Raven's Rangers, Palindor's Praetorians, Curin's Cataphracts

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Transcript of Raven's Rangers, Palindor's Praetorians, Curin's Cataphracts

Page 1: Raven's Rangers, Palindor's Praetorians, Curin's Cataphracts

RAVEN'S RANGERS

No one knows Raven's true name. What is known of

her past is that she grew up in a small Bretonnian

village near Athel Loren. One night her village was

attacked by a band of raiding Beastmen, and she was

forced to flee. Her mother helped her up on the last

horse just before the stable was surrounded. She rode

towards Athel Loren, the light from the burning houses

in her village becoming less clear as she rode further

towards the forest. She was found sleeping next to a

tree in the morning by a Wood Elf couple, who had lost

their own child in a Beastmen attack earlier that year,

and decided to adopt the helpless little girl as their

own. She was suffering from shock and they were

unable to get her to give them her name. They decided

to call her Raven after her jet-black hair.

Raven was taught in the art of stealth and archery and

was an excellent student. At the age of nineteen she left

her foster parents and Athel Loren and travelled to

Tilea, were she joined the mercenary armies as a

sentry, scouting out enemy positions and reporting

their locations to the general.

One day, she was given a very important mission by

her employer, to sneak into the enemy camp and

eliminating an enemy commander. She and a few other

men were assigned the dangerous task, and during the

night they entered the enemy camp. However, just as

they approached the tent of the commander, they were

discovered by the guards and had to flee.

They were soon surrounded and had to fight their way

out. Raven still felt obliged to finish her mission, and

could in the distance make out the silhouette of the

general shouting orders to his men in the distance. She

took the shot, hitting him in the eye, killing him

instantly. The soldiers were so shocked by the death of

their commander that they stopped fighting, which

gave Raven the time she needed to escape.

Upon her return, she was richly awarded by her

employer. Raven then left the service of the army, and

traveled the Old World recruiting the best archers and

foresters she could find and founded Raven’s Rangers.

On the battlefield, they are expert scouts, taking out the

enemy's war machines and fast cavalry, as well as any

commander unfortunate to come within range of her

bow.

THE REGIMENT

CAPTAIN: Raven.

MOTTO: Death from afar.

BATTLE-CRY: Aim for their eyes!

APPEARANCE: The Rangers wear linens and

hoods of green and brown to melt into the woodland

terrain, and wear leather armour to protect them from

harm.

FOR HIRE: Ravens Rangers may be hired by Dogs

of War, the Empire, High Elves, Wood Elves and

Lizardmen, and they count as a Rare choice.

POINTS: Raven and 4 Rangers cost a total of 140

points. Additional Rangers may be added for an

additional 15 points per model.

M WS BS S T W I A Ld

Raven 4 5 6 3 3 2 5 3 8

Ranger 4 4 4 3 3 1 4 1 8

UNIT SIZE: 5+

EQUIPMENT: Two hand weapons, long bows and

light armour.

TROOP TYPE: Infantry.

SPECIAL RULES: Skirmishers, Scouts.

Unseen: The Rangers are adept at hiding in the terrain,

using their cloaks as camouflage. As long as they are

within forests they are an additional -1 to hit.

Woodland Ambush: The Rangers are very adept at

using the terrain to their advantage. While in wooded

terrain, they benefit from the Always Strike First

special rule in the first round of combat as they ambush

their enemies.

Eagle Eye: Raven is an expert archer, able to pick out

any one in a crowd. She has the Sniper rule.

Furthermore, if a 6 is rolled when rolling to hit, that

shot will wound automatically with no armour save

allowed. Note that this only applies to missile attacks.

Dodge: Raven is very agile and quick to react to her

surroundings. Enemies must re-roll successful hits

against her in close combat.

Page 2: Raven's Rangers, Palindor's Praetorians, Curin's Cataphracts

PALINDOR'S PRAETORIANS

Born the son of Elven traders, and having grown up in

Tilea, Palindor was well accustomed to the traditions

of the land. As a young elf he joined the Fighters Guild

of Remas. He soon rose through the ranks of the Guild

and became their best swordfighter. Upon the passing

of the old Guildmaster, Palindor was given the

position. He eventually married Idril, an Elven Mage

who worked as a healer in Remas. They had two

children together, their firstborn was a son they named

Lolindir who soon became a great, albeit somewhat

reckless, warrior. Their second was a girl whom they

named Inwë. More alike her mother than her father,

Inwë showed signs of magic capabilities at a young

age.

One day, as Idril was collecting herbs in the forest

outside of Remas, she and her guards were ambushed

by Goblins and killed. Palindor immediately felt her

demise, as if something inside him had died. Guided by

an unknown force, he traveled to the place of her death.

When he saw her dead body, he became mad with rage.

After her burial, he and his children, along with the

Elven fighters of the Guild, left Remas to embark on

the path of the Mercenary, hoping to one day get

revenge for the death of Idril.

They called themselves "the Praetorians", meaning to

uphold order in the world and push back evil wherever

it be found. As the regiment became more famous

across the Old World, more Elves begun to join its

ranks, inspired by Palindor's tragic fate. They are an

elite unit on the battlefield, thinning down the enemy’s

ranks before finishing them off with their glaives.

THE REGIMENT

CAPTAIN: Palindor.

MOTTO: Order above all!

BATTLE-CRY: Vengeance for Idril!

APPEARANCE: The regiment wears slick uniforms

of red and white, and cuirasses and helmets of shining

bronze.

FOR HIRE: Palindor's Praetorians may be hired by

Dogs of War, the Empire, High Elves, Wood Elves and

Lizardmen, and they count as a Rare choice.

POINTS: Palindor, Lólindir, Inwë and seven

Preatorians cost a total of 290 points including

Standard Bearer and Musician. This is the minimum

size of unit you can hire. The regiment may be

enlarged by adding extra models at a cost of +12 points

each.

M WS BS S T W I A Ld

Palindor 5 7 6 4 3 2 7 3 9

Lólindir 5 5 5 3 3 1 6 2 8

Inwë 5 4 4 3 3 1 5 1 8

Praetorian 5 4 4 3 3 1 5 1 8

UNIT SIZE: 5+

EQUIPMENT: Palindor is armed with the Sword of

Vengeance, a longbow, the Bloodstone and wears

heavy armour. Lólindir and Inwë have hand weapons,

longbows, light armour and shields. The Praetorians

have glaives, long bows and light armour.

TROOP TYPE: Infantry.

SPECIAL RULES: Vengeance: Seeking revenge for Idril’s death,

Palindor, Lólindir and Inwë are subject to Hatred.

Mage Apprentice: Inwë was studying under her

mother Idril, learning to become a Mage. She counts as

a Level 1 Wizard, and knows the spell Regrowth from

the Lore of Life. However, she suffers -1 to cast and

does not channel any dice.

Glaives: Models armed with glaives fight in two ranks,

the front rank gets +1 Strength. Requires two hands.

MAGIC ITEMS: Sword of Vengeance (Magic Weapon) Palindor created this sword after his wife’s death. It is

instilled with his bitter hatred for his enemies.

The wielder of the Sword of Vengeance gets +1

Strength and may re-roll failed rolls to wound.

The Bloodstone (Talisman) The gem carried by Idril the day she was killed. It was

retrieved by Palindor at the scene, covered in her

blood. He now carries it in his belt, the stone

protecting him against enemy attacks.

The Bloodstone confers a 5+ Ward save to the wearer.

Page 3: Raven's Rangers, Palindor's Praetorians, Curin's Cataphracts
Page 4: Raven's Rangers, Palindor's Praetorians, Curin's Cataphracts

CURIN'S CATAPHRACTS

A very unconventional Dwarf, Curin was more

interested in the traditions of Tilea, where his father

had worked as a blacksmith, rather than his Dwarfen

ancestry. He was particularly interested in the jousting

tournaments of Luccini. The other Dwarfs mocked him

for his wish to ride like the Humans, but Curin did not

care. One day, still a beardling, he decided to join the

tournament, riding one of the ponies the Dwarfs used

in the mines to pull the ore carts.

As he rode onto the jousting field, the crowd laughed at

him, but Curin was undismayed. Certain of victory,

Curin’s first opponent charged at him, lance ready, but

Curin just ducked under his lance and dismounted the

Knight with a blow from his axe. The rest of the joust

went similar; Curin used his small size (though he'd

never admit it!) to avoid his opponents’ attack, before

easily knocking them out of the saddle. He went on to

win the entire tournament. Wanting to see more of the

world, Curin became a mercenary. Rumor of the

mounted Dwarf begun to spread, and soon other young

Dwarfs took their ponies and left the mines and

blacksmiths to join up him. So became the regiment

known as Curin’s Cataphracts, among the toughest

cavalry in the Old World.

THE REGIMENT

CAPTAIN: Curin.

MOTTO: Who says a Dwarf can't ride?

BATTLE-CRY: Armoured Might!

APPEARANCE: The regiment wears brazen gromril

armour covering their entire person, leaving only two

small eye sockets (and their beards if course!) visible.

FOR HIRE: Curin's Cataphracts may be hired by The

Empire, Dwarfs and Lizardmen, and they count as a

Rare choice. Dogs of War armies may choose Curin’s

Cataphracts as a Special choice.

POINTS: Curin and four Cataphracts cost a total of

235 points including Standard Bearer and Musician.

This is the minimum size of unit you can hire. The

regiment may be enlarged by adding extra models at a

cost of +24 points each.

M WS BS S T W I A Ld

Curin 3 6 4 4 5 2 3 3 9

Cataphract 3 4 3 3 4 1 2 1 9

Dwarf Pony 7 3 0 3 3 1 3 1 5

UNIT SIZE: 5+

EQUIPMENT: Curin is armed with Headcleaver,

Gromril armour, shield and rides a barded Dwarf Pony.

The Cataphracts are armed with hand weapons, lances,

Gromril armour, shields and rides barded Dwarf

Ponies.

TROOP TYPE: Cavalry.

SPECIAL RULES: Unconventional: Other Dwarfs frown upon the use of

horses in battle, and are less likely to fight with any

who defies their traditions. Any friendly Dwarf unit

within 12" from Curin’s Cataphracts suffers a -1 to

their Leadership. In addition, Curin’s Cataphracts do

not have any of the special rules associated with

normal Dwarfs.

MAGIC ITEMS: Headcleaver: Magic Weapon. The wielder is granted

+1 Strength and may re-roll 1’s to hit.