Rewriting the information literacy recipe for future palates
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Transcript of Rewriting the information literacy recipe for future palates
rewriting information literacy recipe
future palates
Zaana Howard | QUT
for
the
zaana howard associate lecturer | information systems school science and engineering faculty queensland university of technology phd candidate | swinburne university research focus: developing design thinking practice in complex organisations
ground rules
encourage wild ideas only good and better no spectators collaborative work fast done, not perfect
discovery
definition
ideation prototyping
testing
process
discovery
http://www.youtube.com/playlist?list=PLV2-4BuoClUNZdCdEtZAfg2fQtDyYNhZ
some things to consider…
some questions…
what is the information world that our community live in?
how do we encourage good habits & healthy choices in information consumption?
how do we match graduate skills with employer needs & expectations?
how do we prepare students as information problem solvers?
how do we create learning experiences that are dynamic, relevant, engaging and fun?
what do you already know about the IL experience? good points? pain points? what do you need to be aware of for the future?
challenges? opportunities? any themes and insights?
8 mins
share what you know
problem definition
your mission:
ultimate information (literacy) experience for a university community member.
!
create the
designing experiences…
http://www.poetpainter.com/thoughts/article/ia-summit-2009-the-fundamentals-of-experience-design-
www.elearningnetwork.org/newsletter.../BBC_toolkit_cards_v11.pdf
experience principles
persona keep asking: what are they trying to achieve? what do they need?
create a problem question make it juicy & actionable
how might who what so that
why?
example
how might an engineering post graduate student find relevant
and credible information quickly so that time on work is limited as
they have a full time job and a small baby?
how might who what so that why? based on the persona, need and insight
12 mins
ideation
brainstorm features, functions, core ingredients be specific
fill the box
features, functions, core ingredients
be specific 50 ideas 10 mins
brainstorm
prototyping
focus on done, *not* pretty or perfect
examples cereal, shoes, toys gadgets,chocolate +…
make the box
15 mins
what is it called what is its tag line what are its most compelling benefits what are its best features what imagery would make it stand out don’t forget who it is for
think about
pitch
5 mins
plan your pitch
be
pitching
brief, clear, appropriate, narrow & visual
specific,
pitch 60 seconds or less
sell the box
done! adapted from ‘An introduction to design thinking: redesigning the gift giving experience’ by Hassno
Platner Institute of Design at Stanford & ‘Design the box’ from the book Go Gamestorm by Dave Gray.
reflect
discovery
definition
ideation prototyping
testing
process reminder