REMOTE AND MOBILE EXPERIMENTATION PUSHING THE BOUNDARIES OF AN UBIQUITOUS LEARNING PLACE Authors:...

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REMOTE AND MOBILE EXPERIMENTATION PUSHING THE BOUNDARIES OF AN UBIQUITOUS LEARNING PLACE Authors: Ricardo Jorge G. da Silva Nunes da Costa [email protected] Gustavo Ribeiro da Costa Alves [email protected] Nancy, May 2006

Transcript of REMOTE AND MOBILE EXPERIMENTATION PUSHING THE BOUNDARIES OF AN UBIQUITOUS LEARNING PLACE Authors:...

Page 1: REMOTE AND MOBILE EXPERIMENTATION PUSHING THE BOUNDARIES OF AN UBIQUITOUS LEARNING PLACE Authors: Ricardo Jorge G. da Silva Nunes da Costa rjc@isep.ipp.pt.

REMOTE AND MOBILE EXPERIMENTATIONPUSHING THE BOUNDARIES OF AN UBIQUITOUS LEARNING PLACE

Authors:

Ricardo Jorge G. da Silva Nunes da [email protected]

Gustavo Ribeiro da Costa [email protected]

Nancy, May 2006

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Presentation outline

Introduction Educational Concepts Experimentation Scenario Technology

– Mobile Devices – Wireless Networks

Remote Lab Infrastructure Requirements Example of a Simple Mobile Experiment Conclusions

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Introduction

Technology:– is the major change factor of society;– improves people’s lives;– gives flexibility to access knowledge;– incentives developing new applications for the teaching/learning process.

Time Line: technology vs educational concepts:

is the local access to educational resources using PCs

is the Web access to educational resources using PCs, supported by Virtual Learning Environments is the Web access to remote

experiments in sciences and engineering using PCs

is the wireless network access to educationalresources using mobile devices

is the wireless network access to remote experiments using mobile devices

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Educational Concepts

CBLComputer Based Learning

E-Learning

Remote Experimentation

M-Learning

Mobile Experimentation

Enablin

g

technolo

gies

Mobile Experimentation: is the access to remote experiments using mobile devices, like mobile phones, PDAs and smartphones, focus on the improvement of education in engineering and sciences areas.

• Mobility• Flexibility• Availability• Just-In-Time-Learning

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Experimentation Scenario

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Characterizing TechnologyMobile Devices

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Characterizing TechnologyWireless Networks

Internet

Internet

Router/Gateway

Server

Base Station

Cellular Networks

(GSM, GPRS, UMTS, ...)LAN

WAN

Router Bluetooth

Bluetooth

Lab Infrastruture

Mobile phone

WI-FI

WANWI-FI

Database(resources)

Server

PCs

PDAsSmart phones

Router Wi-Fi(PAN)

Wi-Fi (HotSpots) Instrumentation

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Remote Lab Infrastructure Requirements

Server Application

XML fileApplicationInterfaceRemote

Experiment

Java Servlet Technology

(J2SE or J2EE)

eXtensible Markup

Language (XML)

(J2ME )

The teacher has the ability to change the

interface functionalities

Midlet Servlet

Server

Clie

nt

dev

ice

Java application

Device characteristics

Server (e.g. Tomcat)

Parsing

(J2SE or J2EE )

Applet

PC

Mobile device

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Example of a Simple Mobile Experiment

Internet

ServerDigital

Multimeter

Mo

bile

ap

plic

atio

n (

Mid

let)

http://193.136.61.200:8080/multApplet.html

J2ME Wireless Toolkit

Re

mo

te

Infr

astr

uct

ure

Application (Applet) in a Web Browser

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Conclusions

•Mobile Experimentation:

• gives more benefits for engineering and sciences e-courses;

• gives more flexibility, mobility and motivation to students for running remote experiments;

• requires the use of an architecture based in a XML layer for developing versatile software applications,

beneficial for teachers and students.

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THANKS FOR YOUR ATTENTION