.raindrops - brinoausrino.files.wordpress.com · .raindrops is an interactive installation where a...

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.raindrops is an interactive installation where a person tracked by a camera is able to interact with a virtual world projected on a screen in life size creating a direct connection between him and his digital counterpart. The aim is to water abstract plants with raindrops coming from the top of the projection. Furthermore the installation stays awake even without a per- son acting in some way. It uses random factors and also environment sounds to create a living world. Bystanders can interfere the performers action by making sounds which is also tracked and reflected by the application. Created in summer 2010 using openFrame- works. Link: http://vimeo.com/14585981 .raindrops

Transcript of .raindrops - brinoausrino.files.wordpress.com · .raindrops is an interactive installation where a...

Page 1: .raindrops - brinoausrino.files.wordpress.com · .raindrops is an interactive installation where a person tracked by a camera is able to interact with a virtual world projected on

.raindrops is an interactive installation where a person tracked by a camera is able to interact with a virtual world projected on a screen in life size creating a direct connection between him and his digital counterpart. The aim is to water abstract plants with raindrops coming from the top of the projection. Furthermore the installation stays awake even without a per-son acting in some way. It uses random factors and also environment sounds to create a living world. Bystanders can interfere the performers action by making sounds which is also tracked and reflected by the application.Created in summer 2010 using openFrame-works.

Link: http://vimeo.com/14585981

.raindrops

Page 2: .raindrops - brinoausrino.files.wordpress.com · .raindrops is an interactive installation where a person tracked by a camera is able to interact with a virtual world projected on

This game was done as a project at University in 2009. It is about constructing a pipe to lead a ball to the end of the level. It is one of the main difficulties that the gravity increases in the deep of the room.The control of the game is not done by a “default” controller but by a selfmade 3D-con-troller a so called grappler.

Link: http://www.youtube.com/watch?v=9x39h_YyvsI

p!pe

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A Prototyp for a new interface of the memo-rizing software Braindump, developed at Dres-den University. The goal was to simulate the characteristics of organic matters, in this case eggs, which should replace the conventional folder-metaphor. This was done in summer 2010.

Link: http://vimeo.com/16581634

Egglicious und Ricetastic

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Screenshot from the reflex game “Monsters” developed for multitouch tables. Goal is to hit all enemy monsters. You can create own mon-sters by drawing gestures on the screen. Devel-oped in summer 2010 in Java using the MT4j framework and the $1 Gesture Recognizer.

Link: http://www.youtube.com/watch?v=4BhjpOyrtm8

Monsters

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This Multitouch table was built in 2008 as a as-sistants work at the HCI-Chair at university. The construction costs were around 130€.Some little applications had been developed too.

Multitouch table

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An animation movie which has been done with the members of the MAYA-workshop crew in 2008.

Link:http://www.youtube.com/watch?v=VyBOF3UMfFc

Appr entice Mage

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This is the mascot for an e-learning project done in the semester abroad in Brazil. The task was about creating a mascot in 3D of a 2D sketch and programing an editor in Flash to concardinate the animations.

Mascot for e-learning

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A point & click adventure done as a project at university in 2007. The goal was to integrate learning content in a computer game.

Medieval Adventure