S OCIAL M EDIA AND NHS M INA S HAIBATZADEH FS 2@ SOTON. AC. UK F. SHAIBATZADEH @ UHS. NHS. UK J UNE...
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Transcript of S OCIAL M EDIA AND NHS M INA S HAIBATZADEH FS 2@ SOTON. AC. UK F. SHAIBATZADEH @ UHS. NHS. UK J UNE...
WHAT IS SOCIAL MEDIA
Social media is not names like Twitter, Facebook and YouTube. Social media is referring to the technology that allows users of it to share their thoughts, work
and multimedia, and comment on others’ content. Social media enables
you to become part of different networks of people with similar
interests. (NHS Employers, 2013)2
SOCIAL MEDIA AND CONTINUING PROFESSIONAL DEVELOPMENT
Through the appraisal system and learning and development team, HR directors often have an overview of the continuing professional development (CPD) requirements of staff.
As online taught modules have begun to
change the face of healthcare teaching, social media is set to do just the same.
(HR Employers, 2013)3
EXAMPLES OF SOCIAL MEDIA IN THE NHS
Many healthcare professionals join in chats on Twitter, or ‘tweetchats’ as they are known, to discuss topics of importance to them.
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ORIGINAL 23THINGS
The original 23 Things program which ran at the Public Library of Charlotte & Mecklenburg County in the US in 2006 is the route of all
subsequent 23 Things programmes.
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The aim was for staff to spend a little time each week exploring online tools for communication, publicity and productivity. Each
week new things were posted for participants to do. Each participant
recorded their progress on their own blog.
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QR codes
RSS Feeds
LibraryThing
Slideshare
Browsers
Doodle
Wordle
Google Drive
BLOG
Flickr
Creative Common
s
Netvibes
Twitter Tagxedo
Sot23Things programme was an enjoyable journey for University of
Southampton library staff . The library staff had an opportunity of exploring and developing their
existing skills about different tools of Social Media and Web 2.0
technologies.
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OUTCOME
In this journey library staff contributed to the Sot23 Things and learned from each other.
Some of the Things were new to some of us and known to others.
Some of the Things were fun for some but boring for others.
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It surely raised library staff awareness
about the most popular Web 2.0 technology and social media tools.
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