Rules Routines
-
Upload
gryphon688 -
Category
Documents
-
view
223 -
download
0
Transcript of Rules Routines
-
8/9/2019 Rules Routines
1/14
Rules and Routines
G. Garner, PhD
TE 402
Michigan State University
Spring 2010
-
8/9/2019 Rules Routines
2/14
Why Rules and Routines? Classroom management research has shown effective
classroom managers establish and consistently maintain a classroom code of rules
establish routine procedures (routines) for specific (oftenrepeating) tasks. (Emmer, Evertson, Anderson,1980; Bohn Roehrig,PressleyI(recent MSU prof, 2004)
Rules offer students ownership in their own behavioralmanagement.
Routines offer students an opportunity to predict whatwill happen in their day and anticipate learningexperiences.
-
8/9/2019 Rules Routines
3/14
Rules
Simple, observable behaviors
Positively stated expectations. Tell them whatyou want to see.
Magic number of 5
Student Input
Post visibly in room. Refer to often
-
8/9/2019 Rules Routines
4/14
Consequences Consequence should reflect the infraction.
Consequence MUST be meaningful or the action isirrelevant.
Consequence must be agreed upon by studentsand teacher. Make this a community decision.Offer options.
BE CONSISTENT!! Once a consequence is given,follow through. NEVER BACK DOWN! Allowing astudent to escape a consequence for whateverreason will undermine your entire classroommanagement system
Pay and forget. Once a consequence is served orpaid, the event is forgotten and student allowed tostart with a clean slate. Do not bring it up again.
Theimage cannotbe displayed.Your computer may nothave enough memory toopen theimage, or theimagemay havebeen corrupted. Restartyour computer,and then open thefileagain.If thered x stillappears, you may havetodeletetheimage and then insertitagain.
-
8/9/2019 Rules Routines
5/14
Reinforcements/Rewards
Best way to prevent misbehavior is to fully encourage and
explicitly define expected behavior.
Catch your students being good!
Find a way to reward behavior that follows your expectations.
Explicitly model and teach behavior expectations.
Use small tokens to reward behavior on an hourly/daily basis.
Remember: 10 positive for every 1 negative
-
8/9/2019 Rules Routines
6/14
Reinforcements/Rewards
Use combination of individual behavior reinforcement and largergroup reinforcement
Give students physical proof they are doing the right thing.
Go out of your way to notice and reinforce appropriate behavior
Determine method of reinforcement based on individual studentneeds. Like consequences, rewards are ineffective if they aremeaningless.
Debate: Tangible vs Intangible or Extrinsic vs Intrinsic
Brainstorm ideas for intangible rewards/appropriate tangibles
-
8/9/2019 Rules Routines
7/14
Routines
Provide students with predictable patterns
of behavior for everyday tasks and
situations (ie: going to lunch, using the
restroom/water fountain, packing up at the
end of the day) Teach at beginning of school year. Allow
time for this teaching/learning process
Gives students security/predictability
Theimage cannotbe displayed.Your computer may nothaveenough memory toopen theimage,or theimagemay havebeen corrupted.Restartyour computer, and then open thefileagain. Ifthe red x stillappears, you may havetodeletethe imageand then insertitagain.
Weinstein defines
three types of
routines:Class Running
Routines
Lesson Running
Routines
Interaction
Routines
-
8/9/2019 Rules Routines
8/14
Routines Choose daily activities that require most if not all students to
be active
prepping for lunch
returning from lunch
going to any class outside of the classroom (music/pe/art)
morning routines
prepping for a particular academic subject such as writing
materials for journaling or preparing for a science lab
Theimage cannotbe displayed.Your computer may nothaveenough memory toopen theimage,or theimagemay havebeen corrupted.Restartyour computer, and then open thefileagain. Ifthe red x stillappears, you may havetodeletethe imageand then insertitagain.
-
8/9/2019 Rules Routines
9/14
Other Helpful ThoughtsStay calm at all times when addressing a behavior issue
Leave rules and consequences out in a visible location.
Keep a log of behaviors and what you do to address the
situation.
Find ways to constantly reinforce your students for the
small thingsraising their hands, finishing work, sitting
quietly waiting for the others to be ready.
Use a reward system that is meaningful and accessible.
-
8/9/2019 Rules Routines
10/14
The First Three Weeks!
The first three weeks in a semester are crucial
Create rules together on day one
Begin teaching each routine on day one (these will take
three weeks to take hold) Routines for anything that is repeated throughout the
year.
From the rules, create a list of consequences for
breaking the rules Decide how you will positively reward your students and
begin that system on day one.
-
8/9/2019 Rules Routines
11/14
Preparing for Day One
Classroom design
How will classroom physically operate?
Smooth movement?
Areas that reinforce instruction
Distractions
Placement of resources and teacher Teachers desk?
-
8/9/2019 Rules Routines
12/14
Preparing for Day One Schedule design
Literacy blocks?
Required time for content areas? 150 min of literacy
60 min of math
Consider hunger, fatigue, breaks, end of day
Consider transitions, break time, bathroom breaks, art, music,
pe, specials, special education students leaving Time at beginning and end of each day to wrap up and clean
up
-
8/9/2019 Rules Routines
13/14
Preparing for Day One Consider management philosophy
Positive reinforcement system
Full class or individual management system?
Group as well as individual rewards
Use of non-tangible rewards Free time
Computer time
Reading time
Running errands
Consequence system and how you will maintain it Not following up will lose that battle
Routines for many classroom activities
Chances for student ownership of the room
-
8/9/2019 Rules Routines
14/14
Preparing for Day One: Activity
Ten minute Quickwrite:What is my classroom management style?What do I
expect from my students and how will I establish thatenvironment? How will I set up my classroom and
why?Group Activity:
1. Draw a grade level from the box
2. Design a set of classroom rules (5) along with 5
rewards and 2 consequences3. Design 2 routines that you would use at that grade
level