Rangers 2011
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Transcript of Rangers 2011
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8/3/2019 Rangers 2011
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RANGERS
Most important playin the game
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RANGERS
The momentum of many games has turned due to a blocked punt or long
return. For these reasons this area of the kicking game demands more
practice time and maximum concentration by the participants.
Physical and Mental Requirements to be a Ranger
1. Responsible - People we can count on to do their job.
2. Intelligent - People that know what to do and how to do it.
3. Fearless - People that arent afraid to run down the field and hit.
RANGER GOALS FOR 2011:
1. No Blocked Punts
2. No Punts returned for touchdowns
3. Limit opponents Punt Return Avg. to 6 yards or less
4. Net Punting average of 37 yards or more
5. 100% Sky Punt Situations
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PUNT STANDARDS
EXAMPLE: SNAP - .65-.8 seconds
KICK - 1.0-1.2 seconds
OPERATION - 1.65-2.0 seconds
HANG TIME - 4.5 seconds (minimum)
Types of Punts Used:
Spread Punt Used in most situations
Tight Punt Used from inside our own 5 yard line or inblock attempt situations
Sky PuntUsed when punting from inside opponentsterritory
Jet Used vs. teams that are stemming or are slow ingetting on the field
Punt fakes Used as part of a check system
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Punt Game Rules
1. During a kick from scrimmage, only the end men as eligible receivers (Gunners), at the
time of the snap, are permitted to go beyond the line of scrimmage before the ball is kicked.2. Any punt that is blocked and does not cross the line of scrimmage can be recovered and
advanced by either team (however if the punting team recovers it, it must make the yardage
necessary for its first down to retain possession if the punt was a forth down.
3. If a member of the punting team attempting to down the ball on or inside the opponents 5
yard line carries the ball into the end zone, it is a touchback.
4. Fouls during a punt are enforced from the previous spot (line of scrimmage)
5. It is interference, and you can be penalized, if you interfere with an opportunity to catch a
punt, or make a fair catch.
6. After a punt, the ball is not dead until blown dead; even if the punting team touches the
ball, it is still a Live ball; until the whistle is blown.
7. The punter has no protection when; a) he drops the ball b) moves laterally (becomes a
runner) c) holds the ball d) the snap bounces before reaching the punter.
8. A punt that is partially blocked and goes beyond the line-of-scrimmage is a punted ball. It
should be treated as short situation to the punt team.
9. All players are prohibited from blocking below the waist.
10. Fair Catch
A fair catch signal is valid (while the ball is in flight) when one arm is fully extended abovethe head and waived.
No opponent may interfere with the fair catcher, the ball, or his path to the ball.
A player who signals for a fair catch is not required to catch the ball. However, if a player
signals for a fair catch, he may not block or initiate contact with any player on the kicking
team until the ball touches a player.
If the ball hits the ground all rules for a kicked ball apply. (If a fair catch signal is given and
the ball hits the ground, the returner cannot advance the ball.
Any undue advance by a fair catch receiver is delay of game. If a fair catch is muffed, the returner has the right to catch the ball without being interfered
with, if the ball has not hit the ground. (No fair catch signal, no such protection)
12. It is illegal for a punter to simulate being roughed or run into by a defensive player.
13. Running into or roughing the punter will not be called when such contact:
Is incidental to or after he has touched the kick in flight
Is caused by the kickers own motion
Occurs after the punter recovers a loose ball on the ground
Is caused because a defender is blocked into the punter
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PUNT PROTECTION
CADENCE
The Personal Protector will: a) make sure we kick the ball before the play clock
hits zero b) identify the front c) insure that our protection is sound d) change the
protection if needed e) initiate the punt/fake process by commanding Set f) call for
a directional kick by the punter to help our coverage because of a front or weather
conditions (Red, White, Blue)
First Call: Front shown by the opposing team. How many defenders in the box and
on each side of the center counting from left to right. (44, 35 man, 53 man)
Second Call: Will determine what side the snapper blocks to Ringo/Lucky. (Snapper
will only block vs. 8 man front)
Third Call: Final call will be Set. At this point the snapper controls when the ball
will be snapped. No movement or leaning at this point. Key the ball because our
long snapper will be taught to change up the rhythm of the snap.
Freeze Call: Changeup if absolutely necessary & as time permits.
SNAPPER Stance:
Alignment:
Assignment:
Technique:
- Comfortable square stance to insure a great snap then best protectionpossible.
- On the ball. Get set quickly because all others align off you.
- Perfect snap. You are responsible for #4 in an 8 man front
- Vary the rhythm of the snap. Once #4 enters your zone attack his inside# and re-route with force.
RG/LG Stance:
Alignment:
Assignment:
Technique:
- Two-point stance with hands ready to strike. Outside foot back in toe toheel stagger. Bend in hips, knees and ankles. Shoulders square, feetshoulder width apart with most of the weight on the inside foot.
- Take a 6 inch split from center. Align your inside foot on the instep ofthe centers foot. Sternum should be over the knee cap. Your helmet
should be at snappers belt.
- You are responsible for the #3 rusher from the outside. You must beprepared to zone a stack, twist or stunt. You cannot be grabbed andheld.
- On snap immediately push off the inside leg kicking straight back withyour outside leg. Keep the weight on your inside foot and stay squarewith your inside hand extended (zone side) . Once #3 enters your zoneand is within arms length attack his inside #s and re-route with force.
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PUNT PROTECTION (cont.)RT/LT Stance:
Alignment:
Assignment:
Technique:
- Two-point stance with hands ready to strike. Outside foot back in toe toheel stagger. Bend in hips, knees and ankles. Shoulders square, feetshoulder width apart with most of the weight on the inside foot.
- Take a 1 foot split from the guard. Align your inside foot on the instep ofthe Guards inside foot. Sternum should be over the knee cap. Yourhelmet should be at snappers belt, even with the guard.
- You are responsible for the #2 rusher from the outside. Be prepared tozone any stack, twist or stunt. You must also be aware of a 2-vise Bulletsneaking in and coming at the last second.
- On snap immediately push off the inside leg kicking straight back withyour outside leg. Keep the weight on your inside foot and stay squarewith your inside hand extended (zone side). Once #2 enters your zoneand is within arms length attack his inside #s and re-route with force.
RW/LW Stance:
Alignment:
Assignment:
Technique:
- Two-point stance with hands ready to strike. Outside foot back in toe toheel stagger. Bend in hips, knees and ankles. Shoulders square, feetshoulder width apart with most of the weight on the inside foot.
- Line up 1 yard (3 feet) behind the tackle with your inside foot just insidehis outside foot. You must keep leverage on the outside #1 rusher andforce him out around you. Be alert for a Bullet cheating in from the 2-vice.
- You are responsible for #1 rusher from the outside.
- On snap immediately buzz your feet in place and be patient. Once #1
enters your zone and is within arms length attack inside # and re-routewith force.
PP Stance:
Alignment:
Assignment:
Technique:
- Two-point balanced stance. Feet are shoulder width apart.
- 5 yards deep directly behind the guard. Do not crowd the snapper.
- Make front and protection calls. Take charge. You are responsible for#4. You are a free blocker on 6 man calls. Be aware of the clock.
- Take one lateral step up into the A gap and get big (never back up).
Once #4 enters your zone strike square and maintain base.GUNNERS Stance:
Alignment:
Assignment:
Technique
- Two-point staggered stance (i.e. WR)
- Ball in middle, align on the numbers. Ball on far hash, Boundary Gunneralign between the sideline and the numbers. Field Gunner alignbetween the hash and the numbers.
- GET TO THE BALL! Force a fair catch or make the tackle on thereturner. Keep the ball in play on Sky punts. Run past the fair catchsignal and sprint to the goal line. You may catch punt if no returner.
- Work your best release. 1st gunner down make returner go lateral. Aimat the near eye of the returner and breakdown. If you have a close,clean, close shot take it!!!!. 2nd Gunner down make the tackle.
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PUNT PROTECTION (cont.)
Punter Alignment:
Assignment:
Technique:
- Heels at 14-yards
- Look the ball into your hands. Get the ball off in 1.2 or less. Hang time isthe most important aspect of the punt. Line Drives = Big Returns
40 yard punt-4.5 seconds
45 yard punt-5 seconds
- Always put the ball down the near hash unless the PP directs youelsewhere. If we are in the middle of the field go where youre
comfortable. Be aware of overload call and punt away from it. Get it off!
ZONE SIDE TECHNIQUE BY GUARDS AND TACKLES
Always start footwork with vertical kick by the set foot (outside foot).
Get as much depth as necessary to intersect your man. The wider the rush the deeper the kick. Never kick for width.
Lockout inside arm to help hand check the inside gap.
Attack inside # of your man. Lead with the outside foot and plant to deliver with the inside
foot. Post and strike. Never catch.
Re-direct your assignment 1 full man by locking out & running your feet.
Shed & run to coverage
GT TGC
W WPP
P
R
On #s
Contain
On #s
ContainSplit H Split H
Post Post1 yd outside
Hash1 yd outside
Hash
Safety
GNGN
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PUNT PROTECTION (cont.)
BLOCKING CONCEPTS
1. Our punt protection is based on a man/zone concept of blocking. Each player has a specific
defender they are responsible for blocking once they enter their zone
Example: The RG is responsible for #3 once he enters his zone (his nose to the nose of the
RT).
2. Each blockers man/zone area is structured to enable them to block the rushers with inside-
out leverage. Blocking the rush with inside-out leverage increases the rushers distance to the
block point and maintains the integrity of the kicking pocket.
3. Constant Split Relationship
In using a man/zone blocking concept, it is imperative that the blockers maintain their
relationship (splits) to each other.
Example: If the RT blocks with depth and width from the RG instead of just depth, he forces
the RG to block more space. By doing this, the RT has lost his Constant Split Relationship
with the RG. KICK STRAIGHT BACK AND KEEP YOUR SHOULDERS SQUARE!
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PUNT PROTECTION (cont.)
BLOCKING CONCEPTS
4. Vertical Set In order to avoid a loss in Constant Split Relationship, it is important for
your first kick step to get as much depth off the LOS as possible.
PUNT PROTECTION vs. TWIST
In this example RG has continued to kick for depth until a new #3 arrives. RT has now squeezed with
his inside foot and let a new #2 arrive. We beat twist by getting as much depth as possible off the LOS
with our initial kick step.
PUNT PROTECTION vs. STACK
In this example C-G-T all get depth and allow the stack to declare itself. We beat stack by getting
as much depth as possible off the LOS with our initial kick step.
With only 1 stack defender our PP may call out his # and declare him. PP now has #21 wherever he
enters.
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PUNT COVERAGE
PHILOSOPHY
Punt coverage is an area of strict discipline yet flexible adjustment. Each player has an
assigned responsibility that can be altered according to where the ball is punted or the
type of return being used.
Our philosophy of coverage is to force the returner with our Gunners; contain the
returner with our Wings; and cover the area in between, with our Snapper, Guards and
Tackles. How well (and how fast) we coordinate these actions will determine our
effectiveness as a coverage team.
COVERAGE PRINCIPLES
1. PROTECT-RELEASE-COVER-TACKLE-FORCE A TURNOVER!2. Get outside release if at all possible.
3. Speed and desire are the two most apparent qualities of good coverage teams. Make
your mind up that it is a 40 yard sprint. PRIDE!
4. Only the Gunners are allowed to quick release into coverage. All other players must
wait until the ball is punted. In order for these players to release together, each
player should kick/slide backtwo stepspunchand rip through the blocker to
his landmark.
5. Squeeze, gather, and breakdown Gradually our coverage squeezes on the return
manyet leverage and contain principles are still maintained. As each coverage
man nears the returner, they must bring themselves under control by gathering and
breaking down. Use a focal point of five yards in front of the returner as the area to
be ready to tackle. (Start breakdown at 10 yardsmirror at 5 yards from returner).
6. Know where we are kicking the ball from- Right Hash/Left Hash/Middle.
7. Know where we are kicking the ball toLeft (Blue) /Middle (White) /Right (Red) /
Sky
8. Find the ball in the air on +50 punts (sky). Otherwise focus on the returner. He will
take you to the football.9. Short Short warns of a poor punt. Immediately locate and front the ball or
returner. Avoid letting the ball hit you. It can be advanced at no risk to our
opponent.
10. Feel holdup as soon as possible. Fight through hold-up to release.
11. The Gunners must recognize rush or hold-up immediately if in Tight Punt
12. Do not follow a teammate downfieldadjust and fill another lane. Try to run in
front (stack) of the man blocking you.
13. Keep leverage on the returner. Keep the returner inside and in front of you (not
even with returner)
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14. First coverage man downfield should make the returner go lateral (get
in a breakdown position) to let other people converge on returner. If
returner fumbles or muffs the ball, make a decision to take-out the
returner or recover the ball. (If you have a clean, close shottake it!!)
15. If returner signals for a fair catch (in normal field position), first man
down must gather and expect a fumble. If the returner muffs the ball,
you still must allow him to catch the ball as he is protected by the faircatch signal.
16. If returner signals for a fair catch (at the 10 yard line) pass returner,
find ball, and look to down ball inside the 10 yard line.
17. If ball is untouched and rolling, front ball and follow as it gains field
position for us. Do not down ball until it stops rolling. Do not down
ball and walk away. This ball can be advanced at no risk to our
opponent. Let the officials blow the ball dead.
18. Gunners vs. Double Bullets
Beat man 1 on 1. Think speed move first. Vs. 2 on 1, always work tobeat 1not both.
If knocked out of bounds, keep going (make effort to get back into field
of play).
Alert on shorter kick with not much hand to use 2-vise man and push
him into ball.
Vs 2 on 1, be decisive on move. Come under now. Go over top now (be
careful if you are away from directional kick).
19. When trying to down the football, feet can touch the goal line first anddown the ball in field of play (ball cant cross the goal line but the body
can).
20. Coverage team must give the returner room to catch the ball, but if
returner removes himself from the area, then coverage team can catch
the football.
21. The entire field must be covered by 15 yards.
22. Tackle with the intent of forcing a fumble.
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PUNT COVERAGE (cont.)
COVERAGE RESPONSIBILITIES & LANDMARKS
IGHT GUNNER/LEFT GUNNER
. GET TO THE BALL! If you cannot make the play, you must force the returner laterally,
aiming at near eye. On a Sky punt we want to down the ball inside the +10. Keep the ball in
play when punted to your side. It does not matter if your body is in the end zone.
. If the ball is punted away, work more flat on your release
IGHT WING/LEFT WING
. You are the contain man. Keep leverage on the ball carrier. Your landmark is on the numbers.Keep the ball inside of you and in front of you. If you can make the tackle, do so, if not, force
everything back inside. You must be disciplined in your coverage.
. If the ball is outside the numbers to your side you can use the sideline as a man.
. If the ball is punted away from you and you are the fold player, work to gain leverage on the
ball. Look for the ball to reverse directions. Keep contain.
IGHT TACKLE/LEFT TACKLE
Your landmark is to split the hash and the numbers. Squeeze to the ball and make the play.
IGHT GUARD/LEFT GUARD
Your landmark is 1yd outside the hash. Squeeze to the ball and make the play.
ENTER
Your landmark is the goalpost to the Ringo/Lucky call. Nose up on the ball carrier and make
the tackle. Do not allow the ball to go vertical. You are responsible for all middle returns.
ERSONEL PROTECTOR
Your landmark is the goalpost away from the Ringo/Lucky call. Nose up on the ball carrier and
make the tackle. Do not allow the ball to go vertical. You are responsible for all middle
returns.
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PUNTERS CHECK LIST
1. Spread puntheels at 14 yards deep.
2. Feet pointed straight ahead.
3. Concentrate on the snap from Center. Catch the ball.4. Place the ball correctly on the foot.
5. Follow through.
6. Kick up and through the ball.
7. Cover and shout direction of kick.
8. Know what yard line youre on for punch or coffin corner punt.
9. Strive for height and accuracy.
10. Be aware of an overload or all out 11-man rush (1 step).
11. A blocked kick behind the line of scrimmage can be advanced by youor the opponent. Be prepared to recover ball or tackle the opponent.
12. Never attempt a run on 4th down without checking down, distance,
position on field, score of game, defensive rush and with Head Coach.
13. When in end zone and a bad snap occurs
If a safety will beat you, punt the ball at all costs (late in 4th quarter)
If a safety will tie, give them that rather than a chance to recover a
blocked punt for TD or near our goal line.
If ahead by 3 to 8 points take a safety.
14. Always keep kicking tempo the same. Important since coverage cannot
occur until ball is punted.
15. Always know wind direction.
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TAKING A SAFETY
There may be a situation late in the game when taking a safety would work
to our advantage. We would employ this strategy when punting the ball
inside our 10 yard line. Our objectives in taking a safety are:
A. To kick ourselves out of poor field position with no risk. (Kick after a
safety)
B. Avoid giving up any more than two points via catastrophic play, I.E.
lost fumble in end zone or blocked punt for a touchdown.
Procedure:
1. On the sideline we will call Take a safety.
2. If the game clock is running, as we start onto the field, (our opponents
have no timeouts), our Personal Protector will not start the cadence and
instead take a delay of game penalty in order to use as much time as
possible.
3.After taking a delay, the Personal Protector will start the cadence.
4.Protection: We will use normal Tight Punt protection. Do not release
maximum protection (all out blocking).
5.Coaching Points for Punter:
A.Stand with heels just inside end line.
B.Watch the ball into your hands (Catch the ball).
C.Wait until the rushers get near and then step outside the end line (move
around and waste as much time as possible).
D.If you drop the snap, fall on the balldo not try and pick the ball up.
E.If the ball is snapped wildly, do not try and save the snaplet the ball go
out the back of the end zone.
6.Block and hold onto your man. We do not care if we get a holdingpenalty.
7.If the clock will expire during the taking of a safety, DO NOT HOLD! A
penalty will force a kick off.