ROLLER DER BY RULE BOOK 2014 - usars.infousars.info/rules/derby/2014/2014 Roller Derby Rule Book 1 1...

28
Recognize i R (All cha ed by the United ROLL E anges from th A d States Olympic National G 4 E R DE R (Janu he previous ye An Officia USA RO c Committee and Governing Body f © 2014 4730 South Stree RBY RU 2014 uary 1, 2014) ear’s edition a al Publica OLLER SPO d the Federation for Competitive USA Roller Spo et, Lincoln, Neb ULE B ) are marked in ation of ORTS n International d e Roller Sports in orts raska 68506 OOK n red and ita de Roller Sports n the United Sta lics) (FIRS) as the ates.

Transcript of ROLLER DER BY RULE BOOK 2014 - usars.infousars.info/rules/derby/2014/2014 Roller Derby Rule Book 1 1...

Recognize

i

R

(All cha

ed by the United

ROLLE

anges from th

A

d States OlympicNational G

4

ER DER

(Januhe previous ye

An OfficiaUSA RO

c Committee andGoverning Body f

© 2014 4730 South Stree

RBY RU

2014 uary 1, 2014)ear’s edition a

al PublicaOLLER SPO

d the Federationfor Competitive

USA Roller Spoet, Lincoln, Neb

ULE B

) are marked in

ation of ORTS

n International de Roller Sports in

orts raska 68506

OOK

n red and ita

de Roller Sports n the United Sta

lics)

(FIRS) as the ates.

ii

Conten

Roller Der

Roller Der

RD10 T

RD10

RD10

RD10

RD10

RD15 C

RD15

RD15

RD20 T

RD20

RD20

RD20

RD20

RD20

RD20

RD20

RD20

RD25 O

RD25

RD25

RD25

RD25

RD30 P

RD30

RD30

RD35 T

RD35

RD40 G

RD40

nts

rby Introductio

rby – Rules of

Teams ................

0.01 Team Ros

0.02 Minimum

0.03 Player Lim

0.04 Player Ro

Communication

5.01 Audible C

5.02 Visual Co

Timing ................

0.01 The Game

0.02 The Perio

0.03 The Jam ...

0.04 Team Tim

0.05 Official Ti

0.06 Period Clo

0.07 Penalty Ti

0.08 Overtime

Official Clocks ..

5.01 Separate C

5.02 Period Clo

5.03 Jam Clock

5.04 Penalty C

enalty Box .......

0.01 Location ..

0.02 Seating .....

Team Benches ..

5.01 Team Ben

Game Play .........

0.01 Participati

on – Overview

Play ..................

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ster vs. Game

Skills Required

mitations Based

les .....................

n ........................

Communication

mmunication ..

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e ........................

od .......................

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meouts ..............

meouts ............

ock Paused for

ime ...................

Play .................

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Clocks .............

ock ...................

k ........................

locks ................

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nches ................

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ing in the Jam .

w of the Game .

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Roster .............

d ........................

d Upon Types o

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iii

RD40

RD40

RD40

RD40

RD40

RD40

RD40

RD40

RD40

RD40

RD40

RD40

RD45 Sc

RD45

RD50 Bl

RD50

RD50

RD50

RD50

RD50

RD50

RD50

RD50

RD55 Pe

RD55

RD55

RD55

RD55

RD55

RD55

RD55

RD55

RD60 Se

RD60

RD60

i

0.02 Direction

0.03 False Start

0.04 Relative Pl

0.05 Defining th

0.06 Pack Requ

0.07 Remaining

0.08 Returning

0.09 Determini

0.10 Determini

0.11 Lead Score

0.12 Lead Score

0.13 Pausing the

coring ................

5.01 Pass Scorin

locking ..............

0.01 Blocking G

0.02 Positional

0.03 Counter B

0.04 Blocking R

0.05 Blocking St

0.06 Active Sco

0.07 Multiplaye

0.08 Contact Z

enalties .............

5.01 Player/Pos

5.02 Impact Fou

5.03 Procedura

5.04 Miscellane

5.05 Head Refe

5.06 Team Pena

5.07 Fouling Ou

5.08 Expulsion .

erving Penalties

0.01 Entering an

0.02 Penalty Bo

of Play; Contin

ts .......................

ayer Position .

he Pack ............

uirement ...........

g In Bounds ......

to the Track f

ng Active Scor

ng Lead Score

er May Change

er May End the

e Game Due t

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ng .....................

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Generally ..........

Blocking ..........

Blocking ............

Requirements ..

tops at Track

orer Blocking ..

r Blocking Pro

Zones. ...............

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sition Penalties

uls .....................

al Fouls .............

ous Fouls ........

eree Discretion

alty ...................

ut ......................

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s ........................

nd Exiting the

ox Capacity .....

nuous Motion .

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from Out of Bo

rer .....................

r ........................

e Throughout t

e Jam ................

to Injury ...........

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ohibited .............

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iv

RD60

RD60

RD60

RD65 A

RD65

RD65

RD65

RD65

RD65

RD70 O

RD70

RD70

v

0.03 Lone Bloc

0.04 Active Sco

0.05 Lone Activ

pparel ...............

5.01 Helmet Co

5.02 Uniforms ..

5.03 Jewelry .....

5.04 Skates .......

5.05 Protective

Officials ...............

0.01 Referees ...

0.02 Support St

ker Penalized .

orer Penalty ....

ve Scorer Pena

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overs ................

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e Gear ...............

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taff/Non-skatin

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alty ....................

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1

Roller D

Roller derblast up to n(one Blockside of his/circumstanin a group,while simuwith the m

Roller D

Play1 RD

RD10.01 USARS meand a maxi(the “Gamand one (1replace a rplayer is replay for anyof player sa

RD10.02 Skills Requ

RD10.03 Pa. Wb. Mc. C

fed. O

RD10.04 four Blockteam may b

a. Blprw

1 All capitalize

2 The presentand junior de

3 A “female” defined to incand will allowof those 14-1Sports waiver

4 In Old Schoalternating eaapply to Old S

Derby Intro

by is a game pninety seconds

ker is called the/her helmet). Eces, the Pivot), called the Paltaneously tryiost points at t

Derby – Rule

D10 Teams

Team Rosteembership requimum of fifteee Roster”). Th) designated al

rostered playeremoved from ty reason (suchafety.

Minimum Skirements (as d

Player LimitaWomen’s Game

en’s Game: Ono-Ed Game: Amales occupyin

Old School Gam

Player Roleskers and one Jabe a Pivot. ocker: Blockerrogress of the ithin

ed terms shall be g

t Rule Book addrerby.

athlete shall be dclude any athlete l

w participation in U8 years old must r.

ol style play, eightach period thereafSchool play; the te

oduction –

layed by two ts each. Each tee Pivot and hasEach team will ) who will earnack. Each teamng to prevent

the conclusion

es of

er vs. Game uirements, to n (15) players

he Game Rostelternate captair prior to the gthe Game Ros

h as injuries, fo

kills Requireefined in Adde

ations Basede: Only adult fenly adult malesAdult males anng the Track to

me: Co-ed team

s. “Player Roleammer from e

rs assist their t opposing Act

given the meaning

esses flat track ro

defined to include legally recognized USARS sanctionedbe verified by a U

t (8) periods of tefter (men second eams will mutually

Overview

teams on rolleeam will have s a stripe on h have one scon points by pa

m’s Blockers w the opposing of the game w

Roster. A Clbe eligible to must be rosteer shall clearly n (who may begame’s equipmster. If a Gameul outs, or exp

ed. Rostered aendum 1), as es

d Upon Typesemales compets competing. nd females coo be mutually a

ms compete, w

e” refers to theach team are

team’s Active Stive Scorer. In

as defined herein.

ller derby game p

any athlete legall as male in his sta

d events (under thUSARS registered

en (10) minutes ea period, women t

y agree upon any b

of the Gam

er skates, on aup to five tota

his/her helmet)ring player (wh

assing opposingwill attempt to scorer from m

will be the winn

ub may registerepresent themered (plus up indicate one (e either a rost

ment check. One Roster is redpulsions), the h

and alternate pstablished by U

s of Games2. ting.3

ompete on theagreed upon b

with adult men

he position a p allowed on th

Scorer in navign preparation f

play; a future editi

ly recognized as fate of residence. Uhe USARS rule setclub officer as we

ach will be playedthird period, etc.)breaks to be taken

me

an elliptical Traal players on t) and one Jammhich may be eg players on th assist their owmaking his/her ner.

er an unlimitedm (the “Team to five (5) alte

(1) team captatered player ornce the substitduced to less thead referee m

players must hUSA Roller Spo

e same team, by the teams pland women alt

player is playinhe Track duri

gating the Packfor the jam st

on will incorporat

female in her statUSA Roller Sportst only) by those nell as parental perm

d, beginning with t). The rules gover during the game.

ack, in contestthe Track, inclmer (who will ither the Jammhe Track. Blocwn scorer in way through

d number of p Roster”). A mernate players)in (who shall br a coach). An tution has beenthan eight (8)

must declare a f

have passed thorts.

with the numlaying. ternating play

ng in a given jang play. One

k, while also wotart, non-Pivot

ate specific provisi

te of residence. As recognizes FIRS o younger than agmission granted vi

the women playingrning breaks betw

ts called “Jams”uding four Blohave a star on

mer or, under kers skate tognavigating the the Pack. The

players, compliminimum of eig) for a specificbe a rostered p alternate playen made, the re players duringforfeit in the in

he Minimum

mber of males

at each period

am. A maximuBlocker from

orking to hindet Blockers mu

ons for banked tr

A “male” athlete sinternational age ge 14. Skater profia the official USA

g the first period ween periods will

” that ockers n each some

gether Pack, team

iant to ght (8) c game player) er may eplaced g game nterest

and

d.4

m of each

er the ust be

rack

shall be groups ficiency

A Roller

and not

2

thpo

b. PivmacScfeace

c. JamSctreonAdveoninc

RD15 Co

RD15.01 official signa

a. Jamb. Lec. Ped. Jame. Pla

totovio

RD15.02 VAddendum

RD20 Ti

RD20.01 Tthirty (30) one (1) tenfive (5) minthese provi

RD20.02 Tends whenpursuant to(0:00). If thfor that pethirty secon

RD20.03 Tno limit to at the soudesignated (the Jam Sethere is a p

e boundaries oints, except thvot: Pivots areust begin the jating as Active

corer, s/he is aturing a single

enter to rear cemmer: A Jammcoring at RD 4eated as a Bloc

n or behind theddendum 2). Jaelocity sufficienne highly visiblches across fro

ommunica

Audible Coals/communicam start - one sead Scorer - twenalty - one lonm called off/enayers are not t

o confirm an ofo Officials shalolation penalty

Visual Comm 3, throughout

iming

The Game. Gminute period

n (10) minute nutes each. Thisions (includin

The Period. n the last jam o RD40.12 hehirty seconds (riod unless a tnds (0:30) rem

The Jam. A p the number onding of the official, and thet Break) thatpending timeou

of the Blockehat the Pivot me Blockers thatam within the Scorer, the Pivnot consideree, highly visibleenter. mer’s primary 45); if the Pivotcker, replacing Jammer Line ammers may bnt to render anle and contrasom point to po

ation

ommunicatioation during thshort whistle bwo short, rapidng whistle blastded - four rapto direct commfficial’s commul be through

y.

munication. Gt the game, as

Games shall cods, three (3) twbreak will takehe host team ng if teams will

A play period runs to comerein), and ma0:30) or fewerime out is calle

maining on the p

period is dividof jams allowedjam start whihe jam is endet will last up tout.

er Area (see Tmay assume Act have the potboundaries of vots remain sued a Blocker fe contrasting s

role is to bect has assumed

g the Pivot in tthat is located

be moving at thn advantage at sting star on eoint.

n. Game Offe game:

blast d whistle blastst id whistle blastmunication to unication to thathe Captain a

Game Officials necessary and

onsist of sixty (wenty (20) mine place betweeor event orga switch benche

begins when tpletion (either

ay therefore er remain on thed by a captainperiod clock, t

ed into multipd in each perioistle. The ended on the fouro thirty (30) s

Track Diagramtive Scorer statential to assu the Pivot Areaubject to all thefor the remainstripe, a minim

come Active S Active Scorer

the Pack for thd twenty (20) fhe jam start w the start). Eaceach side of t

ficials shall uti

ts Officials durinat player; any oand/or Alterna

shall utilize the appropriate.

(60) minutes onute periods, oen periods; theanizer will detees at halftime).

the designated r the jam cloc

extend past thhe period clockn or an alternatthe period cloc

ple jams, duringod. A jam may of the jam i

rth whistle blasseconds, after

m, Addendum atus as set fortme Active Scoa (see Track De Blocker rulender of the Ja

mum of two (2)

Scorer and scor status in the

he duration of feet behind the

whistle, but mach Jammer musthe helmet, me

ilize the follo

g a jam exceptother communate only, durin

e official hand

of play time, whor four (4) fiftee remaining peermine exact b

official blows ck expires or e point whenk when a jam ete. If an officiack will not be p

g which the tey last up to nins signaled by st of this signa which the ne

2). Blockers dth under RD40orer status (se

Diagram, Addenes; once the Pivam. Pivots we) inches wide,

ore points for e jam, the Jammthe jam. The Je Pivot Line (say not be accelst wear a helmeasuring a min

owing audible

t in the case onication by Playng a Timeout.

signals set fort

hich may be dieen (15) minuteriod breaks wbreak times, in

the first jam w the Lead Sco the period cends, no additl time out is capaused.

eams compete nety (90) seco four short wal. There is a

ext Jam will pr

do not score 0.09. ee RD40.09). Pndum 2). Whevot becomes Aear a helmet c running from

his/her team mer is immediammers begin ee Track Diaglerating (increa

met cover featunimum of four

of an emergencyers and/or Te See RD55.03

th in Hand Sign

ivided into twote periods. At will be three (3n accordance

whistle. The peorer ends the clock reaches tional jam will alled with less

for points. Thonds. The jam whistle blasts bbreak between

romptly begin

Pivots en not Active cover front

(see ately play

gram, asing uring r (4)

cy or eams 3 for

nals,

o (2) least 3) to with

eriod jam zero start than

here is begins by the n jams unless

3

RD20.04 Team TimeTimeout mthe next ja

RD20.05 Oif more thadirect the review an error, the points may

RD20.06 timeout an

RD20.07 P

RD20.08 Obreak, the receive one Period, theno Lead Scpass throuscore remato score scarry over.

RD25 O

RD25.01 S

RD25.02 during a tim

RD25.03. blast of the

RD25.04 clocks pauspenalty.

RD30 Pe

RD30.01 L

RD30.02 Seach team.

RD35 Te

RD35.01 TTeam Bencgame play.

Team Timeoeout, the capt

may be taken dum.

Official Timean thirty (30) splayers back tofficial’s call atcall may be wi not be withdr

Period Clockd false start re

Penalty Time

Overtime Pl teams will pla (1) additional te teams will skcorer, Pivots wgh the Pack. Tains tied, subsehall be declare. Subsequent P

Official Cloc

Separate Clo

Period Clocmeout. The pe

Jam Clock. e jam-ending sig

Penalty Clocse between jam

enalty Box

Location. The

Seating. Six ( Players must

eam Bench

Team Benchch). Only GameFor violation p

outs. Each teaain or designauring any single

eouts. Refereeeconds remainto the Track at any time durithdrawn or chrawn, nor addit

k Paused foreset except as

e. A player rec

ay. If the scoray a five (5) mtimeout for the ate a full ninet

will not be eligThe team withequent Post-oved the winner

Post-overtime J

cks

ocks. Each gam

k. The periodriod clock mus

The jam clockgnal.

cks. There mums and during

e penalty box m

6) seats will bebe seated in th

hes

hes. Each teame Roster playerpenalty, see RD

am is allowed ted alternate we Jam Set Brea

es may call an On on the periodand promptly ring the game; hanged as deemtional points aw

r Timeouts aset forth in RD

ceiving a Penalt

re is tied at theminute OvertiOvertime Period

ty (90) second gible for Activeh the most poivertime Jams w

r. An OvertimJams are exten

me will have se

d clock starts ost be visible fro

k starts on the

ust be enough timeouts. Play

must be in an e

e provided for he penalty box

will have a seprs and up to tw

D55.03.

three (3) ninewill signal the k. At the conc

Official Timeoud clock at the begin the nex if the determmed appropriatwarded, as a re

and False StaD20.02, and sh

ty (see RD 55)

e end of a gameme Period, obd. If the score jam (the Post-e Scorer, and Jints at the endwill be played e Period is an

nsions of the pr

parate penalty

on the jam staom the Track,

first whistle o

h penalty clockyers may reque

easily accessibl

the penalty bo in order to se

parate seating wo (2) coache

ety (90) second referees with clusion of the T

ut at any time, conclusion of

xt jam. Refereemination is madate by the headesult of a chang

arts. The perioall resume wh

) will serve thir

e, the followingbserving all ru remains tied a-overtime Jam)Jammers will bd of the Post-ounder the sam

n extension of revious term o

y clocks, jam clo

art whistle of Team Benches

of each jam and

ks to time all est the length

le area close to

ox; three (3) seerve a penalty.

area in an areaes may be pres

d timeouts pe a ‘T’ hand sigTeam Timeout

which will endthe Official Times may call ande that an officd referee; howge in the officia

od clock will ben the new jam

rty (30) seconds

g will apply: Afules of regular at the conclus). The Post-ovbegin accruing overtime Jam

me guidelines ef the previous of play; all pena

ocks, and perio

the first jam as, and the pena

d will stop on

penalties sepa of time remai

o the Track.

eats will be cle

a easily accessibsent in the Tea

r game. To inignal. Only onet, an official wil

d any jam in promeout, a refer Official Timecial call was m

wever, once awal’s call.

be paused durim starts.

s in the Penalty

fter a one (1) m play. Each tea

sion of the Ovvertime Jam wi points on theis the winner;

except the first period; all pealties carry ove

od clocks.

and only pausalty box area.

the fourth wh

arately. Penaltyining in his/her

early designated

ble to the Tracam Bench area

itiate a Team l begin

ogress; ree will out to

made in warded,

ng any

y Box.

minute am will ertime ill have eir first ; if the t team

enalties er.

es

histle

y r

d for

ck (the during

4

RD40 Ga

RD40.01 Pbe within t2). Game pone skate omay start tstarting poswill be excPlayers”). Aopposing pwill still be

RD40.02 throughoutthe Track; direction sduring a jam

a. Chb. Rec. Avd. Yie

For violatio

RD40.03 Fthe soundinthe next japosition bejam, s/he shLine for puFollowing apromptly; t

RD40.04 point of eacounterclo

RD40.05 Dproximity t“Proximity”Upright Skacomprise agroup of Blfrom the satrack.

RD40.06 PBlocker whcomprising status as sowhich will each time a

ame Play

Participatingthe Blocker Arplay shall includor two, with nhe jam with onsition, equipmecluded from thA player may nlayer cannot r considered an

Direction oft the duration clockwise moo long as s/he

m is not permithanging skatingecovering fromvoiding collisioelding position aon penalties, se

False Starts.ng of the jam am start, and tecomes his/herhall re-start twurposes of thea false start, there will be no

Relative Playach player’s hckwise directio

Defining the to one another” is maintainingating Position

an equal numbelockers most foame team, the

Pack Requireho re-enters t the Pack, laps

oon as they arebe served by ta team is lappe

g in the Jam. rea, and Jammede only those eno other body ne hand down ent and uniformhe jam at the jnot block an oreturn to the t Active Player.

f Play; Conti of the jam, alovement on the observes thtted unless theg direction, or

m a block or faln or unwanted

after cutting the ee RD55.02 an

If a Jammer (start whistle, t

the false startinr Jammer Line wenty (20) feete next start. AJammers will o Jam Set Brea

yer Position.ips; a pass is on beyond the

Pack. The Par, excluding Acg a Relative Plaor in bounds er of players aorward on the Pack is the gr

ement. A Blothe rear of the part or all of e within proximthe first Blockd. For violatio

Prior to the jaers must be oneligible Game R parts or equipin the speed stm requirementjam start whis

opposing playetrack before th. For violation

inuous Motiol Active Playerhe Track is noe countercloce player is only l, or d contact with Track. d RD55.03.

including equipthe jam shall ing Jammer sha for purposes t behind the o

A third consecuimmediately r

ak.

. Relative Playecompleted w opposing play

ack is the largective Scorers, eayer Position no

in order to band are more e track. When roup comprisin

ocker who is ne Pack, havingthe opposing tmity to the Packer to re-entern penalties, see

am start, Pivotn or behind theRoster players pment compotart position ifts at the jam sstle and will br out of boundhe jam start w penalty, see R

on. Beginning rs will continuot permitted akwise directio

y momentarily

another playe

pment/uniformmmediately enall start a newof the next striginal Jammerutive false starreset as instr

er Position is hen the passin

yer’s hips.

est group of Bexcept as set foot more than t

be part of the than ten (10) two or more

ng all Blockers

not part of theg lapped the Pteam, then theck, except thatr the front of te RD55.02 and

ts must be withe Jammer Line on the Track nents touchingf s/he desires) start whistle (“e waved off thds prior to th

whistle. In such RD55.03.

at the soundously skate in at any time. A

on of play. Stostopped while

r, or

m) touches thend, the period

w jam ten (10) tart. If the samr Line, and thisrt will result i

ructed by refe

determined byng player’s hip

Blockers compforth herein. Aten (10) feet ap Pack. When t feet from onegroups of Blocon a team and

e Pack is considPack, will be se opposing teamt the lapped tethe Pack. Onlyd RD55.03.

hin the Pivot Ae (see Track Din an Upright Sg the floor, exand otherwise

“Active Playershe track by a e jam start wh a case, the ou

ing of the jam a counterclocA player may opping or stane:

e track beyond clock shall im feet behind th

me Jammer falss line shall becn a penalty pu

erees and gam

y reference tops have move

rising players fA single player cpart. A Blockertwo or more e another, theckers exclusived positioned m

dered out of pubject to a pem’s Blockers weam will receivey one team pe

Area, Blockers Diagram, AddeSkating Positio

xcept that a Jame in compliances”); all other plreferee (“Exc

histle, such thaut of bounds p

m start whistleckwise directioskate facing in

nding on the T

d the Jammer Lmmediately stohe Jammer Linse starts on thome his/her Jaursuant to RD

me play will r

o the center oed in a forwar

from both teacannot be the r need not be groups of Blo

e Pack is the laely comprise pl

most forward o

play. An out oenalty. If one will return to Ine one team peenalty will be i

must ndum

on (on mmer e with layers luded at the player

e, and on on n any Track

Line at p until

ne; this he new ammer

D55.03. esume

r mid-rd and

ams in Pack. in the

ockers argest layers

on the

of play team, n Play enalty, ssued

5

RD40.07 Rboundaries boundary pcuts short tjumps and the ground

RD40.08 Rposition at Track who Upright Skamust then eentering theposition agathe same wActive Scorebounds. A the out of b

RD40.09 Dto pass thrthe Pack tofeet ahead emerges frActive ScoActive Scohave to be

RD40.10 Dbe declaredother disqudeclared Lemet. An Acopposing A

RD40.11 Scorer, thecommittingPass comp(one has nScorers area jam in thobtain Leadbegun Lead

RD40.12 Lhips in rapionly) and mcommence Active ScoRD55.03.

Remaining In throughout t

places a player the track lengtceases all cont is resumed. Fo

Returning to which s/he leftadvances his/he

ating Position wiexit the Track ae Track. Additioainst the opposinwarning and muer before re-entplayer in bounbounds player’

Determiningrough the Packo become an Aof the foremo

rom the Pack, rer Status, hisrer status has on the Track i

Determiningd Lead Scorer. ualifying circumead Scorer, proctive Scorer w

Active Scorer is

Lead Scoree opposing Acg any penalty leted against tot lapped thee deemed to bhe penalty boxd after succesd Status may n

Lead Scorer d succession; ust be in the U once the Act

orer who effec

n Bounds. Eacthe jam. Any cout of bounds

th. A player alstact with the gor violation pe

o the Track ft the Track, buer relative positill receive a verband then slow dnally, an Active ng Active Score

ust exit the Tractering the Tracknds need not ys re-entry to t

g Active Scork and may becoActive Scorer. Aost Blocker in or must retus/her Jammer w all the rights in order for hi

g Lead Score A Jammer or

mstances. If an Aovided that all ho is sent to ths subsequently

r May Chanctive Scorer mduring the pasthe then-curre other), excep

be on the samex is consideredsfully completot change.

May End thehowever, the Upright Skatingtive Scorer hactively ends th

ch Active Playecontact with t. A player may

so may not skaground, the plaenalty, see RD5

from Out of ut must not advtion against anybal warning anddown or stop in Scorer re-enter

er who has remack and then slok. A player mayield the right the Track. For

rer. A Pivot mome an ActiveA Jammer has the Pack. Thern to the Pacwill join the Pof any Active s/her Pivot to

er. The first Jam Pivot who begActive Scorer requirements he penalty box sent to the pe

nge Throughmay assume Less (a “Clean Pent Lead Scorpt when one Se pass for purd on the sameting his/her ini

e Jam. The LeLead Scorer mg Position and s made the sehe Jam when

er must use hithe floor (incluy not skate acrate out of bounayer’s prior bo55.03.

Bounds. A plavance his/her py player who had hand signal fo order to yield ring the Track ained on the Trow down or stoay not accelerof way to an o violation pena

may break frome Scorer once completed the

e Pivot must bk before pursack as a Block Scorer, includbecome Active

mmer to emergins a jam in th is sent to the for becoming x may not regaenalty box.

hout the Jamad status by p

Pass”). Active rer provided tScorer is exitiposes of this re lap as the Litial pass throu

ead Scorer maymust pass at leas

in bounds in oecond in a sers/he is not L

s/her best effouding equipmeross the infield nds in an attemounds status is

ayer may re-enposition in theas remained in

for “Cutting the his/her positionwhile not in therack and in theop in order to yrate or pick uout of bounds alties, see RD5

m the Pack duri the opposing e initial pass anbe in the Pack uing Active Scker for the reding becoming e Scorer.

rge from the Phe penalty boxpenalty box, th Active Scorer ain Lead for the

m. Following tpassing the LeScorers altern

that both Actiing the penaltyrule. Only a po

Lead Scorer wugh the Pack.

y end the Jam st one opposing

order to do sories of hand-toLead will rece

orts to remain ent/uniform) be in such a way mpt to avoid a s maintained u

nter the Tracke Pack. A playern the Pack, on t Track” from th

n to all players ie Pack who adve Upright Skatinyield his/her pop momentum player, but ma5.02 and RD55

ing his/her Jamteam’s Jamme

nd “Emerged” at the time thcorer Status. Iemainder of th Lead Scorer.

Pack during hisx is eligible for he opposing A (see RD40.09e remainder o

the initial detad Scorer in bnate Lead statve Scorers ar

ty box, in whicotential Active

when entering Once the jam

by placing his/g Blocker (duringo. The jam endio-hip motions ive a penalty

within the Traeyond the Tra that substantia block. If a playuntil contact w

k at the same rr re-entering thethe Track, and he referee. The in the Pack befvances his/her rng position will sition to the op for a block uay not actively5.03.

mmer’s initial ater has emergedonce s/he is tehe opposing JaIf the Pivot as

he Jam. A PivoA Jammer do

s/her initial pas Lead Scorer a

Active Scorer w9) have already f the Jam unles

termination ofbounds and wtus with each re on the samch case both Ae Scorer who the Track, an

m ending whist

her hands on hg the first scorining whistle sign to end the jain accordance

ack ack ally yer

with

relative e in the player fore re-relative receive

pposing until in y block

ttempt d from en (10) ammer ssumes ot with es not

ss will absent will be y been ss the

f Lead without Clean e pass Active begins d may tle has

his/her ng pass nal will am. An e with

6

RD40.13 Pthat PlayerTimeout wThereafter,ten minutethe Track penalty wilagainst the

RD45 Sc

RD45.01 every Cleanwill additioScorer has be awardedemerged frPack membJammer, if Afor each op

a. Reb. Is c. Is

po

RD50 Bl

RD50.01 opponent dblocking an

RD50.02 Pan opposing

RD50.03 Cthe Receivi

RD50.04 Bbounds, inconsideredPlayer musReceiving Pinitiated agaviolation pe

RD50.05 while blockbeyond thepenalty, see

RD50.06 ATrack, but RD55.02.

Pausing the Gr unable to co

will be called a, game play wils of period cloin the ensuingl be served by Disabled Playe

coring

Pass Scoringn Pass of an op

onally accrue p scored a poind once for eacrom the Pack bers. An ActivActive Scorer pposing Blockeeturns from thout of play whout of play wh

oint for passing

locking

Blocking Gedown or out

nd need not inv

Positional Blg player to imp

Counter Blong Player whic

Blocking Req the Pack, an skating. The It be in bounds

Player requiremainst him/her. enalties, see RD

Blocking Stoking, the Initiate Track bounde RD55.02.

Active Score may only init

Game Due tontinue play and the Disablell resume as seock time followg Jam unless s/y another teamer only.

g. Following hpposing Active

points for oppot for passing ah scoring passafter fully lapp

ve Scorer will has not yet be

er who: e penalty box

hen the Active hen the Jam eng an opponent.

nerally. Blockof bounds or volve contact.

ocking. Positipede movemen

cking. Countech is designed t

quirements. And skating in Initiating Playes in the Uprighments and muSubject to thesD55.02.

ops at Trackting Player musdary; once the

er Blocking. Ttiate a block

to Injury. If a and unable to ed Player will et forth in RD2wing the resum/he received am member, to

is/her initial pae Player, whethosing Excludedan opponent; ps through the Pping the Pack; receive one poeen declared).

behind the Act Scorer emergeds, if not alrea

king is any mo to impede th

ional blocking nt on the Trac

er blocking is ato counteract a

All blocks musa controlled r must have atht Skating Posist also have hse requiremen

k Boundary. st cease blockie Receiving P

The Active Scoagainst an op

Player suffers a immediately be assisted as

20.05, and the mption of gam penalty at the

o be designated

ass through thher or not thed Players and points for ExcluPack. A scoringno points willoint each timeAn Active Sco

tive Scorer, ores from the Pa

ady scored upo

ovement on thee opponent’s

occurs when ak.

any motion or an opponent’s

st be deliveredfashion in th

t least one fooition. A playeris/her head ab

nts, a player ma

If an Initiating ing before the layer is out o

orers may initipposing Blocke

an injury or illnexit the Trac

s reasonably n Disabled Playe

me play. The De time s/he bed by the Capt

he Pack, an Ace opponent is oopponents in uded Players ag pass is compl be awarded e s/he fully lapsorer will also r

r ack, if not alreaon, and if the A

e Track, durinspeed or mov

a player positio

movement tow block.

d during game phe counterclocot on the floorr recovering frbove hips befoay initiate a blo

Player forces Initiating Playe

of bounds, the

iate blocks agaer within the

ness during gamck (“Disabled necessary to saer must refrain

Disabled Playerecame disabledtain. The pena

ctive Scorer rout of bounds.the penalty bo

and players in tpleted once thefor dropping bs the opposing

receive one po

ady scored upoActive Scorer h

ng a jam, desigvement. This

ons themselves

wards an onco

play while the ckwise directir to initiate a brom a block orore any additioock at any time

a Receiving Per makes conte block must

ainst one anothPack. For vio

me play that rePlayer”), an Oafely exit the n from game pr will be replacd, in which caalty will be rec

receives a poin. The Active Scox once the Athe penalty boe Active Scoreback and re-pag Active Scoreint per scoring

on, or has already sco

gned to knock includes count

s in front of

oming block by

Initiating Playeon; stepping block. The Recr a fall must monal blocking me during the jam

Player out of btact with any scease. For vio

her anywhere olation penaltie

enders Official Track. lay for ced on ase the corded

nt for corer

Active ox will er has assing er (or g pass

ored a

the ter-

y

er is in is not ceiving

meet all may be m. For

bounds surface olation

on the es, see

7

RD50.07 uniforms oto be illega

RD50.08 Ca. Co

is b. Le

exc. Ille

d. Le

e. Ille

RD55 Pe

RD55.01 Pas well as ta Pivot for t

RD55.02 Ithat impactaccordance

a. NoPo

b. Peori.

ii.

iii.

iv.

v.

vi.

vii.viii

Multiplayer r equipment) l. For violation

Contact Zonontact betweealways respon

egal target zonxcept the back egal target zon

Anywhere aOn the backAnywhere b

egal blocking zoThe arm frotorso; no blThe torso, h

egal blocking zElbows, foreThe head Any portion

enalties

Player/Positithe player positthe duration o

Impact Foulst or affect the e with the impao impact, no position. enalty (30 seconr intentionally a

General Blocauses an opa penalty (BForearms: Iopponent inBlocking witresult in a pbe called as Out of Playunable to gawill result inpenalty. Multiple Plathe Track wAirborne BlRelative Play

. Direction ofi. Out of Bou

Relative Play

Blocking Proin a multiplaye

n penalties, see

es. n opponents issible for the lees – an Initiat of the Receivines – a player mabove the shouk of the torso, below mid-thigones – an Initiaom the shouldock shall be inhips, booty andzones – an Initiearms and han

n of the leg bel

on Penaltiestion for the durf the jam), exc

s. Fouls (any amovement or act of the Foul penalty: causin

nds): causing aaltering own pocking: Initiatinpposing playerlocking to the n additional t

n such a way thth the Head/Henalty. Inciden a penalty. : Blocking an oin Relative Playen a penalty. Ac

yer Blocking: will result in a plocking: Blockiyer Position, faf Game Play: Bunds Blocking:yer Position, f

ohibited. Player block. This RD55.02.

s limited to legegality of the coing Player mayng Player. may not initiatulders booty or thighgh ating Player ma

der to the elboitiated utilizingd upper thigh iating Player mds

low mid-thigh

s. Penalties areration of the jamcept as set fort

action or move position of pla upon the gam

ng an opposing

an opposing plaosition. ng contact witr to lose Relati Back, Low Bloto general blohat their moveHigh Blocking: ntal contact wit

opponent whiler position or to

ctive Scorers m

Multiple playerpenalty. ing with both all down, or goBlocking while s Blocking whifall down, or g

yers may not link must be b

gal blocking zoontact. y block to all a

te a block to th

h

ay execute a bow, provided tg an extended

may not execut

e effective as tom (i.e., if a Pivoth in RD60.04.

ement prohibitayers on the T

me: g player to mo

ayer to lose R

th an illegal blve Player Posit

ocking, Elbows,ocking requirement will be reInitiating contath or to the he

e not part of o lose Relative

may block each

r blocks that i

feet off the go out of boundstopped or skaile out of bougo out of boun

form a link orblocking or imp

ones and legal t

areas above th

he following ar

block utilizing: the arm is pararm

te a block utiliz

o the individuaot is serving a p

ted by these RTrack will be su

omentarily los

Relative Player

locking zone otion, fall down, Forearms).

ements, the usestricted will ract with the head that has no

the Pack whice Player Positioh other outside

impede the mo

ground which s will result in ating clockwiseunds which cands will result

r grab onto epeding an oppo

target zones. T

he mid thigh a

reas of the Rec

rallel to the In

zing:

al player the dupenalty, the te

Rules) committubject to the f

se balance, but

Position or ad

or to an illegan, or go out of

se of hands tresult in a penahead or to an o effect on eith

ch causes an oon, fall down, e of the Pack w

ovement of an

causes an opp a Penalty (Mise will result in auses an oppo in a penalty. A

ach other (inconent for the

The Initiating P

and below the

ceiving Player:

itiating Player’

uration of the pam will play wi

ted during gamfollowing penal

t not Relative

dvancing, impro

al target zone f bounds will re

to grab and halty. opponent’s heher player shou

opposing playeror go out of b

without receivi

n opposing pla

posing player tsconduct). a penalty.

osing player toActively blocki

cluding action

Player

neck,

s

penalty ithout

me play lties, in

Player

oving,

which esult in

hold an

ead will uld not

r to be bounds ing this

ayer on

to lose

o lose ing an

8

RD55.03 Pnot directlydeparture adhere to appropriateimmediatelyRD55.02 o

a. RDb. RDc. RDd. RDe. RDf. RDg. RDh. RDi. RDj. RDk. RD

RD55.04 Mpenalty at t

a. Unb. Fac. Avd. Int

RD55.05 Hallowed bydiscretion d

RD55.06 Tclear whichIn the case for any rea

RD55.07 Fremainder

RD55.08 Efor the rem

a. Anb. Chc. Wd. Die. Th

RD60 Se

RD60.01 Eunless theyexpressly s

a. Mu

opposing plathe Track w

Procedural Fy or immediatefrom the rulethe procedurae per RD55.06y impact the r RD55.03 is aD15.01.e ComD35.01 Team BD40.01 ParticipD40.02 DirectiD40.03 False StD40.06 Pack RD40.07 RemainD40.08 ReturnD40.12 Lead ScD60.01 EnterinD65.05 Protect

Miscellaneouthe referee’s dnsportsmanlikeailure to observvoidable delay tentionally rem

Head Referey these Rules, does not allow

Team Penalth team is respo of a team penson, the penalt

Fouling Out. of the game.

Expulsion. Omainder of the ny willful, out ohoking, biting k

Willfully ignoringirecting abusivehrowing your b

erving Pena

Entering andy have been et forth hereinust skate coun

ayer who is ouwill be called as

Fouls. Proceduely impact the s of play and al requirement6, a penalty tomovement or

at the discretiomunication (IllBenches (Illegapating in the Jaion of Play; Cotarts (Illegal Prequirement (Oning in Bounds ning to the Traccorer May Endng and Exiting ttive Gear (Illeg

us Fouls. In adiscretion: e behavior (Misve the ruling oof game (Illega

moving an oppo

e Discretionif such action

w referees to ch

ty. In the evenonsible for the nalty, the teamty will be serve

A player rece

nly the head rgame) will resuof control or vkicking or fightg a referee’s cae language or gbody into anot

alties

d Exiting the penalized. Penn. A penalized nter clockwise

ut of bounds t a penalty.

ural Fouls are v movement ormay present

ts of game plao the team capr position of pon of the refereegal Procedure

al Procedure) am (Illegal Procontinuous Motirocedure) Out of Play) (Skating out ock from out of

d the Jam (Illegathe Penalty Bogal Procedure)

ddition to the

sconduct Foul)r instructions

al Procedure) onent’s helmet

. The head refn provides an hange these Ru

nt that the offe offense, a pen captain will seed by the first

iving seven (7)

eferee may issult for: violent play ting all gestures at anyther player in a

Penalty Boxnalized playersplayer: outside the Tr

hat causes him

violations of gar position of pla broader str

ay will result iptain or other players on theee making the e)

cedure) ion (Direction

of Bounds) f Bounds (Cuttal Procedure) x (Illegal Proce

Impact and Pr

) of a referee (In

t cover during

feree has discreunfair advanta

ules.

ending player cnalty may be imerve the penaltplayer on the

penalties in a

sue an Expulsio

y person a tackle block

x. Players and cs must procee

rack to enter a

m/her to fall or

ame play rules layers on the Trategic or safen a penalty to player. Some e Track; penalcall.

of Game Play)

ting the Track)

edure)

rocedural Fouls

nsubordination

a jam (Miscond

etion to call a age to one te

cannot be cleamposed upon tty time imposeroster who is

single game w

on. Expulsion (

coaches are noed immediatel

and/or exit the

r affects his/he

other than bloTrack, but non

ety impact to to the violating procedural folizing such vio

)

)

s, the following

n)

duct)

penalty for anyeam or impact

arly identified, the team ratheed. If the Captstill in the gam

will be declared

(removal from

ot allowed to ely to the pen

e penalty box, a

er ability to re-

ocking rules, thnetheless reprethe game. Fail

g player(s) or, ouls may direcolations under

g will be subje

y action not exts player safety

but it is noneer than the indtain has left the

me.

ineligible to p

the game rost

enter the penalnalty box, exc

and

-enter

hat may esent a lure to where tly and either

ect to a

xplicitly y. This

etheless dividual. e game

lay the

ter

lty area cept as

9

b. Is s/hin

c. Mateain Wstathenenpe

RD60.02 simultaneothe player wserving his/h

RD60.03 Blocker”), t- - until anBlocker wilthe Track a

RD60.04 Jhelmet coveJammer andScorer statuone.

RD60.05 Lto participareferee wilthe box, anand Pivot in

RD65 Ap

RD65.01 Ha. Ea

anb. O

coc. Hed. He

teabe

RD65.02 Ua. Eab. Alc. Ald. Tee. Ea

re

considered “inhe is directed the box, and ay not leave tham during a pe the penalty box

When there areand up in the pe penalty time

ntering from thnter the Track aenalties, see RD

Penalty Boxusly. If there awill stand besideher penalty time

Lone Blockethat Lone Blocother Blockerll proceed to tand has joined

Jammer/Pivoters and will serd Pivot at the sts) are seated i

Lone Active ate in the jam al immediately nd the team thn the new jam.

pparel

Helmet Coveach team’s Jamnd Pivot of the nly the Jamme

over; only the Pelmet covers melmet covers mam’s Jammer a

e replaced if it h

Uniforms. ach member ofl uniforms shall numbers and

eam captain muach player will adable. The nu

n the box” fooff the Track;

he designated period break. Ax and may leavee ten (10) secopenalty box. Ther; once instruhe rear of the and will not beD 55.03.

x Capacity. re already three the penalty boe.

er Penalizedcker will not ber from the samthe box as soo the Pack.

t Penalty. Jamrve the remaindtart of the next n the penalty b

Scorer Penaand during thecall off the jam

hat did not fiel.

ers. mer and Pivot same team areer wears a starPivot wears a smust be on themust be worn aand Pivot ineligihas been remov

f a respective tll be in good re patches shall ust have a visibhave a highly v

umber may only

r Active Scorehowever, the

penalty box arA team captain oe the designatedonds remaininhe penalized pl

ucted to leave Pack. The Playe considered for

No team maee players from ox until a seat

. If there is oe sent to the p

me team return as there is ro

mmers and Pivoder of their tim jam. If both Abox at the sam

alty. If one teae course of tham, and a new jad a Jammer an

t helmet covere readily identir designation ostripe designate player’s helmat all times durible to score foved by an oppo

team must weaepair and not pbe securely fasble ‘C’ on unifovisible number y use numerical

er, Lead Scorepenalty clock

rea during eitheor designated ad penalty box arng on the penalayer will not ethe penalty bo

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11

Active PlayActive ScoBlocker .....Blocker ArBlocking ....Clean PassDisabled PExcluded PExpulsion ..Game RostIllegal blocIllegal targeImpact FouInitiating PInside PenaJam Set BrJam Timer Jammer .....Jammer LinLead ScoreLegal blockLegal targeLone BlockMinimum SNon-skatin

yers ...................orer ...............................................rea ................................................s ..........................Player .................Players ..........................................ter .....................king zones .......et zones ...........uls ......................layer .................alty Trackers ...eak .................... .....................................................ne ......................er .......................king zones ........et zones ............ker .....................Skills Requiremng Officials .......

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................

..........................ments ..........................................

... 4

... 5

... 1

... 1

... 6

... 5

... 5

... 4

... 8

... 1

... 7

... 7

... 7

... 5

... 10

... 2

... 10

... 2

... 2

... 5

... 7

... 7

... 9

... 1

... 10

INDEX

4 Offic5 Offic Offic Over

6 Over5 Pack 5 Pena4 Pena8 Pena Pena

7 Pivot7 Pivot7 Playe5 Post-0 Proc2 Rece0 Relat2 Score2 Team5 Team7 Team7 The J9 The Track

0 Uprig

cial hand signalscial signals .........cial Timeouts ...rtime Period ....rtime Play ........ ..........................

alty .....................alty Board Keepalty Keepers/Tialty Time ...........t .........................t Area ...............er Role ..............-overtime Jam .edural Fouls ....

eiving Player .....tive Player Posekeeper ...........

m Bench ............m Roster ...........m Timeouts ......Jam ....................Period ..............k ........................ght Skating Pos

s ....................................................................................................................................................................................per ...................imers ......................................................................................................................................................................................................sition .......................................................................................................................................................................................................sition ................

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

.........

2 2 3 3 3 4 7

10 10 3 2 2 1 3 8 5 4

10 3 1 2 2 2 1 4

Addendum pg 1

ADDENDUM I

USA Roller Sports Minimum Skills Requirements – Roller Derby

In order to be roster-eligible for a USARS sanctioned event, players must have passed the established USA Roller Sports minimum skills requirements outlined below. Each organization (club) is responsible for tracking this and a designated official (to be decided by club) must sign off on skill mastery for each player. The organization must maintain signed records of all successful assessments and if requested, should be able to provide these to USA Roller Sports. Players must be assessed on an annual basis.

I. Correct Posture and Balance Points (Derby Position) A. Player stands with bent knees. Feet should be shoulder width apart with head and chest

up. (Analogy: as if sitting on a chair.) Arms should be held close to the body with no hands or elbows resting on knees.

B. A player in the correct posture and balance points (derby position), should be able to rotate the head and shoulders to see in a total of 360 degrees, adjusting quickly without losing balance.

C. Player begins to roll, at whatever speed ability allows. Players should balance on each foot rolling forward, and when rolling backward on two feet. Balance should be centered while performing the correct posture and balance points.

II. Falls and Slides A. Single knee slides, both left and right knee.

1. While rolling, lower down onto one knee and slide to a stop while keeping upper body in control, without hands touching the floor at any time. The player should stay in a tucked in position.

2. “Touch and go”, short knee slide followed by a quick recovery within 3 seconds. B. Double knee slide to a stop.

1. While rolling, lower down onto one knee, then the other knee and slide to a stop while keeping the body under control, and without sitting back on the skates.

2. “Slide and go”, short double knee fall followed by a quick recovery within 3 seconds. C. Baseball slide.

1. While rolling, lower the body down, tucking one leg under the other onto the floor, rolling onto one side with the free leg in the air staying straight.

2. Player should be able to recover from this position within 3 seconds. D. 180 degree knee slide, both left and right knee.

1. While rolling, perform a single knee slide, then turn the body and knee 180 degrees before coming to a complete stop.

2. Upper body should remain under control, without the hands touching the floor at any time.

3. Player should be able to recover from this position within 3 seconds. E. All 4’s slide.

1. While rolling, perform a double knee slide, then lower the upper body, placing weight on one elbow and then the other elbow, while extending the body full length and ending in a laying position on the floor. Player should be able to slide on knees to elbows in a fluid motion.

2. Player should be able to recover from this position within 3 seconds.

Addendum pg 2

Stops A. Basic “T” stop.

1. Lift one foot, angling the toes outward and away from the body, so that the foot is perpendicular to the skating foot.

2. Lower the perpendicular foot on the floor about a foot behind the weight-bearing foot, so that all 4 wheels are making contact with the floor.

3. Drag the foot until coming to a complete stop. B. Plow stop.

1. Use one foot to slide out at about a 45 degree angle to the skating foot, and then add the second foot to the slide to come to a complete stop.

2. While stopping, apply pressure on the heel of the skates and keep the upper body in control.

IV . Stepp ing A. While standing without rolling, the player will demonstrate comfort with the body’s balance

points by stepping sideways in both directions, and forward, and backward. B. Mohawk turn (two foot turn).

1. Rolling in a forward direction with both feet parallel, a player will take one foot and, by opening the hips, will place that foot heel-to-heel with the other foot. (Analogy: like opening up a book.)

2. Once heel-to-heel, the player will then lift the front foot and close the hips while placing that foot parallel to the back foot, and will end up facing backward. (Analogy: like closing a book.)

V. Crossovers A. Skating in a counter clockwise and clockwise direction, a player will crossover by picking up one

foot and crossing in front of the other, using both skates to push. B. The player should perform crossovers smoothly, showing control while skating into, around, and

out of corners. C. Upper body should not be twisting back and forth, and able to show strong balance points.

VI. Speed and Endurance A. Complete 9 laps in 90 seconds (USARS regulation track) B. Complete 27 laps in 5 minutes (USARS regulation track)

VII. Hopping and Jumping A. Jump over a 3” tall object while rolling forward, and be able to land on both feet

simultaneously. B. Hop from one foot to the other and back again, several times, while rolling forward.

VIII. Maneuverability and Agility A. Maneuver through cones, placed 4-5 feet apart around the derby track, at a brisk speed. B. Move quickly, from the inside circumference of the track, to the outside border of the

track, and back again, using a combination of slides, strides, and crossovers. C. Demonstrate control of the upper body and edging with the inside and the outside wheels.

Addendum pg 3

ADDENDUM II

USA Roller Sports Track Specifications – Roller Derby

Diagrams are provided to assist interpretation. The text is the definitive specification.

Track Surface The track surface must be clean, flat and suitable for skating. The track surface must be at least 108 feet long by 75 feet wide, which includes a 10 feet safety area around the track. If there is a rail or wall preventing the spectators from the track, the safety area may be reduced to a minimum of 5 feet, and thus the minimum track surface must be 98 feet long by 65 feet wide.

Markings No marks other than those described in this document are to be made on the track surface. If the surface is marked with lines from other sports which cannot easily be removed, they must be a distinctive color.

Lines and boundaries shall be marked using tape, rope, chalk or any other method as long as they follow the specifications established in this document.

All markings must be made in a color which contrasts with the track surface, meet the definition of high contrast beyond a reasonable doubt.

Track Boundaries The internal boundary is composed of two parallel straight lines 35 feet long and 25 feet apart connected to each other on both sides by a semi-circle with a radius of 12.5 feet.

The external boundary is composed of two parallel straight lines 35 feet long and 53 feet apart connected to each other on both sides by a semi-circle with a radius of 26.5 feet.

The track boundaries must be marked by a raised boundary at least one quarter inch and no more than one inch in height, in such a way that it is highly visible to skaters and officials and does not present a hazard to skaters .The boundary width must be at least one inch and no more than three inches and must be consistent in height and width along the entire track.

Track Lines The track must clearly demarcate the pivot line, pack area and the jammer line. These lines must be one to three inches wide and must go across the entire width of the track. Additional track lines may be drawn every 10 feet along the track to serve as visual aids. The track lines must be at least one half of an inch wide and must go across the entire width of the track.

Safety Area There must be 10 feet of clearance around the track for safety. If there is a rail or wall preventing spectators from the track, the distance need only be 5 feet of clearance. The safety area must be clearly demarcated all around the track.

Addendum pg 4

Track Boundaries Procedure

1. From the center of the track surface, measure 17.5 feet lengthwise in both directions and mark the two internal pivot points. From one of those internal pivot points, move perpendicularly to the left facing away from the center and measure 1 foot to mark the first external pivot point. Repeat at the opposite internal pivot point to mark the second external pivot point.

2. Tether your marking device to each internal pivot point, walk 12.5 feet perpendicular to the center line and draw a semi-circle which will define the turns.

3. Connect the endpoints of each semi-circle to create the straightaways and complete the internal boundary.

4. Tether your marking device to each external pivot point, walk 26.5 feet perpendicular to the center line and draw a semi-circle.

5. Connect the endpoints of each semi-circle to create the straightaways and complete the external boundary.

Addendum pg 5

Track Lines Procedure: Straightaways

1. Connect the endpoints of the internal and external semicircles at turn 1 to draw the front line of the Pivot Area.

2. Measure 4 feet down the internal boundary on the straightaway to draw the back line of the Pivot Area, which is also the front line of the Blocker Area.

3. Measure 6 feet down the internal boundary on the straightway to draw the back line of the Blocker Area.

4. Continue down the internal boundary and measure 10 feet to draw the Jammer line.

5. Continue down the internal boundary and measure 10 feet to draw a track line.

6. Connect the endpoints of the internal and external semi-circles at turn 3 to draw a track line.

7. Measure 10 feet down the internal boundary on the straightaway to draw the next track line.

8. Repeat two more times to have a total of four track lines on the straightaway.

Addendum pg 6

Track Lines Procedure: Turns

1. From the internal boundary of the front line of the Pivot Area, use a ruler to measure 7 feet and V2 inch in a straight line until it intersects with the semicircle. Mark this intersection (A) and extend a line from the internal pivot point across it continuing all the way across the track.

2. From previous intersection mark (A), use a ruler to measure 7 feet and V2 inch in a straight line until it intersects with the semi-circle. Mark this intersection (B) and extend a line from the internal pivot point across it continuing all the way across the track.

3. From previous intersection mark (B), use a ruler to measure 7 feet and V2 inch in a straight line until it intersects with the semi-circle. Mark this intersection (C) and extend a line from the internal pivot point across it continuing all the way across the track.

4. From previous intersection mark (C), use a ruler to measure 7 feet and V2 inch in a straight line until it intersects with the semi-circle. Mark this intersection (D) and extend a line from the internal pivot point across it continuing all the way across the track.

5. From previous intersection mark (D), use a ruler to measure 7 feet and V2 inch in a straight line until it intersects with the semi-circle. Mark this intersection (E) and extend a line from the internal pivot point across it continuing all the way across the track.

6. Repeat steps 1-5 on the other side of the track starting with mark A at turn 3 and working your way to mark E at turn 4.

Safety Area 1. Tether your marking device to each external pivot point, walk 36.5 feet perpendicular to the

center line and draw a semi-circle. 2. Connect the endpoints of each semi-circle to complete the edge of the safety area.

Addendum pg 7

ADDENDUM III

USA Roller Sports Official Hand Signals - Roller Derby

TEAM TIMEOUT

A “T” is made with both hands held perpendicular. One hand pointed into the palm of the other.

OFFICIAL TIMEOUT

Both hands touch the top of their respective shoulders.

LEAD SCORER

The right arm is extended with the index finger towards the lead scorer, while the left arm is held straight up in the air making an “L” with the index finger and thumb. Verbally say “Black lead scorer.” Repeat each time lead changes during the jam. Whistle blasts are only given during the initial determination of lead scorer.

NOT LEAD SCORER

Arms waved in front of the body back and forth. Verbally say “White not lead scorer.” Repeat each time lead changes during the jam.

Addendum pg 8

PIVOT ACTIVE

Lead pack referee yells “Black pivot active” and holds both hands up together overhead to signal the active scorer referee to change to the pivot for that jam.

PACK IS HERE

Both arms extended with palms open and facing inward. Left palm points to the front of the pack and right palm points to the back of the pack.

NO PACK

Both arms are raised so the arms are vertical, outside the shoulders and palms facing each other.

BLOCKING TO THE BACK

A pushing motion with both hands. Extended as if pushing someone.

HIGH BLOCKING

A fist held in front of the chin and then moved down to the chest area.

Addendum pg 9

TRIPPING/LOW BLOCKING

Right arm is forward across the body and bent at the elbow. Fingers are pointed and contact the body below the left shoulder as in saluting the flag, but the palm is parallel to the floor.

ELBOWS

Left arm is held up bent, and right hand contacts the left elbow.

FOREARMS

Left arm is held up bent, and right hand touches left forearm.

BLOCKING WITH THE HEAD

Hand held against the back of the helmet.

Addendum pg 10

MULTIPLAYER BLOCK

Fingers of both hands are interlocked with the forearms parallel to the floor.

OUT OF BOUNDS BLOCK

Hands are held parallel over the shoulder and move across the body to the opposite hip.

DIRECTION OF GAMEPLAY

Hold right hand in front of body with palm up and arm extended. Turn palm over several times.

OUT OF PLAY

Right arm is held up with the elbow at 90 degrees as a warning to players. If player makes illegal contact, the arm drops for penalty.

CUTTING THE TRACK

Arms are held out with the forearms crossed in front of the body.

Addendum pg 11

SKATING OUT OF BOUNDS

Hands are held above shoulders, closely parallel to each other, with fingers up. Wrists bend toward the part of the track where the infraction occurred.

ILLEGAL PROCEDURE

Fists are held in front of the chest and make a rolling motion around each other.

INSUBORDINATION

Right arm extends in front of body at a downward angle. Left hand brushes down the arm towards the ground.

MISCONDUCT

Left hand on left hip, while right arm is straight with the index finger of the hand pointing upwards.

PENALTY

Right arm is held out with one finger pointed at the offending player, accompanied by a whistle blast. This will be followed by the signal for the type of penalty.

Addendum pg 12

EXPULSION

Right arm is extended with the thumb up. The forearm is jerked upward.

ACTIVE SCORER LAP POINT

Active scorer referee taps his/her own helmet if his/her active scorer is being lapped by the other active scorer.

NO PASS / NO POINT

Both arms are bent and forearms pointed upward with a single finger extended. The right hand passes in front of the left in a half circle.

Addendum pg 13

ADDENDUM IV

USA Roller Sports Safety Requirements- Roller Derby

All USA Roller Sports (USARS) sanctioned events must comply with the medical supervision and safety requirements outlined on the applicable sanction application. The event host is responsible for ensuring that the site meets USARS standards, and that the contest is organized in accordance with the USARS General Rules. In addition to the aforementioned, the following is also required for USARS sanctioned events:

Emergency Information

Game organizers/hosts must have the following information readily available during team warm-ups and the game:

a. Complete facility address b. Location of nearest landline phone in the facility c. Nearest hospital information- name, address, and phone number d. Local police station information- name, address, and phone number e. Local fire department information- name, address and phone number f. Names of individuals providing on-site care or First Aid g. Team captains or coaches must be prepared to provide a players’ medical emergency

contact information if necessary

Medical Assistance

It is highly recommended that at least two licensed or certified medical professionals (I.e. EMT, paramedic, RN and/or MD) be present for any USARS sanctioned event.