RAZORWING JETFIGHTER consummately piloted fighter craft. · consummately piloted fighter craft....

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6 RAZORWING JETFIGHTER MAXIMUM POWER ACCELERATION/BRAKING 2+/2+ No prey is fast or agile enough to escape these aggressive and consummately piloted fighter craft. WEAPONS Two disintegrator cannons, Dark Eldar missiles, twin- linked splinter rifle. The two disintegrator cannons can be replaced with two dark lances. The twin-linked splinter rifle can be replaced with a splinter cannon. SPECIAL RULES Dark Eldar Missiles: A Razorwing Jetfighter can be armed with four Dark Eldar missiles. These can be any combination of monoscythe, necrotoxin, and scatterfield missiles. Each missile may be used only once. Any number can be used as part of the same attack if desired. Night Shields: Subtract 1 from the hit rolls of enemy flyers that are attacking a Razorwing Jetfighter at a range of more than 10". Weapon Arc Range Hit Rolls Damage Ground Attack Two disintegrator cannons Fixed 15" 3+ 3+ 3+ 1 0 Twin-linked splinter rifle Fixed 10" 4+ 1 0 Monoscythe missiles (0-4) Forward 90º 20" 3+ 1 0 Necrotoxin missiles (0-4) Forward 90º - - - +1 each Shatterfield missiles (0-4) Forward 90º 20" 5+ 2 0 Two dark lances Fixed 15" 3+ 3 0 Splinter cannon Fixed 15" 5+ 1 0 TOUGHNESS STRUCTURE DAMAGE CONTROL 3 4 3+ MANOEUVRE TABLE Manoeuvre Power Setting & Danger Rolls Execution 2 3 4 5 6 Level Flight Always Safe Move - Move Bank Always Safe Move - Move - Turn Turn 1+ 1+ 1+ 1+ 1+ Move - Turn - Move Barrel Roll 1+ 1+ 1+ 1+ 1+ Move Snap Turn 1+ 1+ 1+ 1+ 2+ Turn - Move - Move Wingover 1+ 1+ 1+ 2+ 3+ Turn - Move - Turn - Move Reverse 1+ 1+ 2+ 3+ 4+ Move - Turn - Turn - Turn - Move

Transcript of RAZORWING JETFIGHTER consummately piloted fighter craft. · consummately piloted fighter craft....

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RAZORWING JETFIGHTER

MAXIMUM POWER ACCELERATION/BRAKING 2+/2+

No prey is fast or agile enough to escape these aggressive and consummately piloted fighter craft.

WEAPONSTwo disintegrator cannons, Dark Eldar missiles, twin-linked splinter rifle. The two disintegrator cannons can be replaced with two dark lances. The twin-linked splinter rifle can be replaced with a splinter cannon.

SPECIAL RULESDark Eldar Missiles: A Razorwing Jetfighter can be armed with four Dark Eldar missiles. These can be any combination of monoscythe, necrotoxin, and scatterfield missiles. Each missile may be used only once. Any number can be used as part of the same attack if desired.

Night Shields: Subtract 1 from the hit rolls of enemy flyers that are attacking a Razorwing Jetfighter at a range of more than 10".

Weapon Arc Range Hit Rolls Damage Ground AttackTwo disintegrator cannons Fixed 15" 3+ 3+ 3+ 1 0Twin-linked splinter rifle Fixed 10" 4+ 1 0Monoscythe missiles (0-4) Forward 90º 20" 3+ 1 0Necrotoxin missiles (0-4) Forward 90º - - - +1 each Shatterfield missiles (0-4) Forward 90º 20" 5+ 2 0Two dark lances Fixed 15" 3+ 3 0Splinter cannon Fixed 15" 5+ 1 0

TOUGHNESS STRUCTURE DAMAGE CONTROL3 4 3+

MANOEUVRE TABLE

ManoeuvrePower Setting & Danger Rolls

Execution2 3 4 5 6

Level Flight Always Safe Move - Move

Bank Always Safe Move - Move - Turn

Turn 1+ 1+ 1+ 1+ 1+ Move - Turn - Move

Barrel Roll 1+ 1+ 1+ 1+ 1+ Move

Snap Turn 1+ 1+ 1+ 1+ 2+ Turn - Move - Move

Wingover 1+ 1+ 1+ 2+ 3+ Turn - Move - Turn - Move

Reverse 1+ 1+ 2+ 3+ 4+ Move - Turn - Turn - Turn - Move