Researching learners' digital experiences
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Researching learners’ digital experiences
Rhona SharpeJISC Learner Experience Support & Synthesis projectsJISC SLiDA projectChair ELESIGOxford Centre for Staff and Learning DevelopmentOxford Brookes University
Greg BenfieldJISC Learner Experience Support & Synthesis projectsJISC SLiDA projectOxford Centre for Staff and Learning DevelopmentOxford Brookes University
Helen BeethamConsultant to JISCJISC Llida project
Why research learners’ experiences of e-learning?
• Learners’ experiences are a key measure of our success
• Technology is pervasive in learners’ lives• Learner’ perspectives are surprising,
demanding, innovative• Learners have new expectations of education,
thanks to technology• Learners need new skills and strategies for the
digital age
Data collection methods
Interviewing- Interview plus (E4L, LexDis)- Email interviews ‘pen-pal’ (Thema)- Card sorts (E4L)- Telephone interviews (PB-LXP)
Diary keeping- Video logs (Stroll)- Diaries in format of learner’s choice (Lead)
Holistic
“Liling’s case study gives an insight into the challenges faced – and overcome – by anoverseas student for whom English is a second language and who has had to adapt to adifferent educational culture from the one with which she was familiar. It also shows theimportance of technology for keeping in touch with her family and friends and, conversely,the barriers that it can raise in this respect.”
Sustained engagement
Students feel involved, feel part of the project, (logo, contact).
Using a flexible and responsive approach to data collection
High involvement from academic staff in each of the disciplines.
Providing incentives and benefits
Students get something out of the project, including the benefits of reflection on their learning
Participatory approach
“Nothing about me, without me”
Involving learners as consultants and partners
Early and continued participation
Meaningful and useful outcomes
What if you can engage learners over time, in holistic, participatory
research?
Context• Technology use was prompted by the
course, the tutor, peers, work and/or specific learning requirements.
• Learners use technology to create their own environments which meet their needs and the demands of their context.
• We noted the agility of some learners at finding and using tools, skills and social networks to support their study in creative ways.
Creative appropriati
on
Creative appropriation
Driven by contextual or individual need, not provided by tutors, e.g.
‘Had a phone tutorial with my supervisor referring to a support document he emailed to me – I digitally recorded the tutorial and saved it as a digital file on my laptop. This has then been playing while I make the adjustments to the document’ (Clarke 2009: 12)
“One of the group members was not able to make it today so what we did we were connected by using MSN Messenger so we were discussing notes. We were feeding back to the other person.” (Jefferies et al. 2009: 16)
Creative appropriation
Blending social and academic…
‘Chun-Tao also blended the academic side of her life with social technology by using Facebook to find out about software and sites that would be useful for her work, like Zotero and ClickUni, which “looks something like iGoogle but it has things like Facebook [… and] College News.” (Thema Case Study)
Learner produced outputs
12/04/2023 | slide 13
https://wiki.brookes.ac.uk/display/JISCLE2
What if you can engage learners over time, in holistic, participatory
research?
Uncover hidden practices
• Creative appropriation
• Agile adopters• Situated
practices
What if you can engage learners over time, in holistic, participatory
research?
Improves impact• Persuasive evidence• Learner created
outputs• Conceptual accounts:
learner development model
Challenges with this approach
• Sampling• Elicitation• Dealing with the data• Representing learners’ voices• Ethical issues