report on 3d internet.docx

download report on 3d internet.docx

of 7

Transcript of report on 3d internet.docx

  • 7/27/2019 report on 3d internet.docx

    1/7

    NATIONAL INSTITUTE OF TECHNOLOGY,

    HAMIRPUR (H.P.)

    (AUGUST 2013)

    Electronics & Communication Engineering Department

    Seminar Report

    on

    3D INTERNET

    Submitted By:

    Neha Agarwal

    10483

    ECE

  • 7/27/2019 report on 3d internet.docx

    2/7

  • 7/27/2019 report on 3d internet.docx

    3/7

    INTRODUCTION

    3D Internet makes virtual communities and collaboration being and

    doing together possible. 3D Internet is the next wave after the

    current 2D web. 3D Internet consists of interconnected services,

    presented as virtual worlds. Virtual worlds are 3D environments user

    enters with his avatar. Virtual worlds may be considered as advanced

    web sites and avatars as user profiles. The difference lays in

    collaborative content creating where user is part of building his virtualexperience together with other users avatars and service provider.

    Imagine a set-up of interconnected virtual worlds inhabited by users

    who can visit and consume services through teleporting from one

    world to another.

    3D Internet will rely on the same basic technology and components as

    that of a traditional browser, and it will interact with the same search

    engines and servers. Aside from the use of 3D computer graphics and

    personalized avatars, the important difference lies in a much more

    social experience compared to the 2D internet of today.

    3D internet is incredibly social. If you are reading a document, you

    can see other people reading the same document. You connect

    organically with other people that share your interest and consume the

    same services that you do.

  • 7/27/2019 report on 3d internet.docx

    4/7

    3D WEB TECHNOLOGIES

    VRML(also known as the Virtual Reality Markup Language) is

    a standard file format for representing 3D interactive vector

    graphics, designed particularly with the World Wide Web in mind.

    X3D - features extensions to VRML (e.g. CAD , Geospatial

    , Humanoid animation, NURBS etc.), the ability to encode the

    scene using an XML syntax as well as the Open Inventor-like

    syntax of VRML97, or binary formatting, and enhanced

    application programming interfaces (APIs). X3D extension

    supports multi-stage and multi-texture render; it also supports

    shader with light map and normal map.

    WebGL - (Web Graphics Library) is a JavaScript API for

    rendering interactive 3D graphics and 2D graphics within any

    compatible web browser without the use of plug-ins. WebGL is

    integrated completely into all the web standards of the browser

    allowing GPU accelerated usage of physics and image processing

    and effects as part of the web page canvas. WebGL elements can

    be mixed with other HTML elements and composited with otherparts of the page or page background.

    WebGL programs consist of

    control code written in JavaScript and shader code that is executed

    on a computer's Graphics Processing Unit (GPU).

    COLLADA - defines an open standard XML schema for

    exchanging digital assets among various graphics software

    applications that might otherwise store their assets in incompatible

  • 7/27/2019 report on 3d internet.docx

    5/7

    file formats. COLLADA documents that describe digital assets are

    XML files, usually identified with a .dae (digital asset

    exchange) filename extension.

    APPLICATIONS

    E-commerce - is a type of industry where the buying and selling

    of products or services is conducted over electronic systems such

    as the Internet and other computer networks. Electronic commerce

    draws on technologies such as mobile commerce, electronic funds

    transfer, supply chain management, Internet marketing, online

    transaction processing, electronic data interchange, inventory

    management systems, and automated data collection systems.

    Education - virtual field trips

    - distance education as well as on-campus

    - virtual experiments for physical sciences

    - historical recreations for social sciences

    - 3D data visualization for various fields

    Gamesmulti-player, fully 3D (eg. Sony Everquest)

    Social Interaction3DChat Spaces

    Entertainment - streaming 3D animation (much lower bandwidth

    than video, can run full-screen, can have interactivity).

  • 7/27/2019 report on 3d internet.docx

    6/7

    ADVANTAGES

    Participants have control throughout Virtual Space.

    Content is easily available.

    Participants have choice whether to interact with an offering.

    Combines the immediacy of television, the versatile content of the

    Web, and the relationship-building strengths of social networking

    sites likeFace book.

    Interactive and engaging, falling costs.

    CHALLENGES

    Advertisers, marketers and organizations have yet to capitalize on the

    vast potential of the 3D Internet. The limited effectiveness of

    traditional media techniques such as fixed-location billboards when

    applied to virtual worlds. In the 3D Internet, participants have

    complete control over where they go and what they do and can

    move their avatars instantly through virtual space. What is required is

    a means for making content readily available to people not only at

    specific points, but throughout virtual worlds. Lack of an effective

    way for enabling people in virtual worlds to encounter commercial

    content that enhances their virtual experience. Because participants

    have a choice in whether to interact with an offering, it is essential

  • 7/27/2019 report on 3d internet.docx

    7/7

    that it be viewed as relevant and valuable to their particular goals in

    the 3D Internet. An inconsistent means for enabling in-world

    participants to easily interact with and access video, rich multimedia,

    and Web content. The lack of a cohesive means for advertisers and

    content providers to receive the detailed metrics required to measure

    success.

    CONCLUSION

    3D Internet is a step ahead to the future which could serve for not

    only as fictional virtual world but will change the way we perceive

    internet of today.