S ANIMALS WITHIN AND THE VIRTUAL TABLETOPtwvideo01.ubm-us.net/o1/vault/vrdc2016/Achilli... ·...
Transcript of S ANIMALS WITHIN AND THE VIRTUAL TABLETOPtwvideo01.ubm-us.net/o1/vault/vrdc2016/Achilli... ·...
SOCIAL ANIMALS:
WEREWOLVESWITHIN AND THE
VIRTUAL TABLETOP
Justin Achilli
Lead Social Systems Designer,
Red Storm Entertainment
I. DEFINING SOCIAL VR
II. DESIGNED FOR SOCIAL VR
III. FINDINGS FROM USER TESTING
IV. TAKEAWAYS
DEFINING SOCIAL VR
ACHILLICON ‘16
A day of board games and
socializing at my house
(Please bring a drink or dish
to share)
…[C]onsumer VR that can induce
presence marks… a phase change in
the relationship between humans,
computing, and information.
…I predict that VR will be the most
social medium ever.
― Michael Abrash, Carnegie
Mellon University 2014
…[V]irtual reality can potentially
connect people around the world
and let them inhabit the same
immersive digital world, more closely
replicating actually being together in
real life.
― Popular Science, 2015
A virtual world in which the sense of presence is enhanced when
shared with other actual individuals
DESIGNED FOR SOCIAL VR
An Inherently Social Activity
Core Gameplay: A Social Endeavor
Intuitive, Familiar Movements
Heightening Awareness
Conveying Emphasis
Seating Arrangement
Stylized Avatars
FINDINGS FROM USER TESTINGPARIS USER RESEARCH LAB + RSE USER RESEARCH LAB
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Appreciation Score
Appreciation of Avatars
When they were unaware of each other’s names, players referred to each other by the features of their avatars
“…a digital mask to hide behind…”
OBSERVATIONS
0.52
0.41
0.18
0
0.1
0.2
0.3
0.4
0.5
0.6
Werewolf Townsfolk Deviant
Win
PC
T
Team
Victory Conditions
Informed minority wins more frequently than uninformed majority
Difficult to win with the (solo) Deviant role — rewards are commensurately valuable
OBSERVATIONS
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16
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Appreciation Score
Appreciation
After 3 Games After 6 Games
As familiarity grew, so did appreciation
Appreciation also grew the more the player understood the game roles and the nuances of the victory conditions (Mastery)
OBSERVATIONS
0
0.02
0.04
0.06
0.08
0.1
0.12
0.14
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Wh
isp
er
du
ratio
n a
s P
CT
of
ma
tch
len
gth
Match #
Whisper Usage
Overall US FR
The French are either guileless and without secrets or they are MASTERS OF
SECRECY on a level beyond human perception
OBSERVATIONS
0
1
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4
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6
Emotes Monologue Whispering
Ap
pre
cia
tio
n S
co
re
Game Actions: Fun and Usefulness
Fun Useful
While the emotes were fun, participants felt that they served no strategic purpose. (9/24)
Whispering is used to communicate information privately – it is inherently useful, but it is noteworthy to see it considered almost as equally fun
OBSERVATIONS
0
1
2
3
4
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Pointing at others "This guy" Exasperated Crossing Arms
Ap
pre
cia
tio
n S
co
re
Emotes: Fun and Usefulness
Fun Useful
Emotes that communicated information or direction were perceived as both more fun and useful than the purely expressive emotes.
OBSERVATIONS
TAKEAWAYS
SOCIAL VR IS FOUNDATIONAL
PRESENCE BUILDS RELATEDNESS
THE ACTIVITY PROVIDES THE IMPETUS
THANK YOU!