Renegades Open: Come the Apocalypse Player...

15
Sponsors: Renegades Open: Come the Apocalypse Player Pack 2019 Last Updated: 18/07/19

Transcript of Renegades Open: Come the Apocalypse Player...

Sponsors:

Renegades Open: Come the

Apocalypse Player Pack

2019

Last Updated: 18/07/19

Vale Renegades

1 Renegades Open: Come the Apocalypse

Introduction

Welcome to this Vale Renegades hosted event. This booklet is your player pack for the weekend and

contains all the information you will need except for your armies, codices and lists. You will be using

this as a guide for all your games and a scoresheet for each of your games as well. It is important

that you do not lose this booklet as we cannot replace them so please look after it.

About Us

We are a friendly Wargaming club for individuals of all ages to meet and play the various miniature,

card and board games that are available. The club is based out of Firestorm Games in Cardiff, South

Wales. The club focuses mainly on Warhammer 40,000, but we do have a growing community of

Ninth Age and Age of Sigmar gamers, as well as a multitude of various board games that our

community can bring along on gaming nights... If you don’t see games mentioned that you love to

play, feel free to bring them along!

The club uses a forum to organise games & events, as well as chat about new releases and talk

tactics. It's totally free to sign up, so use the link below and say hi! We'll be happy to welcome you in

to the club.

For more details on Firestorm Games and its "South Wales Gaming Centre", use the website shown

below to check them out.

Club Information

Website www.vale-renegades.weebly.com

Forum www.vale-renegades.freeforums.net

Facebook www.facebook.com/VRgamingclub

Twitter @renegadesramble

Podcast https://soundcloud.com/user-999962492

Sponsors

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2 Renegades Open: Come the Apocalypse

Event Schedule

Saturday

Registration 08:30 - 08:55

Announcements 08:55 - 09:00

Round 1 09:00 - 12:00

Lunch 12:00 - 13:00

Round 2 13:00 - 16:00

Break 16:00 - 16:15

Round 3 16:15 - 19:15

Sunday

Arrival Time 09:00 - 09:20

Announcements 09:20 - 09:30

Round 4 09:30 - 12:30

Lunch 12:30 - 13:30

Round 5 13:30 - 16:30

Scoring Break 16:30 - 16:45

Presentation 16:45 - 17:00

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3 Renegades Open: Come the Apocalypse

Mission Guidelines

This section describes the format Guidelines for the missions in use at this event. In this section, you will find the rules for the mission

scoring, game length, tabling and concession scoring. The pre-game setup, including deployment and scoring for Primary and Secondary

missions is explained on each scenario sheet. Unless otherwise stated, all of the 5 missions listed below follow these steps.

Primary Objective

The primary objective is the same for every mission and must be recorded at the end of every player turn. As explained in each mission,

each player earns the victory points shown for achieving hold, kill and bonus objectives during their own turns, then at the end of every

battle round players will score further victory points for achieving kill more and hold more objectives.

Secondary Objective

The secondary objectives are pregame player chosen objectives. As explained in every mission, players must choose 3 secondary

objectives and will score a maximum of 4 points for each chosen objective. The secondary objective sheet explains in further detail how

each secondary objective can be scored and how they interact with each other. These objectives must be checked and scored at the end of

every player turn.

Victory Points and Battle Points

At the end of every game players must total up the victory points they have earned from the primary and secondary objectives. These

totals are then used to calculate a differential between the 2 players, the battle point table shown below will then indicate what the

winning and losing players score based off that differential. This is the battle point score that each player must record for that round.

Winning Players Battle Points Victory Point Differential Losing Players Battle Points

10 0 10

11 1-2 9

12 3-4 8

13 5-6 7

14 7-8 6

15 9-10 5

16 11-12 4

17 13-14 3

18 15-16 2

19 17-18 1

20 19+ 0

An additional 12 battle points will added to a players score for winning a game, 6 battle points for drawing a game, and 0 battle points for

losing a game. The battle points will be added by the tournament organisers to the differential score from above to make up each rounds

score for a player.

Game Length

Each game lasts 6 Battle Rounds. Please ensure you complete a MINIMUM of 4 battle rounds in every game unless a concession occurs, in

which case this must be recorded on both players scoresheets. Failure to achieve this on 2 or more occasions will result in point’s penalties

as described in the tournament pack.

Concession Scoring

If one player chooses to concede before the game has come to a natural conclusion, they automatically score 0 victory points and 0 battle

points, and their opponent scores 48 victory points and 20 battle points.

Tabling

If one player is tabled (a player has no qualifying models on the table at the end of any player turn), the tabled player keeps their victory

points earned up until that point in the game, and their opponent earns victory points as follows for the remaining turns. At the time of

tabling, the victor completes the current battle round, keeps their current score and earns 4 victory points per remaining battle round

towards the primary objective. Additionally, the victor also earns the maximum number of possible secondary objective victory points

available to them, assuming the victor’s army has the capability to accomplish the mission objectives.

Example Scenario: If it were the end of Battle Round 3 when the losing player is tabled, and the victor chose Recon for their secondary

mission, but had not yet scored any victory points for that secondary mission. The victor would earn 3 total victory points for the secondary

objective as they would have 3 more turns to earn those victory points had the game continued, assuming they have at least 4 units left on

the table with which to fulfil the objective’s scoring parameters. If they have 3 or less units left, they score no victory points for that

Secondary objective as it would not be possible for them to fulfil the scoring parameters even if the game had gone on to a natural

conclusion.

Players should take careful note that tabling your opponent does not automatically score maximum points for the mission.

Vale Renegades

4 Renegades Open: Come the Apocalypse

Terrain Rules

The following list is taken directly from the most up to date 40k terrain rules. We have also included some

recommendations for some of the terrain you will see at our event, these are not enforced but are

recommended to be used when you adjust and define the terrain at step 1 of the pre-game setup.

Ruins

Only INFANTRY, BEASTS, SWARMS and units that can FLY can be set up or end their move on the upper floors of ruins (any unit can do so on the ground floor). INFANTRY are assumed to be able to scale walls and traverse through windows, doors and portals readily. These models can therefore move through the floors and walls of a ruin without further impediment. INFANTRY units that are entirely on or within a ruin receive the benefit of cover. Other units that are entirely on or within a ruin only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model.

NOTE: For this event, the bottom level walls of all ruins are considered to block Line of Sight even if they do not actually do so. This means existing openings in them such as those created by windows, doors, bullet holes, etc. block Line of Sight. This rule does not mean the players create walls where none existed. If in doubt as to where to define these barriers, clarify with your opponent before the game begins.

Enclosed Ruins

An enclosed ruin is a ruin with all four walls and a roof which form an enclosed space. Enclosed Ruins use the normal Ruins rules but with one additional rule we add to them for ease of play:

Units with the FLY keyword may not end their movement inside of an Enclosed Ruin unless they would normally be able to pass through the walls of a Ruin if they did not have the fly keyword, such as Infantry.

Hills (Recommended: Crates)

Hills, whether free standing or modelled in to the battlefield itself, are raised areas that offer troops on top of them commanding views and fields of fire. Hills are always considered to be part of the battlefield rather than a terrain feature, and so models on top of them do not receive the benefits of cover. Some particularly large hills may block a model’s visibility to a target unit, however, so get a model’s-eye-view to see if this is ever the case.

Woods

INFANTRY units that are entirely on the base of a wood receive the benefit of cover. If your wood is not on a base, discuss with your opponent what the boundary of the wood is before the battle begins. Other units only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model. Models are slowed when charging through woods. If, when a unit charges, one or more of its models move across a wood’s base, you must subtract 2” from the unit’s charge distance.

Barricades

When a model targets an enemy INFANTRY unit that has all of its models within 1” of a barricade, the target unit receives the benefit of cover if the shooting model is closer to the barricade than it is to the target and the target is at least partially obscured from the point of view of the shooting model. In addition, enemy units can fight across a barricade, even though the physical distance is sometimes more than 1”. When resolving fights between units on opposite sides of a barricade, units can be chosen to fight and can make their attacks if the enemy is within 2” instead of the normal 1”.

Craters

INFANTRY units that are entirely within a crater receive the benefit of cover. Models are slowed when charging across craters. If, when a unit charges, one or more of its models have to move across a crater, you must subtract 2" from the unit’s charge distance.

Impassable Terrain (Recommended: Silos, Rock Formations)

No units may move up or down this terrain feature, and only units that begin on top of or that can FLY may

move on top of it. Impassable terrain is always considered to be part of the battlefield rather than a terrain

feature, and so models on top of them only receive the benefits of cover if they are wholly within and every

model in the unit is 50% obscured from the point of view of the firing unit.

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5 Renegades Open: Come the Apocalypse

Scenario 1 - Seize Ground

Pre-game

1

Before any dice are rolled, players adjust and define terrain on the board, then both players choose Warlord Traits, Psychic Powers, spend pre-deployment command points, and any additional Relics they will use. These should be written or notated clearly for reference in game. These should be revealed simultaneously.

Deployment & Objectives

2 Players roll off for deployment. The player who rolled higher randomly determines the deployment type from the maps on pg. 3 of this pack, and then chooses their deployment zone.

3

Players then place objectives using the diagram and instructions below: 1. All objectives are considered to be on the ground floor and may not be placed inside of enclosed

buildings. Move terrain if necessary to accommodate this requirement. 2. Distances are measured to and from models to the closest point of the objective marker when

determining which models are in range to control an objective. An objective marker may not be larger than 2” in diameter.

4 Each player chooses 3 of the Secondary Mission Objectives listed on pg. 2 of this pack. A player may only choose each mission once. They then reveal them to their opponent simultaneously.

5 The players alternate deploying 1 unit at a time, starting with the player who lost the roll-off in step 2.

Determining First Turn

6 Players roll off for first turn. The player that finished deploying first gets a +1 modifier to the roll.

7 The player that wins the roll-off may choose to go first or second. The player that is elected to go second by their opponent may choose to roll to seize the initiative.

Objective Placement

Deploy 6 objectives as shown:

Primary Objectives

Each player scores victory points for the following objectives at the end of their player turn.

Objective VP’s

Hold: Control 1 or more objectives 1

Kill: Destroy 1 or more enemy units during the battle round 1

Bonus: Control or contest 5 or more objectives 1

Each player scores victory points for the following objectives at the end of each battle round.

Objective VP’s

Hold More: Control more objectives than your opponent 1

Kill More: Destroy more enemy units than your opponent during the battle round 1

Vale Renegades

6 Renegades Open: Come the Apocalypse

Scenario 1 Scoresheet

Primary Objective

Battle Round

Player 1 Name: Player 2 Name:

1

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

2

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

3

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

4

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

5

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

6

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

Secondary Objective

Player Name: Player Name:

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Final Scores Player 1 Player 2

Total Primary Objective Score (0-30)

Total Secondary Objective Score (0-12)

Total Victory Points (0-42)

Fair Play

Turns Played 1 2 3 4 5 6

Was a Tabling Achieved? Yes No

Did a Concession Occur? Yes No

Thumbs Up or Thumbs Down Thumbs Up Thumbs Down

Vale Renegades

7 Renegades Open: Come the Apocalypse

Scenario 2 - Cut to the Heart

Pre-game

1

Before any dice are rolled, players adjust and define terrain on the board, then both players choose Warlord Traits, Psychic Powers, spend pre-deployment command points, and any additional Relics they will use. These should be written or notated clearly for reference in game. These should be revealed simultaneously.

Deployment & Objectives

2 Players roll off for deployment. The player who rolled higher randomly determines the deployment type from the maps on pg. 3 of this pack, and then chooses their deployment zone.

3

Players then place objectives using the diagram and instructions below: 1. All objectives are considered to be on the ground floor and may not be placed inside of enclosed

buildings. Move terrain if necessary to accommodate this requirement. 2. Distances are measured to and from models to the closest point of the objective marker when

determining which models are in range to control an objective. An objective marker may not be larger than 2” in diameter.

4 Each player chooses 3 of the Secondary Mission Objectives listed on pg. 2 of this pack. A player may only choose each mission once. They then reveal them to their opponent simultaneously.

5 The player who did not pick their deployment zone then chooses who deploys their entire army first and that player deploys their entire army, followed by their opponent deploying their entire army. A player’s models must be set up wholly within their deployment zone.

Determining First Turn

6 The player who finished setting up their army first chooses who takes the first turn. If they decide to take the first turn, their opponent can roll a dice: on a 6 they seize the initiative, and they get the first turn instead.

Objective Placement

Deploy 3 objectives: Each player places 1 objective in their deployment zone more than 6” from a table edge

and 12” from any other objective. 1 objective is placed in the middle of the table.

Primary Objectives

Each player scores victory points for the following objectives at the end of their player turn.

Objective VP’s

Hold: Control 1 or more objectives 1

Kill: Destroy 1 or more enemy units 1

Bonus: Control the centre objective and opponents objective 1

Each player scores victory points for the following objectives at the end of each battle round.

Objective VP’s

Hold more objectives than your opponent 1

Destroy more enemy units than your opponent 1

Vale Renegades

8 Renegades Open: Come the Apocalypse

Scenario 2 Scoresheet

Primary Objective

Battle Round

Player 1 Name: Player 2 Name:

1

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

2

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

3

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

4

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

5

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

6

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

Secondary Objective

Player Name: Player Name:

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Final Scores Player 1 Player 2

Total Primary Objective Score (0-30)

Total Secondary Objective Score (0-12)

Total Victory Points (0-42)

Fair Play

Turns Played 1 2 3 4 5 6

Was a Tabling Achieved? Yes No

Did a Concession Occur? Yes No

Thumbs Up or Thumbs Down Thumbs Up Thumbs Down

Vale Renegades

9 Renegades Open: Come the Apocalypse

Scenario 3 - Ground Control

Pre-game

1

Before any dice are rolled, players adjust and define terrain on the board, then both players choose Warlord Traits, Psychic Powers, spend pre-deployment command points, and any additional Relics they will use. These should be written or notated clearly for reference in game. These should be revealed simultaneously.

Deployment & Objectives

2 Players roll off for deployment. The player who rolled higher randomly determines the deployment type from the maps on pg. 3 of this pack, and then chooses their deployment zone.

3

Players then place objectives using the diagram and instructions below: 1. All objectives are considered to be on the ground floor and may not be placed inside of enclosed

buildings. Move terrain if necessary to accommodate this requirement. 2. Distances are measured to and from models to the closest point of the objective marker when

determining which models are in range to control an objective. An objective marker may not be larger than 2” in diameter.

4 Each player chooses 3 of the Secondary Mission Objectives listed on pg. 2 of this pack. A player may only choose each mission once. They then reveal them to their opponent simultaneously.

5 The player who did not pick their deployment zone then chooses who deploys their entire army first and that player deploys their entire army, followed by their opponent deploying their entire army. A player’s models must be set up wholly within their deployment zone.

Determining First Turn

6 The player who finished setting up their army first chooses who takes the first turn. If they decide to take the first turn, their opponent can roll a dice: on a 6 they seize the initiative, and they get the first turn instead.

Objective Placement

Deploy 5 objectives: 1 objective is placed in the middle of the table. Then, starting with the player that did not

choose their deployment zone, each player places 1 objective anywhere on the table more than 6” from a

table edge and 12” from another objective. They then place 1 objective in their opponent’s deployment zone

more than 6” from a table edge and 12” from another objective.

Primary Objectives

Each player scores victory points for the following objectives at the end of their player turn.

Objective VP’s

Hold: Control 1 or more objectives 1

Kill: Destroy 1 or more enemy units 1

Bonus: Control both objectives placed by yourself 1

Each player scores victory points for the following objectives at the end of each battle round.

Objective VP’s

Hold more objectives than your opponent 1

Destroy more enemy units than your opponent 1

Vale Renegades

10 Renegades Open: Come the Apocalypse

Scenario 3 Scoresheet

Primary Objective

Battle Round

Player 1 Name: Player 2 Name:

1

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

2

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

3

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

4

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

5

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

6

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

Secondary Objective

Player Name: Player Name:

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Final Scores Player 1 Player 2

Total Primary Objective Score (0-30)

Total Secondary Objective Score (0-12)

Total Victory Points (0-42)

Fair Play

Turns Played 1 2 3 4 5 6

Was a Tabling Achieved? Yes No

Did a Concession Occur? Yes No

Thumbs Up or Thumbs Down Thumbs Up Thumbs Down

Vale Renegades

11 Renegades Open: Come the Apocalypse

Scenario 4 - Precious Cargo

Pre-game

1

Before any dice are rolled, players adjust and define terrain on the board, then both players choose Warlord Traits, Psychic Powers, spend pre-deployment command points, and any additional Relics they will use. These should be written or notated clearly for reference in game. These should be revealed simultaneously.

Deployment & Objectives

2 Players roll off for deployment. The player who rolled higher randomly determines the deployment type from the maps on pg. 3 of this pack, and then chooses their deployment zone.

3

Players then place objectives using the diagram and instructions below: 1. All objectives are considered to be on the ground floor and may not be placed inside of enclosed

buildings. Move terrain if necessary to accommodate this requirement. 2. Distances are measured to and from models to the closest point of the objective marker when

determining which models are in range to control an objective. An objective marker may not be larger than 2” in diameter.

4 Each player chooses 3 of the Secondary Mission Objectives listed on pg. 2 of this pack. A player may only choose each mission once. They then reveal them to their opponent simultaneously.

5 The players alternate deploying 1 unit at a time, starting with the player who lost the roll-off in step 2.

Determining First Turn

6 Players roll off for first turn. The player that finished deploying first gets a +1 modifier to the roll.

7 The player that wins the roll-off may choose to go first or second. The player that is elected to go second by their opponent may choose to roll to seize the initiative.

8

Before the game begins, each player chooses a separate objective (their Priority Objective) to defend starting with the player that chose their deployment zone first. After deployment zones have been determined but before deployment, each player may move their priority objective in any direction up to 6” from its original position so long as it is more than 6” from a table edge and 12” from another objective.

Objective Placement

Deploy 4 objectives as shown:

Primary Objectives

Each player scores victory points for the following objectives at the end of their player turn.

Objective VP’s

Hold: Control 1 or more objectives 1

Kill: Destroy 1 or more enemy units 1

Bonus: Control your opponents priority objective 1

Each player scores victory points for the following objectives at the end of each battle round.

Objective VP’s

Hold more objectives than your opponent 1

Destroy more enemy units than your opponent 1

Vale Renegades

12 Renegades Open: Come the Apocalypse

Scenario 4 Scoresheet

Primary Objective

Battle Round

Player 1 Name: Player 2 Name:

1

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

2

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

3

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

4

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

5

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

6

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

Secondary Objective

Player Name: Player Name:

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Final Scores Player 1 Player 2

Total Primary Objective Score (0-30)

Total Secondary Objective Score (0-12)

Total Victory Points (0-42)

Fair Play

Turns Played 1 2 3 4 5 6

Was a Tabling Achieved? Yes No

Did a Concession Occur? Yes No

Thumbs Up or Thumbs Down Thumbs Up Thumbs Down

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13 Renegades Open: Come the Apocalypse

Scenario 5 - Crucible of Champions

Pre-game

1

Before any dice are rolled, players adjust and define terrain on the board, then both players choose Warlord Traits, Psychic Powers, spend pre-deployment command points, and any additional Relics they will use. These should be written or notated clearly for reference in game. These should be revealed simultaneously.

Deployment & Objectives

2 Players roll off for deployment. The player who rolled higher randomly determines the deployment type from the maps on pg. 3 of this pack, and then chooses their deployment zone.

3

Players then place objectives using the diagram and instructions below: 1. All objectives are considered to be on the ground floor and may not be placed inside of enclosed

buildings. Move terrain if necessary to accommodate this requirement. 2. Distances are measured to and from models to the closest point of the objective marker when

determining which models are in range to control an objective. An objective marker may not be larger than 2” in diameter.

4 Each player chooses 3 of the Secondary Mission Objectives listed on pg. 2 of this pack. A player may only choose each mission once. They then reveal them to their opponent simultaneously.

5 The player who did not pick their deployment zone then chooses who deploys their entire army first and that player deploys their entire army, followed by their opponent deploying their entire army. A player’s models must be set up wholly within their deployment zone.

Determining First Turn

6 The player who finished setting up their army first chooses who takes the first turn. If they decide to take the first turn, their opponent can roll a dice: on a 6 they seize the initiative, and they get the first turn instead.

Objective Placement

Deploy 5 objectives as shown:

Primary Objectives

Each player scores victory points for the following objectives at the end of their player turn.

Objective VP’s

Hold: Control 1 or more objectives 1

Kill: Destroy 1 or more enemy units 1

Bonus: Have 3 models with the character keyword within scoring range of three different objectives

1

Each player scores victory points for the following objectives at the end of each battle round.

Objective VP’s

Hold more objectives than your opponent 1

Destroy more enemy units than your opponent 1

Vale Renegades

14 Renegades Open: Come the Apocalypse

Scenario 5 Scoresheet

Primary Objective

Battle Round

Player 1 Name: Player 2 Name:

1

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

2

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

3

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

4

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

5

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

6

Player Turn

Kill Hold Bonus Player Turn

Kill Hold Bonus

Battle Round

Kill More

Hold More

Round Total

Battle Round

Kill More

Hold More

Round Total

Secondary Objective

Player Name: Player Name:

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Secondary Objective Name 1 2 3 4 Secondary Objective Name 1 2 3 4

Final Scores Player 1 Player 2

Total Primary Objective Score (0-30)

Total Secondary Objective Score (0-12)

Total Victory Points (0-42)

Fair Play

Turns Played 1 2 3 4 5 6

Was a Tabling Achieved? Yes No

Did a Concession Occur? Yes No

Thumbs Up or Thumbs Down Thumbs Up Thumbs Down