RESEARCH ON VIRTUAL REALITY MEDIA
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Transcript of RESEARCH ON VIRTUAL REALITY MEDIA
Innovation Education & Learning
Media
Education Standards Recommend Quality Learning through: 1. Contextual 2. Constructivism 3. PAKEM 4. Active Learning 5. ICT facilitated
Common Problems of Education: § Quality § Equity § Accessibility § The survey United Nations Development Programme (UNDP) and the Political and Economic
§ Review Consultancy (PERC)
Technology in the future (BSNP 2012) 1. Nanotechnology 2. Neuroscience 3. Virtual Reality 4. Information Technology
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BACKGROUND
Linkage with ‘Resnstra UPI’ ‘Renstra UPI 2011-‐2015’ Visi : leading & Oustanding
World Class Unversity Research Based University
Conducts research to develop the theory and pracEce of educaEon as well as other innovaEve science and rooted in the local wisdom
Developing integrated professional educaEon of teachers in academic and professional educaEon for all paths and levels of educaEon
Disseminate experience and innovaEve findings in the disciplines of educaEon, educaEonal disciplines, and other disciplines for the beNerment of society
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Media 3D Animasi Virtual Reality
PROBLEMS
How to develop 3D Interactive Media Virtual Reality effective for improving student learning outcomes in elementary school?
GENERAL PROBLEM
RESEARCH QUESTION
1. How Virtual Reality Interactive Media Design to improve student learning outcomes in elementary school?
2. Implementation of learning how to use the Interactive Media Virtual Reality to improve student learning outcomes in elementary school?
3. What are the forms of learning assessment (assessment of learning) Interactive Media Virtual Reality to improve student learning outcomes in elementary school?
4. How the students' response to the use of Virtual Reality Interactive Media Thematic learning?
5. Is Virtual Reality Interactive Media is able to improve student learning outcomes in elementary school?
RESEARCH GOALS
Developing Interactive Media 3D Virtual Reality Based OpenSources Blender Developing Model of Learning Implementation Berbas 3D Interactive Media Virtual Reality Based OpenSources Blender Knowing the student and teacher responses to the use of 3D Interactive Media Virtual Reality
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benefits of research
Theoretical Developing science education science with innovative product produced based Visual Imaging Technology Practical Models Media produced a reference school in improving the meaningfulness of learning Institutional Improving the image of the institution (UPI) with products that have intellectual property rights
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Analisasi Needs Learning Content
Assessing SK and KD and Indicators in Primary Education
Development of Virtual Reality Model Design
• Making GBPM • writing Flowchart • Making Storyboard • Expert Judgment and
Validation Model Design
Media production, and the Review Draft Model • Modeling (Asset) • Recording & Mixing
Sound • Syncronizing • Programming
Product Model Validation & Revision
Carried out within the framework of Research and Development (R & D)
Dissemination Model Interactive Virtual Reality
Socialization model through seminars, and HKI Management and National Journal
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Media Development Procedure 3D Virtual Reality
The method used Quasi Experimental Methods Subjects Research: Elementary School Students in Bandung and Cimahi Design Research:
METHODOLOGY
Subjects Research: Students of Primay School, Class IV Research LocaEon: Cimahi Elementary School Bandung Elementary School
GROUP TREATMENT GROUP CONTROL GROUP
DURATION 40 MINUTES 01 X 02 01 02 DURATION 30 MINUTE 01 X 02 01 02
1. Choosing a class 16 samples at a number of primary schools in the city of Bandung, the fourth grade, which will be grouped into 4 groups, each consisting of 4 classes.
2. Determination and Control Experiment class 3. Provide pretest to all students in all groups. 4. Providing treatment (X) to the experimental group, while the control group
was given no treatment. 5. Provide posttest, both the experimental group and the control group, to
measure student learning outcomes after treatment administration. 6. Perform data analysis using analysis of variance (ANOVA) Factorial two
lines, followed by analsisi post-test (post hock analysis) and analysis of practical significance to explore the findings generated.
7. Doing discussion (discussion of the results of research) and the formulation of conclusions.
RESEARCH PROCEDURES
Model assumptions that affect the optimization of media
Principles of Interactive Multimedia 3D VR
Stages of Learning (Substance)
End models (Achievement of learning outcomes)
Framework Model RESULTS (1)
LEARNING OUTCOME
Framework Learning Model
LEARNING PROCESS
LEARNING RECOURCESS
INSTRU
CTIONAL IN
PUT
INSTRU
CTIONAL OUTPUT
PRA-INSTRCTIONAL
CORE-INSTRCTIONAL
POST-INSTRCTIONAL
EXPLORATION, ELABORATION & CONFIRMATION OF MOVIE 3D VR
ReflexEon, Conclusion, Post Test & Followup
InstrucEonal goals
Content Learning Learning M
ethod Learning Content
Learning EvaluaEon
RESULTS (2)
1. Students are enthusiastic in use Interactive Multimedia 3D-VR
2. Students requesting media play repeatedly (show interest)
3. Students are willing to try and practice
4. Emulate the positive fit taught in Multimedia 3D-VR
5. Multimedia 3D-VR increase student motivation
6. Students can answer questions with a good teacher, about content taught in Multimedia 3D-VR
7. Increase students' knowledge 8. Helping students develop positive
character
RESULTS (3)
Student response to
the use of 3D Interactive Multimedia
Virtual reality (3D-VR)
Nama Sekolah Kelas
Rata-Rata Gain
SD CIMAHI MANDIRI
Pre-Tes Post Test
EKSPERIMEN 55.13 82.13 27
KONTROL 50.53 68.06 17.53
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PRE-‐TES POST TEST GAIN
skor hasil be
lajar (100)
kategori
EKSPERIMEN
KONTROL
Student Results-1 Elementary School
RESULTS (4)
SCHOOL CLASS
AVERAGE
EXPERIMENT CONTROL
EXPERIMENT CONTROL
ELEMENTARY SCHOOL-‐1
Nama Sekolah Kelas
Rata-Rata Gain
SD CIMAHI JATAYU BANDUNG
Pre-Tes Post Test
EKSPERIMEN 53.33 72.26 18.93
KONTROL 50.53 68.06 17.53
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PRE-‐TES POST TEST GAIN
Axis Title
Axis Title
EKSPERIMEN
KONTROL
Student Results-2 Elementary School
RESULTS (5)
SCHOOL CLASS
AVERAGE
EXPERIMENT
CONTROL
EXPERIMENT CONTROL
ELEMENTARY SCHOOL-‐2
1. Interactive Multimedia Design 3D-models of VR consists of four layers of elements, namely: (1) The outermost layer asusmsi optimization model that affect the model, (2) layer model principle (3) layer which contains stages in learning the material (4). Core layer into the core target of the control aspects of student learning outcomes.
CONCLUSION
2. Learning implementation of 3D-VR Interactive Media consists of three main stages, namely: (1) input, (2) process, (3) Output. The focus of the use of 3D Virtual Reality Interactive Media is the elaboration phase of knowledge and learning content, students actively use the media facilitated by the teacher.
CONCLUSION
3 Forms of assessment of learning Using authentic assessment, relevant to the purpose of interactive multimedia characteristics. Type of assessment used is a test, with the form of pencil and paper test with an objective test techniques and assessment of activities and student responses.
CONCLUSION
4. Student response Artifacts positive response from the students to the use of 3D Virtual Reality Interactive Media in Thematic. In general, students are active, creative, enthusiastic, willing to do the exercises properly and there is an increase in students' motivation
CONCLUSION
5 learning outcomes Use of Interactive Media 3D Virtual Reality proved to be effective can improve student learning outcomes in Thematic Elementary School. This can be evidenced an increase in learning outcomes between the pre-test to post-test in two school sites, namely SD-1 and SD-2. Score learning outcomes in the experimental class in each school proved to be higher than the control class.
CONCLUSION