RewardMe Deck for Motorola

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Social CRM for Local Commerce Yukai@RewardMe.com 714-273-7088

Transcript of RewardMe Deck for Motorola

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REWARDME.COM

OPPORTUNITY

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Recommendation Engine

Upsell/Cross-Selling

Cart Abandonment

Wish List

Loyalty Rewards

Social MediaSocial Analytics

Mobile Marketing

Feedback Management

OPPORTUNITY

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50%+ Revenue

Lift

Recommendation Engine

Upsell/Cross-Selling

Cart Abandonment

Wish List

Loyalty Rewards

Social MediaSocial Analytics

Mobile Marketing

Feedback Management

OPPORTUNITY

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Offline

OPPORTUNITY

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Offline

OPPORTUNITY

Real-time data accessInteractive UI

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Offline

OPPORTUNITY

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Offline

OPPORTUNITY

Record Transactions......

Print Receipts......Display numbers......

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Offline

OPPORTUNITY

60% of Offline Stores fail within 3 years

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Offline

OPPORTUNITY

Real-time data accessInteractive UI

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50%+ Revenue

Lift

Recommendation Engine

Upsell/Cross-Selling

Cart Abandonment

Wish List

Loyalty Rewards

Social MediaSocial Analytics

Mobile Marketing

Feedback Management

Offline

OPPORTUNITY

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Offline

We enable the “Inevitable Future” of Socially Connected and Data-driven sales

for Local Stores

OPPORTUNITY

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Market Size (US)

Driver

Market

297M Offline Loyalty

Memberships

792.8M Redemptions

in 2009

$3.7BAddressable

Market ($100/mo)

3.1Mstore

locations

$40.5B M-PurchaseOpportunity

($136.38)

$46.4B Targeted

Advertisement Opportunity

(PwC)

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RewardMe In Store

REWARDME.COM

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MOBILE MARKETING

SOCIAL DATA

SOLUTION

SHARING

MOBILE PURCHASES

PURCHASE DATA

REWARDS DATA

SKU-level

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MOBILE MARKETING

SOCIAL DATA

SOLUTION

SHARING

MOBILE PURCHASES

PURCHASE DATA

REWARDS DATA

Real-Time Personalization & Rewards

SKU-level

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MOBILE MARKETING

SOCIAL DATA

SOLUTION

SHARING

MOBILE PURCHASES

PURCHASE DATA

REWARDS DATA

Real-Time Personalization & Rewards

Patents

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[email protected] | (888) 255-2512 | www.RewardMe.com

1. Capture customer data at POS

• Phone number• Amount spent• Items purchased• Timestamp

• Customer preferences and purchase behavior

• Customer segmentation: repeat vs new

• Customer demographics

• Drive lost customers back to the store

• Personalize email and text messages

• Incentivize action via rewards

2. Understand micro-level detail

3. Influence customer behavior

How RewardMe Works

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2011 © RewardMe, Inc. Private & Confidential

RewardMe Platform

RewardMe Platform

?Homegrownor 3rd Party

Loyalty Program

Social Sharing

Mobile Marketing

Social Analytics

Smart Upsell

Survey & Feedback

Real-Time Intelligence

POS CRM + Existing Loyalty Program

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2011 © RewardMe, Inc. Private & Confidential

3rd party developers can build modules that utilize our real-time Social and Purchase Data

Loyalty Program

Social Sharing

Mobile Marketing

Social Analytics

Smart Upsell

Survey & Feedback

Real-Time Intelligence ?

Homegrownor 3rd Party

RewardMe Platform

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REWARDME.COM!"#$%&'()$"*"%%%+#$%&'()$+,-."

Centralized loyalty program tied to the customer’s phone number

Sign up process:

1.! Easy: Customer enters phone

number on tablet

2.! Fast: Sign-up in less than 8 seconds

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Social Media Integration

Drive Word of Mouth

Customers share their visit

or purchase with their

friends on Facebook,

foursquare, & Twitter.

Give points to customers

for telling their friends

about your business.

!"#$%&'()$"*"%%%+#$%&'()$+,-."

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Differentiation1. Market Focus: most loyalty solutions target mom & pop stores.

RewardMe successfully targets large chains.

2. Gets SKU-Level Data: most loyalty solutions only get frequency data (visits). RewardMe knows it all.

3. Designed for the Mainstream: most new loyalty solutions require a smartphone or non-mainstream behavior. Everyone can use RewardMe.

4. Convenience & Speed: most loyalty solutions require finding/unlocking phone + finding/loading app OR stuffing wallet with physical cards. RewardMe only adds 1 more second to transactions.

5. Product Outlook: most solutions are just built for loyalty; RewardMe has infrastructure for real-time business intelligence and platform play. Loyalty is just the flagship module and carrot that gets the data.

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"While there are many loyalty products in the market, RewardMe innovates towards delivering great value by empowering businesses with deep and actionable knowledge of their customers in realtime."

-HP Jin, CEO of TeleNav (NASDAQ: TNAV)

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Business Model

Stores pay for hardware

($400)

$75-$150/mo Service Fee per location

SoLoMo Targeting& Mobile Purchasing

Active-User Revenue

Opportunities

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Customer Case:

RewardMe users pay

10.5% more

17% of ALL daily

purchases check-in (9% - 41% range)

37,000Purchase Check-ins

45.7% Check-ins from Repeat Users

Based on 16 Texas Stores over 3 months

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Sales and Marketing

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Evaluation

Negotiations(VP+ Level)

Pilot

Full Rollout

Traction

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Progress

19 Locations running

15+ Brands in the Funnel

40 Stores implementing

800+Post-Pilot

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TEAMYu-kai Chou (CEO): 6 years entrepreneur experience; CEO of Viralogy and FDCareer; Regular Lecturer/Speaker on Geolocation and Gamification at Stanford, Google, SVC Wireless, Draper Richards Retreat; BA from UCLA.

Stephen Johnson (CPO): 15 years of programmingexperience. CTO of Viralogy and FDCareer; Lead Developer at Bunchball, a gaming mechanics startup ($2M in revenue within 1 year with customers like NBC, P&G, Victoriaʼs Secret). BA & BS from UCLA.

Jun Loayza (CMO): President of SocialMediaMarketing.com of SEOP. Grew to $12M in revenue with customers like LG, Leviʼs, and Activision. CMO of Viralogy and FDCareer. Cofounder of Untemplater. Hired, trained, and managed a 25-person sales team. BA from UCLA.

Adam Gervin (VP-BizDev): Entrepreneur with $1 Billion in Exits - OneBox.com (sold to OpenWave ), VerdiSoft (sold to Yahoo!), Caustic Graphics (sold to Imagination), SEVEN Networks (profitable and #2 after RIM). MD from Stanford and BS from Yale.

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Funding• 2011: Raised ~$950K Seed Round to launch

beta product, iterate, launch in first chain, achieve product/market fit, and sign first paid contract

• 2012: Raise $5M to scale up business -expand developer team, account managers/support, marketing/sales, and implementation

• Goal is to reach 2000 locations, 3M users, and $1.9M run rate by end of 2012.

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Social Proof

“Top 10 Private Companies to Watch”-AlwaysOn, Global250

Top 3 “Best Commercial App” Finalist at First LBS Awards (behind Groupon)

“We’ve looked at Sundrop Mobile and Plum Rewards, and you guys by far have the best thought-out solution.”

-Steve Davidson, President and CEO of Robeks

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Mooyah loves RewardMe!

and we know you will too

Yu-kai Chou

714.273.7088

[email protected]

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Additional Slides

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Industry Landscape

Social CRM

In-S

tore

Out

-Sto

re

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Social CRM

In-S

tore

Out

-Sto

re

Industry Landscape

RewardMe is FAST, getsSKU-level data, and is designed for the Mainstream

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Core strength lies in eCommerce, Geo-Location and Gamification; we have spoken or led campaigns for many brands and universities.

Team Background

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TEAM BACKGROUND

20+ Years of combined Startup Experiences, including Onebox (sold $850M), Verdisoft (sold $93M), SEVEN Networks, Caustic Graphics (sold $27M), and Bunchball

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WHY NOW?

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WHY NOW?

I. Offline now open to new technology

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WHY NOW?

II. Yearns for a GOOD loyalty solution

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WHY NOW?

III. Powerful and Affordable Hardware

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IV. Local market saturation will hit dead-end

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Sales and Marketing

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Pilot

2nd SVP Meeting

Met with CEO

2nd CEO Meeting

CFO Meeting

EVP Meeting

CEO Meeting Meeting

CEO Meeting

Director meeting

DirectorMeeting

BoardMeeting

Closed

Closed PilotClosed

Traction

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“Always Connected to Customers”

Traditional SmartFeatureBasic

MOBILE MARKETING

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MOBILE MARKETING

170MNon-Smartphone

4M Other SP18M BlackBerry

23M iPhone

35M Android

3 Design Core Principles: Fast, Gets the Data, and Designed for the Mainstream

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Sales and Marketing

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Sales and Marketing

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