Real Annotated Bib- Roldan Biete
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Sources Annotations Thought
Sjöberg, Lore. “Video-game
'wisdom' you can use in real
life.” Cable News Network,
2010. Print.
Sjöberg’s article explains how a study at the
University of Rochester shows how playing video
games enhances a person’s real-world skills. In the
study, a person’s decision-making skills are
increased. Sjöberg also states that he has felt this
enhancement through playing video games
throughout years of playing video games. Sjöberg
later gives hilarious examples of how video gaming
has helped his decisions.
I believe that Sjöberg
approached the idea of
video gaming and real-
world applications in a
comedic way. The article
was not that helpful in
explaining how video
games enhanced people’s
skills. However, he did say
that video games and real-
world applications have a
connection and that there
are studies that go over that
connection.
Fukumoto, Mitchell. “Real-
life Practicality of Video
Games.” Stanford
University, 2010. Print.
Fukumoto’s article explains how there is real-life
practicality found in video games. He states that
since video games have rapidly evolved, it has also
enhanced human skills as well. There are educational
games, puzzles, and any other video games that the
Fukumoto made a lot of
connections to the topic. He
explains how there were
studies that supported how
video games can help