Zap Them All! a presentation of Zap - Bug Hell by Precission Games [Sponsored Version]
Rad Zap
-
Upload
alex-raymond -
Category
Documents
-
view
215 -
download
1
description
Transcript of Rad Zap
Interaction Design with Mike Roy
In this class we had one project, and that was to create a device to solve a problem in everyday life.
My initial idea was to create a Santa Locator for kids that are away from home during Christmas.
This project went through a string of serious changes before landing on my final idea.
Idea Progression
The idea went from being the Santa Locator and then moved on to a web site with an ability to e-mail Santa, make a wish list and check your naughty nice percentage. It would have to be a solid collaboration between parent and child.
This proved to be far too difficult to keep a child interested.
Santa Mail
Log-inLog-in
Kid Parent / SantaMake
Wishlist
HouseLocator
Good %Check
WishlistCheck
HouseAproval
Good %Edit
GOOD
BAD Parent gives examples of ways to raise good status- Chores- Good manners
Parent posts GOOD thing that child does+ good %
Parent posts BAD thing that child does- good %
With help from parents if kid is too young to write:- Kid makes wishlist and sends list to Santa
Parent / Santa sends message back that says that it has been recived
Parent / Santa sends message back that says that it has been recived
With help from parents if kid doesn’t know address- Kid writes address of where they are going to be christmass day and sends list to Santa
Santa Mail Model
Back to a Device
After the disaster with the Santa mail project, I was already tired of Christmas.
The failure gave me a chance to launch into a new type of product that could help kids become smarter consumers.
First I needed to think about kids and what would make this device fun for them.
Wearing the Device
After refining my idea, Mike Roy was able to organize a trip with his Niece and Nephew. To gather really vital research we visited the Denver Children’s Museum to experience children’s interaction with interesting contraptions.
After this visit I came to the conclusion that the child would want to wear this device, and after a few ideas I landed on wearing on the wrist.
Like this device but much smaller.
Modeling the Device
Game Model
025Reset Back
Score
PleaseScan your target to begin playing
025RESET BACK
Score
Scan
Bank
Laser Tag
Up Arrow
Enter
Down Arrow
Scan
SelectedSCANNER
000RESET BACK
Score
001RESET BACK
Score
Each Kid wears a bar code on their chest.
After they press reset, they must scan their own code. After they scan their own it can not be scanned again. Once every one scans themselves they can start playing.
Scan Model
BACK
Money Now $2.66
Money Spent $55.22
Scan
Bank
Laser Tag
Ninja Man
Monster Truck
Teck Deck
Malabu Barbie
$9.99
$9.99
$9.99
$9.99
Up Arrow
Enter
Down Arrow
Scan
Ninja Man
Monster Truck
Teck Deck
Malabu Barbie
$9.99
$9.99
$9.99
$9.99
Legos
BUY
DELETE
BACK
$9.99
SCANNER
Buy It
Money Now $12.65Ninja Man - $9.99
Ninja Man $2.66
Not Now
BACK
Money Now $12.65
Money Spent $45.23
The child can scan a code at a store at any time on any screen, except the laser tag menu, and it will be saved.
Physical Model
After modeling out all the functions and windows, the next step is to build the physical model and test it in a scenario.
I built the initial scale dummy out of an old Granola bar box, because it’s thin and bend able, but also strong.
Further Refinement
Wearing the device and acting out the functions makes sure that the button layout works.
Final Product
End Goal
This project was aimed toward helping children spend their money wisely, with out them having to sit through a math class. I found that there are no products like this that are aimed toward children. If I can make saving money a game, I think that it will help a future generation to not be gluttonous.
Alex Sawyer RaymondIntern applicant