RESEARCH, DEVELOPMENT SOLUTIONS ......2017 16 Q UESTIONS Distribution A: Approved for public...
Transcript of RESEARCH, DEVELOPMENT SOLUTIONS ......2017 16 Q UESTIONS Distribution A: Approved for public...
Act like someone’s life depends on what we do.
UNPARALLELED
COMMITMENT & SOLUTIONS
U.S. ARMY ARMAMENT RESEARCH, DEVELOPMENT & ENGINEERING CENTER
Rethinking User Interface Design and Evaluation Presented to: NDIA Armament System Forum 3 May 2017
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• Classification: UNCLASSIFIED • Type of Briefing: INFORMATIONAL • Distribution A: Approved for Public
Release.
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• When completely redesigning a Graphical User Interface, what is the best way to collect user preferences to make the best system possible?
PROBLEM
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BACKGROUND: CURRENT INTERFACE
1993
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PROTOTYPES FOR NEW INTERFACE
• 3 Prototypes
• Different look and feel
• Users choose the best from each
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TESTING THE PROTOTYPES
The User Jury • A usability test where
actual intended users perform tasks and give feedback
Multiple: Prototype Options Locations User Experience
Levels
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RESULTS AND LIMITATIONS
• Surveys were open ended or asked to rate the interface or specific features
• Some useful feedback on features that were generally liked or
disliked by the majority of the users. • The tests failed to provide actual metrics on usability, entry
time
Limitations: • 1-2 Trials • Subjective feedback • Underused data
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IMPROVEMENTS
How intuitive is the interface and who will be using it?
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TESTING INTUITIVENESS
The Test: • Brand new users • Run through the same
process up to ten times and collect times
• Analyze
Test the interface for intuitiveness before bringing to the user jury
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ANALYSIS: DASHBOARD
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100 120 140
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Seco
nds
Trial
Dashboard
Average
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
100%
1 2 3 4 5 6 7 8 9 10
Perc
ent o
f Tim
e 1
Trial
Percent Improvement
50%
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ANALYSIS: KIOSK
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
100%
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Perc
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f Tim
e 1
Trial
Percent Improvement
50%
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nds
Trial
Kiosk
Average
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ANALYSIS: BUTTONS
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100 120 140 160
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Seco
nds
Trials
Buttons
Average
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
100%
1 2 3 4 5 6 7 8 9 10
Perc
ent o
f Tim
e 1
Trial
Percent Improvement
65%
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ANALYSIS
0
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0 2 4 6 8 10 12
Seco
nds
Trial
Average Times per Trial
Dashboard Kiosk Buttons
Trial 5
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APPLYING TO THE USER JURY
• Get uninvolved volunteers to run
through the process • Find your “burn time” • Use that as your minimum trial
amount at your user jury
• Gather the best feedback from your users
Befor
e you
leav
e At
the u
ser ju
ry
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• Normal user jury testing (one or two runs through the system) may not select the best design when the target user should be a well-trained expert
• A better design may not be apparent until the user conducts
repeated trial runs through a process and gets a feel for how the system will actually be used
• Find your “burn time” of each prototype and use that in your user jury
• Your test may take longer, but it will pay off in accuracy
CONCLUSIONS
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QUESTIONS
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Contact: Korinne Dobosh Paladin Fire Control RDAR-WSF-I [email protected] 973.724.7554 Co-Author: David Musgrave [email protected]