Research Proposal Fatin

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DIGITAL ART EDUCATION TEACHING PRACTICES: MULTIMEDIA ART PRODUCTION AS AN ARTISTS PRACTICE IN CONTEMPORARY ART By Fatin Athirah Binti Ismail

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Transcript of Research Proposal Fatin

Page 1: Research Proposal Fatin

DIGITAL ART EDUCATION TEACHING PRACTICES: MULTIMEDIA ART

PRODUCTION AS AN ARTISTS PRACTICE IN CONTEMPORARY ART

By Fatin Athirah Binti Ismail

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Table of ContentsINTRODUCTION........................................................................................................................... 31.1 INTRODUCTION................................................................................................................ 31.2 STATEMENT OF THE RESEARCH PROBLEM................................................................51.3 RESEARCH OBJECTIVES......................................................................................................61.4 RESEARCH QUESTIONS...................................................................................................... 6

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CHAPTER 1

INTRODUCTION

1.1 INTRODUCTION

To live in the 21st century nowadays should have prepare the students to the

education and learning environment that can guiding them in the future.

Learning process must run every day in our life. To promote the effective

learning outcome that relevant towards 21st century’s approach, student should

have prepared their self ready to learn something new. Learning process

happens when there is knowledge was sharing to them. What we teach or feed

them in our education system must reliable to for them for the future. We have

to realize that now is new high tech era among the students. One of the subjects

that can give a new injection is art education in college students which means the

educators has to promote the technology and multimedia in making an art. In

addition, the educator should prepare the integrated digital technologies, which

means the student should be able to apply the digital and multimedia in their art.

In Malaysia, one of the famous universities, University of Technology Mara

(UiTM) has introduced the Time-Based Media subject to the fine art students.

This subject prepared the students to create an artwork that more to technology

or multimedia styles. This is a good started for UiTM which is they have prepared

student with the good subject that can lead them to suit themselves in the future

especially in the art scene and art making. This idea can make student become

creative to create something by using the technology in visual art.

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By using the technology creatively, it gives an affects on the activities which is

the educator can do the assignment together with the student and can follow-up

the development of their assignment given. Technology in art education includes

the use of software, creative digital application such as micro media flash,

director, and adobe design and so on. While using the technology, the educator

can explain about theories and principles of art during the lesson so that student

will be able to engage into the lessons. Student in my digital visual art classes are

transformed creatively while learning new software applications and completing

their art assignments. (Black, 2011). As we can see, digital art approach is very

important to generate and engage the students into the teaching and learning

process.

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1.2 STATEMENT OF THE RESEARCH PROBLEM

This study is undertaken to investigate if the use of digital art education and

multimedia can help in the student to produce an artwork that reliable to 21st

century. The educator has to play a main role for this issue. Which means the

educator has to prepare the student with the digital art education instrument so

that student will be well prepared to experiment and playing with the digital

effects and the creative tools.

Besides that, this is to examine whether digital art education really generate the

students’ idea towards the 21st century era by producing an artwork. It is

because, when they use technology in learning process, they have to be self-

directed which means they have to conduct their self into the software and

playing with the creative tools in the software.

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1.3 RESEARCH OBJECTIVES

The research objectives of this study are:

i) To examine the technologies used by the teachers in art study.

ii) To identify what are the current trends in art making

iii) To investigate the barriers that exist among the students about

integrate the conventional art and multimedia art.

1.4 RESEARCH QUESTIONS

The research questions for this study are:

i) What are the technologies that could be use as a tool to produce an

artwork?

ii) What are the current trends of art making nowadays?

iii) What are the barriers that can prevent students from integrate the

conventional and multimedia art together?