report on 3d internet.docx
-
Upload
neha-agarwal -
Category
Documents
-
view
230 -
download
0
Transcript of report on 3d internet.docx
-
7/27/2019 report on 3d internet.docx
1/7
NATIONAL INSTITUTE OF TECHNOLOGY,
HAMIRPUR (H.P.)
(AUGUST 2013)
Electronics & Communication Engineering Department
Seminar Report
on
3D INTERNET
Submitted By:
Neha Agarwal
10483
ECE
-
7/27/2019 report on 3d internet.docx
2/7
-
7/27/2019 report on 3d internet.docx
3/7
INTRODUCTION
3D Internet makes virtual communities and collaboration being and
doing together possible. 3D Internet is the next wave after the
current 2D web. 3D Internet consists of interconnected services,
presented as virtual worlds. Virtual worlds are 3D environments user
enters with his avatar. Virtual worlds may be considered as advanced
web sites and avatars as user profiles. The difference lays in
collaborative content creating where user is part of building his virtualexperience together with other users avatars and service provider.
Imagine a set-up of interconnected virtual worlds inhabited by users
who can visit and consume services through teleporting from one
world to another.
3D Internet will rely on the same basic technology and components as
that of a traditional browser, and it will interact with the same search
engines and servers. Aside from the use of 3D computer graphics and
personalized avatars, the important difference lies in a much more
social experience compared to the 2D internet of today.
3D internet is incredibly social. If you are reading a document, you
can see other people reading the same document. You connect
organically with other people that share your interest and consume the
same services that you do.
-
7/27/2019 report on 3d internet.docx
4/7
3D WEB TECHNOLOGIES
VRML(also known as the Virtual Reality Markup Language) is
a standard file format for representing 3D interactive vector
graphics, designed particularly with the World Wide Web in mind.
X3D - features extensions to VRML (e.g. CAD , Geospatial
, Humanoid animation, NURBS etc.), the ability to encode the
scene using an XML syntax as well as the Open Inventor-like
syntax of VRML97, or binary formatting, and enhanced
application programming interfaces (APIs). X3D extension
supports multi-stage and multi-texture render; it also supports
shader with light map and normal map.
WebGL - (Web Graphics Library) is a JavaScript API for
rendering interactive 3D graphics and 2D graphics within any
compatible web browser without the use of plug-ins. WebGL is
integrated completely into all the web standards of the browser
allowing GPU accelerated usage of physics and image processing
and effects as part of the web page canvas. WebGL elements can
be mixed with other HTML elements and composited with otherparts of the page or page background.
WebGL programs consist of
control code written in JavaScript and shader code that is executed
on a computer's Graphics Processing Unit (GPU).
COLLADA - defines an open standard XML schema for
exchanging digital assets among various graphics software
applications that might otherwise store their assets in incompatible
-
7/27/2019 report on 3d internet.docx
5/7
file formats. COLLADA documents that describe digital assets are
XML files, usually identified with a .dae (digital asset
exchange) filename extension.
APPLICATIONS
E-commerce - is a type of industry where the buying and selling
of products or services is conducted over electronic systems such
as the Internet and other computer networks. Electronic commerce
draws on technologies such as mobile commerce, electronic funds
transfer, supply chain management, Internet marketing, online
transaction processing, electronic data interchange, inventory
management systems, and automated data collection systems.
Education - virtual field trips
- distance education as well as on-campus
- virtual experiments for physical sciences
- historical recreations for social sciences
- 3D data visualization for various fields
Gamesmulti-player, fully 3D (eg. Sony Everquest)
Social Interaction3DChat Spaces
Entertainment - streaming 3D animation (much lower bandwidth
than video, can run full-screen, can have interactivity).
-
7/27/2019 report on 3d internet.docx
6/7
ADVANTAGES
Participants have control throughout Virtual Space.
Content is easily available.
Participants have choice whether to interact with an offering.
Combines the immediacy of television, the versatile content of the
Web, and the relationship-building strengths of social networking
sites likeFace book.
Interactive and engaging, falling costs.
CHALLENGES
Advertisers, marketers and organizations have yet to capitalize on the
vast potential of the 3D Internet. The limited effectiveness of
traditional media techniques such as fixed-location billboards when
applied to virtual worlds. In the 3D Internet, participants have
complete control over where they go and what they do and can
move their avatars instantly through virtual space. What is required is
a means for making content readily available to people not only at
specific points, but throughout virtual worlds. Lack of an effective
way for enabling people in virtual worlds to encounter commercial
content that enhances their virtual experience. Because participants
have a choice in whether to interact with an offering, it is essential
-
7/27/2019 report on 3d internet.docx
7/7
that it be viewed as relevant and valuable to their particular goals in
the 3D Internet. An inconsistent means for enabling in-world
participants to easily interact with and access video, rich multimedia,
and Web content. The lack of a cohesive means for advertisers and
content providers to receive the detailed metrics required to measure
success.
CONCLUSION
3D Internet is a step ahead to the future which could serve for not
only as fictional virtual world but will change the way we perceive
internet of today.