Realism in Real-Time: ACM SIGGRAPH, Graphics, and Games Alan ChalmersLeo Hourvitz Vice-Chair,...
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Transcript of Realism in Real-Time: ACM SIGGRAPH, Graphics, and Games Alan ChalmersLeo Hourvitz Vice-Chair,...
Realism in Real-Time:ACM SIGGRAPH, Graphics,
and Games
Alan Chalmers Leo HourvitzVice-Chair, Director for
ACM SIGGRAPH Communications,University of Bristol, ACM SIGGRAPH
UK Pulse Entertainment,USA
ACM SIGGRAPH
ACM SIGGRAPH’s mission is to promote the generation and dissemination of information on computer graphics and interactive techniques.
ACM SIGGRAPH’s Values
• Excellence• Integrity• Volunteerism• Passion• Cross-disciplinary interaction
Membership
• ACM SIGGRAPH has about 6,500 members around the world, including academia, professionals, and students.
• Any interested individual may join.
ACM SIGGRAPH Programs
• Annual SIGGRAPH Conference• Symposia Program (Why we’re
here!)• Professional and Student Chapters• Education Program• ACM SIGGRAPH Publications• Awards…
ACM SIGGRAPH Programs (cont’d)
• Public Policy• Traveling Art Show and Courses• Special Projects• The Hub
Annual SIGGRAPH Conference
• Premier showcase for computer graphics and interactive techniques
• Most prestigious research forum for presentation of the latest results
• Established and rapidly growing exhibition of cutting-edge computer graphics products
SIGGRAPH Conference (cont’d)
• Electronic Theatre• Courses• Art Show• Emerging Technologies• Panels• SIGGRAPH Studio• Thousands of other members
of the SIGGRAPH community
Upcoming SIGGRAPH Conferences
• SIGGRAPH 2001– 12-17 Aug 01 Los Angeles, California,
USA
• SIGGRAPH 2002– 21-26 Jul 02 San Antonio, Texas, USA
• SIGGRAPH 2003– 27Jul-01Aug 03 San Diego, California,
USA
http://www.siggraph.org/s2001
Symposia Program
• Smaller, focused gatherings of some part of the SIGGRAPH community
• May be sponsored, co-sponsored, or presented in association with ACM SIGGRAPH
http://www.siggraph.org/conferences
Symposia Examples
• Campfire on Acoustic Rendering, May2001– Sponsored
• Symposium on Interactive 3D Graphics, 19-21Mar2001– Co-sponsored
• Game Technology 2001– In co-operation with
ACM SIGGRAPH Chapters
• Groups of professionals (or students) who gather throughout the year to discuss and support computer graphics and interactive techniques in their area
• Approximately 40 chapters worldwide• ACM SIGGRAPH provides startup
support, materials and training, and online infrastructure
http://www.siggraph.org/chapters
Education Program
• Education programs aids both:– Educators teaching computer graphics
and interactive techniques, and– Educators applying computer graphics
to teach in their own discipline
• Programs provides materials, workshops, training, andcurriculum recommendations
http://www.siggraph.org/education
ACM SIGGRAPH Publications
• Includes the annual conference series, the leading-edge record of the newest research in computer graphics and interactive techniques
• The Computer Graphics Quarterly, a more personal look at the fieldfrom respected professionals
Publications (cont’d)
• The Member Value Plus program provides Symposia proceedings at a reduced rate
• The Digital Library makes all ACM SIGGRAPH publications available online 24/7
• The SIGGRAPH Video Review, a video archive of SIGGRAPH content
http://www.siggraph.org/publications
Awards
• Coons Award– A lifetime of contributions to computer
graphics and interactive techniques
• Achievement Award– An outstanding achievement in the field
• Outstanding Service Award• Significant New Researcher
Award
http://www.siggraph.org/awards
Public Policy
• Inform ACM SIGGRAPH Members and policymakers about issues relating to the field– Privacy and digital signatures– Copy and copyright protection
• Not a lobbying organization
http://www.siggraph.org/public-policy
Traveling Art Show and Courses
• Take a selection of the art or courses from the annual conference out for an international tour
• Art Show has been traveling for years, well-received
• Courses are starting up in 2001
http://www.siggraph.org/tas
Special Projects
• Funding for worthy computer graphics projects that are not being otherwise addressed– Outreach programs (e.g., Southern
Africa Graphics Association kickoff)– Research coordination efforts– Startup funds for interest groups (e.g.,
Carto project)
http://www.siggraph.org/special-projects
The Hub: www.siggraph.org
• ACM SIGGRAPH’s online presence that backs up and makes available all of these programs
• Outside of the above programs, it also includes:– Web Resources directory: information,
tutorials, and code for computer graphics
– Industry Directory: companies involved in computer graphics and interactive techniques
The Hub (cont’d)
• Future plans include:– Member interests directory– Collaboration space– Salary survey
…but why is ACM SIGGRAPH here at GTEC?
• Games have been the primary driving application of real-time graphics for the last decade
• The SIGGRAPH community provides much of the key technological research enabling the games industry
Real-time Computer Graphics: The Good News
• The strides that have been made in the realism of real-time computer graphics are incredible
From abstract, symbolic graphics…
Berzerk
…to Representational graphics
Star Wars (arcade), © Lucasfilm Ltd. circa 1979
The leap from 2D …
Xevious
…to 3D (sort of)
Outrun (arcade) © 1986 SEGA
The Evolution of 3D
Wolfenstein 3D, © id Software circa 1988
Through today
Onimusha, © 2000 Capcom
The Bad News
• It’s not going to stop• There’s no limit to the realism
we’ll have to put into our real-time graphics
Things we’ve already done
• Skeletal articulation and animation blending
• Particle systems• Hardware-accelerated APIs• Shadows and texturing• Anti-aliasing
Things we’re in the middle of now
• Subdivision surfaces– From Geri’s Game– To browser plug-ins
Facial and body articulation
from Karateka
to Silent Hill
Solid-body dynamics
Metal Gear Solid 2, Konami
Massively multi-player simulations
• From SIMNET to Everquest
Everquest Promotional Art
And some things yet to come
• Procedural shading (from 20 hour RenderMan renders to 17 msec)
• Soft-body and fluid dynamicsGeri’s Game,© 1997Pixar Animation Studios
Yet to come (cont’d)
• Emotive AI (Improv technologies)• Motion Blur (higher resolution
motion)
How can you know what’s coming?
• Join ACM SIGGRAPH• Review the publications in the
DL• If you can, attend the annual
conference• Take advantage of the education
program• Organize a local chapter• Host the art show or a course
Epilogue
• Computer Graphics is not an application
• Make Games Fun• Make Stories Interesting• Make Characters Compelling