Rocky River Soccer Organization Fall 2013 · 2016. 1. 18. · Game Logistics Numbers FieldLength...

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U8 Seasonal Curriculum Rocky River Soccer Organization Fall 2013 Dr. Tom Turner OYSAN Director of Coaching 1

Transcript of Rocky River Soccer Organization Fall 2013 · 2016. 1. 18. · Game Logistics Numbers FieldLength...

Page 1: Rocky River Soccer Organization Fall 2013 · 2016. 1. 18. · Game Logistics Numbers FieldLength Field Width Game Time 1v1 20yards N/A ~2 minrounds 2v2 20-25 yards 16-18 yards 2-3

U8 Seasonal CurriculumRocky River Soccer Organization

Fall 2013Dr. Tom Turner OYSAN Director of Coaching

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Logistics and Setting

Format Circuit Training

Academy (Play Day) Model

Months August through October

Days Thursdays and Sundays (8 weeks)

Times 6:00 pm – 7:30 pm

Players Max: 37 Ave: 26

Uniforms White (Thu) and Maroon (Sun) Shirts

Genders 27 Girls & 10 Boys

Field Grass: 120 yards x 58 yards

Equipment Scrimmage vests: 20 Cones: 60 Pump: 1

Corner flags: 32 Extra balls: 10

SKLZ Mini-Goals: 10

Set-Up Time 45-60 minutes (Head Coach)

Assistant Coaches Between Four and Eight 2

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Age Main Tactical Theme Recurring Themes

U-6 Me and My Ball

U-8 Sharing the Ball U-6

U-10 Playing Around the Ball U-6 + U-8

U-12 Playing Away From the Ball U-6 + U-8 + U-10

U-14 Team Development U-6 + U-8 + U-10 + U-12

Age General Skill Progression Recurring Themes

U-6 Dribbling and Shooting

U-8 Passing and Receiving On the Ground U-6

U-10 Heading and Receiving Out of the Air U-6 + U-8

U-12 Long Passing and Individual Defending U-6 + U-8 + U-10

U-14 Positional Techniques U-6 + U-8 + U-10 + U-12

Main Training Themes

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Soccer in a Nutshell

Soccer is a very simple, cyclical game, divided into four tactical partsA

1. When a team first wins the ball, they should try to score quickly. This is called counter-attacking.

2. When the defending team stops the counter-attack, the attacking must pass the ball around until a route to goal becomes open. This is called building-up.

3. When a team loses possession, the first objective is to stop the opponent from counter-attacking.

4. Once the threat of a counter-attack has been eliminated, the defending team should organize around the ball and look for the next opportunity to regain possession.

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We Have the Ball

“Build-Up”

We Win the Ball

“Counter-Attack”

We Lose the Ball

“Defend Counter”

They Have the Ball

“Recover Possession”

Soccer in a Nutshell

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The Principles of Defense

PressureTry To Win The Ball Back

Try To Stop Forward Progress

SupportMove To Help Defend Around The Ball

Follow Attackers Running Into Dangerous Spaces

BalanceSqueeze Towards The Ball From The Sides

Defend Space And Opponents On The Weak Side

CompactSqueeze Towards The Ball From Back and Front

Manage The Depth Of The Team

Manage Offside Tactics

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The Principles of Attack

PenetrateTry To Score

Try To Move The Ball Forward

SupportMove To Help The Player With The Ball

Combine With Teammates Around The Ball

WidthCreate Space From Side–to-Side

Draw Defenders Out Of The Middle

Depth Create Space From Front-to-Back

Provide Options For Forward Passes

Provide Options For Safe Backward Passes

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~U-8’s 8

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Thoughts to Keep In MindA

GenerallyA

� U8 boys and girls can train and compete together.

� U8’s won’t spread too far from the ball, unless an older person is playing with them.

� The best U-8 coaches participate as field players; often as goalkeepers.

� The more U8’s on the field, the more they bunch.

� U8’s won’t think tactically until they have the ball secured.

� Coaches often over-estimate the tactical insight of U8’s.

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More ThoughtsA

� Technically, there isn’t much to refine in U8’s!

� U8’s have very little game sense.

� Most U8’s understand the concept of a “neutral” adult, but struggle to perform the role.

� U8’s need to start learning about boundaries.

� U8’s are very happy to play, but don’t process most of what adults tell them.

� U8’s need support, not criticism.

� U8’s are very sensitive to criticism.

� Expect lots of mistakes!

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More ThoughtsA

� When they fall down and get hurt, they cry.

� U8’s will start to prod the respect boundaries with adults.

� U8’s will play for extended periods.

� U8’s need frequent water breaks.

� U8’s will get into spats.

� U8’s love to compete.

� U8’s are more black and white than gray.

� U8’s can “think” about soccer questions (Socratic method).

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More ThoughtsA

� U8’s often “inflate” their self-report scores in order to win!

� Some U8’s are very independent; others are more needy.

� Some U8’s can follow directions; others need more support.

� Body language reveals a lot about motivation and enjoyment.

� Some U8’s can start to read “soccer communication” (eye contact and body language) and run off the ball.

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More ThoughtsA

� Enthusiasm is more important than performance.

� For U8’s, “doing well” is working hard.

� Performance and motivation will often vary from day to day.

� Assessment must be long-term to offer any reasonable observations and predicting ultimate soccer potential is dangerous.

� U8’s will quickly become U9’s and change dramatically.

� Assessment is a dangerous concept with U-8’s.

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More ThoughtsA

� Spatial awareness will change as teammates change.

� U8’s can and do learn, but at their own pace!

� Youth sport needs to be fun, not serious.

� Coaches need to learn to LAUGH!

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About Teaching

The goal of the U8 coaching (teaching) process is to create “opportunities” for players to learn.

Information can be offered directly (verbally); or indirectly, through the organization of

training activities, and through the observation of more experienced role models.

Information (feedback) has to be very simple and very limited; and what is “taught” is not

often matched by what is “learned.” 15

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About Emotion

Emotional engagement is the key to learning and activities perceived as “fun” are more likely to

create the motivation to attend and learn.

Competition (managed) is the best tool for generating a positive emotional response.

With young players, “trying hard” = ability = self-confidence = enjoyment = motivation.

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About Learning

Learning is an ongoing, untidy, and uniquely individual journey.

Learning is demonstrated by changes in understanding and changes in habits.

Repetition is vital and complex tasks necessarily require many, many, many hours to refine.

Players learn more quickly by “doing” and must be physically and emotionally engaged to learn.

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More About Learning

Body language is an important indicator of willingness to engage in learning.

Learning generally works inward from the global (context) to the specific (discrete skills).

There is no delayed gratification in young players. They need enjoyment and fun NOW!

Young children learn best through active play.

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About Developing Habits

Habits are formed over time and good habits are developed when the developmental vision of the

coach matches the motivation of the player.

The “Golden Age” for skill learning is generally recognized as between the ages of 9 and 12.

The most important habit a coach can instill in U8 players is the enthusiasm to show up for the next

practice with the smile of anticipation.

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Training Milestones

Concept First Introduction

Field Boundaries Week One

Neutral Players (adults)

Rotating (circuit training) Week Two

Corners (not taken) = ½ Goal

Initiating Self Play Week Three

Separating Front from Back

Learning Play Day Scoring

Playing with Limited Touches Week Four

Targets / Supports (adults) Week Five20

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Training Milestones

Concept First Introduction

The 5-second Restart Week Five

Initiating A Team Cheer! Week Six

Full-Scale 3v3 Play Day (22 players)

Points + Goals = Score

Player-led Skill Challenges

Spacing: Front / Left / Right Week Seven

The “Drop” Goalkeeper

Corner Kicks

Full-Scale 4v4 Play Day (22 players)21

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Training Milestones

Concept First Introduction

One-touch goals count double Week Seven

1-2 Touch Goals Only

To Be Continued..

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Game Compatibility

by Age and Complexity

~U6 ~U8 ~U10 ~U12 ~U14

Games w/ Adults High High Med Low Low

Skill & Support Games High High High Med Low

Games w/ Two Lines N/A Med High High High

Games w/ Targets N/A Low Med High High

Games w/ Bumpers N/A N/A Low High High

360oPossession Games N/A N/A Low High High

Games w/ Three Lines N/A N/A N/A Med High

Games w/ Offside N/A N/A N/A High High

Team Development Games N/A N/A Low Med High

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Game Logistics

Numbers Field Length Field Width Game Time

1v1 20 yards N/A ~2 min rounds

2v2 20-25 yards 16-18 yards 2-3 min rounds

3v3 25-30 yards 18-20 yards 5-6 min rounds

4v4 35-40 yards 25 yards 5-10 min rounds

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Week 1

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Training Milestones

Learning About Field Boundaries

Balls In and Out of Play

� Crossing a line means “Stop.”

� Who kicked the ball out?

� What happens next?� Sidelines = Kick-in.

� End lines ignored (for today!)

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Sunday, August 18 2013

4v4 to one small goal

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Sunday, August 18 2013

4v4 line soccer with passing points

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Training Milestone

Using Neutral Players

� Adult plays for the team with the ball.

� Encourages passing.

� Creates good supporting options.

� Encourages players to move to space.

� Builds ideas about playing backwards and sideways.

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Sunday, August 18 2013

4v4 line soccer with bonus points for passes to the adult

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Sunday, August 18 2013

Individual Juggling Activities

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Sunday, August 18 2013

Partner Volleying

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Thursday, August 22 2013

3v3 to Three Goals

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Thursday, August 22 2013

3v3 with Goalkeepers

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Week 2

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Training Milestone

Circuit Training

Learning to Rotate Between Fields

� What are the field numbers (1-4)?

� Which way does everyone rotate?

� Which players are in each group?

� Where has the group gone?

� Water breaks cause problems: Carry water!

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Training Milestone

Corner Kicks Count Half a Goal

� New boundary rule.

� Eliminate an inefficient restart for small number games.

� Corner kicks are not taken, but have value.

� All end-line restarts begin with a pass or dribble forward .

� Increases playing time.

� Reward goal-scoring chances. 37

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Sunday, August 25 2013

6 x 3v3 Play Day (36 Players)

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Thursday, August 29 2013

Circuit Training: 4 x 1v1 Shooting Game (8 players)

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Thursday, August 29 2013

Circuit Training: 2 x 2v2 Games (8 players)

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Thursday, August 29 2013

Circuit Training: Dribbling Activities (8 players)

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Week 3

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Training Milestone

Initiating Self-Play: Warm-up

� Six players & three scrimmage vests per field.

� Players figure out teammates.

� Players figure out which goal to attack and defend.

� Players manage their own game.

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Thursday, September 5 2013

Four-Team 2v2 Round Robin (8 players)

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Thursday, September 5 2013

Four-Team 2v2 Round Robin (8 players)

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Training Milestone

Separating Front From Back

� Introduces the concept of opening space between the front and back of the team.

� Field marked with a half way line.

� Three field players per team.

� One in front or one in back; not all three together.

� No “fouls” awarded; reminders only!

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Thursday, September 5 2013

3v3 Split Field to Goals (8 players)

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Training Milestone

Learning Play Day Scoring

� Four rounds of play.

� Six minute games.

� Maintain own score� Three points for a win

� One point for a tie

� No points for a loss

� Maximum score = 12

� Who Won?48

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Sunday, September 8 2013

3v3 Play Day:

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Week 4

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Thursday September 12 2013

Circuit Training: Even & Odd Numbers Game (8 players)

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Thursday September 12 2013

Circuit Training: Even & Odd Numbers Game (8 players)1.5 – 2 Minute Rounds

Team A Game Form Team B

Round 1 #1 and #2 2 v 2 #1 and #2

Round 2 #3 and #4 2 v 2 #3 and #4

Round 3 #4 and #1 and #2 3 v 2 #1 and #2

Round 4 #3 and #4 2 v 3 #3 and #4 and #1

Round 5 #1 and #2 2 v 1 #2

Round 6 #3 1 v 2 #3 and #4

Round 7 #4 and #1 and #3 3 v 3 #1 and #2 and #3

Round 8 #2 1 v 1 #4

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Thursday September 12 2013

Circuit Training: 4 x 2v1 & 1v2 (8 players)

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Thursday, September 12 2013

3v3 Split Field to Goals (8 players)

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Training Milestone

Playing with Limited Touches

� Maximum three touch per possession.

� Encourages passing.

� Encourages vision.

� Encourages support.

� Encourages changes of rhythm.

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Sunday September 15 2013

Play Day: 3v3 (3v3+1) with Adult GK’s (6 players)

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Sunday September 15 2013

Skill Development Activities

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Two-touch Partner Passing

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Sunday September 15 2013

Skill Development Activities

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Toe Lift and Partner Catch

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Sunday September 15 2013

Skill Development Activities

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Head Pass and Partner Catch

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Sunday September 15 2013

Skill Development Activities

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Thigh Pass and Partner Catch

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Sunday September 15 2013

Skill Development Activities

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Bounce and Kick to Partner

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Sunday September 15 2013

Skill Development Activities

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Volley and Partner Catch

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Week 5

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Thursday September 19 2013

2v2 Nearest the Goal Game (4 players)

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Thursday September 19 2013

2v2 to Two Small Goals (4 Players)

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Training Milestone

The 5-second Restart

� Improve urgency and speed of play.

� Players have 5 seconds (“5-4-3-2-1”) to restart play when the ball goes out of bounds.

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Sunday September 22 2013

Circuit Training: 3v3 to Goals w/ Adult GK’s

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Training Milestone

Playing to Targets & Supports

� One adult on each end line.

� Opens game side to side and front to back.

� Adults should move laterally to help.

� Score by passing to forward target.

� Pass backward to adult support to relieve pressure.

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Sunday September 22 2013

Circuit Training: 3v3 with Targets/Support Players

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Sunday September 22 2013

Circuit Training: 3v3 to Two Small Goals

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Sunday September 22 2013

Circuit Training: 3v3 to One Central Goal

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Sunday September 22 2013

Circuit Training: 3v3 to Goals (w/ Adult GK’s) on the Short Sides

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Week 6

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Thursday September 26 2013

Circuit Training: 4 x 1v1 Shooting Game (8 players)

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Thursday, September 26 2013

Circuit Training: GK + 3 Split Team (8 players)

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Thursday, September 26 2013

Min-Play Day: 2v2 (8 players)

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Thursday, September 26 2013

Gates Game Version 1 (8 players)

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Training Milestone

Player-Led Skill Challenges

� Players initiated “Can you do this?” challenges to end practice.

� Best score in 60 seconds.

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Thursday, September 26 2013

Individual Technical Practice - Player Led!

Bounce kick and catch

Knee and catch

Head and catch

Shoulder and catch

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Training Milestone

Initiating a Team Cheer

� Players determined they needed a cheer to end practice.

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Training Milestone

First Full-Scale 3v3 Play Day

� Four fields (8 ends).

� Teams numbered 1-8.

� “Odds” wear shirts and defend south (street) end of field.

� “Evens” defend north (school) end of field.

� Turn-arounds with water breaks take about five minutes.

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Sunday, September 29 2013

3v3 Play Day Set-up

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Training Milestone

Points and Goals = Play Day Score

� Play Day scores change from “result only” (3-1-0) to result + team goals.

� Each player scores points for team goals.

� Adults help players determine points after each round.

� Adults record scores for 4-6 players after each round.

� Overall winner determined after 5-6 rounds.

� Individual scores recorded.

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Sunday, September 29 2013

3v3 Play Day (22 players)

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Play Day Scoring

Name R-1 R-2 R-3 R-4 R-5 Total

Ronaldo W 3-2

(6)

W 4-1

(7)

L 1-3

(1)

L 2-4

(2)

T 2-2

(3) 19Abby L 2-3

(2)

T 2-2

(3)

W 2-0

(5)

T 3-3

(4)

W 5-2

(8) 22Alex W 1-0

(4)

W 1-0

(4)

L 2-3

(2)

W 3-1

(6)

L 0-3

(0) 16Messi T 2-2

(3)

T 4-4

(5)

L 0-1

(0)

W 4-0

(7)

W 3-0

(6) 21

Win = 3 points Tie = 1 points

Loss = 0 points Team Goals = 1 point per goal

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Week 7

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Training Milestone

Corner Kicks

� 4v4 games.

� New end-line restart added.

� Corner kick awarded when the ball goes over end line and is last touched by a defender.

� Kick taken from the corner.

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Training Milestone

Playing to Targets & Supports

� Adults positioned on each end line

� Adults move into passing lanes.

� Teams score by passing to forward target.

� Players pass backward to adult support to relieve pressure.

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Thursday, October 3 2013

Circuit Training: 3v3 to Targets w/ Stop-Start Points

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Training Milestone

Spacing: Front / Left / Right

� Adult goalkeepers.

� Wide short field.

� Help players move to open spaces.

� Who plays at the front?

� Who plays on the left?

� Who plays on the right?

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Thursday, October 3 2013

Circuit Training: 3v3 to Goals (Wide Field)

“Left”

“Right”

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Training Milestone

The “Drop” Goalkeeper

� Closest player to the goal – or a designated goalkeeper - drops back into goal when possession is lost.

� Creates numbers-up when attacking.

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Thursday, October 3 2013

Circuit Training: 3v3 Drop GK

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Thursday, October 3 2013

Circuit Training: 3v3 + Adult Line Soccer

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Thursday, October 3 2013

Circuit Training: 3v3 Free Play

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Training Milestone

One-touch Goals Count Double

� Reward players who can score with one touch.

� Any goal scored with one touch counts double.

� Improves vision.

� Improves body preparation.

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Training Milestone

One-Two Touch Goals Only

� Goals can only be scored with the first or second touch.

� Forces players to move in support of the ball.

� Improves vision.

� Improves body position.

� Improves ball circulation.

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Sunday, October 6 2013

Circuit Training: 4v4 Play Day (22 players)

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Week 8

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Thursday, October 10 2013

Circuit Training: 2v1 and 1v2 (8 players)

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Thursday, October 10 2013

Circuit Training: 2v2 + Adult to two small goals (8 players)

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Thursday, October 10 2013

Circuit Training: 4v4 + Adult to three small goals (8 players)

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Thursday, October 10, 2013

Circuit Training: 4 x 1v1 Shooting Game (8 players)

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Sunday, October 13 2013

4v4 Play Day

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Assessment

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Skill Level

Technical/Tactical Descriptors

Game Concepts

Novice No real comfort level with the ball. Need lots of time and space to consider passing

options. Technical thinkers.

Small number games. Individual technique activities. Emphasis on gaining basic soccer experience.

Advanced Novice

Some tactical insight emerging with enough time & space. Speed of play very slow. Still

technical thinkers.

Small number games. Emphasis on moving away from teammates to open space. Basic game concepts.

Competent Improving touch and skill range provides for tactical thought and some creativity. Speed

of play improving. Becoming tactical thinkers.

Emphasis on spacing and positional games. Likely to self-

train. Introduction of team play in smaller numbers.

Advanced Players can execute a range of skills under pressure and can play with increasing speed

and sophistication.

Motivated self-trainers. Emphasis on skill development / positional games in two and three lines.

Elite Players display a wide range of skills and can purposefully circulate the ball under

pressure. Creative. Different. Thinkers.

Emphasis on team play, positional games, and the refinement of

positional skills.

Initial Player Assessment

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Level Observations and Markers

1 Detached. Often stationary. No instinctive movement with the game. Do not show interest in the ball. Do not follow the other players.

2 Engaged in the game, but are drawn to the ball. Expect short passes from teammates. Typically play in the direction they are facing. Will move

away from the ball when prompted by an adult.

3 Starting to find space away from the ball without prompting. Will move into better supporting positions as the ball moves. Will pick up on verbal and non-verbal communication to link in combination with an adult.

Beginning to develop the concept of positional balance.

4 Starting to understand more formal positioning (front/back/center/left/right) and able to open up without prompts.

5 Moves within the game without duplicating roles. Better understanding of line balance. Starting to understand inter-change of positions. Better understanding of transition between attacking and defending shapes.

Assessment of Spatial Awareness

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Level Observations and Markers

Excellent Fully engaged in the games. Smiles. Looks interested. Positive body language. Celebrates scoring. Tries to win. Competes. Moves with the game. Engages with other kids. Responds to coaching suggestions.

Good Generally active and involved. Smiles. More engaged when the ball comes to them. Runs with the game in spurts. Follows directions. Positive body language. Engages with other kids. Responds to praise. Responds to coaching suggestions. May be prone to distractions/drifting out.

Poor Walks about. No enthusiasm. Negative body language. Kicks at the ball. Not engaged by competition. Asks how long until they can go home.

Repeatedly needs help with directions. Distant from other kids or only social with immediate friend(s). Poor attendance. May quit.

Assessment of Motivation

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Criteria for “Competitive” Soccer

Can Control Passes Arriving on the Ground Can Pass to a Teammate

Can Dribble Away from PressureCan Play through 360 Degrees Can Run Without Replacement

Can Generally Understand a Position

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For more information, contactA

Dr. Tom Turner

Director of Coaching and Player Development

Ohio Youth Soccer Association North

6550 W. Snowville Rd. Brecksville, OH 44141

440-526-9020 / [email protected]

http://www.oysan.org/

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