Ravens 50 Defense
-
Upload
william-vines -
Category
Documents
-
view
222 -
download
0
Transcript of Ravens 50 Defense
PRESENTED BYPRESENTED BY
MIKE PETTINEMIKE PETTINEBALTIMORE RAVENSBALTIMORE RAVENS
OUTSIDE LINEBACKERS COACHOUTSIDE LINEBACKERS COACH
FRANK GLAZIER CLINICFRANK GLAZIER CLINICMARCH 2005MARCH 2005
DEFENSIVE OBJECTIVESDEFENSIVE OBJECTIVES
HOW TO GET IT DONE:HOW TO GET IT DONE:PLAY YOUR BEST PLAYERS!PLAY YOUR BEST PLAYERS!SIMPLE (YET MULTIPLE) SCHEME SIMPLE (YET MULTIPLE) SCHEME ---- MAJORITY OF LEARNING IN HANDS OF FEWMAJORITY OF LEARNING IN HANDS OF FEWCREATE CONFUSION THRU MOVEMENT / DISGUISECREATE CONFUSION THRU MOVEMENT / DISGUISEUSE GREAT FUNDAMENTALS / TECHNIQUEUSE GREAT FUNDAMENTALS / TECHNIQUEPRESSURE THE OFFENSE (CALCULATED, NOT RECKLESS) PRESSURE THE OFFENSE (CALCULATED, NOT RECKLESS) ---- MAKE THEM REACT TO US!MAKE THEM REACT TO US!
CREATE MISMATCHES CREATE MISMATCHES –– EXPLOIT THEIR WEAKER PLAYERS / PROTECT YOURSEXPLOIT THEIR WEAKER PLAYERS / PROTECT YOURSDEFEND FORMATIONS DEFEND FORMATIONS ---- STOP WHAT THEY DO BEST!STOP WHAT THEY DO BEST!DEFEND BEST PLAYERS DEFEND BEST PLAYERS –– SCHEME TO MINIMIZE EFFECT OF BEST WEAPONS!SCHEME TO MINIMIZE EFFECT OF BEST WEAPONS!EFFICIENT PREPARATION EFFICIENT PREPARATION –– ATTENTION TO DETAIL ATTENTION TO DETAIL ---- WORK SMARTER THAN YOUR OPPONENT!WORK SMARTER THAN YOUR OPPONENT!
#1 #1 –– PREVENT POINTS ! ! !PREVENT POINTS ! ! !#2 #2 –– SCORESCORE#3 #3 –– FORCE TURNOVERSFORCE TURNOVERS#4 #4 –– FORCE BALL BACK TO OFFENSE IN GREAT FIELD POSITIONFORCE BALL BACK TO OFFENSE IN GREAT FIELD POSITION
WHY THE 3-4?WHY THE 3-4?
Opportunity to put your best players on the field (DL vs. LB)Opportunity to put your best players on the field (DL vs. LB)
Flexibility / Disguise Flexibility / Disguise –– slant to / stem to other frontsslant to / stem to other fronts
Dominant Nose can control a game Dominant Nose can control a game –– increased pressure on Centerincreased pressure on Center
OL must face DL that will 2 gap, Shade, or SlantOL must face DL that will 2 gap, Shade, or Slant
Unfamiliarity with the scheme can lead to offensive confusionUnfamiliarity with the scheme can lead to offensive confusion
Increase offensive preparation timeIncrease offensive preparation time
Create pass rush mismatches (OLBCreate pass rush mismatches (OLB’’s on Backs, Guards, or Tackles)s on Backs, Guards, or Tackles)
Offense has to account for 7 potential immediate rushers (5 on Offense has to account for 7 potential immediate rushers (5 on LOS)LOS)
Easier to blitz defensive backs Easier to blitz defensive backs -- drops replaced by LB instead of DLdrops replaced by LB instead of DL
Easier to make coverage adjustments vs. EMPTYEasier to make coverage adjustments vs. EMPTY
BB ENEBB
‘3-4’as a
PERSONNELGROUPNEARLY 100%
on BASE DOWNSvs. BASE OFF. PERSONNEL
‘3-4’as an
ALIGNMENT(ODD FRONT)
APPOX. 10-15%on BASE DOWNS
vs. BASE OFF. PERSONNEL
W SE EM T
N
CC
WS
BASE ALIGNMENTBASE ALIGNMENT
SS
NOSEEND ENDWILL SAM
TEDMIKECORNERCORNER
STRONG SAFETYWEAK SAFETY
ODDODD BASE COVERAGES:BASE COVERAGES:2,3,4,6
FRONT: ODDFRONT: ODD
Beat the offensive lineman to the punch! Explode with hands and elbows underneath you (thumbs up)
Try to get “knock em back”Don’t cross your feet – step, shuffle, shuffleBe in a position to play both gaps
Fight the double team front-sideAttack the post man (the man in front of you)Press your hips into the drive man -- Do not let go of the post man!!!Anchor, separate off the block
Recognize Back-Back, Wham (Nose) Recognize Blocking patterns – TAG, FAN (Ends) “Elephants on parade” = boot / reverse Do not allow jump thru (scoop block)
ALIGNMENTALIGNMENTLE – 4 TECHN – 0 TECHRE – 4 TECH
BASE TECHNIQUE:BASE TECHNIQUE: 2 GAP 2 GAP (align slightly off the ball)(align slightly off the ball)
W SE EM T
N
CC
WS SS
ODD to OVER EDODD to OVER EDMULTIPLE FRONTSMULTIPLE FRONTS
BASE COVERAGES:BASE COVERAGES:2,4,6
FRONT: OVER EDFRONT: OVER ED
You can not get reached! Do not allow jump thru (scoop block)
If the blocker gets off on LB - you have to make play using “BIG BALL” technique Play the double team the same as the Reach block All other blocking patterns are REACTIONARY BLOCKS
TAG block = OT down, OG pull out, Down block, “Elephants on Parade,”Counters and Jokers, High Hats
ALIGNMENTALIGNMENTCLOSED END – 3 TECHN – SHADE (OPEN)OPEN END – ‘ED’ (5 TECH)
BASE TECHNIQUE:BASE TECHNIQUE: SHADESHADE
BASE TECHNIQUE:BASE TECHNIQUE: EDED You are a C gap defender Vs. Turnout – Squeeze blocker to reduce B gap Vs. Down Block = SPILL (don’t trade 1 for 1) – pry upfield through puller – force bounceout Vs. Bim (Draw set) = Bim the Bimmer Vs. Flow Away = Windback run, QB, Reverse Vs. Pull or “Elephants on Parade” – Get Upfield for Boot / Reverse
W SE EM T
N
CC
WS
MULTIPLE FRONTSMULTIPLE FRONTS
SS
ODD to OVERODD to OVER BASE COVERAGES:BASE COVERAGES:3,6
W SE EM T
N
CC
WS SS
ODD to UNDERODD to UNDERMULTIPLE FRONTSMULTIPLE FRONTS
BASE COVERAGES:BASE COVERAGES:6,3
FRONT: UNDERFRONT: UNDER
SAME FUNDAMENTALS AS OVER ED
ALIGNMENTALIGNMENTCLOSED END – 4 TECHN – SHADE (CLOSED)OPEN END – 3 TECH
BASE TECHNIQUE FOR NOSE & OPEN END:BASE TECHNIQUE FOR NOSE & OPEN END: SHADESHADE
SAME FUNDAMENTALS AS ODDBASE TECHNIQUE FOR CLOSED END:BASE TECHNIQUE FOR CLOSED END: 2 GAP2 GAP
W SE EM T
N
CC
WS SS
ODD to REDUCEODD to REDUCEMULTIPLE FRONTSMULTIPLE FRONTS
BASE COVERAGES:BASE COVERAGES:3 WEAK
W SE EM T
N
CC
WS SS
ODD to SINK (46)ODD to SINK (46)MULTIPLE FRONTSMULTIPLE FRONTS
BASE COVERAGES:BASE COVERAGES:3
W SE EM T
N
CC
WS SS
CURL-FLAT
HOOK
1/3
CURL-FLAT
1/3
HOOK
1/3
ODD COVERAGESODD COVERAGESCOVER 3 WEAK
W SE EM T
N
CC
WS SS
ODD to OVERODD to OVER
CURL-FLAT
HOOK
1/3
CURL-FLAT
1/3
HOOK
1/3
COVER 3 vs. PROCOVER 3 vs. PRO
OVER COVERAGESOVER COVERAGESCOVER 36
WSE E
M TN
CC
SS WS
ODD to OVERODD to OVER
SQUAT
HOOK
CURL-FLAT
1/2
CURL
1/4
COVER 6 vs. SLOTCOVER 6 vs. SLOT
1/4
OVER COVERAGESOVER COVERAGESCOVER 36
WSE E
M TN
ODD to OVER EDODD to OVER ED
CC
WS SSCURL
CURL
1/21/2
SQUAT
HOOK
SQUAT
OVER ED COVERAGESOVER ED COVERAGESCOVER 2
WSE E
M TN
ODD to OVER EDODD to OVER ED
CC
WS SS
CURL - FLAT
1/41/4
HOOK
1/41/4
CURL-FLAT
OVER ED COVERAGESOVER ED COVERAGESCOVER 4
WSE E
M TN
ODD to OVER EDODD to OVER ED
CC
WS SS1/4
HOOK
1/4
CURL-FLAT
CURL
1/2
SQUAT
OVER ED COVERAGESOVER ED COVERAGESCOVER 6
TSE EN
ODD to REDUCEODD to REDUCE
W M CC
WS SS
CURL-FLAT
HOOK
1/3
CURL-FLAT
1/3
HOOK
1/3
REDUCE COVERAGESREDUCE COVERAGESCOVER 3 WEAK
W SE EN
ODD to UNDERODD to UNDERCOVER 6 vs. PROCOVER 6 vs. PRO
M T CC
WS SS
CURL
1/2
HOOK
SQUAT
1/4
1/4
CURL-FLAT
UNDER COVERAGESUNDER COVERAGESCOVER 63
M T
ODD to UNDERODD to UNDERCOVER 3 vs. SLOTCOVER 3 vs. SLOT
W SE EN
CC
SS WS
CURL
HOOK
1/3
CURL-FLAT
1/3
HOOK
1/3
UNDER COVERAGESUNDER COVERAGESCOVER 63
W SE EM
TN
CC
WS
SS
ODD to SINK (46)ODD to SINK (46)
CURL-FLATHOOK
1/3
CURL-FLAT
1/3
HOOK
1/3
SINK COVERAGESSINK COVERAGESCOVER 3
3-4 PRESSURE PACKAGE3-4 PRESSURE PACKAGEPRESSURE: PRESSURE: 5 or more Rushers, or involving a DB in a 4 man rush5 or more Rushers, or involving a DB in a 4 man rush
Be CREATIVE: Have flexible system to designate rushersBe CREATIVE: Have flexible system to designate rushers
Be ADAPTABLE: Match pressures with opponent tendenciesBe ADAPTABLE: Match pressures with opponent tendencies
Match coverages with your personnel (Off Man, Bump, Zone, etc.)Match coverages with your personnel (Off Man, Bump, Zone, etc.)
Send your best rushers Send your best rushers –– but not 100% but not 100% -- ChangeupsChangeups
BLUFF BLUFF –– show pressure & back out show pressure & back out –– Droppers must be good actorsDroppers must be good actors
Take calculated risks Take calculated risks –– dondon’’t be reckless!t be reckless!
COVERAGESCOVERAGESCOVER 0COVER 0 –– Straight Man to Man, No HelpStraight Man to Man, No HelpCOVER 1COVER 1 –– Man to Man, Centerfield HelpMan to Man, Centerfield HelpCOVER 2COVER 2 –– 4 Under, 2 Deep Zone4 Under, 2 Deep ZoneFIRE ZONEFIRE ZONE –– 3 Deep, 3 Under Zone3 Deep, 3 Under ZoneOther:Other: Brackets, Combinations Brackets, Combinations ---- tailored to fit particular opponenttailored to fit particular opponent
COVER 0 PRESSURESCOVER 0 PRESSURES
S WE ET M
N
CCWSSS
ODD LIGHTNING 0 ODD MAX 0
S WE ET M
N
CCWSSS
Have sound Match Up rules -- Corners Over, 11’’s s -- 2 Strong 2 Strong –– 3 Strong/2 Weak3 Strong/2 Weak, Jersey # Don’t show too early – but be in a position to do your work Have the ability to “Hands Out” versus obvious audible Coverage defenders can not get beat inside! Anticipate the “Hot” or quick throw (Catch Technique / Flat Foot)
COACHING POINTSCOACHING POINTS
COVER 1 PRESSURESCOVER 1 PRESSURES
S WE ET M
N
CCWSSS
ODD SAW 1 (UNDER) OVER SWILL 1
Have sound Match Up rules -- Corners Over, 11’’s s -- 2 Strong 2 Strong –– 3 Strong/2 Weak3 Strong/2 Weak, Jersey # Don’t show too early – but be in a position to do your work Have the ability to “Hands Out” versus obvious audible Anticipate the “Hot” or quick throw Coverage defenders know where your help is! With Centerfield help, can overplay outside routes Can use WS to double / bracket dominant receiver – 1X, 1Z, 1Y, 1H
FREE
S WE ET M
N
CCWSSS
FREE
COACHING POINTSCOACHING POINTS
COVER 2 PRESSURESCOVER 2 PRESSURES
S WE ET M
N
CC
WSSS
ODD STING 2 ODD EAGLE 2
Don’t show too early – but be in a position to do your work Anticipate the “Hot” or quick throw Eagle 2 is designated to passing strength – can also go to Wide Field (FALCON 2)
COACHING POINTSCOACHING POINTS
1/21/2
SQUATSQUAT
HOOK HOOK#3
S WE ET M
N
CC
WSSS1/2
1/2
SQUAT
HOOK HOOK
BUZZ
ANY COMBINATION OF 5 RUSHERSANY COMBINATION OF 5 RUSHERS
FIRE ZONE CONCEPTFIRE ZONE CONCEPT5 MAN RUSH -- ZONE COVERAGE
3 UNDERNEATH ZONE DEFENDERS, 3 DEEP ZONE DEFENDERS
W SE E
M TN
CC
WS SS
5 RUSHERS5 RUSHERS 6 DROPPERS6 DROPPERS
FIRE ZONE CONCEPTFIRE ZONE CONCEPT5 MAN RUSH -- ZONE COVERAGE
3 UNDERNEATH ZONE DEFENDERS, 3 DEEP ZONE DEFENDERS
W S
CC
WS SS
HOOK (#3)HOOK (#3)CURL/FLATCURL/FLATCURL/FLATCURL/FLAT
DEEP 1/3DEEP 1/3 DEEP 1/3DEEP 1/3
DEEP 1/3DEEP 1/3
6 DROPPERS6 DROPPERS
ODD BEAR FIRE ZONEODD BEAR FIRE ZONE
S WE ET M
N
CC
WSSS
1st1st 2nd2nd
EXAMPLEEXAMPLE
5 RUSHERS5 RUSHERS 6 DROPPERS6 DROPPERS
FIRE ZONE PRESSURESFIRE ZONE PRESSURES
S WE ET M
N
CC
WSSS
ODD FIELD FZ ODD BACKS FZ
Don’t show too early – but be in a position to do your work Anticipate the “Hot” or quick throw (“HOT” side vs. “COLD” side) Designate to FIELD, BACKS, PASS STRENGTH, TIGHT END, INDIVIDUAL, R/L etc. Set up based on scouting report -- tendencies Vs. Slot – OLB blitzes outside / ILB blitzes inside (“SCRAPE”) Blitzing LB can “read out” vs. full flow away or near G pull
COACHING POINTSCOACHING POINTS
1/3
CURLFLAT
1/3
HOOK
1/3
CURLFLAT
S WE ET M
N
CC
WSSS1/3
CURLFLAT
1/3HOOK
1/3
CURLFLAT
WIDE FIELD
BB
E““SCRAPESCRAPE””
““BANGBANG””““BANGBANG””
““RIPRIP””““LIZLIZ””
ADDITIONAL NOTES on DEFENSEADDITIONAL NOTES on DEFENSE1. DO NOT LOSE SIGHT OF THE FUNDAMENTALS! – If your players can not RUN, are not
TRAINED TO DEFEAT BLOCKS and TACKLE, the best schemes in the world are worthless!!
2. Use 2-a-days to master physical techniques – majority of the playbook should already be installed before you put on the pads
3. Create a fast practice tempo – No wasted time! Shortens practices, increases functional conditioning, maximize reps
4. Conduct more “walk-thru” type meetings versus on the board Review tougher looks – Empty, Unbalanced, Bunches, etc.
5. Quiz your players on alignment / assignment – oral & written -- see how good a teacher you are!
6. Use a Coach as the Scout Team Quarterback – critical position on the staff!
7. Coach effort! Never accept anything less than great effort! Reward hustle / Punish loafing!
8. Emphasize importance of individual roles within framework of defenseDO YOUR JOB AND GOOD THINGS WILL HAPPEN!
STRESS TEMPO STRESS TEMPO –– PLAYING FASTPLAYING FASTPLAY ON OUR TERMS!PLAY ON OUR TERMS!
DEFENDING the SPREAD ATTACKDEFENDING the SPREAD ATTACKQUESTIONS to ask about the OPPONENT:QUESTIONS to ask about the OPPONENT:
1.1. What is the opponent trying to accomplish with the Spread?What is the opponent trying to accomplish with the Spread?Is it their way of life?Is it their way of life?No Huddle No Huddle –– Fast BreakFast Break33rdrd Down Package only?Down Package only?Run philosophy Run philosophy –– Checked? Interior vs. PerimeterChecked? Interior vs. PerimeterPass philosophy Pass philosophy –– Concepts Concepts –– Vertical, Mismatches, SticksVertical, Mismatches, Sticks
2. What are their reads?2. What are their reads?Is the QB reading the middle of the field?Is the QB reading the middle of the field?Are they counting defenders in the box?Are they counting defenders in the box?
3. What defenses have hurt them? How are they successful?3. What defenses have hurt them? How are they successful?Do they have a solid blitz pickDo they have a solid blitz pick--up system? Audible or sightup system? Audible or sight--adjust?adjust?Are their routes geared more for man or zone?Are their routes geared more for man or zone?
4. Who is their best weapon?4. Who is their best weapon?Who do they try to isolate?Who do they try to isolate?Is the QB a running threat?Is the QB a running threat?
5.5. Do they run any form of option?Do they run any form of option?Identify types and give option assignments in all defensesIdentify types and give option assignments in all defenses
SUB FRONT: FLEXSUB FRONT: FLEX
ALIGNMENTALIGNMENTCLOSED END – 7 TECHCLOSED DT – 3 TECHOPEN DT – 1 (G) TECHOPEN END – 5 TECH
FOR POTENTIAL RUN SITUATIONSFOR POTENTIAL RUN SITUATIONS
PRIMARILY USED TO:PRIMARILY USED TO: STRONG AGAINST RUNSTRONG AGAINST RUNCONVERT TO PASS RUSHCONVERT TO PASS RUSH
SUB FRONT: RUSHSUB FRONT: RUSH
ALIGNMENTALIGNMENTCLOSED END – 9 TECHLT – 3 or 4i TECHRT – 3 OR 4i TECHOPEN END – WIDE 5 TECH
FOR OBVIOUS PASS SITUATIONSFOR OBVIOUS PASS SITUATIONS
PRIMARILY USED TO:PRIMARILY USED TO: 4 MAN PASS RUSH4 MAN PASS RUSHEXECUTE PASS RUSH GAMESEXECUTE PASS RUSH GAMES
SUB FRONT: 3SUB FRONT: 3--22
ALIGNMENTALIGNMENTLEFT END – 5 TECHN – 0 TECHRIGHT END – 5 TECH
FOR RUN or PASS SITUATIONSFOR RUN or PASS SITUATIONS
PRIMARILY USED TO:PRIMARILY USED TO: DISGUISE BLITZDISGUISE BLITZCAUSE PROTECTION ISSUESCAUSE PROTECTION ISSUESRUSH 3RUSH 3PUT PRESSURE ON SNAPPUT PRESSURE ON SNAP
N
EE TB D
TCC
WS
BASE INVERT ALIGNMENTBASE INVERT ALIGNMENT(vs. BACK OFFSET)(vs. BACK OFFSET)
SS3-4 YDS DEEP
5-6 YDS DEEP 5-6 YDS DEEP
7-8 YDS DEEP7-8 YDS DEEP
3-4 YDS DEEP 3-4 YDS DEEP
SET FRONT TO BACK
N
EE TB D
TCC
WS
BASE INVERT ALIGNMENTBASE INVERT ALIGNMENT(vs. BACK at HOME)(vs. BACK at HOME)
SS3-4 YDS DEEP
5-6 YDS DEEP 5-6 YDS DEEP
7-8 YDS DEEP7-8 YDS DEEP
3-4 YDS DEEP 3-4 YDS DEEP
TACKLES IN “20’s”
RUN STUNTSRUN STUNTS
ETTEDB
STIRSTIR
Both Ends Both Ends –– JAM techniqueJAM technique
Both Tackles Both Tackles –– squeeze A, read out squeeze A, read out vs. Flow Tovs. Flow To
Tackles use Ends as natural pickTackles use Ends as natural pick
LBLB’’s anticipate ball spilling outs anticipate ball spilling out
ETTEDB
KNIFEKNIFE
Closed End & DT Closed End & DT –– JAM JAM techniquetechnique
Open DT Open DT –– squeeze A, read out squeeze A, read out closed sideclosed side
Open DE Open DE –– ED (Base 5) techniqueED (Base 5) technique
LBLB’’s anticipate ball spilling out s anticipate ball spilling out closedclosed
Must have ways to force bounce-out to perimeter defenders vs. SPREAD run game
PASS RUSH GAMESPASS RUSH GAMES
ETTEDB
TT--E or EE or E--TT
EE--T = End 1st, DT 2T = End 1st, DT 2ndnd
TT--E = DT 1E = DT 1stst, End 2, End 2ndnd
vs. GUN, E can sell upfieldvs. GUN, E can sell upfieldvs. QB under C vs. QB under C –– go right nowgo right now
TTDB
TOMTOM
Both DTBoth DT’’s read the Cs read the C
DT away from sliding C will pick,DT away from sliding C will pick,then work upfieldthen work upfield
DT to the sliding C will wrap aroundDT to the sliding C will wrap around
If C straight back, furthest DT up the If C straight back, furthest DT up the field penetrates and the DT wraps field penetrates and the DT wraps aroundaround
1st 2nd 1st 2nd
E-T T-E
EE
SUB COVER 0 PRESSURESSUB COVER 0 PRESSURES
N EE T DB
T
CC WSSS
SCHOOLYARD 0
Have sound Match Up rules (Corners Over) Don’t show too early – but be in a position to do your work Anticipate the “Hot” or quick throw Play off in Cover 0 (Flat foot technique) – ball is coming out quick!
COACHING POINTSCOACHING POINTS
D EE T NB
T
CCWSSS
ALL OUT 0
SUB COVER 1 PRESSURESSUB COVER 1 PRESSURES
N XE EDB
T
CCWSSS
3-2 KINGS 1
Have sound Match Up rules (Corners Over) Don’t show too early – but be in a position to do your work Anticipate the “Hot” or quick throw Coverage defenders know where your help is! With Centerfield help, can overplay outside routes Can use WS to double / bracket dominant receiver – 1X, 1Z, 1Y, 1H
FREE
COACHING POINTSCOACHING POINTS
N X E EDB
T
CCWSSS
3-2 KINGS OPEN 1
FREE
SUB FIRE ZONE PRESSURESSUB FIRE ZONE PRESSURES
N EE TB D
T
CC
WSSS
FOX FZ (FIELD) BULL FZ (BACKS)
Don’t show too early – but be in a position to do your work Anticipate the “Hot” or quick throw Designate to FIELD, BACKS (TO & AWAY), PASS STRENGTH, INDIVIDUAL, R/L, etc. Set up based on scouting report -- tendencies
COACHING POINTSCOACHING POINTS
1/3
SEAMFLAT
TIGHT1/3
3 RECHOOK
TIGHT1/3
SEAMFLAT
WIDE FIELD ““LIZLIZ””
NE ETBD
T
C C
WS1/3
SEAMFLAT
TIGHT1/3
3 RECHOOK
TIGHT1/3
SEAMFLAT
““RIPRIP””
SS
CHECK CHECK ““MABLEMABLE”” vs. vs. 2 DETACHED WEAK2 DETACHED WEAK