Re4xn's mundo guide review

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S+ S FAV REPORT 445K VIEWS 63 COMMENTS 19 VOTES BUILD GUIDE DISCUSSION (63) MORE DR. MUNDO GUIDES CHEAT SHEET Doran's Shield Health Potion Warding Totem STARTING 1 Cloth Armor Health Potion Warding Totem STARTING 2 Bami's Cinder Spectre's Cowl Boots of Speed Vision Ward FIRST BACK Sunfire Cape Spirit Visage ABSOLUTE MUST Randuin's Omen Thornmail Dead Man's Plate AGAINST AD Wit's End Locket of the Iron Solari Banshee's Veil AGAINST AP Ninja Tabi Mercury's Treads Enchantment: Furor Enchantment: Homeguard Enchantment: Distortion BOOTS OPTIONS Titanic Hydra FED AS FUK? OTHER ITEMS END-GAME Meat Shield Mundo DR. MUNDO BUILD COMMUNITY CUPS VIEW ALL TOURNAMENTS ON MOBAFIRE Write guides to win sweet prizes - check out our S6 Guide Contest now! DR. MUNDO BUILD GUIDE BY RE4XN Mundo: How To Go Where You Please! (Pre-Season 6) Re4XN Last updated on December 11, 2015 Mark of Hybrid Penetration 9x Seal of Scaling Health 9x Glyph of CD Reduction 6x Glyph of Scaling M.Resist 3x Quint of Movement Speed 3x Hide item names Dr. MORE TOP DR. MU MUNDO SMA Jungle Dr. M BY DOUBLE_E Mundo: How Please! (Pre BY RE4XN Dr. Mundo O Top BY GROMESH Patch 5.22 ( Season 6 Co DECEMBER 1$ REGISTER JANUARY (8: REGISTER CREATE GUIDE Builds & Guides LEAGUE OF LEGENDS Database & LOL WIKI Tournaments LEAGUE OF LEGENDS Community LOL FORUMS & NEWS Watch League STREAMS & VIDEO League of Legends Champion Guides CHAMPIONS MOBAFIRE NETWORK +0 0 UTOPUS MOBAFIRE NETWORK MORE SITES

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Transcript of Re4xn's mundo guide review

Page 1: Re4xn's mundo guide review

S+ S­ FAV REPORT

445KVIEWS

63COMMENTS

19VOTES

BUILD GUIDE DISCUSSION (63) MORE DR. MUNDO GUIDES

CHEAT SHEET

Doran's Shield Health Potion WardingTotem

STARTING 1

Cloth Armor Health Potion WardingTotem

STARTING 2

Bami's Cinder Spectre's Cowl Boots ofSpeed

Vision Ward

FIRST BACK

Sunfire Cape Spirit Visage

ABSOLUTE MUST

Randuin'sOmen

Thornmail Dead Man'sPlate

AGAINST AD

Wit's End Locket of theIron Solari

Banshee's Veil

AGAINST AP

Ninja Tabi Mercury'sTreads

Enchantment:Furor

Enchantment:Homeguard

Enchantment:Distortion

BOOTS OPTIONS

Titanic Hydra

FED AS FUK?

OTHER ITEMS END-GAME

Meat Shield MundoDR. MUNDO BUILD

COMMUNITY CUPS

VIEW ALL TOURNAMENTS ON MOBAFIRE

Write guides to win sweet prizes - check out our S6 Guide Contest now!

DR. MUNDO BUILD GUIDE BY RE4XN

Mundo: How To Go Where You Please! (Pre-Season 6)Re4XN Last updated on December 11, 2015

Mark of HybridPenetration

9xSeal of Scaling

Health

9xGlyph of CDReduction

6xGlyph of Scaling

M.Resist

3x

Quint ofMovementSpeed

3x

Hide item names

Dr. MundoMORE GUIDES

TOP DR. MUNDO GUIDES

MUNDO SMASH: an In­DepthJungle Dr. Mundo GuideBY DOUBLE_E

Mundo: How To Go Where YouPlease! (Pre­Season 6)BY RE4XN

Dr. Mundo Operation Tanky SoloTopBY GROMESH

Patch 5.22 (Mundos Preseason toSeason 6 Comeback) Hopefully

20DECEMBER

NA

REGISTER

03JANUARY

EUW

REGISTER

CREATE GUIDE Builds & GuidesLEAGUE OF LEGENDS

Database& LOL WIKI

TournamentsLEAGUE OF LEGENDS

CommunityLOL FORUMS & NEWS

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League of Legends Champion Guides CHAMPIONS

MOB A FI R E NETWORK +0 0 UTOPUS MOBAFIRE NETWORK MORE SITES

Michael
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Scaling health yellows is very risky. It makes mundo very vulnerable to cheeses early, tower dives, and makes his laning so much more difficult for the little benefit that you get from health scaling seals (180 HP @ 18?)
Michael
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It's strange that your runes put so much emphasis on mobility, yet you don't consider DMP a core item. -2 I dislike Wit's end when ahead. I don't think mundo can use AS as well as other champions. -2 Boots options outdated.
Michael
Typewritten Text
21/50
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Ohmwrecker Sterak's Gage Warmog'sArmor

Zz'Rot Portal Elixir of Iron GreaterStealth Totem

GreaterStealth Totem

Sunfire Cape Spirit Visage Mercury'sTreads ­Homeguard

Warmog'sArmor

Thornmail Banshee's Veil

BALANCED BUILD

1 3 5 7 9

4 8 10 12 13

2 14 15 17 18

6 11 16

Ferocity: 12

Cunning: 0

Resolve: 18

ABILITY SEQUENCE

MASTERIES

THREATS TO DR. MUNDO WITH THIS BUILD

THREAT SHOW ALL

THREAT CHAMPION NOTES

1 AkaliOne of the easiest matchups pre­6. Just spam cleavers and if she shrouds,use W and run inside it. After level 6, you need to be a bit cautious, butnothing Mundo can't handle!

1 HecarimIF he is smart he will use his ultimate to engage, if he's not and uses Einstead, throw cleavers at him and he won't get near you. Additionally, yourcleavers hurt his passive, which is good news. Build armour and you'll be fine(Randuin's helps).

1 Malphite

LOW HIGH

Season 6 Comeback) HopefullyBY LATRON WRAITH OP

WEEKLY FREE CHAMPIONS

MORE GUIDES

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

Michael
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W gives you the ability to push your wave quickly. ***
Michael
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What do you REALLY gain from the ferocity tree? Wouldn't executioner and dangerous game be better? -2
Michael
Typewritten Text
This looks very thorough.
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1 Malphite If you're not 3/0/0 before level 6, I'll kill you (just kidding). IMO, the easiestlane opponent a Mundo can have. His shield is useless, his poke won't hurt.Make sure you're always throwing cleavers at him.

Le Table Of Contents

I. Introduction as the name suggests, it's the intro

II. Pros & Cons, Mast. &Runes the good, the bad and the ugly ­ masteries and runes included

III. Summoner Spells spells that work on Mundo

IV. Mundo's Abilities Mundo's abilities: what they do and how to use them

V. Items best item combinations on Mundo

VI. Gameplay tips and general advice on how to play Mundo

VII. Matchups (WIP) how to beat/survive certain champions as Mundo

VIII. Conclusion &Changelog the part where Rex (the author) begs for upvotes

> Hello everyone! My name is Re4XN (it's pronounced Rex) and I am a Mundo Main (much to everyone'samusement, so it seems)! I love playing Top Lane and I hope I pass you some of my experience. As for Dr.Mundo, he was one of the first champions I bought and I never stopped playing him ever since. I just like him thatmuch :P

> This is my very first guide here on MOBAFire and I have spent a lot of time working on it (not that I'mcomplaining, lol). If you want to ask something, make sure you post a comment and I'll get to it as soon as I can.If I helped you improve in any way, an UPVOTE would be truly apreciated :)

> In this guide, I am (will attempt) to show you how I play Dr. Mundo in a way that I hope is fun to read, justas it was fun for me to write this guide. If you are new to LoL, take a look at THIS before reading my guide, itmight help you out.

***WARNING***

> This is quite an extensive guide and it was not intended to be read "on the fly" while the game is loading, since Iwill explore pretty much everything you need to know about Dr. Mundo. I have included as muchentretaintment as I possibly could so that you wouldn't feel bored while reading this. Enjoy!

Successeful Dr. Mundo Games:

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Why Mundo?

> Well, obviously, the first reason is "Mundo goes where he pleases!". Second, he'sgot a big cleaver. What's not to like about that?

> Seriously now, Dr. Mundo is a tanky champion who's main focus is to absorbdamage, Crowd Control and skillshots aimed at his friends, while sticking toenemy carries. Meanwhile, his team has a happy time scoring an ace.

> I chose to write a guide about Mundo because I don't see him played very oftendue to constant shifts in meta and I wanted to do something people hadn't alreadydone. In my opinion, Dr. Mundo is a very capable Solo Top Laner that is very underestimated and underplayedand I hope that by reading this guide you will understand better what exactly is a Mundo capable of.

back to the top!

Pros

+ Refuses to die! (very tanky)+ Good sustain!+ Scales well into late­game!+ Strong poke/Permaslow!+ Heavy CC resistance!+ Hard to gank!+ Goes where he pleases!

Dr. Mundo excels at being alive for as long aspossible sticking to enemy carries in team fights. Youwant to build as much HP as you possibly can, sincethis is super effective on him (both your Adrenaline Rush and Sadism scale with HP). Afterlevel 6, it is a complete nightmare to gank you, sinceit's hard to CC you and stop your Sadismregeneration. When late game comes, it is nearimpossible to kill a Dr. Mundo, while he still hasgood damage output.

Cons

­ Ignite and G.Wounds trash hispassive and R...­ Poor early­game...­ Lack of hard CC/Gap closer...­ Team dependant in figths...­ Vulnerable to true/% Damage(e.g.: Vayne)...­ Useless if he falls behind...­ Left­handed...

Unfortunately, Ignite and related counter Dr.Mundo's Adrenaline Rush and Sadism, whichcan be a problem if you don't deal with it quickly.Builing a lot of HP obviously means that items like Blade of the Ruined King will deal a huge blow to

you and there's not much you can do about it.Additionally, Mundo doesn't have any hard CC nordoes he have an engage ability (apart from, literaly,walking into the enemy team throwing InfectedCleavers), which can be an issue in team fights.

Masteries

> When we pick Masteries, they should be aimed at a general direction based on the Champion (in Dr. Mundo'scase you want to aim for tanky masteries). Below are the Masteries I run on Mundo, it is merely a suggestion: Ichoose to go 12/0/18 but other viable options include, for instance 6/6/18. Each person has their preference, butthis guide is about mine.

Michael
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Mundo's not really vulnerable to true damage. he's very vulnerable to % damage. Also add that he's easy to dive at level 6.
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spc

> Well, doesn't this tree look poor? So many masteries to choosefrom and yet half of them they sit there, sad and nagging forattention.> Now, let's see why I chose to put only 12 points into this tree. Inmy opinion, Dr. Mundo's main focus should be on building sotanky, that he's going to be "near impossible" to kill late game, soprogressing further down the FEROCITY tree would be a waste ofMundo's capabilities since he doesn't benefit from any of the keystonemasteries.> At Tier 1, we take Sorcery simply because of the fact that your Infected Cleavers are your main source of damage and a 2%

damage increase on them (and Burning Agony as well!) is betterthan 5% more attack speed. At Tier 2, you have two options, Double Edged Sword or Feast . Either one is good on Dr.Mundo, choose a mastery according to your playstyle: first one is theagressive option (which is what I prefer), second one the sustain.> At Tier 3, you must choose between Vampirism and NaturalTalent . In my opinion, neither one is "outstanding" on Mundo, butthe first one provides you with a bit more sustain so that's what Iwent for, since 10 AD and 15 AP (moreover at level 18) is absolutegarbage on Dr. Mundo.

> Finally, at Tier 4 the obvious choice is obvious, you take Oppressor because of the increased damage you dealwhen your target is slowed by Infected Cleavers. Don't even THINK about taking Bounty Hunter (unlessyou're planning on playing Full Crit Mundo, lol), you will never be able to fully benefit from it, since your top priorityis to tank damage. Besides, you already deal 2,5% extra damage to slowed targets, you don't need more.

> As I said earlier, you can choose a different setup for Dr. Mundo, but this is the one I use and it's workingreally good.

> This is where you should invest the majority of your points as a Dr. Mundo player. As I mentioned above,Mundo is a tank, and so he greatly benefits from, err... things that make him even more tankier, yes! Due to hispassive, Adrenaline Rush and Ultimate, Sadism, Mundo benefits greatly from anything that provides HP(they both scale well with it) and/or HP regeneration: this includes Recovery , Veteran Scars and Perseverance / Runic Armor .

> Dr. Mundo has a very poor early game. In this stage, he is veryvulnerable for 2 main reasons: he uses HP as a resource and,ironically, he's not very tanky at the beginning of the game,especially if your opponent decides to screw with you and bring Ignite to the Top Lane. As such, taking points into the RESOLVE treeworks very well to increase Dr. Mundo's survivability early on (andthroughout the rest of the game).> At Tier 2, you take Tough Skin : 2 damage reduction might notseem like much, but it really stacks up and you will end up blocking agood chunk of damage at the end of the day.> At Tier 3, I prefer to take Veteran Scars , because it increasesyour maximum health and both your passive, ultimate and Masochism scale with it. Runic Armor is a perfectly viable choice, itprovides you with a bit less health but slightly more health regen, soit is good if you want some extra sustain.> As you probably know (if you don't, you know now), Dr.Mundo's W, Burning Agony reduces the duration of CrowdControl (ALL CC, many people think it only reduces the duration ofstuns and slows), so maxing out Swiftness will make Mundo ­almost­ go anywhere he pleases! You don't want LegendaryGuardian , because it's such a tiny bonus you will hardly ever notice it(+15 Armor and Magic Resist in a teamfight).

spc

> Finally, you are left with 1 single point to assign and 3 keystone masteries. If I could take all of them I would("Rex, ye greedy besterd"), but unfortunately, that is not an option! Personally, I prefer Bond of Stone ,because it reduces ALL damage taken by 4% (up to 8% when near a teammate) thus allowing you to tank a lotmore damage during fights. If you're not the good samaritan kind of guy and are a lil' selfish prick, take Grasp ofthe Undying , as it will increase your damage output by a decent amount.

> You might be asking why haven't I considered Strength of the Ages , right? Simply because I think it takesway too long for you to stack the 300 health it provides, and compared to the other two masteries, this one feelssubpar.

Runes

RUNES

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Greater Mark ofHybrid Penetration

9

Greater Seal ofScaling Health

9

Greater Glyph ofCooldown Reduction

6

Greater Glyph ofScaling Magic Resist

3

Greater Quintessenceof Movement Speed

3

How can Dr. Mundo go where he pleases if he is slow? The answer is he can't! These Quintsare my personal preference, because it reduces the chances of you getting kited and increasesthe chances of Mundo avoiding (or intercepting) skillshots. Synergizes well with Sadism and Ghost and also makes up for Mundo's lack of a reliable escape.

As I mentioned earlier, we won't get a whole lot of CDR from items. Most of the time, the onlyCDR item you will have every single game is Spirit Visage, which equals 10%. With these 6Glyphs you can push that up to 15%, making your Infected Cleavers fly every 3,4s!

I take Scaling MR Glyphs to make up for 6 less slots (which are occupied by CDR Glyphs). At level18, 3 of these Glyphs give you 9 MR, whereas if you were to bring 9 Flat MR ones, those wouldgive you 12,06. You're sacrificing 3 MR for 5% CDR, which is not really that much (however, ifyou are swimming in IP, you might want to take 9 Flat MR when facing heavy AP champions).

The best Seals you can take on Dr. Mundo. These outscale the Greater Seal of Health atlevel 6+ and provide you with 216 HP at level 18! These are also better than % HP seals (with4000 HP, you will get 180 bonus, while with Scaling HP you get 216) and will help you if youropponent brings Ignite to the lane (besides, it also helps your Adrenaline Rush).

Arguably the most useful marks on Dr. Mundo: double the penetration, double the fun! Your Infected Cleaver deals magic damage and these reds will make them hurt ­A LOT­ early

game. The armour pen. is also useful and it makes your Masochism steroid deal (even more)stupid amounts of damage early.

Also Viable:

SPOILER: CLICK TO VIEW

back to the top!

> When it comes down to summoner spells, there are only a few combinations possible. One spell is mandatory (Teleport) and the second one is up to you!

TELEPORTTeleports you to target minion, ward or tower after 3,5 seconds

> One of the best spells, in my opinion, for Top Lane. You can get back to lane quickly, barely loosing any EXP, youcan TP gank a lane, you can go splitpush and if someone comes to stop you, you can use TP to get back to yourteam and fight the remaining enemies (map control);

SOME NOTES ON THIS SPELL

GHOSTMakes you move faster, ignoring unit collision for a short period of time (10 seconds)

> This is my favourite spell on Dr. Mundo: not only does it help you run away, but it also allows you to be moreagressive, enhancing your already good chasing potential. But Rex! Flash will let you jump over walls, you needto be able to escape! My dear readers, you will soon realise that he is able to escape out of any situation, becauseit's a royal pain to kill him before he, literally, walks away...

SOME NOTES ON THIS SPELL

Michael
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No mention of greater seal of armor vs AD matchups like tryndamere.
Michael
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ZZZZ don't put these in a spoiler. Assume that nobody's going to open your spoiler.
Michael
Typewritten Text
You can use the threat of teleport to force your opponents in a different lane (say, bot lane) to retreat from what would be a winning position for them. Mundo's TPs isn't a strong initiate like lissandra's, but his TP is a really strong counterinitiate (your opponents are about to initiate on your team, you TP to a ward on their flank)
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FLASHInstantly teleports you a short distance in the direction your mouse is facing

> Rex, are you trippin'? Didn't you just say Ghost is better? Indeed I did, it has a lower cooldown andsynergyzes well with Mundo's Sadism MS BUT, there are situations where flash is a better choice. One example,if Darius comes knocking at your door, take this instead of Ghost. If you're used to play with Flash, youcan take it anyway, it's just a matter of personal preference.

SOME NOTES ON THIS SPELL

SMITEErr... dude, what the hell is this doing here?

> Although Dr. Mundo Jungle is a thing, this guide focuses on the Top Lane role so, yes if you're Jungling only.Pssst... you! Hey, you! Yes, come here... There is this thing called Enchantment: Cinderhulk, ever heard aboutit? it gives you 15% moar HP. So, if you feel like YOLOing in NORMALS (for God's sake, don't take this in ranked),you can try this with Skirmisher's Sabre.

SOME NOTES ON THIS SPELL

"Trust me, I am a doctor..." ~ Not Dr. Mundo

back to the top!

> This is the chapter where I explain to you what each of Dr. Mundo's abilities do, or at least, try to...> Dr. Mundo is one of the few champions who uses Health Points as a resource, both a blessing and a curse,because it makes you vulnerable early game (however, the cost becomes negligible as you level up).

Michael
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lol
Michael
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Jungle mundo's actually in a really strong spot right now. I strongly recommend you add a jungling section / build to your guide.
Page 8: Re4xn's mundo guide review

Adrenaline RushMundo passively regenerates moar HP.

> While it may not look like much, this is a decent enough passive. It scales well with HP and it compensates forhaving to use it as a resourse. It is also one of Dr. Mundo's sources of good sustain early on: while others haveto use health pots, Mundo can chill a bit under tower and come back swinging! Don't worry, there are worsepassives out there...

Infected CleaverMundo throws a huge cleaver in a straight line.

> As Dr. Mundo, this is your bread and butter, ham and cheese (the whole damn sandwich) skill. Mastering thisone skillshot means a difference between a kill, a death, an escape or getting caught. Landing Infected Cleavers is aMUST when you play Mundo, or they will cost you chunks of HP early game.

> One thing you MUST try to do is to harass your opponent with Infected Cleavers whenever possible: it dealsgood amounts of damage early on and half the cost is refunded if you hit something, so there are no downsides tospamming this skill.

> Infected Cleavers have a range of 1000, meaning you can safely check brush by throwing one inside itinstead of facechecking it (example in the picture above), since if you hit something you'll hear the characteristic"splat" sound. It is very good at level 1 jungle invasions as well, since it has good damage and it slows the target bya decent amount.

> This is a very effective skill for farming too, since it's minimum damage is greater than that of your auto­attacksand it refunds the full cost if you land the killing blow with it.

Burning AgonyMundo lights himself and everyone around him on fire.

> While this skill WILL cost you a lot of HP early game, it provides you with constant damage and CC resistance,which is why we level it up second. This is the skill that helps Dr. Mundo escape ganks, out trade opponents andfarm every single minion in conjunction with Sunfire Cape.

> You can start using this as soon as you get one of your core items (after level 5­6), since it allows you to tradevery effectively (although you lose HP to use it, at this point your enemy will lose more than you).

> If you ever get ganked, activate Burning Agony immediately (it is also safer if you activate Sadism aswell, since it provides you with strong HP regeneration and insane movespeed)! It reduces Crowd Controlduration by 10%/15%/20%/25%/30%, depending on it's rank. This can and will save your life, since Dr. Mundohas no reliable escape other than trying to walk away.

MasochismMundo takes an AD steroid for 5 seconds.

>This is a great skill that makes Dr. Mundo a great fighter while still remaining tanky. With 100 bonus AD atmax rank (plus 1 damage for each 1% missing HP, plus 5% of your maximum health), you can focus on buildingHP/Armour/MR and still deal good (­ish) amounts of damage with this skill. ALWAYS use this when trading,because it can turn the fight in your favour.

> Masochism works on towers (not the % health damage, though), so if you're pushing one, activate it to dealmore damage.

> A very safe (and simple) combo you can perform to gradually whittle down your opponent is to throw an Infected Cleaver when they are going in for farm and immediately use Masochism on them after auto­attackingonce ( Dr. Mundo's E resets his AAs!). If they start running, you might even be able to perform this combo morethan once.

SadismMundo refuses to die for 12 seconds.

> This is the skill so many of you heard about. If used correctly (one does not simply press "R" when playingMundo), it can make Mundo immortal for the whole duration of the spell. Keep in mind that Ignite and Grievous

Michael
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This kind of thing should be in your notes section for your cheat sheet.
Page 9: Re4xn's mundo guide review

Wounds will reduce the regeneration effect (you won't regenerate anything), so watch out for that.

> Sadism costs 20% of your CURRENT health, but it will regenerate 40%/50%/60% of your MAXIMUMhealth! Because it costs 20% of your current HP and it is a regenerative effect, it is more effective to use it rightbefore you take major damage, or else it might not be enough to save you (use it too late and you're dead).

> Dr. Mundo has very strong baiting potential due to this skill: you can hug your tower when low on HP and ifsomeone greedy tries to dive you (think Fiora), you activate this and you will most likely survive (same goes fortrying to bait the enemy team into your own). You can also keep track of your EXP bar and engage the enemylaner at level 5 (almost six) in his creep wave: you will get their aggro, but your minions will keep attacking themso, when 2­3 minions die you will be level 6 and you can use Sadism to take your opponent by surprise!

Skill Order

> > >

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q E Q W Q R Q W Q W R W W E E R E E

> There isn't much to say about the skill order, you max Sadism whenever possible, because each point adds achunk of regeneration and the cost remains the same (don't forget the bonus movespeed!).

> You want to max Infected Cleaver first, because it deals % Current HP damage, which is good, not onlybecause champions gain HP every level, but Top Lane usually builds HP items early (e.g.: Sunfire Cape), makingthis ability a strong poke in lane (armour won't do any good as well, since the cleaver deals magic damage). This isa very useful skill to farm if you're laning against, for instance, a Fiora where getting too close would implygetting kited.

> You want to take a point in Masochism at level 2 (it is pretty much a free B. F. Sword, which will help youtrade and last hit) and then for reasons stated below, max this skill last.

> Max W next. While perfectly viable to max Masochism second (for extra damage), you really don't need thatmuch more to win skirmishes. Burning Agony provides you with some constant AoE magic damage PLUS Crowd Control resistance (up to 30% at max rank), so you will deal slightly less damage with this skill than if youmaxed E, but your gank escape chances just went through the roof with this. Very useful to clean minion waves inconjunction with Sunfire Cape.

back to the top!

> The part of the guide where I explain my item choices. That's all there is about this chapter. If you follow thisbuild you should have around ~4100 HP by late­game, a ridiculous amount, even for someone as strong (in theaesthetic way) as Mundo!> Dr. Mundo's tankiness comes, ­MAINLY­ from items, so I strongly recommend you to build stuff that willgive him tank stats (HP, MR, Armour), or else you'll become a one­shot­wonder for both ADCs and APCs (unless, ofcourse you are playing Full Crit Mundo, if this is the case then forget what I just said!).

Starting Out!

Start 1

> The Good: Doran's Shield has great synergy with your passive, it provides 80 HP and 6 HP Regeneration, notto mention it blocks 8 damage from basic attacks AND single target spells. With this start, you can regenerate lostHP in a few seconds, while your opponent has to pop a Health Potion. The Potion you bring is for emergencies,when you fall bellow 40% HP and you need it back fast, or if you or your opponent go all­in.

> The Bad: Buying a Doran's Shield means that, eventually you will have to sell it, because it builds intoabsolutely nothing.

Michael
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In lane, at what % health do you want to use sadism to limit the amount of all-in/dive potential your opponents have? -4
Michael
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I'm largely unhappy with this section. I don't know how to put it into words, but it's just tiring to read large blocks of text like you have in here. I recommend using pictures and tables to space out your explanations. Also, I recommend sticking to a consistent format. You started with this kind of formatting: [Item] The good:__ The bad:__ And then switched to something like this: [Item1][Item2] >[Defense for item 1] >[Defense for item 2]
Page 10: Re4xn's mundo guide review

Start 2

> The Good: This start will provide you with some armour early on, very useful if you're against the likes of Fiora or Riven, since it'll allow you to rush your Sunfire Cape faster. Besides, if you buy a Cloth Armor,you can take 5 Health Potions with you. As far as I know, the moar the better.

> The Bad: Well, you usually start this against heavy AD champions that can easily kill you in the early minutes ofthe game (which is bad). Your Adrenaline Rush won't regenerate as much HP, because you didn't get a Doran's Shield, but those 5 Health Potions make up for it (a bit). Problem is, you have to go back if you run outof pots, or you risk getting yourself killed.

Core Items

Every. Single. Game.

> Their team will NOT be full AD, evahr! Their team will NOT be full AP, evhar! So choosing NOT to build one ofthese is a serious mistake, as it will hinder Dr. Mundo's fighting ability.

> If you're laning against an AD opponent (e.g.: Nasus, Garen...) start Bami's Cinder and build your wayup to the Sunfire Cape. After that, get a Kindlegem and build it into the Spirit Visage.

> If you're laning against an AP opponent (e.g.: Malphite, Nidalee...), start Spectre's Cowl and build it intothe Spirit Visage. After that, get Bami's Cinder and build it into the Sunfire Cape.

> Why are these 2 items core on Dr. Mundo? Well, they both provide HP (both your Adrenaline Rush and Sadism scale with HP), the Cape gives you some armour and a great passive that helps you both fighting andfarming, especially if you combine it with Burning Agony and Visage gives you some MR and a passive that wasmade for Mundo: 20% increased regeneration (it's useful for both your Passive and R). With a Spirit Visage youwill be able to regenerate close to 80% of your max Health! The 10% CDR is a bonus, meaning moar InfectedCleavers flying towards your opponent's face!

Boots & Enchantments

Mundo Goes Where He Pleases!

> These are the two options you must choose from. After you completed your first Core item, Sunfire Cape or Spirit Visage, get some Boots of Speed and start thinking which of these two you want/need.

> If the enemy team has strong Crowd Control , you might want to take Mercury's Treads, regardless ofyour lane opponent (they stack with Mundo's Burning Agony, making him almost immune to CC). You alsowant to take these boots if your enemy laner is AP (e.g.: Cho'Gath...), as it will reduce damage taken fromthem.

> If you are laning against a strong AD champion (e.g.: Riven...), you WILL want to rush Ninja Tabi,sometimes even before your core items, because of it's passive. Keep in mind that this item also reduces thedamage from auto­attack modifiers (like Nasus' Siphoning Strike), so it is a good idea to get this early incertain circumstances.

> There are only two enchatments I use: Enchantment: Furor and Enchantment: Homeguard (startedtesting Enchantment: Distortion recently, with good results)

> The first one is great for Dr. Mundo if you want to play agressively, since it'll provide you with bonus MS everytime your enemy takes damage from you. Moreover, your Infected Cleaver slows them down, while you gainspeed, making it almost impossible to run away if you land your cleavers!

> Enchantment: Homeguard is a good overall purchase, it enables you to run out of your base at the speed oflight (saving you precious time), to quickly finish off the remaining "insurgents" from the enemy team, or if yourteam is not quite the strong leading party you thought they were, you can use this to defend your homeland forenough time to be able to make a comeback that History will remeber (or not, sometimes you will lose, ces't lavie)!

> If you are doing well in­game you can consider buying Enchantment: Distortion for more aggressiveplaystyle: not only does it lower the cooldown of your summoner spells ( Teleport + Ghost/ Flash) but italso enhances them. Ghost will allow you to stick to important targets with ease; Flash provides you withsome movement speed, useful for escaping/chasing down enemies; Teleport also gives you a movement speedboost, meaning that if you teleport in a teamfight you can now reach the carries faster.

Michael
Typewritten Text
Personally, I prefer the first formatting you did. -4
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Defense/Offense

Defensive Options (vs. AD)

> If their team is AD heavy or has a fed ADC, you can consider building a Thornmail. It will deflect 15%(+0.25% of your bonus armour) of the damage done by basic attacks AND it provides you with 100 armour, whichis, at the very minimum, good. Personally, I don't build this that often, the only occasion where I do is if they have2 or more AA (Auto­Attack) reliant champions, like Tryndamere and their ADC, or Fiora and their ADC (or ifthe ADC is fed/stalling to late game). In this case, it will help you in lane and in team fights.

> Randuin's Omen is a very strong item on Dr. Mundo, not only does it give him more HP, it gives you anabsurd amount of armour too, not to mention the passive and the active. The passive will reduce your opponent'sAS (Attack Speed) every time they hit you: needless to say, it is a good idea to rush an early Warden's Mail insome situations (think Jax, I am tired of starring Fiora and Tryndamere) to hinder their ability to fightand if you are focused by the ADC in team fights, it will take more time to bring you down (specially considering the­10% damage from critical strikes). The active is great to chase down low­HP cowards or, if the cowards are onyour team, you can secure a tactical retreat to save their ars*s!

> At last, Dead Man's Plate is the kind of item you can consider building instead of Randuin's Omen (i.e.: ifthe enemy team doesn't have fed ADCs or too much critical damage), it provides you with more health, almost thesame armour and A LOT of mobility, up to 60 bonus movespeed! As Dr. Mundo this is great, since you'll be ableto stick to targets without any problem whatsoever, you can roam more effectively and your initiations will beeasier to pull off, not to mention what happens when you unload all your momentum: their squishies get slowedby 75% and go *puff*. Overall, great item that has strong synegies with Dr. Mundo's kit.

Defensive Options (vs. AP)

> One thing you should always keep in mind when playing Dr. Mundo is that Spirit Visage and Mercury'sTreads (the boots you'll be building most of the time) provide you with 95 MR already. You need to think: do Iwant/need more MR? If so, then proceed to get one of these items.

> Usually, your support will buy a Locket of the Iron Solari. If this is the case, DON'T buy it (auras don't stack),get the Veil instead. If your support doesn't build a LotIS, it is a good item to build on Dr. Mundo. It providesyou with 10% CDR, 400 HP and 20 MR, in addition to the aura and active. Only build this if you want to provideyour team with more utility (for instance, if the enemy team has Cassiopeia and Lux, a LotIS would be agreat purchase and your whole team would benefit from it).

> Banshee's Veil is a strong item if the enemy team is strong in terms of poke or if they have CC abilities thatcan screw your team up (e.g.: Vi's Assault and Battery, Blitzcrank's Rocket Grab...). It also provides Dr. Mundo with 450 HP, 55 MR and 100% HP regeneration, all stats Mundo benefits from. I just want to say

that most of the time you won't need this, unless you find yourself heavily focused by CC (even Dr. Mundo hasa limit on how much CC one can handle) or if they have fed APCs.

>**Note** Smart players will see you have the shield up, so they will not focus you, but someone else instead.You might want to take that into consideration and prepare to intercept a skillshot if you bought Banshee's Veil.

> The last but not the least, Wit's End is the kind of item you might consider buying if you or your team areahead. It gives you 30 MR and 50% more AS, which by itself is great, but the passive is even better: you steal 5MR from your opponent each time you auto­attack him! It stacks 5 times, meaning 25 less magic resistance, goodnews for your Infected Cleavers, since the damage they deal will increase. I don't recommend buying this ifyou're not ahead, since it doesn't give Dr. Mundo HP: you WILL get kited when you try to get up close andpersonal to stack that passive, so if you're not able to handle that damage, it's not worth building this.

Useful Items

Mundo Approves

Michael
Typewritten Text
I've often wondered how face of the mountain would be on mundo. It gives good health, good regen, good CDR, gold income, and +10% max health in the form of a shield.
Page 12: Re4xn's mundo guide review

> Ohmwrecker. What the hell is this? I never used this item, bro! Well, this is an item that can have a greatimpact, especially in the mid­game, where Dr. Mundo can't tank turrets yet (without dying, you can tank them,but then you're most likely dead). It provides you with armour, health (moar HP is always good on Dr. Mundo),10% CDR and a great active: it completely disables turrets for 3 seconds! Dude, seriously? Three seconds? GTFO ofhere! Hey, hold your horses! It may not seem like much but it is enough to kill someone (2­3 people) coweringbeneath a turret and push it afterwards. Downsides? It falls off a bit late­game, because Dr. Mundo will be ableto tank turrets all by himself, like a big boy so, most likely, you'll have to sell the Ohmwrecker making it slightlygold inneficient.

> If the enemy team has a strong burst (e.g.: LeBlanc and Graves, Darius...), you can consider buying Sterak's Gage to soak up their damage output. You're the tank, you WILL be focused (if not, you're not doing

your job right and should be fired, lol), so it makes sense to build this against all­in/burst comps, as they won't beable to one­shot you, instead triggering Sterak's Fury which can turn a fight around. Do not however, build this asa last item, it wasn't meant for late­game. Best time to buy it would be mid­game when teamfights start occurring,since this item might just give you an upper hand.

> A great item you can build right after you finish one of your core items (or both) is Warmog's Armor. It's asuper cost effective item giving you a stupid amount of health and regeneration, turning your own passive into acheap copy of Garen's Perseverance! If you need to become tankier fast, this is the go­to item. Just to giveyou an example, after a teamfight, you are left with 500 health, but after 8 seconds you will start regenerating:along with Adrenaline Rush you'll be back on full health in a few seconds alowing you to take objectives insteadof having to go back to base to heal!

> At last, Zz'Rot Portal, the item that no­one even knew about. It has the same price as a Guardian Angel(which is useless on Dr. Mundo, because it makes you live twice... but you won't die even once, so you might aswell replace it), 10 more Armour and Magic Resist, 125% bonus health regen and an active that can impact thegame quite hard. The Voidgate can be used for wave control, splitpushing (combined with Dr. Mundo's Masochism it can be devastating to structures), baiting and even to provide vision. I recommend this item for moreexperienced players that can take advantage off of this, since placing the Voidgate isn't as easy as it sound. As ofpatch 5.16, Voidlings scale off of your MAXIMUM health, meaning that this item can definitely be an interestingchoice on Dr. Mundo.

I'm Fed AF Item

> As far as my experience playing Mundo goes, you MUST be able to keep up with the enemy damage output, orelse you'll be too easy to kill and you'll be useless to your team. In order to do this, you need to build tank: Sunfire Cape, Spirit Visage and Thornmail come to mind (especially the latter, since the ADC rework).

> Titanic Hydra has a very weird build path (starting with Tiamat is useless, Jaurim's Fist gives you a waysafer option, because even if you get shutdown, you can build it it into Sterak's Gage) and because of thereasons stated above you usually don't have the time (nor the money) required to build it. The only viable option isto build it whenever you are ahead of the enemy: you are able to snowball off of them, giving you enough time torush Sunfire Cape and/or Spirit Visage and go straight for Titanic Hydra. Killing your laner provides youwith the much needed money to rush these items fast and the sooner you have it, the better for you, since you'llbe able to roam out and snowball other lanes.

> Teamfights with Titanic Hydra on Dr. Mundo are simply ridiculous if you manage to properly use the activeand the passive, since you'll be dealing a good amount of AoE damage. Its damage output is simply amazing (for atank) and his 1 vs 1 becomes so strong only a select few can take him down.

back to the top!

> In this chapter I am going to explain how to play Dr. Mundo and survive the nightmare that his early game isso that you do not fall behind and become useless for your team, because the last thing you want to do (especiallywith Dr. Mundo) is to not be able to tank any damage and die in one burst.

> You might want to learn how to control waves, as this will greatly benifit you: you get safe farm and it makesthe enemy jungler lose interest in ganking Top (basically, your survivability odds go through the roof) or, if you'reahead, you can deny them all day long. Here is a small video that explains this mechanic:

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How to Freeze, control and make Giant Minon waves

So, shall we begin? :D

Early Game

> Early game for Dr. Mundo, as I probably mentioned a thousand times throughout thisguide, is a royal pain to handle against skilled opponents. You can get denied, pushed underyour tower or, the worst alternative of them all, you can go 0/3/0 (or similar, like 0/8/0, ifyou're the drama type) and that's it for you: you got shutdown early and unless a miraclehappens, you're no longer useful for your team, because you fell behind and won't be able totank most of the damage dealt by the enemy. Lucky for you, it doesn't have to be this wayif you play your cards right! So, what exactly do you have to do in order to succeed earlygame with Dr. Mundo? Simple! Farm, avoid trades, and keep poking your opponent with Infected Cleavers, because they really hurt (make sure you hit something with them,

because half the cost is refunded if you do). The reason why you need farm is becauseyou're squishy without items (yes, Mundo is squishy early on), meaning that if you don't getthose core items ( Sunfire Cape and Spirit Visage) you won't be able to tradeeffectively. Just think of yourself as a Nasus with good poke and focus on farming untilyou get one of those. This stage is like workout, you're preparing for something greater!

> After you hit level 6, you can stay in lane indefinitely, thanks to your Adrenaline Rush and Sadism, whichis really good because most oppenents have mana and will run out of it eventually, meaning that you can farm 1­2waves and go back to base while they lose EXP! Success! Do not be afraid to use your ultimate if you are low onHP, it has an extremelly low cooldown so you can use and abuse it, but keep in mind that you will need it if you goin for a kill. At this point you can out trade most of your opposition and if you're lucky, you can even get a kill ortwo. Do not push it, however, since Dr. Mundo can die easiliy if you're not careful or unaware of what enemyabilities do (for instance, it is best to avoid trading with Nasus inside his Spirit Fire, or things will get out ofhand).

> How to kill someone? Well, I shall explain: what you want to do as soon as you hit level 6 is to start to be moreagreessive and initiate small trades (keep an eye on your enemy's items/ Health Potions). Your InfectedCleavers deal an absurd amount of damage and if you manage to land 3 or 4 in a row, you can try and go in for akill (make SURE you have your Sadism ready!). Avoid at all costs fighting your opponent in a cluster of minions:not only will you take minion aggro, but your cleavers will hit them instead of the enemy champion, thus negatingyour main source of damage. It is always safer to use Sadism if you fall below ~40% HP, because you neverknow what cards those guys have up their sleeves.

What if things aren't going so well?

SPOILER: CLICK TO VIEW

Things to keep in mind:

Max Infected Cleaver first, it is a strong poke on low cooldown and take 1 point in Masochismat level 2 to help you last hit and trade;

If you are pushed under your tower don't panic, it is a good thing (super easy to last­hit with Masochism and your jungler is more likely to gank);

If your opponent roams, go after him, you might pick up a kill/assist and/or save a teammate;

If you find yourself being poked to death, fall back a safe distance and farm with InfectedCleavers;

Do NOT use Burning Agony before level 5­6, it costs chunks of HP and you will ultimately killyourself. Only use it to escape if you get ganked.

Warding!

Michael
Typewritten Text
So when do you want to start a slowpushing wave? 1 minute before dragon? Talk about syncing slowpushing waves in regards to global objectives, or tower sieging.
Michael
Typewritten Text
Why is this in a spoiler? This is really useful! -2 Good spoiler. I'd word it more like if you die more than once in a lane, it is a privilege to be able to farm. Try to not die anymore, and not deny yourself any more experience by dying again.
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nwb

(as of patch 5.22, Stealth Wards got removed from the game, so please assume I am talking about Warding Totems, because I'm too lazy to change these

awesome maps that took me 30 minutes to make)

> Warding is very important, because knowing what your enemies are up to is invaluable info. Not only will youknow you're getting ganked, but it'll let your team know that the enemy jungler is nowhere near them (or otherteam member).

> As a top laner, you'll want to invest some of that money into a Vision Ward and a Stealth Ward, because itcan utterly save your life: if you're pushing the lane, the odds of getting ganked increase exponentially so, vision isimportant. If you communicate with your jungler (kill the crab) and mid­laner (ward that small bush in the middleof the river), you can have vision of the entire top­river and you'll see those ganks coming miles away.

> If you started on the Red Team's side, you'll want to ward the tribush with a Vision Ward and the upper­riverbush with a Trinket or Stealth Ward. If you have one ward to spare, you can place it between the upper bushand the entrance to the Baron Nashor 's pit. You can also place an aggressive Stealth Ward/ Vision Wardto gain vision of the enemya Blue Buff, not only gaing valuable info yourself, but granting your jungler and midlaner valuable info as well. You can also place a defensive pink ward in the bush near youra Chickens, so you andyour team will know when the enemy jungler is invading.

> If you started on the Blue Team's side, your Vision Ward can be placed inside the small bush in the middle ofthe river. You can place Trinket/ Stealth Wards in the upper bush and the tribush mentioned above (not worthplacing pinkies here, since these bushes are commonly warded by the enemy and he can easily destroy them,especially if you place one in the tribush, because he has easier access to it than you). You can also place anaggressive Vision Ward near the enemya Chickens to gain vision of the enemy jungler, benefiting your entireteam by giving away is position. You can also use a pink ward defensively to ward youra Blue Buff Blue Buff ifyour jungler hasn't.

Mid-Game

> This is Dr. Mundo's time to shine: you are tanky (you should have Sunfire Capeand Spirit Visage built), you have good damage, you can start pushing your lane (if youdidn't do it so far) and you can start to look for gank opportunities (with or without Teleport). Make the enemy feel unsafe in their own lane. Is bot lane under tower? Well, justuse TP and punish the enemy duo for being greedy! Is mid lane having trouble? Come downand lend a hand! Is Dragon being challenged by the enemy? You can Teleport downthere and entretain them while you wait for the rest of your team to arrive!

> Don't forget that if you forget (strong grammar here Rex, 11/10) about top lane, it willeventually be pushed by your opponent and you might end up losing not one, but twoturrets, which can be bad to say the least. You should still be focusing on your own lane andfiguring out how to kill that scrub that is in front of you AND, if an opportunity arises, youmight want to help your team. You do NOT want to be an underfarmed Dr. Mundo. Thefurther ahead you are with Mundo, the better: it will become a real pain to kill you if you

farmed better than the enemy (aim for ~150 by 20 minutes), because you will be stronger in terms of items andyou will be 1­2 levels above everyone else, making you a huge asset for your team.

> Dr. Mundo is not the forgiving kind of champion if you somehow perform bad in the early game. If you areunder­level, you should focus on farming back up as quickly as possible! Dr. Mundo's success depends on himgetting focused by enemies and, I think I don't need to mention what happens if you're behind (spoiler: you getfocused but you can't handle it and you get rekt, m8).

Things to keep in mind:

If you're planning on getting kills, this is the best time to do it (always consider if enemy has

Michael
Typewritten Text
You can make plays off of your opponent's trinket CD too. If you know when your opponent placed his trinket, you will know when he'll lose vision of the river & jungle area. You can tell your jungler when the ward will expire for what will likely be a successful gank -3
Michael
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Show through example how you make your presence known through TP. You want your readers to be proactive with their teleports, not reactive. -3
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Ignite, Blade of the Ruined King or related regeneration counter);

You can farm very effectively with Burning Agony + Sunfire Cape;

Dr. Mundo's Infected Cleaver is very effective taking down Dragon , because it deals % HPdamage;

At this point, it is a waste to get back to lane with Teleport: save it for a gank or related;

Dr. Mundo's Masochism works on turrets, always turn it on if splitpushing;

Teamfights & Late-Game

> Okay, at this stage of the game, Dr. Mundo should be super tanky and incredibly hard to take down providedyou did your job right. You are almost full build (1 or 2 items left) and should focus on sticking together with yourteammates to bring down towers, seize control of the enemy jungle or engage in an all­out teamfight. Don't forgetabout splitpushing! While the enemy team is slugging together in the mid­lane, you can go splitpush top or bot andif someone comes to stop you, use Teleport to get to your team and start a 5 vs 4 (4 or less if more peoplecame after you).

> You are the TANK, you are the FRONT LINE, you take the damage aimed at your teammates and stick to theircarries at all costs, throwing Infected Cleavers at their faces! IF the enemy has an Assassin or someone with agood burst (e.g.: Shaco...), you might want to consider protecting your own carries from them by puttingyourself between both and not letting them get close. Do NOT be afraid of taking damage, if you are at least thesame level as they are, you will be able to take it and if you ever fall below 50% HP you can consider using Sadism.

> It is not easy to position yourself in a teamfight as Dr. Mundo. You haveabsolutely no gap closer, which means you have to literally, walk into theenemy. Your onslaught, however, will most likely be kited and the enemy willdisengage, resulting in you taking unnecessary damage. Well, what to dothen? If you have someone like Leona or Thresh on your team, youmight want to let them engage first, and then rush the enemy. If you haveno­one else on your team with a decent enough engage ability, I'm afraidyou'll have to be creative: one option is to hide somewhere and then engagethe enemy team from the sides or rear (flank), tanking the damage youreceive (you will, most likely be focused by everyone, so it is IMPORTANT tolet your team know you're coming in hot, or else you might be forced todisengage, even with Sadism active) while your team focuses downpriority targets (basicaly, you rush from the sides, they get surprised, try tofocus you and while they are focusing you, your team is being completelyignored, giving them a chance to kill something). Another option is, like Imentioned above, to "walk into the enemy team": although not veryeffective, since they can kite your glorious charge, it can work if they don't disegage and you are able to reach theircarries, but I don't advise you to do this unless you really have to or if you are ahead enough that the damage youwill take during the assault is negligible.

> Always keep track of who is carrying Ignite and similiar things (if you ever get ignited, restrain from using Sadism before the debuff ends, or you'll waste a lot of regeneration). It might not be such a good idea to engage ona Vayne that has a Blade of the Ruined King, moreover dealing true damage (just an example). Keep smallthings like that in mind when you choose to lock down a target, because you'll have to keep them focused on youuntil your teammates rip the front line and come help you.

Things to keep in mind:

You are ridiculously hard to kill at this point, don't be afraid to take damage;

If there seems absolutely no escape from death, try to use Teleport to get out: you are so tankythat the only thing stopping this from working is hard Crowd Control ;

ALWAYS turn Burning Agony on during a teamfight, it deals AoE damage;

Remember to use your trinket! Having vision during late­game is invaluable;

It is best if Dr. Mundo waits for someone else to engage and then rush ahead, but if this is notpossible, you must be the one to engage;

Your Infected Cleaver deals good damage + slows the target, throw them constantly while bothteams are preparing to fight (you might catch someone out of position);

Stick to the carries! However, if they are far back, it might be best not to go 1 vs 5, especially if yourteam hasn't caught up to back you;

back to the top!

Michael
Typewritten Text
Not necessarily; It's fine to use a TP after winning a team fight to stop a splitpusher (especially important if the splitpusher is taking an inhib turret) whilst your team takes opponent towers. -2
Michael
Highlight
Michael
Typewritten Text
If you're flanking your opponents, your opponents can just run straight through your own team's squishies. Clean this section up more. Instead of engaging on your opponent, force your opponent to engage on you by pressuring turrets. Speaking of which, how do you help your team siege turrets at any particular stage of the game? How do you position yourself? Sticking to the carries is a terrible idea unless you can actually get to them. As mundo, you need to be proactive about zoning assassins from team fights. Having no hard CC, it's very hard for you to protect your carries from the assassins once they get past you. You have to do as much damage to them and slow them as much as possible while the assassins try to walk past you -7
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“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourselfbut not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy noryourself, you will succumb in every battle.” ~ Sun Tzu, The Art of War

> This section is a constant work­in­progress! I have faced almost all possible Top­Laners with Dr. Mundo,however, one or two might have gone unnoticed. If you don't see the matchup you were looking for, it means oneout of two things:

1. I am still working on it;

2. I don't have enough info regarding this matchup;

> Either way, you have a brief matchup explanation at the beginning of the guide that includes champions I havefaced. If you'd like to contribute with some information regarding a matchup, be sure to post it in the commentsand we can discuss it.

> The diffuculty scale is measured from 1 to 10, 1 meaning you can go AFK and win and 10 meaning for the loveof Rito, don't feed.

Malphite, the Butter Stick

Difficulty: Easy (1/10)

HOW TO BEAT HIM?

Start:

Recommender Items:

General Tips:

Try to deny Malphite as much farm as possible to make him useless for his team;

If he roams follow him and it will most likely result in a kill/assist;

Never let his shield regenerate, since it will block 1 Infected Cleaver (lel, I'm out of good tips);

Try to kill him as much as possible? Hell, I don't know what else to write, this is too easy of amatchup...

Kennen, the Fake Ninja

Difficulty: Easy (3/10)

HOW TO BEAT HIM?

Start:

Recommender Items:

General Tips:

Play safe until you get access to your Sadism and try to make him feel confident;

Avoid being stunned by Mark of the Storm, since it will allow Kennen to kite you;

Kennen is a mage, meaning that you can immediately rush a Spirit Visage;

Zone him after you hit level 6, he doesn't have the power to stop Dr. Mundo on his own (watch

Page 17: Re4xn's mundo guide review

out for those ganks).

Wukong, the Coward Clown

Difficulty: Easy (3/10)

HOW TO BEAT HIM?

Start: or

Recommended Items:

General Tips:

You must try to play safe until you reach level 5­6, if needed you can even start Cloth Armor and5 Health Potions;

Learn who is the clone and who is Wukong, since attacking the clone is a waste of resources;

Consider buying Vision Wards or Oracle's Lens to deny Wukong glorious escapes;

You can start a trade, force him to use Decoy and if he comes back you can re­engage and killhim;

If you ask for a gank and have true sight, it is super easy to kill him, even if goes undertower, justlet your jungler know you'll be tanking the damage.

Teemo, Satan's Incarnation

Difficulty: Easy (­ish) (4/10)

HOW TO BEAT HIM?

Start:

Recommended Items:

General Tips:

Hold tight early game, Teemo's magic DoT can be devastating so, farming with InfectedCleavers is the best option;

Although he uses basic attacks often, his main source of damage is AP based, so rushing a SpiritVisage is a good idea;

After you have Sadism this matchup gets a lot easier and you can start playing aggressive;

It is a good idea to grab a Vision Ward to spot Teemo's Noxious Traps and avoid themwhile chasing/escaping;

Pantheon, Such Manliness Much Wow

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Difficulty: Medium (4/10)

HOW TO BEAT HIM?

Start: OR

Recommended Items:

General Tips:

Pantheon has very strong poke early game, just make sure you stay out of his Spear's range;

Play safe and patiently, don't try to engage, but keep throwing those Infected Cleavers since hehas no sustain whatsoever;

After you have access to Sadism you can start playing aggressively, Pantheon won't be ableto do anything against you;

Make sure you have Teleport ready for when he uses his Grand Skyfall;

Vladimir, Russia's MVP

Difficulty: Medium (4/10)

HOW TO BEAT HIM?

SCREENSHOTS!

Start:

Recommended Items:

General Tips:

Vladimir has good waveclear, just let him push, farm with Infected Cleavers and wait for yourjungler to notice he's overextending;

Rush your Spirit Visage, since Vladimir is a mage;

After you have access to Sadism you can start playing aggressively, just don't let Vladimir kiteyou;

It is easy to kill Vladimir if you can bait his Sanguine Pool;

Gnar, the Cuteness Overload

Difficulty: Medium (6/10)

HOW TO BEAT HIM?

SCREENSHOTS!

Start:

Recommended Items:

General Tips:

After level 2, don't bother farming with AAs, using your Infected Cleaver is safer;

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Do not let him stack his W 3 times, since it will deal % HP damage to Dr. Mundo;

Normal Gnar has a lot of mobility, so it is pretty much useless to engage him in this form: he willkite you and walk away;

You can engage him when you hit level 6 IF his rage bar is full, since he will gain health and losemobility, meaning it isn't hard to kill him then;

Avoid fighting normal Gnar if he gets a Blade of the Ruined King, since it deals %HP damage;

Renekton, Get Outscaled By Everyone

Difficulty: Medium (6/10)

HOW TO BEAT HIM?

SCREENSHOTS!

Start: or

Recommended Items:

General Tips:

Avoid doing anything but farming early game, Renekton's kill potential against you at this pointis very good;

It is safer to farm with Infected Cleavers, since Renekton has a very safe combo with whichhe can kite you if you get too close;

Renekton has a good amount of base health and his Dominus gives him even more health,meaning your Infected Cleaver is a very strong tool against him;

You can attempt to kill him at level 6, after you get Sadism, but keep an eye on his Fury and tryto poke him before engaging;

Renekton pushes the lane quite hard, so he is vulnerable to ganks;

Riven, GG AFK

Difficulty: Medium (6/10)

HOW TO BEAT HER?

SCREENSHOTS!

Start:

Recommended Items:

General Tips:

You can kill her if you get to level 6 before she does, or if her Blade of the Exile is on CD (proceedwith caution);

Although Dr. Mundo has the damage to trade with Riven, as soon as she uses her ultimateyou should disengage, or else you risk getting yourself killed;

You should try to hold on to any advantage you possibly have by not letting her kill you and

Page 20: Re4xn's mundo guide review

snowball in the process;

The hardest stage of this matchup is early game: provided you survive it and don't let Rivensnowball, you can consider the lane won, since she won't be nearly as useful in teamfights as if shewas fed;

Garen, the Spin2Win Troll

Difficulty: Medium (5/10)

HOW TO BEAT HIM?

Start: or

Recommended Items:

General Tips:

Garen's Judgment pushes the lane quite hard and he lacks any reliable escapes, so gankinghim early is effective;

The only thing you have to do to avoid Garen's combo is throw an Infected Cleaver at himafter he uses Decisive Strike as it will hinder his bonus movespeed;

If he goes into a bush, just throw cleavers inside and it will force him out;

After level 6, if you're the Villain avoid trading with Garen as he will deal true damage;

If you're not the Villain, the only thing you have to keep in mind is that you have to use Sadismwhen you have ~60% health left, or Garen might execute you.

Irelia, the Big Booty Grill

Difficulty: Medium (5/10)

HOW TO BEAT HER?

Start:

Recommended Items:

General Tips:

Avoid trades early on, just farm as much as you can, there isn't much you or her can do to kill eachother;

Rushing an early Warden's Mail can help dealing with Irelia's Hiten Style;

Hiten Style has a different animation, so you can see if she's using it or not;

Don't trade with her when Hiten Style is active, she will deal true damage and outtrade you;

If you successfully waste her Hiten Style, you can try to kill her, provided you have Sadismavailable to heal back up and avoid Transcendent Blades due to it's MS increase;

Nasus, the Stray Dog

Page 21: Re4xn's mundo guide review

Difficulty: Medium (5/10)

HOW TO BEAT HIM?

Start:

Recommended Items:

General Tips:

Your best bet to win this matchup is early game: you must try to kill Nasus as many times asyou possibly can to delay his farm (if you kill him once, you can harass fo' days);

Avoid fighting Nasus inside Spirit Fire's AoE, or you will lose trades;

This matchup is very balanced and depends on who gets the edge first: make sure you don't wastean opportunity to do something if it arises;

If your jungler comes to help, landing 1 or 2 Infected Cleavers can make the difference between Nasus escaping or dying;

Rumble, the Terminator

Difficulty: Hard (8/10)

HOW TO SURVIVE?

Start: OR

Recommended Items:

General Tips:

Rumble's Flamespitter pushes the wave quite hard, so he is prone to ganks;

Don't trade with Rumble while he is overheating (pre­6) because he will deal tons of damagewith his empowered basic attacks;

Build Magic Resist, because his damage is entirely based on AP;

Avoid standing in The Equalizer's AoE zone, as it will deal massive damage per second;

Rumble has good gank setup, so make sure the entire lane is lit up before engaging;

The best time to engage him is when he is about to overheat, since he will become silenced for 6seconds, preventing the use of his abilites (post­6);

Olaf, the Brolaf

Page 22: Re4xn's mundo guide review

Difficulty: Hard (8/10)

HOW TO SURVIVE?

Start:

Recommended Items:

General Tips:

Dr. Mundo has damage to trade with Olaf, but it is ill­advised to do so early game because ofhis Reckless Swing, which deals true damage;

Ganking Olaf before he hits level 6 is super easy and can put you in the lead, since he has noescapes whatsoever and he usually pushes the lane harder than you;

It is pretty much a farm lane, you both have enough damage to kill one another, but this will onlyhappen if one of you makes a mistake;

Olaf becomes stronger with lower health (so do you, but his bonuses are stronger), so watch outfor that and don't overtrade;

Make sure you land each and every Infected Cleaver on this guy when trading, because thetrade will go his way even if you only miss one;

A good way to trade is to throw Infected Cleavers at him when he tries to pick up his axe (andfollow with Masochism), since it will force him to get out of position and often into your minionwave.

Darius, the DUNKMASTER 5k

Difficulty: Hard (11/10)

HOW TO SURVIVE?

Start:

Recommended Items:

General Tips:

Darius has a strong early game, whereas you have a weak one so, stay away from him;

Farming with Infected Cleavers is safer, because it allows you to stay out of Apprehend'srange;

Darius will shove you under tower very early, meaning you can ask for a gank and easily kill him;

After level 10 he shouldn't be able to trade with you nor should he be able to kill you, provided youand him have similar scores (similar farm and KDA);

Play safe and you'll be okay. Don't try to pull off heroic moves unless you are sure they will work,because Darius will punish you for this;

Make sure you kite him early on, since he has garbage sustain and your Infected Cleaveroutranges all of his abilities;

Page 23: Re4xn's mundo guide review

MOBAFIRE & LEAGUE OF LEGENDS

MOBAFire is a strategy guide tool and community for League ofLegends, an online battle arena style game based on Defense ofthe Ancients, a popular mod for Warcraft 3.

LoL fans are encouraged to explore our vast library of usergenerated champion build guides to enhance their battlefieldstrategy. Learn new, effective, winning strategy from playersdominating the field.

League of Legends is a team based, real time strategy game setin a mythical world of swords & magic where epic battles decidethe fate of mystical nations. Game players take on the role of aSummoner who conjures and controls champions to fight for themat the Institute of War. During game play champions gainexperience and items to enhance their skills and abilities. Howplayers develop and play their champions can be the differencebetween a crushing defeat or a glorious victory!

LEAGUE OF LEGENDS CHAMPIONAatroxAhriAkaliAlistarAmumuAniviaAnnieAsheAzirBardBlitzcrankBrandBraumCaitlynCassiopeiaCho'GathCorkiDariusDianaDr. MundoDravenEkkoEliseEvelynnEzrealFiddlesticksFioraFizzGalioGangplankGarenGnarGragasGravesHecarimHeimerdinger

GUIDE DISCUSSION (63)

back to the top!

> Well, that was my Dr. Mundo guide. If you made it this far, I'd like tothank you for reading all of it, it was a hell of a project and I had lots of fun (notto mention the work... oh, the hours...) writing this.

> If I helped you improve in any way with this guide, an UPVOTE would be niceor, if you think this guide needs some work/improvements, be sure to leave acomment and I will get to it as soon as possible.

> Thanks once again, I hope you had fun reading this and I wish you the best ofluck in the Fields of Justice!

> P.S.: The skin used in this banner is called Runaway Bride Mundo and thesplash art was made by MaTTcomGO; unfortunately, the skin never made it despite the 5000 upvotes.

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SpEcIaL ThAnKs tO: * Everyone who clicked this guide, I hope my experience playing Dr. Mundo helped you and I think you'll havegood, fun times with this champ!* jhoijhoi for her amazing Guide On How To Make A Guide!* emoriam, meiyjhe, owentheawesomer and Sir Wellington for their reviews and much appreciated feedback!

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