exploding and soon people will access onlinecontent by mobile devices more than a traditional desktop or laptop.The top three mobile platforms are very different and require differenttools to develop applications. This presentation will demonstrate twopossible solutions for developing these applications.

3:30 – 4:10 Your Next S tep into Mobile LearningJohn Gibbs, Instructional Design Manager, Tata Interactive Systems

The first plunge into mobile learning often occurs after platformcommitments are already made—strategically or speculatively byorganizations or randomly by workers. Each juncture in the decisiontree leads to opportunities and constraints in design for performancesupport, instruction, media and technology. The experiences of a globallearning solutions provider with various smart phone and tablet platformsyield viable paths from various starting points. For the already committed,maximizing the available features is a next step. Those in the earlydecision stages benefit from an advance view of possibilities andlimitations inherent in each turn of the path.

4:15 – 5:00 Adapting Your Dist ance Learning Program to Mobile –On a ShoestringRobert Bradley, Distance Learning Coordinator, Office of RiskCommunications and Education, Virginia Department of Health

The world is moving more and more towards mobile computingenvironments and training is no different. Organizations need toincorporate mobile environments into their training schemes to capturethe ever-growing mobile learning audience. A case study will be presentedwhere the Virginia Department of Health has adapted an existing onlinelearning structure to accommodate these mobile environments at verylittle extra cost. This includes adapting an existing LMS, adapting contentto mobile environments and the use of existing Web 2.0 tools’ mobilecapabilities.

Thursday - eLearning

8:30 – 9:10 Using Collaboration to Break Down Barriers in theFederal Government: Lessons Learned from the Creation of theU.S. Federal Collaborative E-Learning LaboratoryRoss Allan, Director, Learning Technology Solutions Division, USDepartment of the Interior

The U.S. Federal Collaborative E-learning Laboratory is an onlinecommunity of instructional designers, graphic designers, Webdevelopers, and subject matter experts currently representing 11 Federalagencies that works collaboratively to develop federal-wide e-learningcourses and content, and shares instructional design and e-learningdevelopment best practices. This presentation will cover lessons learnedfrom the creation of the US Fed-CEL.

9:15 – 10:00 The Learning Marketplace: a Dynamic InternationalLearning ArenaRita Hauck, Associate Professor, Technology Studies Department, FortHays State University

Anyone with the slightest amount of experience using the Internet canfind information, look up answers to questions, and find solutions toproblems. The broad door to learning has been opened to the masses.We must keep our focus serving a dynamic international learning arenaranging from Kindergartners to Baby Boomers.

10:30 – 11:10 Prototyping an Online T raining Center on CampusSafety and Emergency PreparednessLisette Reyes-Paulino, Research Assistant, Education, PurdueUniversity

The purpose of this presentation is to describe a rapid prototypingapproach implemented to build an integrated online training center oncampus safety and emergency preparedness for faculty and graduatestaff at Purdue University. Best practices and lessons learned fromprototype design and development will be shared with participants.

11:15 – 12:00 Frameworks for Global e-LearningBadrul Khan, President & Founder, McWeadon Education, USA, RobertWisher, Research Professor, Naval Postgraduate School

This presentation reports on paradigms and models to unitestakeholders in the learning, education and training fields for commonstandards and a unified vision on e-learning. Drawing from the recentlypublished book, Learning on Demand: ADL and the Future of e-Learning,the presenter portrays an eight-dimensional learning framework coveringpedagogical, technological, interface design, evaluation, management,resource support, ethical, and institutional considerations.

1:30 – 2:10 Online Collaboration T echniques for EffectiveAsynchronous LearningPrakash Ambegaonkar, Ph.D., CEO, College of Energy, Environmentand Sustainability, Ani Shrotri, CTO, Timeless Learning Technologies

The last decade has seen computer technology playing an increasinglyimportant part in almost all the fields of industry and enterprise. Educationhas been a bit slow to adapt, but it is now seeing a mass movementfrom brick and mortar model of universities and paper-based text booksto online universities and digital textbooks. There are issues with astudent studying, by herself, online from a static online text. It can becomeboring and monotonous. There is no interactivity or collaboration. Howdo we carry the everyday paradigms from the paper-based textbookworld into the digital world of online textbooks? This presentation takesa look at ways of addressing many of these issues.

2:15 – 3:00 Evaluating OnLine Learning: Pre-licensing CoursePassratesTerrence Redding, Ph.D., President & CEO, OnLine Training, Inc.

This presentation compares the pass rate for online pre-licensingcourses and considers the factors that affect pass rates. Reported passrates vary greatly.

3:30 – 5:00 Implementing Learning T echnologies W ithin YourOrganization: Identifying and Overcoming the ChallengesJames Guilkey, Ph.D., President, S4 NetQuest, William Peratino,Director of Innovation, Emerging Solutions, Office of PersonnelManagement.

This panel presentation will provide an interactive forum that is designedspecifically for the attendee. Through the use of wireless, handheldsurvey devices, you will be able to share your most critical needs andlearn the most critical needs of your colleagues.

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Thursday - FGDLA

8:30 – 9:10 Overview of the Government Education & T rainingNetwork (GETN)Philip Westfall, Ph.D., Director, President, FGDLA, Air Technology Net-work, Air University

This presentation will describe the GETN, a cost-effective, satellite-based interactive television “network of networks” used for distance learn-ing by 19 Federal Government agencies. Today, with much emphasison Web-based learning, other media are being overlooked that are inmany cases more effective and more efficient in delivering certain typesof distance learning. The GETN reaches over 2,200 classrooms withinthe US (including Alaska and Hawaii), and 13 locations in Europe andthe Western Pacific. Since its development in 1991, the GETN hasbeen used to provide continuing education & training to over tens ofthousands of students per year at a 10th of the cost of traditional class-room instruction with no decrease in instructional quality.

9:15 – 10:00 Telepresence in the Federal GovernmentRuss G. Colbert, Marketing Manager, Global Education, Polycom, Inc.

This session will be everything A-Z related to telepresence! Interac-tively, we will explore telepresence and immersive telepresence solu-tions with the focus upon global trends, applications, best practices andadoption. A brief demonstration with a desktop/tablet solution will allowkey user testimonial with live connection via public Internet. We will savetime for discussion, questions and answers.

10:30 – 11:10 Universal Access to course content repositories byagencies via Cross Domain CommunicationWilliam Peratino, Director of Innovation , Emerging Solutions, Office ofPersonnel Management

This presentation will describe how OPM's Emerging Solutions aresharing and reusing courses across the Federal Government enter-prise in saving agencies time and money while enhancing availability ofon-line courses. Across 26 cabinet-level departments and 40 other Fed-eral Government agencies, hundreds of hours of redundant training arebeing developed with little interoperability between disparate agencylearning management systems (LMS). To that end, OPM is champion-ing a cross-domain communications approach where courses are storedin a central repository. As a result, each agency LMS can seamlesslylink to a course, and with cross-domain communications, the user com-pletion records are recorded in the appropriate agency’s LMS and doc-umented in accordance with Enterprise Human Resources Integration(EHRI) training reporting requirements.

11:15 – 12:00 Learning S tyles: Do They Really Matter?Jolly Holden, Ed.D., Associate Professor, American InterContinentalUniversity

This session will explore the applicability and efficacy of learning stylesand their effect, if any, on learning outcomes. Specifically, this sessionwill address the subtleties between learning styles and learning modal-ities, as well as differentiating between learning styles and cognitivestyles. A background on reliability and validity of instruments used toidentify specific learning styles and their psychometric properties willbe discussed, as well as a brief summary on learning styles research.Additionally, a critical view of learning styles and their effect on learningoutcomes and implications on instructional design and media selectionwill be discussed.

1:30 – 2:10 Jonathan Poltrack, Advanced Distributed Learning Co-Lab, Thomas Archibald, Ph.D., Director of Operations, AdvancedDistributed Learning Co-Lab

A key contributor to the increasingly complex environment in which welive is the rapid pace of emerging technological innovations. Each of thenew technologies provides unique strengths and instructional value.However, not all systems are able to communicate with one another ina way that is easy and useful for learners, instructors and system ad-ministrators. This presentation will discuss the preliminary research anddevelopment taking place to create a learning environment that allows

data sharing between systems by leveraging new and innovative tech-nologies.

2:15 – 3:00 Emerging T echnologies and Communities of Practice(COPs) in the Federal GovernmentReggie Smith,III, Manager of Advanced Distributed Learning, Booz AllenHamilton, Inc.

This presentation will facilitate an interactive discussion along withdemonstrations on current cutting edge and new undiscovered learningenvironments to include social networking, communities of practice,collaborative tools, mobile learning, virtual worlds, and much more.

3:30 – 4:10 Community Building in Government: Leveraging VirtualWorlds as a Communication Infrastructure Collaborative T oolKeysha Gamor, Ph.D., Education Innovation Coordinator, InformationResources Management College, National Defense University

This presentation will address the goals, triumphs, challenges, andlessons learned in establishing and managing two major virtual worldprojects in government: The Federal Consortium for Virtual Worlds andthe vGov project. The discussion will include stakeholder buy-in, plat-form selection, pilot projects, and more.

4:15 – 5:00 Defense Connect Online (DCO): How the Army MaterielCommand is Reaching the SoldierRyan Averbeck, Chief of Research and Technology Protection, US ArmyMateriel Command

In an increasing era of budget austerity, organizations face challengesproviding education and training to geographically displaced workforc-es. The Army Materiel Command (AMC) is no exception with over 67,000employees throughout 175 locations worldwide. To address this train-ing challenge, AMC embraced utilizing Defense Connect Online (DCO)as a major medium or instructional setting to communicate and trans-fer learning concepts across all levels of the organization regardless oflocation. AMC employs DCO to provide a myriad of delivery systemsfrom programmed instruction, videos, lectures, small group exercisesto job coaching and mentorship to provide timely, relevant, and costefficient training throughout the enterprise.

Friday - Blended Learning

8:30 – 9:10 Creative Innovating Blended Learning Solutions in aMulti-Generational WorkforceBobbie Shreiner, Sr. Business Partner, Adayana, Marty Murrillo, DirectorLearning & Development, Adayana

After a turbulent twenty-four months, there is increasing pressure fororganizations to achieve profitability and financial goals. Ultimately, asbudgets are tightened, organizational development will take precedencein supporting growth strategies and successful implementation. Thissession will explore the global best practices and challenges in creatinginnovative, flexible, technology-oriented, blended and accountablesolutions that engage a multi-generational workforce.

9:15 – 10:00 Using Open Source for training in the DoD - can youget product s that are “Cheap, Fast AND Good”?Joy Green, IT Specialist - Instructional Designer, Defense Finance andAccounting Service (DFAS), US Department of Defense

Whether you’re looking for a new system or want to augment yourcurrent training, you may want to give open source tools a try! In thissession, the presenters will demonstrate a range of interactive toolsthat have been used to create a complete elearning and support systemin record time and under budget.

10:30 – 11:10 Blended Learning S trategies for Interactive LearningSystemsJohn Hirschbuhl, Ph.D., Chief Scientist, College of Education, ComputerKnowledge International (CKI)

This presentation describes what blended, interactive, group-driven,distance learning can be and what it can produce. Blended learningincreases the options for greater quality and quantity of human interactionin a learning environment. It provides a solution to one of the primary

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concerns facing distance learning today which is to find ways to increasethe amount of student involvement and thus maintain student interest inwhat they are learning.

11:15 – 12:00 Caught in the Blender: Using Blended LearningEffectivelyKirby Crider, Instructional System Designer, Windwalker Corporation,Paul Makarov, Senior Developer, Windwalker Corporation

Blended learning is a buzz phrase that lacks consensus, but excitespossibilities of achieving better results from learning solutions. Let'sturn the table on the concept of blended learning and instead considerblended delivery, by recognizing that learning is broad, but strategicdelivery allows us to architect solutions. An effective blended deliverystrategy must consider the audience, the environment, and thetechnology in order to maximize the impact on the learner. The force ofthis impact is relative to the balance between aspects of technologyand environment to what learners need. Effective blended deliverystrategies must consider: The needs and attributes of the learner; Whatpossible environments can offer; and Technologies that capitalize onthose environments

Friday - Virtual Worlds

8:30 – 9:10 Promoting critical thinking through practice of medicalprocedures within virtual worldsTerrell Chandler, Senior Principal, Emerging Learning Technologies, SRAInternational, Pavan Zaveri MD, Associate Fellowship Director, PediatricEmergency Medicine, Children’s National Medical Center, Mary C.Ottolini, MD, MPH, Vice Chair, Medical Education, Children’s NationalMedical Center, PJ Santoro, Second Life Developer, SRA International

Children’s National Medical Center and SRA collaborated to investigatethe utility of virtual world technology for rehearsal of pediatric proceduresand troubleshooting within a clinical environment. The CNMC clinicalenvironment and two open ended sedation scenarios has been recreatedin Second Life. This presentation will report the results of the projectand the clinical virtual environment will be demonstrated during thepresentation.

9:15 – 10:00 Immersive T eam-Building through Simulation Gamesand Scavenger HuntsIrena Bojanova, Ph.D., Program Director, Associate Professor,University of Maryland University College

Academia has to emphasize on developing virtual teamwork andleadership skills, as they are increasingly essential in the new era ofglobalization and information technology. A novel approach for developingvirtual team-building and leadership skills through simulation games andscavenger hunts will be presented. Geographically dispersed instructorsand student-teams utilize virtual world and cloud computing tools towork across boundaries.

10:30 – 11:10 Remote Control: Enhanced Communication throughVirtual T echnology Proposed Model for Monitoring V irtualTeaching SessionsSharon Burton, Consultant, Booz Allen Hamilton, Janice Roberts,Consultant, Booz Allen Hamilton.

Managing the virtual environment and developing geographicallydispersed teams requires innovative skills and differs significantly frommanaging co-located teams. Dispersed teams have neither theadvantage of body language, nor eye contact. Voice tone is the availablecommunication channel. While technology allows for name identificationand sometimes facial recognition, synergy can be missed. This interactiveworkshop will explore distance concerns, participants’ attention issues,technology failures, tele-bargaining, creating atmospheres of rapport,and conference call anxieties. Participants will learn to energizemeetings, create synergy, and maintain participants’ engagements toachieve positive meeting results.

11:15 – 12:00 VR Environment Creation: Cutting production cost sthrough innovationRyan Brown, Courseware Manager, C2 Technologies

This presentation reports on the process of utilizing a scene creationtechnique to develop “2.5-D” photo environments which can allowstudents to interact and navigate in a Second Life scene with highlyinteractive 3-D objects selectively used to bolster comprehension ofkey elements.

Friday - Mobile Computing

8:30 – 10:00 Mobile Learning PanelRobert Gadd, President, OnPoint Digital, Prabhat Agarwal, Director,Consulting Services, Center for Innovative Technology, John Gibbs,Instructional Design Manager, Tata Interactive Systems, Robert Bradley,Distance Learning Coordinator, Office of Risk Communications andEducation, Virginia Department of Health

10:30 – 11:10 Learning interactions on mobile devices: what works?What doesn’t?Poonam Jaypuriya, General Manager, Harbinger Knowledge Products

To make mLearning effective and engaging, training developers areincreasingly looking at including learning interactions in it. However,designing and developing learning interactions for mobile applicationspresents device level challenges, like small and varying screen sizes,limited processing power, variability of input mechanisms (keypad,keyboard, pointer, touch screen etc.), variety of operating systems andbattery life. This session will build a checklist of various such technicalaspects and challenges to keep in mind while developing learninginteractions for mobile. Once the interaction creator has such a checklisthandy, it becomes easier to focus on the conceptualization anddevelopment of interaction.

11:15 – 12:00 Leveraging mobile applications to increaseorganizational performance and educational values: a case studyat Vanderbilt University School of MedicineRam Piyaket, Director, School of Medicine, Vanderbilt University

The proliferation of mobile computing is climbing at an unprecedentedrate. Use of mobile devices within an enterprise is also growingsignificantly from year to year. At Vanderbilt University, the number ofaccesses through these devices almost tripled within the past 6 months.This presentation will explore the needs and justifications of thedevelopment of mobile applications to support the enterprise processeswithin the academic settings.

Friday - eLearning

8:30 – 9:10 Can You Hear me Now? Effective Use of V oice-Over ineLearningAimee Smith, Program Coordinator, Knowledge Engineering, TexasEngineering Extension Service (TEEX)

While a wealth of ‘do-it-yourself’ tools allow for rapid eLearningdevelopment, a focus on professional and effective training must bemaintained. Citing recent examples from TEEX eLearning projects, thispresentation will share challenges, lessons learned, and best practicesfor effectively incorporating voice-over into online training.

9:15 – 10:00 On the Go Learning (OTGL)D’Nita Andrews Graham, Instructor, Computer Science, Norfolk StateUniversity, Marvin Clemmons Sr., Assistive Technology Coordinator,Disability ServicesAssistive Technology, Norfolk State University

Blind and sight-impaired students are at a disadvantage of passingonline courses because of the inability to read text. Implementing On-The-Go-Learning (OTGL) will increase students’ pass rate by integratingdigital audio books into the e-Learning process. This has not only helpedstudents with visual impairment, dyslexia, and low literacy levels but allstudents can access the information in a way that suits them best usingtheir computers, iPod, MP3, MP4, player, Zoom or DAISY players, etc.By integrating these files it will comply with section 508 of theRehabilitation Act of 1973.

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10:30 – 11:10 Design/Development T ime Needed to Produce OneHour of eLearningTimothy Phillips, Ph.D., Professor, Bloomsburg University

This presentation will report on ten elearning development projectsthat were analyzed to determine the amount of time needed for eachphase of the instructional design and development process, as well asthe total time needed for the entire project. Projects ranged in complexityfrom basic tutorials that provided declarative knowledge to thosepreparing the learner to carry out multi-step procedures.

11:15 – 12:00 Death of the Human Instructor , Rise of the MachineHatem Wasfy, President, Advanced Science and Automation Corp.,Riham Mahfouz, Department Head, Chemistry, Thomas NelsonCommunity College

New online learning environments offer many advantages overtraditional classroom instruction in terms of cost, convenience,accessibility, quality and uniformity. The greatest cost savings can berealized from these environments by shifting from instructor deliveredonline courses to fully automated learning environments.

Friday - T raining

8:30 – 9:10 Applying a Proficiency-based training Model toComputer Based T rainingAnthony Griffin, Manager, Technical Training, Children’s Healthcare ofAtlanta

This presentation intends to show an actual project which converted6 hours of electronic medical record classroom training for a physicianaudience into a computer-based training module which adopted theproficiency model from the book Breakaway. Proficiency levels weredefined for specific tasks.

9:15 – 10:00 Employee Development WeekAdriana Garzon, Senior Manager, Global Training, Western Union

With budget constraints and limited resource availability, the GlobalTraining organization of Western Union was unable to meet theorganizational, business, and employee demands for purposeful, timely,and applicable training. The result was the design and delivery ofEmployee Development Week to two of the company’s largest businesscampuses, leveraging a leaders-as-teachers model. Leaders andemployees were given an opportunity to renew their commitment tolearning and development through participation in a dynamic, multi-offering experience.

10:30 – 11:10 Learning for Operations Improvement: theexperience of F AA’s En Route and Oceanic Lessons LearnedProgramFrancisco Rivera, Knowledge Management Lead, En-Route Planning,Federal Aviation Administration, William Howard, TASC, Inc., MichaelWei, Ph.D., TASC, Inc.

The En Route and Oceanic Services (AJE) organization, within theFederal Aviation Administration (FAA) created its Lessons Learned (LL)program. This program, called Learning from Experience and Operations(LEO) is intended to capture lessons learned and potential best practicesgained from programs, projects and other activity successes andfailures. This session will present the structure of LEO and its evolutionand share some thoughts about the problems found and how they weredealt with.

11:15 – 12:00 Examining the Imp act of Collaboration T echnologyTraining SupportSharon Wright, Systems Trainer, US ARMY - RCAS,TeleCommunication Systems

This presentation will provide a deeper understanding of the influencevirtual team skills training has on the barriers to virtual teameffectiveness. The focus of the discussion will be on current researchon training support in the form of Collaboration Technology Skills Training(CTST) within virtual team environments in the Federal Governmentarena.

Journal of Applied LearningTechnology (JAL T)Contact: Carrie Vespico

Ph: (540) 347-0055

Email: [email protected] of Applied Learning Technology is a quarterly online publica-

tion sponsored by the Society for Applied Learning Technology andpublished by Learning Technology Institute. This journal is devoted tothe issues, problems, and applications of applied learning technolo-gies in education, training, and job performance. Its purpose is toinform managers, senior professionals, and developers of specificexamples of applications of technology based learning systems foreducation, training, and job performance improvement in terms ofresults that can be or have been achieved. The readers should getinformation directly applicable to their jobs. Articles examine somephase of technology, evolution, planning, cost, learning successesand failures of applied learning technologies. This journal embracestrainers, professionals, and educators across a broad spectrum ofbusiness, industry, and the military, administrators and executives,and academia.

George Mason University

Contact: Nada Dabbagh

Ph: (703) 993-4439

Email: [email protected]

http://it.gse.gmu.eduThe Instructional Technology (IT) Program at George Mason Univer-

sity provides professionals with the specialized knowledge and skillsneeded to apply a wide range of computer and telecommunicationstechnologies in achieving educational goals within school, communityand corporate/public settings. The program consists of three Master’sdegree tracks and a PhD Concentration in Learning TechnologiesDesign Research.

Clarity Consultants

Contact: Robert Sublett

Ph: (540) 829-6014

Email: [email protected]

www.clarityconsultants.comClarity Consultants, the United States leader in providing qualified

training consultants and instructional designers to corporate Learningand Development organizations. Companies call on Clarity Consult-ants when new software, products, or business processes need to bedeveloped and/or taught to staff and executives. Our consultant focusis instructional design for business, corporate training, corporatetraining facilitation, corporate learning, elearning, curriculum develop-ment, change management, CBT, leadership training, software appli-cations training and so much more!

PRODUCT LITERATURE DISPLAYS

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CONFERENCE EXHIBITORS

Orator Plus, Inc. # 5Contact: Hector GonzalezPh: (831) 655-5527Email: [email protected] The Orator Plus Software is an interactive multi media convergence andvisualization tool requiring minimal learning curve. Create portable stand aloneplans without the need for code or special equipment; displays large amounts ofdata in numerous media formats simultaneously. Targeted at dynamic andinteractive briefings for threat assessment, route analysis, CBT, infrastructureand force protection, crisis plans; table-top exercises for use in site assess-ment, security and incident command and training. Distribute via USB, mediacard, CD-Rom or Internet.

Coverbind Corporation # 6Contact: Tammy BoyettPh: (910) 799-4116 ext. 208Email: [email protected] The Coverbind Corporation is a wholly owned subsidiary of Bindomatic A.B.,a Swedish corporation currently doing business in 40 countries worldwide. OurU.S. headquarters are located in Wilmington, NC. Our company is dedicatedto providing top quality business solutions for professional document finishing athome or at work. We want to empower our customers to create professionallybound documents quickly and easily......all on their own. For over 20 years, wehave been providing patented covers and binding machines to customers through-out the U.S. Our commitment to developing product enhancements has allowedus to consistently deliver the highest quality covers to our customers. We con-tinue to test new ideas today, while constantly working to improve productivityfor our clients with new and innovative products and services.

FGDLA # 9Contact: Dr. Phillip WestfallPh: (937) 904-5480Email: [email protected] FGDLA is a nonprofit association formed to promote the develop-ment and application of distance learning and to actively foster collabo-ration and understanding among those involved in leveraging technolo-gy in support of the education and training needs of Federal Govern-ment agencies.

Sealund & Associates # 10Contact: Kristin McKeePh: (727) 572-1800 x316Email: [email protected] & Associates Corporation is a global leader in the design, developmentand deployment of custom eLearning, Serious Games, 3D Simulations, mLearn-ing, 3D Stereoscopic and Virtual Learning Environments. For over 25 years,Sealund has successfully partnered with Fortune 500 corporations and organi-zations to deliver leading-edge custom training solutions. Sealund emphasizesthe use of proven best practices, including well-documented methodologies forall phases of analysis, design, development and deployment. Sealund providescustom mLearning solutions for the iPhone, Android and Blackberry that areuser friendly and can reach all devices anytime, anywhere. Since 1985, Sealundhas exceeded client expectations on every project.

Nova Southeastern University # 11Graduate School of Computer& Information SciencesContact: Melissa RuidiazPh: (800) 986-2247 ext. 22001Email: [email protected] Nova Southeastern is a major force in educational innovation, the GraduateSchool of Computer and Information Sciences at Nova Southeastern University

provides educational programs of distinction to prepare students for leadershiproles in its disciplines. The school’s strengths include a distinguished faculty,cutting edge curriculum, and flexible online and campus-based formats thatenable working professionals to earn a graduate degree without interrupting theircareer. A leader in online education since 1983, Nova Southeastern Universityhas been nationally recognized as one of the top universities offering distanceeducation programs. In addition, Nova Southeastern University has been desig-nated a National Center of Academic Excellence in Information Assurance Edu-cation by the U.S. government. M.S. and Ph.D. programs include computerscience, educational technology, information security, information technology,and information systems. Optional concentrations in information security andinformation science are also offered.

C3 SoftWorks # 12Contact: Paul MichaelsonPh: (612) 332-3356Email: [email protected] With great-looking templates, easy-to-create games, and dynamic interac-tive polling, your training suddenly becomes a hard act to follow. Our powerfulyet easy-to-use tools provide you with a customizable interactive presentationin minutes. Deliver your presentation in the classroom, over the web or during awebinar. Take your training to a whole new level by adding wireless keypads andget everyone in the game. With our customizable training tools, getting theresults you’ve always wanted has never been easier.

La Salle University # 13Contact: Tomea KnightPh: (215) 991-2989Email: [email protected]/ La Salle University offers a Master of Science in Instructional TechnologyManagement. The program provides you with an understanding of adult learningtheories and the training to evaluate software, applications, programs, and meth-ods in the context of the corporate training environment. The program is deliv-ered 100 percent online with optional face to face meetings and activities through-out the year. Are you ready to be part of the future of global training and learn-ing? Take our online compatibility quiz today at www.lasalle.edu/ITM.

Mzinga # 14Contact: Christopher NugentPh: (781) 577-8941Email: [email protected] Mzinga is the leading provider of social intelligence solutions, services, andanalytics that improve business performance, increase revenue and lower coststhrough increased brand visibility, workplace satisfaction, and customer loyalty.Mzinga supports 15,000+ communities and 2.5 billion monthly social interac-tions from 40 million visitors.

Adayana # 15Contact: Kimberly MilesPh: (703) 564-7232Email: [email protected] Adayana (www.adayana.com) enables clients to accelerate the achievementof their desired results through learning, management consulting, and perfor-mance technologies. Adayana’s world-wide team of professionals possessesdeep vertical market understanding in the agribusiness, automotive, and health-care industries as well as in the civilian, defense, and security verticals in theU.S. Federal government. The combination of a vertical market approach, lead-ing functional expertise, and client-centric collaboration enables Adayana toprovide services that are cost-effective, relevant, and essential to clients’ organi-zational success.

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Business & IndustryDashe & ThomsonIngersoll RandLivemochaLockheed MartinMarriott InternationalWestern Union

Colleges & UniversitiesAlbion CollegeAmerican InterContinental UniversityArgosy UniversityBentley UniversityBloomsburg UniversityCanadore CollegeCapella UniversityCollege of Energy, Environment and SustainabilityEastern Michigan UniversityFedExFort Hays State UniversityGeorge Mason UniversityIFFJohn Carroll UniversityJohns Hopkins UniversityNorfolk State UniversityPurdue UniversityStratford UniversityTexas Engineering Extension Service (TEEX)Tuskegee UniversityUniversity of ConnecticutUniversity of Maryland University CollegeUniversity of North Carolina at PembrokeUniversity of North Carolina at WilmingtonUniversity of North Carolina at GreensboroUniversity of North TexasUniversity of Notre DameVanderbilt UniversityWalden University

Government & MilitaryAdvance Research Project Analysis ConsultingAdvanced Distributed Learning Co-LabArmy Learning Production Centre (Sydney)Australian Regular ArmyCenter for Innovative TechnologyCombating Terrorism Technical Support OfficeDefense Language InstituteFederal Aviation AdministrationFederal Government Distance Learning Association (FGDLA)Korea Occupational Safety and Health AgencyUS Department of DefenseUS Department of the InteriorVirginia Department of Health

PARTICIPATING ORGANIZATIONS

Health CareCareFirst BlueCross BlueShieldChildren's Healthcare of AtlantaYale New Haven Health System

Training Technology Companies3D PreMotorSkill Technologies, LLCAdayanaAdvanced Science and Automation Corp.ANCILE SolutionsBeacon Associates, Inc.Booz Allen HamiltonC2 TechnologiesCentrax CorporationComputer Knowledge International (CKI)Data Recognition CorporationDazzle Technologies Corp.Global E-Learning Institute, Inc.Harbinger Knowledge ProductsICF InternationalImagiLearning, Inc.InfoPro Worldwide, Inc.JMiller Consulting LLCLasselle-Ramsay, Inc.LETSIMcWeadon Education, USAMeridian Knowledge SolutionsMGD Computer SystemsMindgrub Technologies LLCMzingaNexLearnOnLine Training, Inc.OnPoint DigitalPalatine Group, Inc.Race Street Group LLCRed Oak Group, LLCS4 NetQuestSealund & Associates CorporationSkill-Pill M-Learning LtdSophiaSRA InternationalSynaptics'Tata Interactive SystemsTeleCommunication SystemsWindwalker Corporation

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HOTEL INFORMATION: The Interactive Technologies 2011 SALT Conference will be held at the Hyatt Regency Reston Hotel,1800 Presidents Street, Reston, Virginia 22090 - US. Attendees should make their own hotel room reservations. A limitednumber of rooms have been set aside at the Hyatt Regency Reston Hotel at the discounted rate of $209.00 single/double.Room rates are subject to availability, so please make your reservations as early as possible. Special room rates may not beavailable after July 14, 2011. Call reservations at (888) 421-1442 and reference the Interactive Technologies SALT Confer-ence. You can also make your hotel reservations through our website (www.salt.org) conference hotel section.

NETWORKING RECEPTION: Wednesday, August 17th 5:00 to 6:30 in the Exhibit Hall (Grand Ballroom D - Second Floor). Therewill be complimentary hors d'oeuvres and a cash bar. If you would like to attend this reception please check the box above onthe registration form, or email Carrie Vespico at [email protected], in order to help us plan appropriately.

FGDLA AWARDS RECEPTION: Thursday, August 18th 5:00 to 6:30 in the Exhibit Hall (Grand Ballroom D - Second Floor). Therewill be complimentary hors d'oeuvres and a cash bar. If you would like to attend this reception please check the box above onthe registration form, or email Carrie Vespico at [email protected], in order to help us plan appropriately.

CANCELLATION POLICY: Cancellations received before or by August 3, 2011 will be refunded after theconference less a $50 processing fee. We also accept attendee substitutions, or your fee may be applied to the next SALTconference. No monetary refunds for cancellations made after August 3, 2011.

The Interactive Technologies 2011 SALT Conference is sponsored by the Society for Applied LearningTechnology (SALT), and managed by the Learning Technology Institute (LTI). If you have any questions about theconference, please contact Carrie Vespcio, Conference Manager, at (540) 347-0055 or [email protected].

HOW TO REGISTER: Fax this registration form to (540) 349-3169 or mail this registration form with your payment to LearningTechnology Institute, 50 Culpeper Street, Warrenton, Virginia 20186.

- OR -

REGISTER ONLINE: Go to the Conference section of the SALT website (www.salt.org) and click Registration, then scroll downand click Register Online.

Name: __________________________________________

Title: _____________________________________________________

Company: _________________________________________________

Company Address: __________________________________________

City/State/Zip: ______________________________________________

Phone and Fax: _____________________________________________

Email: ____________________________________________________

Payment Method: (U.S. funds only)

o To Be Invoiced (Note: Higher Rate) P.O.#_______________

Invoice Company: ____________________________________

Address: ___________________________________________

City/State/Zip: _______________________________________

o Check (Payable to: Learning Technology Institute)

o Master Card o Visa o American Express o Discover

Card Number ___________________________________________

Expires ___________________ Securtity Code _______________

Name on card___________________________________________

Signature ______________________________________________

Interactive Technologies 2011 SALT® ConferenceHyatt Regency Reston Hotel

August 17-19, 2011

SALT Member Registration q $650 q $700 q $750 q $750

FGDLA Member Registration q $650 q $700 q $750 q $750

Non-Member Registration q $700 q $750 q $800 q $800

If PaidBy

May 172011

If PaidBy

August 32011

Full ConferenceAugust 17-19, 2011Registration Fees

TO BEINVOICED

One Day & Two DayRegistration Fees

For office use only

C L E PP PI D

Registration Date: _______/_______/_______ PM EM WS FX PH

One Day Registration q $400 Please circle day ( WED / THURS / FRI )

Two Day Registration q $600 Please circle days ( WED / THURS / FRI )

SALT® Membership q $100

EXHIBITS ONLY q No Fee

Networking Reception q WED 5:00 - 6:30 Exhibit Hall

FGDLA Reception q THURS 5:00 - 6:30 Exhibit Hall

Total Amount Due: $_______________

August 32011

If PaidAfter

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Federal Government Distance Learning Association (FGDLA)2011 Annual Awards & Reception

All SALT Conference participants are welcome to attend the awards presentation and enjoy the reception.There will be a cash bar and complementary hors d'oeuvres.

Individual Awards

Eagle: In recognition of an individual that has served the Federal Government distance learningcommunity by providing exceptional leadership, vision, and advocacy.

Hall of Fame: In recognition of an individual who has made significant contributions in promoting anddeveloping distance learning in the Federal Government.

Pioneer: In recognition of an individual for demonstrating initiative and leadership in the development andimplementation of distance learning in the Federal Government.

Pillar: In recognition for outstanding service or significant contribution to the FGDLA by an individual notaffiliated with the Federal Government.

Organizational Awards

Eagle: In recognition of an organization that has served the Federal Government distance learningcommunity by providing exceptional leadership, vision, and advocacy.

Five-Star: In recognition of an organization for demonstrating excellence in providing enterprise-widedistance learning solutions for the Federal Government.

Innovation: In recognition of an organization for demonstrating leadership in the development of emergingdistance learning technologies providing enterprise-wide solutions for the Federal Government.

Pillar: In recognition for outstanding service or significant contribution to the FGDLA by an organization notaffiliated with the Federal Government.

Reception sponsored by

Awards Sponsored by

THURSDAY, AUGUST 18TH

Regency Ballroom5:00 pm - 6:30 pm

W W W. F G D L A . U S

Reception sponsored by