Rosa Manzo - MIT Architecture · sections ground level level 2 level 3 level 4 level 5 Building Up:...

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Transcript of Rosa Manzo - MIT Architecture · sections ground level level 2 level 3 level 4 level 5 Building Up:...

Page 1: Rosa Manzo - MIT Architecture · sections ground level level 2 level 3 level 4 level 5 Building Up: A Gym 4.023 | Rosa Manzo diagrams and renderings Sports complex Circulation Public

Rosa ManzoP o r t f o l i o

Page 2: Rosa Manzo - MIT Architecture · sections ground level level 2 level 3 level 4 level 5 Building Up: A Gym 4.023 | Rosa Manzo diagrams and renderings Sports complex Circulation Public

CONTENTS

1 | Summer Street Fitness Center

2 | Boston Children’s Mediatheque Center

3 | Architectural Visualization

4 | Adaptive Cardboard Furniture

5 | Placemaker: Prototyping Visual Representation

6 | The Cube: A Sensory Experience

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Summer Street Fitness CenterAcademic Work |Architectural Design Studio I 1

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PRECEDENTIAL IDEAS

Japanese joinery was studied in a diagram-making exercise. The joint was then executed in a method of our choice. The joint was fabricated using timber and hand tools to ensure a precise and tight fit.

The joint was then scaled to create a “site” for a program that consisted of four rooms with specific views. This exercise emphasized a subtractive method and vertical ascension, along with a linear circulation, providing diagrams for what would become the fitness center.

Rabbeted Oblique Scarf SpliceRosa Manzo4.023

A

B C D E

A

B C D E

P 1 P 2 P 3 P 4

S 1 S 2S 3 S 4

S 1

P 1

P 2

P 3

P 4

S 1

S 3

S 2

S 1

UP

DO

WN

D

OW

N

UP

DO

WN

D

OW

N

DOWN

UP

UP

UP

Precedential Floor Plans and Sections

Precedential Circulation Diagram

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sections

ground level

level 2

level 3

level 4

level 5

4.023 | Rosa ManzoBuilding Up: A Gym

diagrams and renderings

Sports complex

Circulation

Public Spaces & Offices

SUMMER STREET FITNESS

The fitness center is situated on the corner of Summer Street and A Street in Boston, MA. The overall concept behind the gym is a centralized circulation that allows for dialog between the spaces typically not utilized as circulation and the circulatory spaces. Explorations into iterative design and production is explored and visually noted as plans are generated multiple times in an effort to find the perfect balance between these spaces. The gym stems from exercises in subtractive and vertical exercises, which provid-ed diagrams and a precedent.

A Street

Sum

mer Street

The gym also pays a greater tribute to the forgotten A street by allowing a greater view into the building through the circulatory section. The experience of viewing in through this large window highlights the vertical circulation that is enabled by the rock climbing wall. A peek into this experience is allowed along the entrance to Summer street, which is rawfully cut out, allowing for a sampling of the overall arching idea.

Floor Plans

Sections

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Boston Children’s Mediatheque CenterAcademic Work | Architectural Design Studio II 2

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LIBRARY, GALLERY, AND THEATER

The site of the Back Bay Children’s Mediatheque hangs over existing infrastructure: the Massachusetts Turnpike, MBTA Orange Line and Commuter Rail, and Amtrak, all of which traverse the site from the east, defining conditions for what can be built over. Taking the historic precedents of the infrastructure and the architecture of existing rail stations, I am proposing a Mediatheque center that will engage the public with current infrastructure by blurring the edges between the object and space.

1852 || Infrastructure Surrounding Railroads 1883 || Infrastructure Surrounding Railroads 1943 || Infrastructure Surrounding Railroads 1960 || Infrastructure Surrounding Railroads

Boston 2012

Boston 1852 Boston 1883 Boston 1943 Boston 1960

Massing Studies in Context Mediatheque Theater Section

Ground Floor Plan

Second Floor Plan Third Floor Plan

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Architectural VisualizationProfessional Work | Perkins Eastman 3

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ROUGE II AND UNREAL ENGINE

During my internship with Perkins Eastman I worked with their Technical Resources department and Studio 10.

With Technical Resources I assisted in creating renderings and modeling geometry. I collaborated with another intern, Christine Ghossoub (AUB 2016), on a virtual reality project. Unreal Engine 4, a video game developing software, was used to create a real-time rendering of one of the firm’s projects using the Oculus Rift 2DK. The final product was then presented in a firm-wide exposition.

In my remaining time I worked with Studio 10 on a 2 million sq. ft. residential project in the Bronx, NY. I assisted in mass-ing studies, keeping track of the digital models created on Rhino and the square footage covered on Excel.

Rouge Axonometric View

Rouge Entrance View

Unreal Engine 4: Mailroom Unreal Engine 4: Wall and Mirror Detail

Unreal Engine 4: Main Lobby

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Adaptable Cardboard FurnitureAcademic Work | Computational Design 4

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ADAPTABLE CARDBOARD FURNITURE

I was inspired by Chairigami’s adaptable furniture design in the making of my final project for my Shape Grammar theory class at MIT. My goal was to create a system of adaptable furniture that would be easy to produce and assemble, using the least amount of material to produce many different kinds of com-binations. I created a grammar for different modes of assembly and furniture combinations, which exploit the adaptability of the furniture in accommodating to different spacial conditions.

COMPUTATION + GRAMMAR

DESIGNS

side - to - side front - to - front back - to - back

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Placemaker: A Visual MarkerAcademic Work | Design Scripting 5

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PLACEMAKER

The overall idea behind Placemaker was to visually represent the spatial location of objects through the use of light. The small table is a proof of concept for what can be enlarged to much larger table that can sense and visually represent objects. Diagrams show proof of concept and emphasis was placed on technicalities rather than the artifact itself.

The project was done in collaboration with classmate Tiandra Ray (MIT ‘15) using Arduinos and IR sensors for MIT class Advance Scripting.

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The Cube: A Sensory ExperienceAcademic Work | Architectural Fundamentals Studio 6

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Thank You!