Real life vs. Online Experiences
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Transcript of Real life vs. Online Experiences
Real life vs. Online Experiences
Silas Wilson
Ginny Otazo
Callie Ross
Blue and red video
What is the online experience?
Amy Jo Kim, online community architect, has suggested that there are two ways we participate in online communities: "the kind where you're yourself and the kind where you are playing out a fantasy role.
“The fantasy communities that are about escaping from who you are and pretending to be someone else. So much about augmenting reality is more about shaping your life.”
Why do people join online communities?
Sense of belonging (Groups)
Access to information Escape from the real world Socialize Work together business
setting, community, or comparable issues
Have topical conversations Friendships
Dating Living out fantasies Information (collecting &
giving) Learning Entertainment Boredom
Add video why people join
Why do people choose not to join online communities?
Don’t have time Felt they didn’t need
the internet medium to socialize
Not knowledgeable of new media
Prefer sensual aspects of face to face socialization vs. cold distant online interaction
Career doesn’t rely upon new media
Fear of judgment False information
(credibility issues) Too busy Fear of predators Privacy issues
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Effects of online experiences in offline lives
Become reliant upon the internet, almost as if you cannot function without it. This is common when using it to work together in the business setting.
When socializing with people who are not emerged in the fantasy community might not have much in common.
May blur the lines between online reality and offline reality. (Columbine + World of Warcraft)
Loss of social proficiency Piracy becoming acceptable
(Loss of moral judgment) Neglect of the real world
Differences and Similarities
Consequences Death Dating The virtual fantasy
aspect of online (physical impossibilities)
Role playing
Dating The overall idea of
socialization Incorporation of the real
life (gambling, bill payment, information, etc.)
Grouping
The “Great Debate” “Virtual worlds are such
distinct places that real–life law shouldn’t apply; what happens in virtual worlds doesn’t affect the real world in ways that justify legal intervention.” (Grimmelmann)
Laws & Borders: Virtual worlds are separate places; and Real–life governments shouldn’t regulate what happens in separate places; ergo Real–life government shouldn’t regulate what happens in virtual worlds. (Grimmelmann)
Advocates of regulation by real governments challenge both premises: The first premise is that virtual worlds really are separate places Yes, they seem to have spatial identity, say the skeptics. But virtual worlds also run on real computers, and those computers are in the real world somewhere. (Grimmelmann)