Raymond Reeves Functional 2015

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Raymond Reeves [email protected] www.raymondreeves.com (757) 581-0812 Objective: 3D Modeler seeking entry-level game asset creation work. Summary of Qualifications: - Proven history of Sustained Superior Performance - Strong teamwork and communication skills with experience working on group projects - Experience with multiple varied game asset creation programs, including Unreal Development Kit, Unreal Engine 4, Unity, Maya, Adobe Photoshop, Adobe Illustrator - Strong understanding of game asset design fundamentals, practices, and implementations - Understanding of production workflow Skills: - Maya Software - Adobe Photoshop - Adobe Illustrator - Adobe After Effects - Unreal Development Kit - Unreal Engine 4 - Microsoft Office - Asset Design Modeling Skills - Asset Creation - Polygonal Modeling - Nurbs Modeling - UV Mapping - Asset Rigging - Game Engine Integration - Team Management Professional Skills - Problem Solving - Time Management - Leadership - Self-Motivated - Excellent Communication - Detail Oriented - Scrum/Agile Development Education: University of Advancing Technology Tempe, AZ Aug 2009 – Oct 2014 Degree: B.A. Game Art & Animation GPA: 3.97 Class Highlights: 3D Modeling with Maya, 3D Animation in Maya, Game Texturing with Photoshop, Character Design, Game Texturing, Character & Vehicle Animation, Game Engine Integration, 2D Design, Concept Art, Storyboarding. Projects: Dark Lab - Designed and created a level for Unreal Tournament Black. Concepted, modeled, UV'ed and imported new art assets into the engine, including static models and textures Position: Sole creator, designer and art asset integration. 2014 Work Experience: Central Texas Harley Davidson Parts to Service/ Shipping & Receiving Lead Aug 2013 - Present - Facilitated the internal sale of $235,000 in product sales, while working within a fast paced environment. - Inducted, processed and quality checked over $4.5 million in product to ensure company assets were accurately accounted for. Air Products & Chemical, Austin, TX MEGASYS Chemical Technician Dec 2012 - Aug 2013 - Maintained a functional proficiency for site equipment, which includes chemical, slurry, and gas delivery systems, specializing in bulk chemical offload and maintenance. - Performed and escalated alarm response for delivery equipment, delivery tools and manual quick connect stations to management on a 24/7/365 basis. - Performed non-invasive preventative maintenance, inspection and daily verification of delivery equipment, delivery tools and manual quick connect stations using documented procedures. - Accurately updated electronic equipment logs throughout the shift. U.S. NAVY, Norfolk, VA Avionics Technician Manager Jun 1990 – Jun 2012 Supported and defended the constitution of the United States from enemies both foreign and domestic.

Transcript of Raymond Reeves Functional 2015

Page 1: Raymond Reeves Functional 2015

Raymond Reeves [email protected] www.raymondreeves.com (757) 581-0812 Objective: 3D Modeler seeking entry-level game asset creation work. Summary of Qualifications:

- Proven history of Sustained Superior Performance - Strong teamwork and communication skills with experience working on group projects - Experience with multiple varied game asset creation programs, including Unreal Development Kit, Unreal

Engine 4, Unity, Maya, Adobe Photoshop, Adobe Illustrator - Strong understanding of game asset design fundamentals, practices, and implementations - Understanding of production workflow

Skills:

- Maya Software

- Adobe Photoshop - Adobe Illustrator - Adobe After Effects - Unreal Development Kit - Unreal Engine 4 - Microsoft Office

- Asset Design Modeling Skills

- Asset Creation - Polygonal Modeling - Nurbs Modeling - UV Mapping - Asset Rigging - Game Engine Integration

- Team Management Professional Skills

- Problem Solving - Time Management - Leadership - Self-Motivated - Excellent Communication - Detail Oriented - Scrum/Agile Development

Education: University of Advancing Technology Tempe, AZ Aug 2009 – Oct 2014 Degree: B.A. Game Art & Animation GPA: 3.97

Class Highlights: 3D Modeling with Maya, 3D Animation in Maya, Game Texturing with Photoshop, Character Design, Game Texturing, Character & Vehicle Animation, Game Engine Integration, 2D Design, Concept Art, Storyboarding.

Projects:

Dark Lab- Designed and created a level for Unreal Tournament Black. Concepted, modeled, UV'ed and imported

new art assets into the engine, including static models and textures

Position: Sole creator, designer and art asset integration. 2014

Work Experience: Central Texas Harley Davidson Parts to Service/ Shipping & Receiving Lead Aug 2013 - Present

- Facilitated the internal sale of $235,000 in product sales, while working within a fast paced environment.

- Inducted, processed and quality checked over $4.5 million in product to ensure company assets were accurately accounted for.

Air Products & Chemical, Austin, TX MEGASYS Chemical Technician Dec 2012 - Aug 2013

- Maintained a functional proficiency for site equipment, which includes chemical, slurry, and gas delivery systems, specializing in bulk chemical offload and maintenance.

- Performed and escalated alarm response for delivery equipment, delivery tools and manual quick connect stations to management on a 24/7/365 basis.

- Performed non-invasive preventative maintenance, inspection and daily verification of delivery equipment, delivery tools and manual quick connect stations using documented procedures.

- Accurately updated electronic equipment logs throughout the shift.

U.S. NAVY, Norfolk, VA Avionics Technician Manager Jun 1990 – Jun 2012

Supported and defended the constitution of the United States from enemies both foreign and domestic.