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    RE: CDMA Technology Full Download Seminar Report and Paper Presentation

    CDMAThe world is

    demanding morefrom wireless

    communicationtechnologies than

    ever before asmore people

    around the worldare subscribing towireless. Add inexciting Third-

    Generation (3G)wireless dataservices and

    applications -such as wirelessemail, web, digital

    picturetaking/sending,assisted-GPS

    position locationapplications,

    video and audiostreaming and TV

    broadcasting -and wireless

    networks aredoing much more

    than just a fewyears ago.

    This is whereCDMA

    technology fits in.CDMA

    consistentlyprovides better

    capacity for voice

    and datacommunications

    than othercommercial

    mobiletechnologies,allowing moresubscribers toconnect at any

    given time, and itis the common

    platform on which3G technologies

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    are built.Code-Division

    Multiple Access,a digital Cellulartechnology that

    uses spread-spectrum

    techniques.Unlike competingsystems such asGSM, that useTDMA. CDMA

    does not assign aspecific frequency

    to each user.Instead, every

    Channel uses thefull availablespectrum.Individual

    conversations areencoded with apseudo randomdigital sequence,but give the rightto use both to all

    userssimultaneously.

    To do this, it usesa technique

    known as SpreadSpectrum. In

    effect, each useris assigned acode which

    spreads its signalbandwidth in such

    a way that onlythe same code

    can recover it atthe receiver end.This method hasthe property that

    the unwantedsignals

    with differentcodes get spreadeven more by theprocess, makingthem like noise to

    the receiver.Spread Spectrum

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    Spread Spectrumis a mean oftransmission

    where the dataoccupies a larger

    bandwidth thannecessary.Bandwidth

    spreading isaccomplished

    before thetransmission

    through the useof a code, whichis independent ofthe transmitted

    data. The samecode is used todemodulate the

    data at thereceiving end.The following

    figure illustratethe spreading

    done on the datasignal x(t) by thespreading signalc(t) resulting inthe messagesignal to be

    transmitted, m(t).Originally for

    military use toavoid jamming(interferencecreated on

    purpose to makea communication

    channel

    unusable), spreadspectrum

    modulation is nowused in personalcommunicationsystems for its

    superiorperformance inan interference-

    dominatedenvironment.

    Processing GainIn spread

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    spectrum, thedata is modulated

    by a spreadingsignal, whichuses more

    bandwidth thanthe data signal.

    Sincemultiplication inthe time domaincorresponds to

    convolution in thefrequency

    domain, a narrowband signal

    multiplied by a

    wide band signalends up beingwide band. Oneway of doing thisis to use a binarywaveform as a

    spreadingfunction, at a

    higher rate thanthe data signal.Here the three

    signalscorresponds to

    x(t), c(t) and m(t)discussed above.

    The first twosignals aremultiplied

    together to givethe third

    waveform.Bits of the

    spreading signal

    are called chips.On the above

    figure, Tbrepresents theperiod of one

    data bit and Tcrepresents theperiod of onechip. The chip

    rate, 1/Tc, is oftenused to

    characterize aspread spectrum

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    transmissionsystem.

    The ProcessingGain or

    sometimes called

    the SpreadingFactor is definedas the ratio of the

    information bitduration over the

    chip duration:PG = SF = Tb /

    TcHence, it

    represents thenumber of chips

    contained in onedata bit. HigherProcessing Gain

    (PG) means morespreading. HighPG also meansthat more codescan be allocated

    on the samefrequency

    channel (more onthat later).

    Pseudo-NoiseSequences

    So far we haven'tdiscussed whatproperties we

    would want thespreading signal

    to have. Thisdepends on the

    type of system wewant to

    implement. Let'sfirst consider a

    system where wewant to use

    spread spectrumto avoid jammingor narrow band

    interference.If we want the

    signal toovercome narrow

    bandinterference, the

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    spreadingfunction needs tobehave like noise.

    Random binarysequences are

    such functions.They have the

    followingimportant

    properties:Balanced: theyhave an equal

    number of 1's and0's

    Single Peak auto correlation

    functionIn fact, the auto-correlation

    function of arandom binarysequence is a

    triangularwaveform as in

    the followingfigure, where TCis the period of

    one chip:Hence the

    spectral densityof such a

    waveform is a sinfunction squared,with first zeros at

    1/TCPN sequences

    are periodicsequences that

    have a noise like

    behavior. Theyare generated

    using shiftregisters, modulo-

    2 adders (XORgates) and

    feedback loops.The following

    diagramillustrates this:

    The length of the

    register and theconfiguration of

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    the feedbacknetwork

    determine themaximum length

    of a PN

    sequence. An Nbits register cantake up to 2N

    differentcombinations ofzeros and ones.

    Since thefeedback network

    performs linearoperations, if all

    the inputs (i.e. the

    content of the flip-flops) are zero,the output of the

    feedback networkwill also be zero.Therefore, the allzero combinationwill always give

    zero output for allsubsequent clockcycles, so we donot include it inthe sequence.

    Thus, themaximum length

    of any PNsequence is 2N-1and sequences of

    that length arecalled Maximum-

    LengthSequences or m-sequences. They

    are usefulbecause longersequences havebetter properties.PN sequencesare therefore

    periodic noise likebinary functionsgenerated by a

    network offeedback loops,

    modulo-2 addersand flip-flops.

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    Maximum lengthPN functions

    have a period of2N-1.

    Advantages of

    CDMAThe advantage of

    CDMA forpersonal

    communicationservices is its

    ability toaccommodate

    many user on thesame frequency

    at the same time.

    As we mentionedearlier, a specificcode is assignedto each user and

    only that codecan demodulatethe transmitted

    signal.There are two

    ways ofseparating users

    in CDMA:Orthogonal

    Multiple AccessNon-orthogonalMultiple Accessor Asynchronous

    CDMAOrthogonal

    Multiple AccessEach user is

    assigned one ormany orthogonal

    waveform derivedfrom an

    orthogonal code.Since the

    waveforms areorthogonal, users

    with differentcodes do notinterfere witheach other.Orthogonal-

    CDMA or O-CDMA requires

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    synchronizationamong the users,

    since thewaveforms are

    orthogonal only if

    they are alignedin time.

    OrthogonalCodes

    An important setof orthogonal

    code is the Walshset. Walsh

    functions aregenerated using

    an iterative

    process ofconstructing aHadamard matrix.starting with H1 =

    [0]. TheHadamard matrix

    is built by:For example,here are the

    Walsh-Hadamardcodes of length 2

    and 4respectively:

    From thecorresponding

    matrix, theWalsh-Hadamardcode words are

    given by therows. Note thatwe usually map

    the binary data topolar form so we

    can use realnumbers

    arithmetic whencomputing the

    correlations. So0's are mapped to

    1's and 1's aremapped to -1.

    Walsh-Hadamardcodes areimportant

    because theyform the basis for

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    orthogonal codeswith different

    spreading factors.This property

    becomes useful

    when we wantsignals with

    differentSpreading

    Factors to sharethe samefrequency

    channel. Thecodes thatposses thisproperty are

    called OrthogonalVariableSpreading Factor(OVSF) codes.

    To construct suchcodes, it is betterto use a differentapproach than

    matrixmanipulation.Using a Tree

    Structureallows better

    visualization ofthe relation

    between differentcode length and

    orthogonalitybetween them.

    For example, let'ssee if the secondcodeword of W2

    which we will

    denote W2.2 andthe third

    codeword of W4,W4.3, are

    orthogonal. Sincethey are of

    different length,we repeat W2.2

    to match thelength of W4.3.

    Hence we get the

    following twocode words, in

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    polar form:W2.2 => (1 -1 | 1-1) and W4.3 =>

    (1 1 -1 -1)Computing the

    orthogonality, weget: (multiplying

    elements byelements)

    (1 x 1) + (-1 x 1) +(1 x -1) + (-1 x -1)= 1 - 1 - 1 + 1 = 0Hence, W2.2 and

    W4.3 areorthogonal.

    However, the

    auto-correlationfunction of Walsh-Hadamard codewords does not

    have goodcharacteristics. Itcan have morethan one peak

    and therefore, it isnot possible forthe receiver to

    detect thebeginning of the

    codeword withoutan external

    synchronizationscheme. The

    cross - correlationcan also be non-zero for a numberof time shifts andun-synchronized

    users can

    interfere witheach other. Thisis why Walsh-

    Hadamard codescan only be usedin synchronous

    CDMA.Walsh-Hadamard

    codes do nothave the best

    spreading

    behavior. They donot spread data

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    as well as PNsequences doesbecause therepower spectral

    density is

    concentrated in asmall number of

    discretefrequencies.

    Non-OrthogonalCDMA

    The conceptbehind this is to

    give uporthogonality

    among users and

    reduce theinterference byusing spread

    spectrumtechniques. PNsequences areused to spreadthe spectrum.

    The family of PNsequences, calledGold sequencesare in particularpopular for non-

    orthogonalCDMA. Gold

    sequences haveonly three cross-correlation peaks,which tend to getless important asthe length of thecode increases.

    They also have a

    single auto-correlation peakat zero, just like

    ordinary PNsequences.

    Gold sequences(codes) are

    constructed fromthe modulo-2

    addition of twomaximum length

    preferred PNsequences. By

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    shifting one of thetwo PN

    sequence, we geta different Goldsequence. This

    property can beuse to generatecodes which willpermit multipleaccess on the

    channel.The use of Gold

    sequencespermits the

    transmission tobe asynchronous.

    The receiver cansynchronize usingthe auto-

    correlationproperty of the

    Gold sequence.THE CONCEPT

    OF MULTIMEDIAMurali Krishna

    Manikyam1/3 M.C.A IISemester

    INTRODUCTIONAs the name

    suggests,multimedia is a

    set of more thanone media

    element used toproduce a

    concrete andmore structured

    way of

    communication.In other wordsmultimedia is

    simultaneous useof data from

    different sources.These sources inmultimedia are

    known as mediaelements. With

    growing and very

    fast changinginformation

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    technology,Multimedia has

    become a crucialpart of computer

    world. Its

    importance hasrealized in almostall walks of life,

    may it beeducation,cinema,

    advertising,fashion and what

    not.Throughout the

    1960s, 1970s and

    1980s, computershave beenrestricted to

    dealing with twomain types of

    data - words andnumbers. But thecutting edge of

    informationtechnology

    introduced fastersystem capable

    of handlinggraphics, audio,animation andvideo. And the

    entire world wastaken aback by

    the power ofmultimedia.

    OBJECTIVESexplain what is

    multimedia

    understand theimportance of

    individual mediaelements

    identify differenthardware

    componentsrequired to run a

    multimediaappreciate the

    impact of audio in

    educationalpresentation

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    describe howvisual images,graphics andaudio can beadded to a

    presentationenhance thecapability ofmultimedia

    throughinteractive video

    impactWHAT IS

    MULTIMEDIA?Multimedia is

    nothing but the

    processing andpresentation ofinformation in amore structured

    andunderstandablemanner usingmore than onemedia such astext, graphics,

    animation, audioand video. Thus

    multimediaproducts can be

    an academicpresentation,

    game orcorporate

    presentation,information kiosk,fashion-designingetc. Multimedia

    systems are

    those computerplatforms andsoftware tools

    that support theinteractive usesof text, graphics,animation, audio,or motion video.In other words, acomputer capableof handling text,

    graphics, audio,animation and

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    video is calledmultimedia

    computer. If theuser can control

    the sequence and

    timing of thesemedia elements,

    then one canname it asInteractiveMultimedia.DIFFERENT

    MEDIAELEMENTS

    (i) TextInclusion of

    textualinformation inmultimedia is the

    basic steptowards

    development ofmultimedia

    software. Textcan be of anytype, may be aword, a single

    line, or aparagraph. Thetextual data formultimedia canbe developedusing any text

    editor. Howeverto give special

    effects, oneneeds graphicssoftware which

    supports this kind

    of job. Even onecan use any of

    the most popularword processing

    software to createtextual data for

    inclusion inmultimedia. The

    text can havedifferent type,size, color and

    style to suit theprofessional

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    requirement ofthe multimedia

    software.(ii) Graphics

    Another

    interestingelement in

    multimedia isgraphics. As amatter of fact,

    taking intoconsideration thehuman nature, asubject is moreexplained withsome sort of

    pictorial/graphicalrepresentation,rather than as alarge chunk oftext. This also

    helps to developa clean

    multimediascreen, whereas

    use of largeamount of text ina screen make it

    dull inpresentation.

    Unlike text, whichuses a universal

    ASCII format,graphics does not

    have a singleagreed format.

    They havedifferent format to

    suit different

    requirement.Most commonlyused format for

    graphics is .BMPor bitmap

    pictures. The sizeof a graphics

    depends on theresolution it is

    using. Acomputer image

    uses pixel or dotson the screen to

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    form itself. Andthese dots orpixel, when

    combined withnumber of colors

    and other aspectsare calledresolution.

    Resolution of animage or graphics

    is basically thepixel density andnumber of colorsit uses. And the

    size of the imagedepends on its

    resolution. Astandard VGA(Virtual GraphicsArrays) screencan display a

    screen resolutionof 640 480 =307200 pixel. And

    a Super VGAscreen can

    display up-to1024 768 =786432 pixel on

    the screen. Whiledevelopingmultimedia

    graphics oneshould always

    keep in mind theimage resolutionand number of

    colors to be used,as this has a

    direct relationwith the image

    size. If the imagesize is bigger, ittakes more timeto load and alsorequires higher

    memory forprocessing and

    larger disk-spacefor storage.

    However,different graphics

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    formats areavailable whichtake less spaceand are faster to

    load into the

    memory.There are several

    graphicspackages

    available todevelop excellentimages and also

    to compress themso that they takelesser disk-space

    but use higher

    resolution andmore colours.Packages likeAdobe PhotoShop, Adobe

    Illustrator,PaintShop Pro

    etc. are excellentgraphics

    packages. Thereare Graphics

    gallery available

    in CDs(Compact Disk)with readymadeimages to suitalmost everyrequirement.

    These imagescan directly be

    incorporated intomultimedia

    development.

    (iii) AnimationMoving images

    have anoverpoweringeffect on the

    human peripheralvision. Followingsare few points for

    its popularity.Showing

    continuity in

    transitions:Animation is a set

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    of static state,related to each

    other withtransition. Whensomething has

    two or morestates, then

    changes betweenstates will be

    much easier forusers to

    understand if thetransitions are

    animated insteadof being

    instantaneous. An

    animatedtransition allowsthe user to track

    the mappingbetween differentsubparts through

    the perceptualsystem instead ofhaving to involve

    the cognitivesystem to deduce

    the mappings.Indicating

    dimensionality intransitions:Sometimes

    oppositeanimated

    transitions can beused to indicatemovement backand forth along

    some

    navigationaldimension. Oneexample used in

    several userinterfaces is the

    use of zooming toindicate that anew object isgrown from aprevious one

    (e.g., a detailed

    view or propertylist opened by

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    clicking on anicon) or that an

    object is closed orminimized to a

    smaller

    representation.Zooming out fromthe small object

    to theenlargement is a

    navigationaldimension and

    zooming in againas the

    enlargement isclosed down is

    the oppositedirection alongthat dimension.

    Illustratingchange over timeSince animationis a time-varying

    display, itprovides a one-to-one mappingto phenomena

    that change overtime. Forexample,

    deforestation ofthe rain forest canbe illustrated byshowing a map

    with an animationof the coveredarea changing

    over time.Multiplexing the

    displayAnimation can be

    used to showmultiple

    informationobjects in the

    same space. Atypical example isclient-side image

    maps withexplanations that

    pop up as theuser moves the

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    cursor over thevarious hypertext

    anchors.Enrichinggraphical

    representationsSome types ofinformation are

    easier to visualizewith movementthan with still

    pictures.Consider, for

    example, how tovisualize the toolused to remove

    pixels in agraphicsapplication.

    Visualizing three-dimensionalstructures

    As you know thecomputer screen

    is two-dimensional.

    Hence users cannever get a full

    understanding ofa three-

    dimensionalstructure by a

    single illustration,no matter howwell designed.

    Animation can beused to

    emphasize thethree-dimensional

    nature of objectsand make it

    easier for users tovisualize their

    spatial structure.The animation

    need notnecessarily spin

    the object in a fullcircle - just slowly

    turning it back

    and forth a littlewill often be

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    sufficient. Themovement shouldbe slow to allowthe user to focuson the structure

    of the object.You can alsomove three-dimensional

    objects, but oftenit is better if you

    determine inadvance how

    best to animate amovement that

    provides optimal

    understanding ofthe object. Thispre-determinedanimation can

    then be activatedby simply placingthe cursor over

    the object. On theother hand, user-

    controlledmovements

    require the userto understand

    how tomanipulate theobject (which is

    inherently difficultwith a two-dimensional

    control device likethe mouse used

    with mostcomputers - to be

    honest, 3D isnever going to

    make it big timein user interfacesuntil we get a true

    3D controldevice).

    Attractingattention

    Finally, there area few cases

    where the abilityof animation to

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    dominate theusers visualawareness canbe turned to an

    advantage in the

    interface. If thegoal is to drawthe usersattention to a

    single elementout of several orto alert the user

    to updatedinformation then

    an animatedheadline will do

    the trick.Animated textshould be drawn

    by a one-timeanimation (e.g.,

    text sliding infrom the right,

    growing from thefirst character, or

    smoothlybecoming larger)and never by a

    continuousanimation sincemoving text is

    more difficult toread than statictext. The user

    should be drawnto the new text by

    the initialanimation and

    then left in peace

    to read the textwithout further

    distraction.One of the

    excellent softwareavailable to

    create animationis Animator Pro.

    This providestools to create

    impressive

    animation formultimedia

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    development.Video

    Beside animationthere is one moremedia element,

    which is knownas video. With

    latest technologyit is possible toinclude video

    impact on clips ofany type into any

    multimediacreation, be it

    corporatepresentation,

    fashion design,entertainmentgames, etc.

    The video clipsmay contain

    some dialoguesor sound effects

    and movingpictures. These

    video clips can becombined withthe audio, text

    and graphics formultimedia

    presentation.Incorporation of

    video in amultimedia

    package is moreimportant and

    complicated thanother media

    elements. One

    can procure videoclips from varioussources such as

    existing videofilms or even cango for an outdoorvideo shooting.

    All the videoavailable are in

    analog format. Tomake it usable by

    computer, thevideo clips are

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    needed to beconverted into

    computerunderstandable

    format, i.e., digital

    format. Bothcombinations of

    software andhardware make it

    possible toconvert the

    analog video clipsinto digital format.This alone doesnot help, as thedigitized video

    clips take lots ofhard disk spaceto store,

    depending on theframe rate usedfor digitization.The computer

    reads a particularvideo clip as aseries of still

    pictures calledframes. Thus

    video clip is madeof a series of

    separate frameswhere each frameis slightly differentfrom the previous

    one. Thecomputer readseach frame as abitmap image.Generally there

    are 15 to 25frames per

    second so thatthe movement is

    smooth. If wetake less frames

    than this, themovement of theimages will not be

    smooth.To cut down the

    space there areseveral modern

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    technologies inwindows

    environment.Essentially these

    technologies

    compress thevideo image so

    that lesser spaceis required.

    However, latestvideo

    compressionsoftware makes it

    possible tocompress thedigitised video

    clips to itsmaximum. In theprocess, it takeslesser storage

    space. One moreadvantage of

    using digital videois, the quality of

    video will notdeteriorate fromcopy to copy asthe digital video

    signal is made upof digital code

    and not electricalsignal. Cautionshould be takenwhile digitizingthe video from

    analog source toavoid frame

    droppings anddistortion. A good

    quality videosource should be

    used fordigitization.

    Currently, video isgood for:

    Promotingtelevision shows,

    films, or othernon-computer

    media that

    traditionally haveused trailers in

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    their advertising.Giving users animpression of a

    speakerspersonality.

    Showing thingsthat move. Forexample a clipfrom a motion

    picture. Productdemos of physicalproducts are also

    well suited forvideo.Audio:

    Audio has a

    greater role toplay in multimediadevelopment. Itgives life to thestatic state ofmultimedia.

    Incorporation ofaudio is one of

    the mostimportant

    features ofmultimedia, which

    enhance themultimedia

    usability to its fullpotential. There

    are several typesof sound, whichcan be used in

    multimedia. Theyare human

    voices,instrumental

    notes, naturalsound and manymore. All thesecan be used in

    any combinationas long as they

    give somemeaning to their

    inclusion inmultimedia.

    There are many

    ways in whichthese sounds can

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    be incorporatedinto the computer.

    For example;1. Using

    microphone,

    human voice candirectly be

    recorded in acomputer.

    2. Pre-recordedcassettes can be

    used to recordthe sound into

    computer.3. Instrumentalsound can also

    be played directlyfrom a musicalinstrument for

    recording into thecomputer.The sound

    transmitted fromthese sources isof analog nature.

    To enable thecomputer toprocess this

    sound, they needto be digitized.

    As all of us knowthat sound is a

    repeated patternof pressure in the

    air and amicrophone

    converts a soundwave into an

    electrical wave.

    The clarity ofsound, the finaloutput dependsentirely on the

    shape andfrequency of the

    sound wave.When digitized(recording intocomputer), theerror in sound

    can be drasticallyreduced. Audio

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    need to beconverted into

    digital format toproduce digitizedaudio in order to

    use them inmultimedia. Andthese digitized

    sounds again canbe re-convertedinto analog formso that the usercan hear them

    though thespeakers.Musical

    InstrumentDigitizationInterface or MIDI

    provides aprotocol or a setof rules, using

    which the detailsof a musical note

    from aninstrument is

    communicated tothe computer. ButMIDI data is not

    digitized sound. Itis directly

    recorded into thecomputer from

    musicalinstruments,

    whereas digitizedaudio is createdfrom the analog

    sound. The

    quality of MIDIdata depends

    upon the qualityof musical

    instrument andthe sound

    system. A MIDIfile is basically alist command to

    produce thesound. For

    example,pressing of a

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    guitar key can berepresented as a

    computercommand. Whenthe MIDI device

    processes thiscommand, the

    result will be thesound from the

    guitar. MIDI filesoccupy lesser

    space ascompared to thedigitized audioand they areeditable also.

    The main benefitof audio is that itprovides an

    exclusive channelthat is separatefrom that of thedisplay. Speechcan be used to

    offer commentaryor help without

    obscuringinformation on thescreen. Audio can

    also be used toprovide a sense

    of place or mood.Mood-settingaudio should

    employ very quietbackground

    sounds in ordernot to competewith the main

    information forthe users

    attention. Music isprobably the most

    obvious use ofsound. Whenever

    you need toinform the userabout a certainwork of music, it

    makes much

    more sense tosimply play it than

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    to show the notesor to try to

    describe it inwords.

    MULTIMEDIA

    HARDWAREREQUIREMENTS

    For producingmultimedia youneed hardware,

    software andcreativity. In thissection we will

    discuss themultimediaequipment

    required in apersonalcomputer (PC) sothat multimedia

    can be produced.(a) Central

    Processing UnitAs you know,

    CentralProcessing Unit

    (CPU) is anessential part inany computer. Itis considered as

    the brain ofcomputer, whereprocessing andsynchronizationof all activities

    takes place. Theefficiency of acomputer is

    judged by the

    speed of the CPUin processing of

    data. For amultimediacomputer a

    Pentiumprocessor is

    preferredbecause of higher

    efficiency.However, the

    CPU ofmultimedia

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    computer shouldbe at least 486

    with mathcoprocessor. The

    Pentium

    processor is onestep up theevolutionary

    chain from the486 series

    processor andPentium Pro isone step above

    the Pentium. Andthe speed of the

    processor is

    measured inmegahertz. Itdefines thenumber of

    commands thecomputer canperform in asecond. The

    faster the speed,the faster theCPU and the

    faster thecomputer will beable to perform.

    As the multimediainvolves more

    than one medialelement,

    including high-resolution

    graphics, highquality motionvideo, and one

    need a fasterprocessor for

    betterperformance.In todaysscenario, a

    Pentiumprocessor with

    MMX technologyand a speed of166 to 200 MHz

    (Megahertz) is anideal processor

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    for multimedia. Inaddition to the

    processor one willneed a minimum16 MB RAM to

    run WINDOWS toedit large imagesor video clips. But

    a 32 or 64 MBRAM enhancesthe capacity of

    multimediacomputer.(b) Monitor

    As you know thatmonitor is used to

    see the computeroutput. Generally,it displays 25rows and 80

    columns of text.The text or

    graphics in amonitor is createdas a result of anarrangement oftiny dots, called

    pixels. Resolutionis the amount of

    details themonitor can

    render.Resolution is

    defined in termsof horizontal and

    vertical pixel(picture elements)displayed on the

    screen. The

    greater thenumber of pixels,

    bettervisualization of

    the image.Like any other

    computer device,monitor requiresa source of input.The signals that

    monitor gets from

    the processor arerouted through a

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    graphics card.But there arecomputers

    available wherethis card is in-built

    into themotherboard.

    This card is alsocalled the

    graphics adapteror display

    adapter. Thiscard controls theindividual pixels

    or tiny points on ascreen that make

    up image. Thereare several typesof display adapteravailable. But themost popular oneis Super VirtualGraphics Arrays(SVGA) card and

    it suits themultimedia

    requirement. Theadvantage of

    having a SVGAcard is that the

    quality ofgraphics and

    pictures is better.Now the PCs,

    which are comingto the market, arefitted with SVGAgraphics card.

    That allows

    images of up to1024 768

    pixels to bedisplayed in up to

    16 millions ofcolours. Whatdetermines the

    maximumresolution and

    color depth is theamount of

    memory on thedisplay adapters.

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    Often you canselect the amount

    of memoryrequired such as

    512KB, 1MB,

    2MB, 4MB, etc.However,standard

    multimediarequirement is a2MB of display

    memory (or VideoRAM). But onemust keep inmind that thisincreases the

    speed of thecomputer, also itallows displayingmore colours andmore resolutions.One can easilycalculate the

    minimum amountof memoryrequired for

    display adapteras

    (Max. HorizontalResolution x Max.

    VerticalResolution

    Colour Depths. inBits )/8192 = Theminimum video

    (or display)memory required

    in KB.For example, if

    SVGA resolution(800600) with

    65,536 colours(with colour depth

    of 16) you willneed 937.5 KB,

    i.e.,approximately 1MB of display

    memory.Another

    considerationshould be the

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    refresh rate, i.e.,the number of

    times the imagesis painted on the

    screen per

    second. More therefresh rate,

    better the imageformation. Often a

    minimum of 70-72Mhz is used to

    reduce eyefatigue. As amatter of fact

    higher resolutionrequires higher

    refresh rates toprevent screenflickers.

    Video GrabbingCard

    As we havealready

    discussed, weneed to convertthe analog videosignal to digital

    signal forprocessing in a

    computer. Normalcomputer will notbe able to do it

    alone. It requiresspecial

    equipment calledvideo grabbing

    card and softwareto this conversion

    process. This

    card translatesthe analog signalit receives from

    conventionalsources such asa VCR or a video

    camera, andconverts them

    into digital format.The software

    available with it

    will capture thisdigital signal and

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    store them intocomputer file. It

    also helps tocompress the

    digitized video so

    that it takeslesser disk spaceas compared to anon-compresseddigitized video.

    This card is fittedinto a free slot onthe motherboard

    inside thecomputer and

    gets connected to

    an outside sourcesuch as TV, VCRor a video camerawith the help of acable. This cardreceives both

    video and audiosignal from theoutside sourceand conversionfrom analog todigital signal

    takes place. Thisprocess of

    conversion isknown as

    sampling. Thisprocess convertsthe analog signal

    to digital datastreams so that

    this signal can bestored in binary

    data format of0s and 1s.This digital datastream is thencompressed

    using the videocapturing

    software andstores them in the

    hard disk as afile. This file is

    then used forincorporation into

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    multimedia. Thisdigitized file canalso be edited

    according to therequirements

    using variousediting softwaresuch as Adobe

    Premiere.A number of

    digitizer or videograbbing cardsare available in

    the market.However, one

    from Intel called

    Intel Smart VideoRecorder III doesa very good job of

    capturing andcompressing

    video.(d) Sound Card

    Todayscomputers are

    capable ofcreating theprofessionalmultimedia

    needs. Not onlyyou can usecomputer to

    compose yourown music, but itcan also be usedfor recognition of

    speech andsynthesis. It caneven read back

    the entiredocument for you.But before all this

    happens, weneed to convertthe conventionalsound signal to

    computerunderstandabledigital signals.This is done

    using a specialcomponent added

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    to the systemcalled soundcard. This is

    installed into afree slot on the

    computermotherboard. As

    in the case ofvideo grabber

    card, sound cardwill take the

    sound input fromoutside source

    (such as humanvoice, pre-

    recorded sounds,

    natural soundsetc.) and convertthem into digitalsound signal of

    0s and 1s.The recordingsoftware usedalong with thesound card will

    store this digitizedsound stream in afile. This file can

    latter be usedwith multimediasoftware. One

    can even edit thedigitized sound

    file and addspecial soundeffects into it.Most popularsound card isfrom Creative

    Systems such asSound Blaster-16,

    AWE32, etc.AWE32 sound

    card supports 16channel, 32 voice

    and 128instruments and10 drums soundreproduction. Italso has CD-

    ROM interface.(e) CD-ROM

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    DriveCD-ROM is a

    magnetic disk of4.7 inches

    diameter and it

    can contain dataup to 680

    Megabytes. It hasbecome a

    standard by itselfbasically for its

    massive storagecapacity, faster

    data transfer rate.To access CD-

    ROM a very

    special drive isrequired and it isknown as CD-ROM drive. Letus look into theterm ROM that

    stands forRead OnlyMemory. It

    means thematerial

    contained in itcan be read (asmany times, asyou like) but the

    content cannot bechanged.

    As multimediainvolves highresolution of

    graphics, highquality video andsound, it requires

    large amount ofstorage space

    and at the sametime require a

    media, which cansupport faster

    data transfer. CD-ROM solves this

    problem bysatisfying bothrequirements.

    Similar to thehard disk drive,

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    the CD-ROMdrive has certain

    specification,which will help to

    decide which

    drive suit best toyour multimedia

    requirement.(i) Transfer RateTransfer rate is

    basically theamount of data

    the drive iscapable of

    transferring at asustained rate

    from the CD tothe CPU. This ismeasured in KBper second. For

    example, 1x driveis capable oftransferring

    150KB of datafrom the CD to

    the CPU. In otherterms 1x CD drive

    will sustain atransfer rate of

    150KB/sec,where x standsfor 150 KB. This

    is the basemeasurementand all higher

    rates are multipleof this number, x.Latest CD-ROMdrive available is

    of 64x, thatmeans it iscapable of

    sustaining a datatransfer rate of

    64x150=9600 KB=9.38MB per

    second from theCD to the CPU.

    (ii) Average Seektime

    The amount oftime lapses

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    between requestand its delivery is

    known asaverage seekstime. The lower

    the value bettersthe result and

    time is measuredin milliseconds. Agood access time

    is 150ms.Recentlycomputer

    technology hasmade

    tremendous

    progress. Youcan now haveCDs which canwrite many,read many

    times. Thismeans you can

    write your files into a blank CD

    through a laserbeam. The written

    material can beread many times

    and they caneven be erasedand re-written

    again. Basicallythis re-writableCDs can beused a simple

    floppy disk.

    (f) Scanner

    Multimediarequires high

    quality of images,graphics to be

    used. And it takeslot of time

    creating them.However there

    are ready-madesources such as

    real life

    photographs,books, arts, etc.

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    available fromwhere one easily

    digitized therequired pictures.To convert these

    photographs todigital format, one

    need a smallpiece of

    equipment calledscanner attachedto the computer.A scanner is a

    piece of computerhardware that

    sends a beam of

    light across apicture ordocument andrecords it. It

    captures imagesfrom various

    sources such asphotograph,

    poster, magazine,book, and similarsources. These

    pictures then canbe displayed and

    edited on acomputer. The

    captured orscanned picturescan be stored invarious formats

    like;File FormatExplanation

    PICT

    A widely usedformat compatible

    with mostMacintosh.

    JPEGJoint

    PhotographicExperts Group - a

    format thatcompresses files

    and lets you

    choosecompression

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    versus qualityTIFF

    Tagged ImageFile Format - a

    widely used

    format compatiblewith both

    Macintosh andWindows systems

    Windows BMPA format

    commonly usedon MS-DOS and

    MS-Windowscomputers

    GIF

    GraphicsInterchangeFormat - a format

    used on theInternet, GIF

    supports only 256colors or grays.Scanners areavailable in

    various shapesand sizes like

    hand-held, feed-in, and flatbed

    types. They arealso for scanningblack-and-white

    only or color.Some of the

    reputed vendorsof scanner are

    Epson, Hewlett-Packard, Microtek

    and Relisys.

    (g) Touch screenAs the name

    suggests, touchscreen is used

    where the user isrequired to touchthe surface of the

    screen ormonitor. It isbasically a

    monitor that

    allows user tointeract with

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    computer bytouching the

    display screen.This uses beamsof infrared light

    that are projectedacross the screen

    surface.Interrupting the

    beams generatesan electronic

    signal identifyingthe location of thescreen. And the

    associatedsoftware

    interprets thesignal andperforms the

    required action.For example,touching the

    screen twice inquick successionworks as double

    clicking of themouse. Imaginehow useful this

    will be for visuallyhandicapped

    people who canidentify things by

    touching asurface. Touch

    screen isnormally not usedfor development

    of multimedia, it israther used for

    multimediapresentation

    arena like tradeshow, information

    kiosk, etc.Uses of

    MultimediaPlacing the mediain a perspective

    within theinstructional

    process is animportant role of

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    the teacher andlibrary

    professional.Following are thepossible areas of

    application ofmultimedia:

    l Can be used asreinforcement

    l Can be used toclarify or

    symbolize aconcept

    l Creates thepositive attitude

    of individuals

    toward what theyare learning andthe learning

    process itself canbe enhanced.

    l The content of atopic can be morecarefully selected

    and organizedl The teaching

    and learning canbe more

    interesting andinteractive

    l The delivery ofinstruction can be

    morestandardized.l The length of

    time needed forinstruction can be

    reduce

    Reference:http://www.seminarprojects.com/Thread-cdma-technology-full-download-seminar-report-and-paper-presentation#ixzz1f4wE5klQ

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