Reality is broken

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Juan Batalla 201-20-7503 Ricardo Pérez 201-30-4187

Transcript of Reality is broken

Page 1: Reality is broken

Juan Batalla 201-20-7503

Ricardo Pérez 201-30-4187

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Author’s Thoughts

“Reality is broken, says Jane McGonigal, and we need to make it work more like a game.– Jane McGonigal

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Jane is a game designer/ psychologist and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is the founder of Gameful.

Biography

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Reality is Broken is a book about a game designer that wants humanity and society to notice how important games are in our lives from an objective point of view.

What's it about

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Following her ideas she has found out 4 steps:

1. Mental Resilience

2.Phisical Resilience

3.Emotional Resilience

4. Social Resilience

Her Research

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Willpower is like a muscle.

Mental Resilience

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Sitting is still is dangerous.

Physical Resilience

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Frequent positive emotions improves our odds for

success.

Emotional Resilience

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Social Relationships makes us stronger.

Social Resilience

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There are 3 main subjects for this book:

Subjects from the book:

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This is the first part of the book which explains us all

the different qualities and understanding of what is a game, things like why we play them, why we need them, why we enjoy them, how old are games and many more reasons why we enjoy games.

Why Games Make Us Happy

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This is the second part of the book that basically talks

of the central topic of the book of how we can change our world, society and thinking strategies if we treat life as a game, fixing reality as it is broken.

Reinventing Realities

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This is the last part of the book which talks about

how a game that becomes such a success can make the world go around, by making groups of fans, followers, endind with the conclusion that with all the problems reality is better, saying that games make us better and makes us change the world with what we learned, if we tackle the world as a game we can do good for it by being happy and accepting challenges just as in a game.

How Very Big Games Can Change The World

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10,000 hours gaming by age 21

Urgent optimism -

Social fabric – bonds takes a lot of trust

Blissful productivity -happier working hard

Epic meaning – epic story

If we can focus those hours

and skills into solving real life

problems we could have a better

world.

Possible applications

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The way the author works is that she shares a topic and a finding and compares it with another's work. To further improve her point of view.

In a way she uses a

persuasive kind of speaking.

Methodology

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Quotes

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“Games aren’t a distraction to real life, games fill a

life with positive emotions, positive activity, positive experience”

at the end we should integrate games into a normal life, without looking at it as a separate thing.

“Games aren’t leading us to the downfall of humanity, They’re leading us to it’s reinvention.”

Ending