Revolution-606 Manual v1.0

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    Revolution-606 Operation Manual Version 1.0

    (20/04/2014)

    Steven Heath, Matthew Fudge, Daniel Byers WAVE ALCHEMY 

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      ontents

    Introduction ........................................................................................................................... 2 

    Revolution-606 Concept ........................................................................................................ 2 

    Install Instructions ................................................................................................................. 3 

    System Requirements ........................................................................................................... 3 

     Already a Transistor Revolution / Digital Revolution User?.................................................... 4 

    Revolution-606 Basics .......................................................................................................... 4 

    Loading and Navigating the Instrument ............................................................................. 4 

    Rhythm Composer Page ................................................................................................... 5 

    1. The Track Sequencer................................................................................................. 6 

    2. Drum Editor / Character Style Selector....................................................................... 6 

    3. The Pattern Load and Sequencer Settings Section .................................................... 8 

    4. Style Global / Drum Selector .................................................................................... 13 

    Track Mixer Page ............................................................................................................ 14 

    Master / Settings Page .................................................................................................... 17 

    Credits ................................................................................................................................ 21 

    Demo Creation ................................................................................................................ 21 

    Sampling Specifications ...................................................................................................... 22 

    Revolution-606 Character Styles ......................................................................................... 24 

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    IntroductionWe would like to take this opportunity to thank you for purchasing Revolution-606, our virtual

    drum machine instrument inspired by the iconic TR-606 analogue drum computer.Powered by ‘Revolution Engine’ technology (first developed for Transistor Revolution MKII),

    Revolution-606 delivers THE sound (and much more) of the classic TR-606 drum machine,

    in a unique, easy-to-use virtual environment.

    We sincerely hope that you have lots of fun exploring Revoution-606’s capabilities, and

    enjoy creating new sounds with it as much as we have enjoyed developing the instrument

    itself.

    Steve Heath & Dan Byers Wave Alchemy 2014 

    Revolution-606 ConceptImagine a studio equipped with high-end outboard gear, vintage analogue tape machines,classic 12-bit samplers and filthy lo-fi sound shaping boxes. Now imagine taking a TR-606

    and being able to process and shape each drum sound individually through unique, highly

    versatile signal chains – The tone shaping possibilities would be almost limitless…

    Introducing Revolution-606 – The most authentic, characterful TR-606 software re-creation

    ever created.

    To faithfully capture the true sound of the TR-606, each drum was sampled using a pristine

    solid core cable connected to a transformer balanced Radial JDI and brought to line level

    with an API 512c preamp. To retain the full frequency response and dynamics of the

    instrument we carefully matched the peak level of each drum and recorded the samples at24-bit 96 kHz using mastering grade conversion.

    To emulate the analogue behaviour of the TR-606 we recorded 6 accent levels of each

    sound directly from the instrument, each with 12 round-robin variations, per sound. That’s 72

    samples for each drum sound!

    But we didn’t leave it at that… We got creative and recorded the TR-606 10 times, through

    10 carefully thought out processing chains, totalling a massive 5381 samples… and not only

    that, Revolution-606 allows you to mix and match any of these processing styles for each

    individual drum sound... Create your own customized, characterful TR-606 instrument!

    We truly believe that for first time EVER we have captured the true, authentic sound of theTR-606 in a software plugin.

    Steve Heath, Dan Byers and Matthew Fudge

    The Wave Alchemy Team 2014

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    Install InstructionsRevolution-606 is a ‘Non-Licenced’ Kontakt instrument which requires a FULL registered

    version of Kontakt (5.2.1 or higher).

    Note: Revolution-606 will only run in ‘Demo Mode’ in the Free Kontakt 5 player for 15

    minutes before time-out.

    1. After purchasing Revolution-606, fully download the supplied .zip file to a suitable location

    on your hard drive.

    2. Double click the .zip file to unpack the library.

    You should now have a folder named ‘Revolution-606 ’. Put this somewhere safe on your

    hard drive.

    TO LOAD THE INSTRUMENT IN KONTAKT

    1. Either load Kontakt in stand-alone mode or load an instance of Kontakt into your favourite

    DAW, open the “Browser” on the left (the folder Icon at the top). 

    2. Navigate to the location of the ‘Revolution-606 ’ folder. 

    3. Click to open and view the contents of the ‘Revolution-606’ folder. 

    4. Either double-click any of the .nki OR .nkm instrument files, or drag onto the main Kontakt

    window to load the instrument

    System RequirementsFull version of Kontakt (5.2.1 and above) IS required.

    800MB free hard disk space.

    We recommend a minimum of 4GB of Ram to smoothly run Revolution-606.

    Windows

    Windows 7 or Windows 8 (latest Service Pack, 32/64-bit), Intel Core 2 Duo or AMD Athlon

    64 X2, 2 GB RAM (4 GB recommended)

    Mac

    Mac OS X 10.7 or 10.8 (latest update), Intel Core 2 Duo, 2 GB RAM (4 GB recommended)

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    Already a Transistor Revolution / Digital Revolution User?If you are an experienced user of either Transistor Revolution MKII or Digital Revolution then

    you will already be familiar with the ‘Revolution Engine’ and therefore will already know how

    to operate Revolution-606. If you are confident with the operation of TRMKII / DR then feel

    free to skip through the manual. However for experienced users we do recommend you read

    the following sections of the manual to quickly get up to speed with how Revolution-606

    differs from our previous instruments;

    Track Sequencer  

    Drum Editor/Character Style Selector  

    Sampling Specifications

    Revolution-606 Character Styles 

    Revolution-606 BasicsRevolution-606 integrates multiple drum sound types into a unified instrument that features a

    16-track step sequencer, a track mixer with dedicated channels for each sound type and a

    master section comprising of a multi-track tape machine and master effects section. 

    Loading and Navigating the InstrumentTo load the Revolution-606 instrument double click any of the Stereo / Multi Out instruments,

    or alternatively drag onto the main Kontakt window to the right.

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    Rhythm Composer PageOnce the ‘Revolution-606.nki ’  is loaded the first page you see is the ‘Rhythm Composer’

    page. This is the main instrument page that allows you to select, edit and sequence the

    drum sounds that make up the Revolution-606 instrument.

    The rhythm composer page can be broken down into 4 main sections:

    1. The Track Sequencer

    2. Drum Editor / Character Style Selector3. The Pattern Load and Sequencer Settings Section

    4. Style Global / Drum Selector

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    1. The Track Sequencer

     At the very top of the instrument you can see a 16 step ‘TR style’ sequencer which allows

    the user to input notes with a click of the mouse.

    Click, hold and drag the red bars up and down to select different accent levels for each step

    of the sequence. A full red bar triggers the maximum accent level for the selected drum

    sound. A total of 6 accent levels are available for each drum sound.

    To run the sequencer press C-1 on a connected midi keyboard controller or alternatively

    enter a midi note into a piano roll editor (or similar) using your sequencer of choice. When

    the sequencer is running you will see a red indicator light cycling from left to right through

    each step. We have highlighted steps 1, 5, 9 and 13 to help you identify the downbeats

    quickly and easily.

    What you see in the track sequencer changes dynamically depending on what drum sound

    you have selected.

    For example; if you have ‘BD’ selected you will see the BASS DRUM track sequencer. You

    can quickly select the drum sound type you want to work with by using the Drum Selector at

    the bottom of the instrument or by using live midi input mode which is toggled on/off with the

    ‘Select On Note’ feature which can be found in the sequencer settings section. 

    2. Drum Editor / Character Style Selector

    Just below the track sequencer you will see the Drum Editor / Character Mode Selector for

    the currently selected drum sound. Similar to the sequencer track view, the Drum Editor (onthe left) changes depending on what drum sound you currently have selected.

    Style – The Style Knob is the master control for the drum sound Character Style. Changing

    this parameter will cause the playback to switch between the Clean, 12Bit, Tape and Driven

    Character Styles. Please note that the interaction between this knob and other drum sounds

    is affected by Global and Auto Style in the Style Global / Drum Selector  section. If Global is

    set to ON all drum sounds are switched to the same Character Style. If Global is set to OFF

    different Character Styles can be selected individually for each drum sound.

      12-BIT Mode – Selecting the 12-BIT Character Style enables the ‘12-BIT Tune’ and

    ‘Grit’ parameters.

      12-BIT Tune – When the style knob is set to 12-bit this knob will adjust the pitch ofthe drum sound using samples re-pitched from the original 12-bit Samplers. This is

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    not achieved through Kontakt's vintage sampler modes but through resampling on

    the original hardware. 

      Grit  – When this button is enabled the 12-bit Tune Knob will not change the pitch of

    the drum sound but will increase the amount of digital distortion present from

    resampling on the original 12-bit Sampler.

    Level  – Adjusts the output of the Bass Drum sound which is sent from here to the mixer.

    Rotating this clockwise will increase the volume. It is at the default position when set fully

    clockwise.

    Tune – This control is provided for every drum sound and controls the pitch. Rotating this

    clockwise will increase the pitch while rotating anti-clockwise will decrease the pitch of the

    drum sound.

    Sample Start  – Adjusts the start time of the drum sound sample from 0ms to 7.5ms 

    Gate Hold  – Adjusts the length each Bass Drum trigger is held for before entering the

    'decay' portion of the Gate. When both the Hold and Gate are set fully to the left the Bass

    Drum sound will play for the entire sample length.

    Gate Decay  – Adjusts the time each Bass Drum trigger takes to go from it's 'Hold' length to

    complete silence. When both the Hold and Gate are set fully to the left the Bass Drum sound

    will play for the entire sample length.

    Enable  – When enabled the drum sound is active. When disabled the drum sound is

    deactivated.

    Playback  – Switches the drum sound between two playback modes 1) Modern 2) Vintage.

    Modern plays 12 Random Round Robin Cycles with a pristine 24-bit playback engine that

    closely matches the analogue of the original drum machine playback. Vintage plays a single

    sample at 12-bit resolution with high levels of digital distortion similar to early digitalsamplers.

    Noise  – Adjusts the noise volume for the selected drum sound. Moving the slider all the way

    to the left eliminates any extra noise, Cmd/Ctrl+Click returns the noise to it's original level

    and values to the right of this increase the noise to extreme levels.

    MIDI Note  – Displays the MIDI note used to externally trigger the selected Drum sound.

    MIDI Learn Switch  – When pressed, the next externally received note that is greater than or

    equal to C1 will become the playback note to trigger the selected Drum sound.

    To the right of the Drum Editor you will find the Character Style selector buttons (these arelinked to the Style Knob and change when the Style Knob is used to select Clean, 12-bit,

    Tape and Driven Character Styles.

    Once you have chosen a Character style you can toggle the button to cycle through different

    modes available for the chosen Style.

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    Clean  – When this button is pressed the Clean Style mode cycles between Dry and Pre-

     Amp.

    12-Bit  – When this button is pressed the 12-Bit Style mode cycles between SP12 and S950.

    Tape  – When this button is pressed the Tape Style mode cycles between Subtle, Saturated

    and Distorted.

    Driven  – When this button is pressed the Driven Style mode cycles between HI-FI, Biscuit

    and Crushed.

    For a detailed description of each Character Style please refer to the Character Style table at

    the end of the manual.

    3. The Pattern Load and Sequencer Settings Section

    Below the sound editor you will find the pattern load and sequencer settings section. The

    pattern load section to the left gives you access to 16 sequence pattern slots with full

    loading, saving and copying features for a quicker work flow.

    Patterns can be selected with the mouse or by triggering midi keys D-1 through to F0. With

    Kontakts ‘show keyboard’ function enabled you can easily see which midi keys on your

    keyboard will trigger the different patterns (the pattern trigger keys are light blue in colour).

    To see a full breakdown of midi trigger keys and their functions you can click the ‘optionsmenu’ under the speed control next to write mode (also see options page).

    Once you have triggered a pattern Kontakt waits until the start of the next bar before

    triggering to keep everything in time. This is especially useful in live situations and to keep

    musical ideas flowing with seamless transitions from one pattern to the next.

    Pattern Save

    You are free to save patterns anywhere on your machine although we recommend saving

    your patterns into the ‘user’ folder which is located in the Revolution-606 root folder. Here is

    the file path:

    ‘ Revolution-606/Data/Sequence Patterns/User ’  

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    Note: Unfortunately due to the way that Kontakt works you will not see your saved patterns

    in the sequence preset browser  until you close down and re-load Kontakt or similarly re-load

    the instance of Kontakt in your DAW.

    Using the pattern section you can choose to load previous / next pattern, save a pattern,

    load a pattern, copy a pattern and open the pattern sequence browser.

    Prev  – Selects and loads the external sequence file preceding the one currently selected in

    the browser.

    Next  – Selects and loads the external sequence file subsequent to the one currently

    selected in the browser.

    Save  – Saves the current pattern to a file that can be stored to the preset folder or another

    external location.

    Load  – Loads a Digital Revolution.nka file from an external location and loads the sequence

    into the current pattern.

    Copy  – When enabled the current sequence will be copied to the next selected pattern. Note

    that this function is not compatible with switching patterns via the mouse unless using the

    Kontakt keyboard to send pattern select key switches. This option can also be called by

    triggering the note A0 via external midi.

    Browse  – Enables the browser view which allows fast loading and browsing of all patterns

    stored in the ‘  /Data/Sequence Patterns/Factory ’  location in the Revolution-606 library folder.

    Sequence Preset Browser

    Revolution-606 uses ‘modular’ file browsers which give you access to different kinds offactory presets depending on which page you currently have selected (rhythm composer,

    track mixer or master / settings pages). On the rhythm composer page when ‘browse’ is

    activated you will see a f ile browser window which gives you instant access to the factory

    pattern sequences as well as an empty user folder which you can save your own pattern

    sequences to.

    You can load different patterns to different pattern slots easily by selecting a pattern slot and

    then navigating the browser to locate and load (double click) on a pattern. This is a great

    way to build up ideas and experiment with switching patterns on the fly.

    You will also notice a Reset Pattern.nka which you can use to quickly erase all patterns so

    you can start building patterns from scratch.

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    Sequencer Settings

    The sequencer settings section gives you global control over how many steps the sequencer

    uses, ‘analogue’ amount and the sequencer rate.

    Steps  – Determine the global length of all step sequencers. This function is useful for

    achieving time signatures other than ones divisible by 16.

    Analog  – Controls the amount of analogue variation in the sequencer by intelligently

    randomizing the distance from one step to another. Low values help recreate the subtle feel

    of analogue drum machines while high values can make the patterns feel loose and

    unpredictable.

    Rate  – Determines the syncronized rate or speed at which the sequencer will move from one

    step to another. This function is only available when the 'sync' button found to right of this

    slider is illuminated

    Sync On / Off   – Determines whether the rate or speed at which the sequencer will move

    from one step to another is syncronized to the BPM of an external host or the rate of the

    'Speed Knob' found below this button.

    Swing / Shuffle  – Determines the swing/shuffle groove of the internal sequencer by adding

    negative or positive delay to sub-divisions of each beat. Moving the knob to the left adds

    negative delay to the sub-divisions, moving the knob to the right adds positive delay. When

    the knob is centred no swing/shuffle is added to the groove.

    Speed  – Determines the un-synchronised rate or speed at which the sequencer will move

    from one step to another. This function is only available when the ‘sync’ button found to the

    right of the synchronised rate is illuminated.

    Select On Note  – If enabled, the user interface will automatically update to show the

    parameters of the last drum sound to be triggered by external MIDI.

    Mute Input  – If enabled, external MIDI will not trigger the playback of individual drum voices.

    When used in combination with ‘SELECT ON NOTE’ you can update the interface to a

    specific drum voice without hearing its playback. This option can also be called by triggering

    the note G#0 via external MIDI.

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    Write Mode  – If enabled, external MIDI will not trigger the playback of individual drum

    voices. When used in combination with ‘SELECT ON NOTE’ you can update the interface to

    a specific drum voice without hearing its playback. This option can also be called by

    triggering the note G#0 via external MIDI.

    Options Menu - If selected, the Options Menu is revealed to display advanced settings

    related to the internal sampler engine and sequencer.

    Sampler Options

    The sampler options section gives you control over the following range of functions for eachdrum voice:

    Fade Time  – Controls how long each group will take to choke the currently played sound

    when subsequent hits of the same drum are played. Adjusting these parameters can be

    especially useful for creating more natural sounding interactions between open/closed

    hihats, cymbals and fast drum rolls.

    Bit Depth  – Adjusts the digital bit depth. When set fully to the right the sampler will playback

    at its full uncompromised bit depth. As the slider moves to the left the bit depth decreases.

    Sample Rate  – Adjusts the digital sample rate. When set fully to the right the sampler will

    playback at its full uncompromised sample rate. As the slider moves to the left the samplerate decreases.

    Output Filter   – Adjusts a low pass filter which is placed on the output of the Drum voice

    directly before being sent to the mixer. This is useful for eliminating or reducing high

    frequency noise which may be created by abusing bit depth and sample rate for the Drum

    voice.

    Polarity  – Inverts the polarity of the Drum voice. This can be useful for adjusting the phase

    relationship between different drum sounds when played simultaneously.

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    Sequencer Options

    The sequencer options section gives you a graphical display of the different key trigger

    commands and their respective key mappings as well as a range of global sequencer

    functions which can be triggered by MIDI keys or a mouse click.

    Key Mappings

    MIDI Key Trigger Command

    C-1 START/STOP the sequencer

    C#-1 Re-starts the sequencer immediately from step 1

    D-1 though F0 Triggers patterns 1-16

    F#-0 CLEAR ON NOTE – If enabled, the next Drum Voice which is selected via external

    MIDI will have its current sequence erased. After this function is carried out

    playback will revert back to normal behaviour.

    G0 CLEAR FULL PTN – When selected, the entire sequence of the current pattern will

    be erased. If you wish to avoid inadvertently triggering this option you can select

    ‘CLEAR FULL PTN. SAFETY’ below.

    G#-0 MUTE MIDI INPUT – If enabled, external MIDI will not trigger the playback of

    individual drum voices. When used in combination with ‘SELECT ON NOTE’ you

    can update the interface to a specific drum voice without hearing its playback.

     A0 COPY PTN – When enabled the current sequence will be copied to the next

    selected pattern. Note that this function is not compatible with switching patterns viathe mouse unless using the Kontakt keyboard to send pattern select key switches.

     A#-0 WRITE MODE - If enabled and the internal sequencer is running, any drum voice

    which is triggered via external MIDI will be written into the pattern at the current

    sequence step. The 'SPLIT' value will be used to determine un-accented and

    accented values.

    B0 PLAY ON SELECT – If enabled, triggering a pattern via external MIDI (D-1 - F0) will

    cause playback to begin with that specific pattern. The default behaviour is to leave

    this option enabled however in some situations it may be useful to temporarily

    disable.

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    Stop with Ext. Seq  – If enabled, playback of the internal sequencer will stop when the

    external sequencer hosting Digital Revolution is also stopped.

    Clear ptn. Safety  – If enabled, the 'CLEAR FULL PTN' option will be disabled. Triggering

    'CLEAR FULL PTN' via the user interface or via external note G#0 will be ignored.

    Switch On Step #1  – If enabled and pattern changes are triggered via external MIDI (D-1 -

    F0), the current sequence will not update until the subsequent 'Beat 1' of the external

    sequencer has arrived. This is useful for ensuring that patterns will change on the 'down-

    beat' when hosting Digital Revolution in an external host.

    Start On Beat #1  – If enabled and Digital Revolution is being hosted in an external

    sequencer which is currently playing the internal sequencer will not start until the subsequent

    'Beat 1' of the next bar has arrived. To ensure proper timing is always achieved with externalhosts the recommendation would be to leave this option enabled.

    Exit – Exits the options menu

    4. Style Global / Drum Selector

     At the bottom of the rhythm composer page you can see a strip of Drum Selector buttons

    which are used to select the drum sound you want to work with.

    When you select a drum sound you will see that the sound editor and the sequence view will

    change to show you the current sequence and editing parameters for that drum sound.

    When ‘SELECT ON NOTE’ is enabled the interface will update to show the parameters and

    sequence of the last drum voice played.

    To the left of the Drum Selector buttons you will find the Style Global and Auto buttons.

    Global  – When selected Changing the Character Style of any drum sound will change all

    other drum sounds to match. This will can make auditioning the sound of entire kits very

    quick. When disabled individual drum sounds can be changed freely to allow the mixing and

    matching of custom kits

    Auto  – When one of the Character Style buttons is changed and this setting is enabled the

    drum sound will automatically switch to that style. This will allow users to quickly audition

    new character styles from the buttons without having to adjust the Character Style Knob.

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    Track Mixer Page

    The track mixer page which is accessed by clicking the track mixer tab at the bottom of

    Kontakt main window contains individual mixer channels for each drum sound.

    6 channels are provided with volume, mute, solo and pan controls along with a dedicated

    processing chain for each individual channel with an EQ, Compressor and a Transient

    Shaper. Additionally each channel has 2 effects sends (reverb or delay) which can be

    switched to buses A or B allowing for individual effects processing for each drum sound.

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    Reverb - Adjusts the amount of signal which is sent from the selected

    channel to the selectable 'Reverb A' or 'Reverb B' effect.

    Reverb A/B Select  – Selects whether the Reverb Send is directed to

    the 'Reverb A' or 'Reverb B' effect."

    Delay - Adjusts the amount of signal which is sent from the selectedchannel to the selectable 'Delay A' or 'Delay B' effect.

    Delay A/B Select - Selects whether the Delay send is directed to the

    'Delay A' or 'Delay B' effect.

    Pan - Adjusts the pan of the channel. The channel pan also effects the

    panning of the signal which is sent from the channel to the Reverb and

    Delay sends.

    Mute - Mutes the output of the channel.

    Solo - Solo's the output of the channel. Note that the Solo is defeatable

    and will un-solo any previously solo'd channel.

    Fader Level - Adjusts the volume of the channel. The volume

    adjustment is post-inserts and pre-sends.

    Track Mixer Browser

    The Track mixer browser which is accessed by clicking the ‘Browse’ button giving you

    access to a range of factory settings that you can instantly load into any of the mixerchannels. Presets are provided for each type of drum sound although you are free to mix

    and match by loading any preset into any channel.

     As well as loading mixer settings from the factory you can also save your own mixer presets.

    You are free to save mixer presets to any location on your machine although we recommend

    saving them to the user folder in the following location so you can load them at a later date

    from the browser window within Digital Revolution.

    ‘/ Data/Mixer Presets/User ’  

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    Save  – Saves the current mixer setting to a file that can be stored to the Preset folder or

    another external location.

    Load  – Loads a Digital Revolution .nka file from an external location and loads the Preset

    into the currently selected Mixer Channel.

    Prev  – Selects and loads the external Mixer Preset preceding the one currently selected inthe browser.

    Next  – Selects and loads the external Mixer Preset subsequent to the one currently selected

    in the browser.

    Reverb Effect

    Revolution has dual reverb units which are loaded with custom built impulse responses.

    Two reverbs (A and B) are available and can be assigned to individual channels using the

    reverb level and reverb A/B select buttons.

    Delay Effect

    Dual delay units are also available which can be assigned to individual channels using the

    delay level and delay A/B select buttons. Delay A is synchronised to the sequencer speed or

    host tempo (when you are working in a DAW). Different delay times can be selected using

    the ‘TIME’ knob.

    Delay B is free running with its own dedicated ‘TIME’ knob to control the delay time

    manually.

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    Master / Settings Page

    The Master / Settings page which is accessed by clicking the Master / Settings tab at the

    bottom of Kontakts main window gives you access to a multi-track tape machine with

    individual channels for each drum voice, a mastering effects section with EQ, Dynamics,

    Filter and distortion sections and a Master Settings browser which allows the loading andsaving of master settings presets.

    Multi-Track Tape Machine

    The Multi-track tape section (above) is shown by default.

    Input Drive Button – This button enables the Multi-Track Tape Machine. Take note, the

    tape machine algorithm can increase CPU usage considerably.

    Input Drive  – Input gain-stage before the channel tape input for added warmth and

    distortion. This setting is inactive when the Multi-Track Tape Machine is disabled.

    Tape Gain  – Controls the input gain of the channel. This will increase the amount of tape

    distortion and compression. This setting is inactive when the Multi-Track Tape Machine is

    disabled.

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    Output Gain  – Controls the output gain of the channel from the Multi-Track Tape Machine.

    This setting is inactive when the Multi-Track Tape Machine is disabled.

    Mastering Effects

    The mastering effects section which is accessed by enabling the ‘Master ’ button gives you

    access to a mastering effects chain which includes a 2-band parametric EQ with low and hi

    shelving, a dynamics compressor, a multi-mode LPF/HPF and a distortion unit.

    Each section has an enable / bypass switch so you can quickly compare the processed and

    un-processed sound.

    Master / Settings Browser

    The Master / Settings browser which is accessed by enabling the ‘Browser ’ button allows

    you to load mastering effects presets from the factory library. You are also free to save

    mastering effects presets to any location on your machine although we recommend saving

    presets to the user folder so you can recall your favourite settings using the browser.

    ‘  /Data/Master Presets/User ’  

    Load  – Loads a Revolution-606 .nka file from an external location and loads the preset for

    the Multi-Track Tape Machine and Master Bus.

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    Save  – Saves the current Multi-Track Tape Machine and Master Bus settings to a file that

    can be stored to the preset folder or another external location.

    Prev  – Selects and loads the Master Preset preceding the one currently selected in the

    browser.

    Next  – Selects and loads the Master Preset subsequent to the one currently selected in thebrowser.

    Instrument Settings

    The Instrument settings accessed by enabling the ‘Settings’ button gives you access to

    global and individual playback modes as well as 4 parallel output channels for each drum

    voice.

    The ability to change the playback modes individually gives you powerful RAM saving

    options for the most efficient use of the instrument.

     Available sample playback modes:

    Playback Mode  – Sets the available playback modes for the Drum voice. This setting is for

    optimizing the instrument and will stop playback of the internal sequencer.

    All  – This mode is selected when all drum sounds are using the same playback mode

    (default is Analog)

    Analog  – Sets the chosen drum sound to playback in Analog mode

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    Digital – Sets the chosen drum sound to playback in Digital mode, meaning that the

    instrument play single sounds only without using round robin variations. 

    Channel Output  – This panel assigns the channel to an external output. Pre-configured

    .nkm multi files are also included with multi-outputs already assigned.

    Parallel Outputs 1-4  – These sliders send to 'Parallel Outputs 1-4' for the specific channel.Revolution-606 has a total of four parallel outputs which can be used for various functions

    including; summing drums to external tracks, integrating outside send effects and side

    chaining other instruments.

    Global Playback - Sets the available playback modes for all Drum voices. This setting is a

    convenient, non-realtime intended, way of switching all playback modes. When any

    Playback Mode is set to a dissimilar value this panel will read 'Custom'.

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    CreditsRevolution-606 Concept, Instrument Design and Programming – Matthew Fudge

    GUI Design – Anders Hedstrom

    Sampling, processing and additional Design Concept – Wave Alchemy

    Demo Creation

    Demo 01: Donny Walls – ‘Revolution-606 ’ 

    Produced by Donny Walls

    www.soundcloud.com/donnyw

    http://e/Projects/Digital%20Revolution/www.soundcloud.com/donnywhttp://e/Projects/Digital%20Revolution/www.soundcloud.com/donnyw

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    Sampling SpecificationsThe following table shows the approximate number of samples that make up Revolution-606

    Drum Voice Name No of Samples Round Robins Velocity Layers Re-pitched Samples

    Bass Drum - Dry 72 12 6 0

    Bass Drum - Pre-Amp 72 12 6 0

    Bass Drum - SP12 96 0 6 16

    Bass Drum - S950 96 0 6 16

    Bass Drum – Tape Subtle 72 12 6 0

    Bass Drum – Tape Saturated 72 12 6 0

    Bass Drum – Tape Distorted 72 12 6 0

    Bass Drum – HI-FI 72 12 6 0

    Bass Drum - Biscuit 72 12 6 0

    Bass Drum - Crushed 72 12 6 0

    Snare Drum - Dry 72 12 6 0

    Snare Drum - Pre-Amp 72 12 6 0

    Snare Drum - SP12 96 0 6 16

    Snare Drum - S950 96 0 6 16

    Snare Drum – Tape Subtle 72 12 6 0

    Snare Drum – Tape Saturated 72 12 6 0

    Snare Drum – Tape Distorted 72 12 6 0

    Snare Drum – HI-FI 72 12 6 0

    Snare Drum - Biscuit 72 12 6 0

    Snare Drum - Crushed 72 12 6 0

    Low Tom - Dry 72 12 6 0

    Low Tom - Pre-Amp 72 12 6 0

    Low Tom - SP12 96 0 6 16

    Low Tom - S950 96 0 6 16

    Low Tom – Tape Subtle 72 12 6 0

    Low Tom – Tape Saturated 72 12 6 0

    Low Tom – Tape Distorted 72 12 6 0

    Low Tom – HI-FI 72 12 6 0

    Low Tom - Biscuit 72 12 6 0

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    Low Tom – Crushed 72 12 6 0

    High Tom - Dry 72 12 6 0

    High Tom - Pre-Amp 72 12 6 0

    High Tom - SP12 96 0 6 16

    High Tom - S950 96 0 6 16

    High Tom – Tape Subtle 72 12 6 0

    High Tom – Tape Saturated 72 12 6 0

    High Tom – Tape Distorted 72 12 6 0

    High Tom – HI-FI 72 12 6 0

    High Tom - Biscuit 72 12 6 0

    High Tom – Crushed 72 12 6 0

    Cymbal - Dry 72 12 6 0

    Cymbal - Pre-Amp 72 12 6 0

    Cymbal - SP12 96 0 6 16

    Cymbal - S950 96 0 6 16

    Cymbal - Tape Subtle 72 12 6 0

    Cymbal – Tape Saturated 72 12 6 0

    Cymbal – Tape Distorted 72 12 6 0

    Cymbal – HI-FI 72 12 6 0

    Cymbal - Biscuit 72 12 6 0

    Cymbal – Crushed 72 12 6 0

    Open Hat - Dry 72 12 6 0

    Open Hat - Pre-Amp 72 12 6 0

    Open Hat - SP12 96 0 6 16

    Open Hat - S950 96 0 6 16

    Open Hat - Tape Subtle 72 12 6 0

    Open Hat – Tape Saturated 72 12 6 0

    Open Hat – Tape Distorted 72 12 6 0

    Open Hat – HI-FI 72 12 6 0

    Open Hat - Biscuit 72 12 6 0

    Open Hat – Crushed 72 12 6 0

    Closed Hat - Dry 72 12 6 0

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    Closed Hat - Pre-Amp 72 12 6 0

    Closed Hat - SP12 96 0 6 16

    Closed Hat - S950 96 0 6 16

    Closed Hat - Tape Subtle 72 12 6 0

    Closed Hat – Tape Saturated 72 12 6 0

    Closed Hat – Tape Distorted 72 12 6 0

    Closed Hat – HI-FI 72 12 6 0

    Closed Hat - Biscuit 72 12 6 0

    Closed Hat – Crushed 72 12 6 0

    Revolution-606 Character Styles

    Character Style Name Modes

    Clean

    Dry  – TR-606 recorded completely ‘raw’ at 96KHz,

    including 6 accent levels per sound, each with 12

    round-robin variations.

    Pre-amp  – TR-606 recorded ‘hot’ through an API

    512c pre-amp at 96KHz, including 6 accent levels per

    sound, each with 12 round-robin variations.

    12-Bit

    SP-12  – TR-606 recorded through a hardware EMU

    SP-12 Turbo sampler, including 6 accent levels per

    sound, each re-pitched internally with the SP-12 16

    times.

    S950 – TR-606 recorded through a hardware Akai

    S950 sampler, including 6 accent levels per sound,

    each re-pitched internally with the S950 16 times.

    Tape

    Subtle  – TR-606 recorded to a Studer A827

    analogue tape machine at a subtle level, including 6

    accent levels per sound, each with 12 round-robin

    variations.

    Saturated - TR-606 recorded to a Studer A827

    analogue tape machine at a saturated level, including

    6 accent levels per sound, each with 12 round-robin

    variations.

    Distorted - TR-606 overdriven to a Studer A827

    analogue tape machine at a hot and distorted level,

    including 6 accent levels per sound, each with 12

    round-robin variations. 

    DrivenHI-FI  – TR-606 recorded through a collection of high-

    end studio processors at 96KHz, including anEmpirical Labs Fatso & Distressor, A-Designs EM-

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    PEQ, Elysia Xpressor, Spectra Sonics 610,

    Thermionic Culture Vulture, Valley People 610, API

    512c and SSL E-Series EQ & Compressors.

    Including 6 accent levels per sound, each with 12

    round-robin variations.

    Biscuit – TR-606 recorded through an Oto MachinesBiscuit for a crunchy lo-fi effect, including 6 accent

    levels per sound, each with 12 round-robin variations.

    Crushed - TR-606 overdriven to a Studer A827

    analogue tape machine at a very hot level and further

    processed through a high end chain including a

    vintage Universal Audio LA-2A, LA-4 & 1176, Tube

    Tech PE1B, Neve 1073 and a custom Ward-Beck

    Systems L3262 analogue console. Including 6 accent

    levels per sound, each with 12 round-robin variations.