Ready Student One: Creating Playful Online Spaces
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Transcript of Ready Student One: Creating Playful Online Spaces
Ready Student Onecreating playful online spaces
@ Warner Bros.
http://sharksden.deviantart.com
➤ About Me
➤ Ready Student player One
➤ What is Gamification?
➤ A Brief History of Gamification
➤ What are Games?
➤ Gamification as Praxis
➤ Q/A
AGENDA
ABOUT
ME
1989 – Present:
Freelance Web/UX/Game Designer
1992 – 1998:
AAA Game Designer/Producer
1993:
BUILT First Website
2001 – 2003:
Substitute Teacher
2003 – 2005:
Web/UX Designer
2005 – 2008:
Serious Game/UX Designer
2010 – Present:
Professor, Game Design & Multimedia
ERNEST CLINE, 2012
WHAT IS
GAMIFICATION?
➤ Socializing
➤ Learning
➤ Mastery
➤ Competition
➤ Achievement
➤ Status
➤ self-expression
➤ Selflessness
➤ the desire get to the end
WHAT IS
GAMIFICATION?
http://coherentpath.com/blog/green-stamps-first-retail-loyalty-program/
GAMIFICATIONIS NOTHING
NEW
GAMIFICATIONIS NOTHING
NEW
http://coherentpath.com/blog/green-stamps-first-retail-loyalty-program/
➤ ENJOYMENT
➤ ENGAGEMENT
➤ EXPERIMENTATION
WHATAREGAMES?
flickr.com/therichbrooks
➤ Challenges (for achieving goals)
➤ Choices (Voluntary Participation)
➤ Consequences (feedback systems)
“The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy. And so, there is a growing perception in the gaming community: Reality, compared to games, is broken.”
“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.”
So how do we gamify our learning environments?
© Nintendo
Not a class…
A Quest!
Questions?
THANK YOU!@timsamoff