Readme1-5beta

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Gyakuten Kenji 2 Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path Translation Patch Case 1-5beta Feedback to: http://z11.invisionfre e.com/court_records/inde x.php?showtopic=84498 or [email protected] 1) What is this? 2) What it does?? 3) How to patch it?? 4) How to play it?? 5) Know issues 6) Feedback 7) Future 8) I want to help with the translation 9) History 10) Licenses 11) Members and thanks 1) What is this? This is the second public release for the patch of the game "Gyakuten Kenji 2" o r "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dro pped the 2 because earlier entries in the series never had a number in the title  in English). The Zip contains this readme file, the patch, a front only cover and the complet e Artcover (front and back) that GyakutenGodot and Mrichston made. 2) What it does?? The patch translates all the common screens of the game (title screen, case sele ction screen, save screen, profile/evidence screen), all the text, all the graph ics (yes, including backgrounds, sprites and even evidence) and all the voices ( recycled the old voices when possible or dubbed by voice actors for the new char acters) in English for all cases. In other words, we eradicated all Japanese from the game and you would think you  have a US release of the game in your hands. The only japanese left in the game is the song at the beginning of case 3. As bonus, it will remove the anti piracy protection so that you will not see onl y Borginian when you start the game. DO NOT UPLOAD AND SHARE THE ALREADY PATCHED ROM!! 3) How to patch it?? First of all you need the ROM of the game (don't ask us where to get it, Google is your friend). Remember to keep a copy of the clean ROM for future patches (we have yet to deci de if we will make a progressive patch or you will always need to use a clean RO M. For this patch we offer you 2 patch formats: BEAT: http://www.romhacking.ne t/utilities/893/ Xdelta: http://www.romhacking. net/utilities/598/ For BEAT, choose the BEAT download link, decompress the patch, run BEAT, press " Apply patch", choose your .nds file and your .bps file, then "Patch" when you fi nish, play it on emu or transfer to your micro SD card. For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI , select your ROM, select the patch, then "Patch" when you finish, play it on em

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Gyakuten Kenji 2Ace Attorney Investigations: Miles Edgeworth: Prosecutor's PathTranslation Patch Case 1-5betaFeedback to:http://z11.invisionfree.com/court_records/[email protected]

1) What is this?2) What it does??3) How to patch it??4) How to play it??5) Know issues6) Feedback7) Future8) I want to help with the translation9) History10) Licenses11) Members and thanks

1) What is this?This is the second public release for the patch of the game "Gyakuten Kenji 2" o

r "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).The Zip contains this readme file, the patch, a front only cover and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.

2) What it does??The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English for all cases.In other words, we eradicated all Japanese from the game and you would think you

 have a US release of the game in your hands.The only japanese left in the game is the song at the beginning of case 3.As bonus, it will remove the anti piracy protection so that you will not see only Borginian when you start the game.

DO NOT UPLOAD AND SHARE THE ALREADY PATCHED ROM!!

3) How to patch it??First of all you need the ROM of the game (don't ask us where to get it, Googleis your friend).Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.

For this patch we offer you 2 patch formats:BEAT: http://www.romhacking.net/utilities/893/Xdelta: http://www.romhacking.net/utilities/598/

For BEAT, choose the BEAT download link, decompress the patch, run BEAT, press "Apply patch", choose your .nds file and your .bps file, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on em

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u or transfer to your micro SD card.

For mac users:MultiPatch is your friend to patch the ROM.

4) How to play it??With emulator:Desmume (win/mac) : http://desmume.org/download/the game runs fine without any known issues in version 0.9.9 apart those descrived in 5)For version 0.9.10 check Know Issues

No$gba (win): NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!

No$gba (win) alternative : after you applied the patch to the ROM, you need to encrypt it with the tool eNDryptS Advanced v1.2:http://www.no-intro.org/gbadat/tools/eNDryptS_Advanced_v1.2_NDS-iND.zip

No$gba (mac): http://forums.macrumors.com/showthread.php?t=1048790

No$Zoomer (win): Start NO$Zoomer... After opening it, you simply have to go on NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!Thanks Plaster Wright for this and the first No$gba option.

other emulators: unknown, feedback is welcome.

with flashcards:Little is known about what flashcards are supporting the game and witch ones don't.If your flashcard run the original ROM, there are good chances that it will run

the patched as well (some exceptions are known to this).You can try the patched ROM first and if it still doesn't work, try eNDryptS Advanced v1.2 after having applied the patch.

There have been last minutes hacking changes and i believe compatibility has improved for flashcards but not many tests have been made with it.

Feedback is welcome on this, too.

5) Know issuesa) One issue affecting your gameplay are the voice command (when you screem "Hold it" or

"Objection" to your NDS), they seem broken (plese tell us if it's the case).

b) A second issue is that when you load a savegame, it's possible that you willget an empty

text box.  Don't be scared, the next text will show up as usual.  If you are on a cross examination, you can go forward and back and you will get the

missing text. Improvement has been made to fix this issue but it's still notperfect.

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c) Some older flashcards still activate the AP

d) Using Desmune version 0.9.10 seem to make make many screen go to black. Because this bug

only happens in this version of Desmune, I believe its emulator related and we can not

do anything. So play it in version 0.9.9.

e) In case 3, in the room with the fountain, you get some glitches.  All the gliches / strange behavior seem to be related to emulators and not to the game

itself. Would be nice to have confirmation about this as well. At the moment there are no other known issues.

Please report any problems you encounter when playing the game.

6) FeedbackYour feedback, corrections, suggestions etc... are naturally welcome.When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.

If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:emu/flashcard, version, OS and naturally where it happens.You can give feedback on the thread where you downloaded this patch (on RHDN orGBATEMP) or per EMAIL: [email protected]://z11.invisionfree.com/court_records/index.php?showtopic=84498

7)FutureEven after this release, we have plans for the future.We will try to optimise the patch size even more.Depending on your feedbacks we will try to make the patch more compatible with o

ther flashcards (if possible).There are some little tweaks on the plan (example a separate savegame file for the translation, a different icon and else).And last but not least maybe new ending credits if I can find good fanarts.

8) I want to help with the translationWell, this project is almost finished and the people that worked with us are still around to make the finishing touches but we are always happy to have new people joining us for new projects.You can contact me on the CR backup forum, RHDN or GBATEMP (all with the name Auryn).

9) History08.06.2014 Case 1-5 beta patch release.09.03.2014 Case 1-3 Patch release17.09.2013 Case 1/2 beta patchSummer 2013 Backtrack to original plans without ASMWinter/ Spring 2012/2013 Try to fix memory problemsOctober 2012 Planned release but abbandoned because of ASM problems in case 2Summer 2012 Finally much text translatedWinter/Spring 2011/2012 not really much

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Fall 2011 I took the head of the project.Summer 2011 My first draft of images in the game.18 April 2011 First concrete discoveries10 April 2011 Project Start (at least in the heads)

10) LicensesAce Attorney and all the names, material, graphics and sounds are trademarks ofCapcom.If you want to mirror the patch to your site, feel free to do so but please always attach this readme.txt with it.Please don't release an already patched rom in anyway form and don't tell otherpeople this is your work.

11) Members and thanksWell the list here is long...very long, I hope I have not forgotten anybody (nospecial order):

If you worked with us but you not see your name in this list, don't be scared to PM me and I will add you.

Hacking/format discovery: Hackotedelaplaque, jjjewel, Henke37 and Auryn (myself)

.

Tools: Hackotedelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).

Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, Jin, Mracy, Dowolf, Bad Player, Mirii-chan and kimchi314.

Localization: mmcgeehin, AustinM11, Sorenwind, Gerkuman, Waffleman, Rollingball, RaymanFan, Redjiggly, Lisainverse, FinalClipX, Wolfefrog, Fatalfeline, Arglefumph, Irradiance, Themackers, Jorpho, SacredSugar, Accord, HawkofNavarre, Paladia, SuperAj3, Jamdy, KneehighPark, j00m, GyakutenGodot, Rahky, Junebug493, Xalusc.

Text Insertion: etherealblade, RPGamer, Rollingball, mujie, black imperator, pockyrin, gameleon, Xalusc, bluebomber1815, Ginko, missyquints, Shiro09, Wellington2k, Vi3trice, ducksFANjason, AustinM11, Blueorb, ChaosArgate, yuudachi, TheOmega-Fire100, Aleister, jacunni.

Voice editing/ Voice Insertion: HanOnimous, Vi3trice

Voice Actors: Crayed Ninja, Wuigi, SonicShadow, Byronic Hero, Draginite, ProZD,Wellington2k.

Not to be ungratefull but I would only credit the voice entries people in the re

adme but not in the ending credits of the game. Same as in a movie ending credits, you not have a list of people that was casted but not made it in the movie.I would rather add special thanks to the people I mention at the end of my credits, to all the fan that supported us in our journey and naturally thank Capcom (this last one is naturally sarcastic wink.gif ).Voice Actors Entries:Negihyga90, RPGamer, Zergrinch, Tivanenk, HanOnimous, Name145, Mattgavin, Prittchard, GantClap76, dfurnas, Inverseman, Kamilla, coolzzzzzzz, Accord, Wellington2k, Joestar, ChristopherBrown1988, Jamdy, Katya-Edgeworth, SLeon, Fusionmaster, Mracy, Purple Handprint, iViking, Sempemania, PVHD, MagnetEdge, AJS, Trina Deuhard, Bii, MSAnemanja2, Super saiyan, Spario the endernerd (Wa

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rio).

Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, Shiro09, Purple Handprint and Auryn (myself).

Missing in the ending credits but we can merge this with Graphic EditingCake Movie: Wellington2K and Mrichston

Testing / Debugging: Mrichston, Hackotedelaplaque, Choky, Rollingball, Henke37,Plaster Wright, Xalusc, Shiro9, Accord, FinalClipX, HanOnimous and Auryn (myself).

A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't knowmuch about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.Some other people that didn't work directly on the project but still was aroundfor decisions or supports:Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).

Thanks to all the people that supported us in this project since the beginning (or later on :) ) and thanks to all the fan that gave us the energy to continue this work.Naturally thanks to Capcom for making the game.

Have fun

Auryn