Research & Desighn portfolio
Transcript of Research & Desighn portfolio
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ResearchandDesign
Por0olio
BySazzadurRahman
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Idea1:AnimatedShort
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ThisisacomicstripofCaptainhurricane(196)fromtheCartoonMuseum.Hesetthe
toneforvaliantonthecoverofthefirstissuein1962.ItisunknownwhothearNstis
howeverseveralarNstsdrewthestripincludingtheItalianarNstAlbertoGioliQ.
CaptainHurricaneisdescribedasthetoughestfighNngmaninworldWar2.Thisisa
gratereferencetowardsoneofmycharacterashealsoworksintheforce.Captain
Hurricaneisastrong,bravecharacterthatenjoyswhathedoes,butatthesameNme
takeshisjobtoseriously.Althoughmycharacterisabadcop,hesNllgetshisjobdone
andwillhavesimilarphysicalappearance.
Reference
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Thissceneisfromthefilmlockout(212).ThebeginningsceneIsafunnybutmoreviolentinterrogaNonscene.Themoodof
thecharacterconstantlychangedduringtheinterrogaNon,unlikeothersthere'slaughter,sarcasm,duringtheviolentinterrogaNonscene.
Inthisscenethereisaboss,avicNmandtheinterrogator.ThebosswillaskaquesNon,thevicNmwillgivearesponsebutnottheoneheintendedtohear.Theresponseare
funnyjokestowardstheboss.ThisshowsbraverytowardthevicNmandwitheveryjockeyresponse,hegetspunchedintheface.
FromwatchingthisfilmitgavemetheideatohaveafunnyinterrogaNonsceneformy
fmp.Howevermyfilmwontbelikethis.Itwillbemorefunny,moreviolentandmuch
moreofatwist.ThecharacterIwillusedwillhaveverystrongfacialexpressions.Ashewill
gothroughsomanyemoNons:laughing,crying,ext.
Thissceneisfromthemovieamusement.AlthoughthisIsahorrormovie,Iwasmore
interestedinthedesignoftheroom.Ilikethefactthereisonlyonelightandthatsinthe
middle.
IreferencethedesignoftheroomwithmyinterrogaNonroom,butwithlotsof
adjustment.Imadethelighthangdownfromtheceilingmoreinmysceneandmadethe
see-throughglassmuchwider.AswellasadjusNngthesizeoftheroomIalsoadded
moreequipment'sintheroom:TV,ImaydecideifaCCTVcameraisgoingtobeplayedin
thesceneandalsoaddedaphonebox.
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ThisscenefromAmericanDadisagrateexampleofaninterrogaNonscenethatisreally
short,yetsofunny.Roger(theAlien)isoneofmyfavouritecartooncharacters.Inthis
episodeheplaysabadcop,inwhichhehasanoverconfidentpersonalitybutatthesame
Nmeverycalmandamusing.
Inthisclipheistalkingverygentlyandthensuddenly,ashistoneofhisvoicegethigherhe
karatekickstheprisoner.Hethentalkscalmlyagain.Thesuddenimpactwithanunusualway
ofinterrogaNngsomeonemadethissceneveryamusingtowatch.Toaddabitofhumourto
it,itisapoliceofficerthatisdoingtheinterrogaNng.
Althoughthisscenedidn'tlastlong,itmademelaughthroughout.
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HerearejustfewofmanycharactersthatIenjoywatching.Thesecharactersmake
melaugh,allfordifferentreasons.Fromtheirphysicalappearance,totheir
personaliNes,everythinkaboutthemmakesthemengagedwiththeaudience
perfectly.
Iwantareallycartoonishlooktowardsmytwocharacters,andpersonalityisnottoodifferentbetweenthesecharacters.
Referencingcharacters
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AddiNonalresearch
Ilookedatdifferentplugins/scriptsforMaya,andfoundthesethreeplugins.Iwaslookingfor
differentwaysoncreaNngrealhairinMaya,thistoensurethereissomesecondaryacNon
duringtheanimaNon.Ialsolookedatadvancerigging.
SoIplantousetherapidRigscripttocreatemyrig.Iusedthebasiconeanditisverysimple,
easytomake.IhadalotoffunusingrapidRiganditwouldsavemealotofNme.Improbably
goingtousetheadvanceversionbecauseitgivesyoumoreopNons.
TheArdoldplugingivesyoumoreopNonsinMayaonsomanydifferentaspects:shading,
rendering,hair.Iwasmoreinterestedinthehair,buttheonlydownsideis,itdoesslowthe
animaNondownalot.
IprefertheShaveandahaircutplugin.Hereyouhavemorecontroloverthehairyoucreate
andgivesyoulotsofopNons.
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ThisisthedesignformyinterrogaNonroom.Itisverysimple,as
thefocuswillbejusttheanimaNon..
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Designprocess
Ifirststartedoutwithsilhoue_es:firsttheHeadshapethen
thebody.HereImexperimenNngwiththeshapeofbothmycharactersasIamgoingforacartoonishlook.Thecharacters
profileshouldmatchitsappearance.Oneofmycharacterisa
big,muscularpoliceofficerandtheotheranoverconfident,
funnyandabitdeludedtypeofcharacter.Sothesize,shape
ofthecharacterwillbeimportantandhelpsetthemoodof
thestory.
Ithenstartedtodrawatthecharactersindifferentposesas
wellasfiningthebestshapeforthem:weatherasmall
characterwithahugeheardoranordinarysizecharacter
withafunnylookinghead(cartoonishlook).
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Therearethefinaldesignformycharactersindifferentposes.
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ThesearethetwocharactersIwillbeusingformyanimaNon.Iwantedtogoforacartoonish
lookaswellastherepersonalitysummingupthereappearance.
Thecharacterontherightisaverystrongpoliceofficerwithhischinthesizeofhalftheface.
ThismakeshimlookInNmidaNngbutatthesameNmehasaacomicallooktowardsit.Heis
goingtobeplayingabadcop.
ThecharacterintheleisgoingtobethevicNm.Howeverthischaracterwebemoreappealingbecauseofhispersonalityandwhathesays.Hesaveryamusingcharacterthatwillalwaysgive
funnyresponse.
IfeelifIputboththesetypeofcharactersinoneroom,theirpersonalitywillcollidewithone
otherandcreateafunnyscene.
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HereisanideaonhowIcouldstartoftheanimaNon.Inthebeginningitcouldstartofwitha
reallyfunnyjoke.TheinterviewwillaskaquesNonandtheresponsewillbeanofftopic
responseaswellasdoingacomicalpose.
Iindenttomaketheaudiencelaughfromthebeginning.Thiswillgrabtheaudience
a_enNonfromthestarttotheend.
ThenextsceneIplantoshowthebeginningcredits.Itwillbewri_eninthebackofthechair,
duringtheanimaNon.
SostraightaerthefirstjokethenameoftheanimaNonwillbeplayed,asthecameragoesdowntothebackofthechair.Fromthissceneonwardsthetwocharacterswillinteract
more,withfunnyjokes/acNoninwhichifIwanttodevelopthisidea,therewillhavetobea
comicaldialogedbetweenthecharactersandhavetobedevelopedbeforethestoryboard.
Ideasforfewscenes
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AddiNonalideas
Herearetwonecklaces,butcouldbea_ached
asone.Thesenecklacesareheavilyinvolvein
whythereisaninterrogaNonscene.Oneofthenecklacebelongstothepolice
officer,ashewillwhereitalltheNmeandthe
otherinajewellerystore.Sothecharacters
thatsgoingtobeinterrogatedstolethe
necklacefromthejewellerystore(thiswillbe
menNonedduringtheanimaNon),buthis
intenNonwastopurposelygetcaught,inorder
togettheothernecklaces.Asthischaracteris
afunny,clever,conarNsttypeofcharacter,heknewwhathewasgeQnghimselfinto.He
knewwhowillinterviewhim,andwhattypeof
policeofficerhereallyis.
Withhisconfidentpersonalityheknewhewas
goingtoleavewiththetwonecklaces.This
peaceofanimaNonwillbeunpredictableand
willshowacleverideaonhowoneofthe
charactersmanagetogetthenecklaces.
IhadthisideaofusingdominoesinmyanimaNon,
aspartofanideatogetthenecklaces.
WhilemycharacterisgeQnginterrogated,hewill
lookataclock,itwillthenfadein/outtoa
basementwhereyouwillseean
alarmclock.Thealarmclockwillthenringandthatwillmakethefirstdominofall.Indoing
so,allthedominoeswillkeepfallingandformingpatens.Thecamerawillalsocutbackto
themaininterrogaNonscenewhilethedominoesarefalling.Ifeelthiswillcreatesuspensethroughoutandthefinaloutcomeofthelastdominofallingwilleffectthefinal
outcomeoftheinterrogaNonscene:whenthelastonefallsdownitwilllightupacannon
ball,thatwillshootthroughthewallintotheskyandlandintheinterrogaNonscene.
Smokewillberealistasoneofmycharacterholdshisbreathwhilethepoliceofficerfaints.
Whenthesmokeclearsmycharacterwilltakethetwonecklacesandleaves,butcomes
backquicklyandtakesthepoliceswallet.Asheleaveshewillbelimping,thisisduetothe
violentbutfunnyinterrogaNonhejustbeenthrough.Ifeelthislastscenewillbehilarious
andshouldbringanendtothefilmnicely.
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AnimaNontest
HereIcreatedacharacterandarig.ImexperimenNngwithfacialriggingand
tryingoutthebestwaytoanimatethefaceaswellaslearningZbrush.
IfirstexperimentwithwiredeformersInMaya.AerwatchinglotsoftutorialI
mangeIaddwiredeformersonthischaracter.Iuseditonthelipsandthe
eyebrows.Itiswhereyouusesclusterstomove/bendthewirestoanimatethe
face.
TheothertechniqueIwasusingisjointstoanimatetheface.Iplacedlotsofjoints
aroundtheface,thenaddedinfluencestothecharacter.Howeverwiththis
methodsittookareallylongNme,asIhadtoweightpaintlotsofthejoints.ThePstandsforPhonemesinwhichIalsousedblendshapeforlip-synctomakeitmore
simplewhenanimaNngtheface.Howeveritfailedtoworkwiththisrig,asItested
itatthebeginninganditseemtoworkfine.Ididalotofthingsin-betweenand
somethingdownthelinemayhavecauseditnottoworkproperly(Iknowthe
soluNonbutitfaildowork).
TheproblemIhadwiththischaracterisIaddedtwodifferenttypesofinfluencesin
thesamemesh(onthesameverNces),inwhichthepaintskinweightsforthejaw
hadtobechanged.ThiscausedmealotsofproblemssoIlaterdeletedthewire
deformersandanimatedwithjusttheinfluencesofthejoints.IlikedallthedifferentmethodsIwasusingonthis.ThatswhyImgoingtouseall
ofthemforthisproject.Thewiredeformerswillbeusedforthelipandeyebrows.
Thejointswillbeusedfortheeyes,cheeks,ext.AlsoIllcreatedifferent
blendshapestogivememoreopNons.
SooverallImpleasedIhaveexperimentedwithriggingaswellasanimaNng.This
helpedmeprepareforthisideaaswellaslearningdifferenttechniques.
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HereImreferencingthebeginningscenefromthefilmLockout.IwantedtoexperimentwiththefacialrigIcreatedandpracNceanimaNonmore.
ThetoppartisdifferentplayblaststepsItookonmakingthis.umber1isI
animatedjustthekeyposesoftheheadmoving.umber2isIanimatedthe
keyposesforthelip-syncandtheeyebrows.3ischangingthekeyframesto
linear.Andfinallynumber4isaddingin-betweensandcleaningupthe
animaNonmore.
Thebo_ompartisfinalversionasthereferencevideoisonetheleandmy
finalrenderisontheright.ItwasquitefunanimaNngwiththejointsonthe
faceandIampleadedwiththefinaloutcome,althoughlotsofmistakes
wheremadeduringthedevelopment.
Icouldtakealotonboardfromthis,aswhenIstarttheanimaNngfromthe
upcomingproject.Imadealotofmistakesfromthis:typologymistakesin
Zbrush,facialrigs,weightpainNnginMaya(lotsoferrorsduringweight
painNng).SooverallI'mgladImadethesemistakesnowsolateronIcould
ovoidthem.
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MyIndiegameisallaboutgeQngoutamaze.Howevertherearetwothingsthatwill
trytostopyou.Oneofthemwillbeashapeoramonsterthatwillshootatyouandthe
other,awallthatwillthatwillappearandcometowardsyou.Therewillbefewcircles
orsquaresinthewallinwhichyouwillhavetojumpthroughit.Ifyoutouchthewall
youwillstartagain.Tomakethingsharderthewallwillspin.
ThisgamewillbeashooNnggame,whereyouhavetoshootobstaclescomingatyou.
ThismazewillbesetinthemountainsideofGreek.Itisahiddenfantasyplaceinwhich
themilitaryfound,andstaNngcreaNngbuildingsaroundthisplaceinordertodoclose
upresearch.
ThisistheMuseumofHypotheNcallifeNmesfromWhitechapelArtGallery.Itshowsthe
journeythroughlifefromthecradletothegraveonthescalemodelofHypotheNcal
Museum.Theobjectsonitrepresentacross-secNonofthelifelessandanimatebeings
whichweencounterintheexternalworldaswellastheinnerimaginaNveworld.This
willbeagratereverencetouseoncreaNngmymazeforthegame.
TheMuseumofHypotheNcallifeNmes
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Referencefrombooks
GreekArchitecture:A.W.Lawrence
ThisGreekArchitecturebookbyA.W.Lawrence,talksaboutdifferent
ArchitecturebuildingsfromGreekaswellasshowingimagesofdifferent
landmarksacrossGreek.InoNcetheuseofbigstonesinsomeimagesaswellas
somebuildingsarehalfruin.ThisbookgavemegrateideasformygamelevelandhelpbuildanimageonhowIwantmyleveltolook.
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MoreImagesfromthebookGreekArchitecturebyA.W.Lawrence.
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GreekandRomanArchitecture:D.S.Robertson
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TheseimagesarefromthebookGreekandRomanArchitecturebyD.S.
Robertson.ItunderlinesthestructureofbuildingsinGreekandgives
lotsofblueprinttowardsciNes/buildingsalsoacrossGreek.
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BriNshmuseum
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TheseareGreekstatuefromtheBriNshmuseum.HereIamlookingatthe
typeofstatuethatwouldberelevantformygame.Statuewouldbrighten
upthelevelandmakeafunobstacleinagame.
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Thesephotosarealso
fromtheBriNshmuseum.
Itshowsclearlandmarks
ofGreekandgivesmea
be_erunderstandingof
buildingstructuresin
Greek.Myideaisbasedin
themountainsideofthecountryandoneofthe
photosshowsGreek
landmarksonthe
mountains.
Mygamelevelmayhave
aflatsurfacewith
mounNngsaroundit,
ratherthanmakingone
directlyonthemounNng.
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HerearefewdrawingsofGreekstatues/BuildingsfromtheBriNshMuseum.
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Franklloydwright
SoIlookedattheworkofFranklloydwright.HeisafamousAmericanarchitecturethat
design1structureandcompleted532works.Hehasaphilosophytowardshisdesign,
whichhecalledorganicarchitecture.Itswhereispromotesharmonybetweenhuman
habituaNonandthenaturalworld.AndthetypeofelementIknowIwanttowardsfewof
mybuildings.
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HerearedrawingaredoneinspiredbyFranklloydwright.
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Maze
HerearebuildingsIdraw,thesebuildingswill
beunderconstrucNonandwillbeplaced
aroundthefantasyplace.
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Roughblueprint
Thisisaroughblueprintideaformygamelevel,basedonmyresearchandtypeon
levelIwantformygame.Thisisnotthefinaldesign,itisanexampleonhowIwantmy
mulNplayergametobelaidout.
ItisbasedintheGreekmounNngside.ItwillhaveGreekarchitecture/statuesbutinan
modernseQng.Aswellasthemazetherewillbefewuniquebuildingsaspartofthis
fantasyplace.Thiswillhaveanamazinglooktothegame,butobviouslythemainaspectofthegamewillbethemaze.Inbetweenthemazewillbe2or4bridge
surroundbywater.
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Gameplayideas
Herearesomeofthegameplayscenariosinthemaze.Whentryingto
figureawayout,arandomobject/creaturewillcomefrombehindand
shoot.Youwillhavetobe1%focusandadjustquicklyinordertostay
alive.
1.
2.
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Idea3:3Dcharacter
Design
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Herearemorepagesfromthebook.InthesepagesittalksaboutcreaNngaMachanoid
andfuturisNcweapons.AsmyideaisafuturisNcwarrior,thisDigitalSci-FiArtbook
gavemelotsofideasandhowIwillgoaboutit.
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VideoGameArticKelman
ThisisaVideoGameArtbookbyicKelman.Thisbooktalksaboutcharactersfromgames
andmostimportantlyhowarNstgetinspiraNonfrom.Thereisalotofpassionforgamesin
thisbookItshouldbeclearbynowthatthecharactersattheheartoftodaysvideogames
deservetobetakenseriouslyasimportantcontribuNontoglobalart,narraNve,and
culture.ThisisoneofthequotesfromthebookandisveryinspiraNonal.
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HerearemorepagesfromtheVideoGameArtbook.Thisbookgavemelotsofideason
creaNngcharacterandIlikethefactthesecharactersaresouniquefromoneother.Each
charactersinthispageseemstohavethereownpersonalitythatshinesthroughandthats
theelementoffeelingIwanttowardsmycharacter.
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ThissecNonofthebookshowstheweaponfromWorms4.Imabigfanofthegameand
especiallyenjoyusingallthegunsinthegame.Althoughthisweaponshaveacartoonish
look,itsNllhavetheelementoffuturisNc.Ialsoneedtodesignaweaponformycharacterin
whichIindenttogetinspiraNonfromtheseweapons.Ithereforewillhavetomakeweapons
thatlookdeadly,hasanappealinglooktowardsitandmakeitsuitableforaplayablegame.
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RoyalAlbertHall
HerearephotosfromtheRoyalAlbertHall.Iwenttothismuseumtotolookatarmoursand
foundthismodel(onthele),ofwhatlookslikeamanwithadearshead.Ifoundthisvery
intriguing.ItseemstolookthreateningbutatthesameNmeyoucanthelpnotlookatit.This
gavemetheideatohaveafuturisNcwarriorintheformofananimal.TheanimalIdecideto
choiceshouldbeabletowalkontwolegandtalkaswellastoshowhisability,dependingon
whatNmeofanimalheis.Theimageontherightisanoldarmourcostumewitholdfashion
swords.ImayusethisasastarNngpointtodevelopmycharactersarmour.
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aNonalHistoryMuseum
AsmycharacterisafuturisNccharacterintheformofananimal,ImlookingatrealisNc
modelsofanimalsattheaNonalHistoryMuseum.Inthismuseumtherearemodelsof
differentanimalsfromallaroundtheworld,someanimalsinwhichIhaveneverseenbefore.SothereforeItookalotofpictureofdifferenceanimalsthatIfeelwouldbestsuit
mycharacter.
Here'sastatuefrom
theHistoryMuseum.I
liketheposeofthisstatue:youcouldtellhe
isawarriorforthe
greatergoodandIalso
likethefactthehairis
floaNngbehindhim.It
makeshimlooklikehe
isincombatrightnow.
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MorerealisNcsculpturesofanimalsfromtheaNonalHistoryMuseum
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Roughideas
Theseareroughdrawingsofanimals
wearingbodyarmours.FirstItriedto
designthebodyarmourandputitstraiton
animalsthatIdrew.ImexperimenNngon
whattypeofanimalIwantasmycharacter.
AertryingoutdifferentanimalspeciesI
decidedtogowithaNger:alongfurfrom
thehead,beauNfulwhitefurthroughouthisbody and heavily built If I do decide to do