R C Confident Veteran. (i C - Flames of War
Transcript of R C Confident Veteran. (i C - Flames of War
Rifle Company
Reluctant
confident
feaRless
conscRipt
tRained
VeteRan
motivation and SkillA Panzer division had just two battalions of Schützen in Poland, increased to four in France. These riflemen were the best infantry in the German Army. A Schützenkompanie (pronounced shyoot-sen kom-pan-ee) is rated as Confident Veteran.
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Company HQ
HeadquaRteRs
75
Schützen Platoon
infantRy
75
Kradschützen Platoon
Reconnaissance
81
Leichte Pionier Platoon
infantRy
89
Schützen Machine-gun Platoon
macHine-guns
76
diVisional suppoRt platoons
Schützen Platoon
infantRy
75
Schützen Platoon
infantRy
75
Schützen Infantry Gun Platoon
aRtilleRy
7777Schützen
Anti-tank Gun Platoon
Schützen Mortar Platoon
aRtilleRy
76
(infantRy Company)
Kradschützen Platoon
infantRy
8189Leichte Pionier
Platoon
Light Panzerspäh Platoon
Reconnaissance
8283Mixed Panzerspäh
Platoon
83Heavy Panzerspäh Platoon
Air Support
aiRcRaft
102
Leichte Panzer or Panzer II Platoon
aRmouR
6769Mittlere Panzer or
Panzer III Platoon
71Verlastete Panzer I or II Platoon
73
Czech Panzer Platoon
Anti-tank Gun Platoon
anti-tank103
Schützen Machine-gun Platoon
macHine-guns
76
Anti-tank Gun Platoon
anti-tank
103103Tank-hunter Platoon
Self-propelled Infantry Gun Platoon
aRmouR
103
Bunker Flak Platoon
anti-tank
106106Heavy Anti-tank Gun
Platoon
107Heavy Anti-aircraft Gun Platoon
Motorised Light Artillery Battery
aRtilleRy
104105Motorised Heavy
Artillery Battery
Light Anti-aircraft Gun Platoon
anti-aiRcRaft
107
102Assault Gun Platoon
90Gepanzerte Pionier Platoon
You must field one platoon from each box shaded black and may field one platoon from each box shaded grey.A Schützenkompanie can have Luftwaffe platoons (marked ) as support options. Remember that Luftwaffe platoons retain their own ratings, and count as Allied Platoons (see page 183 of the rulebook).
Schützen Mortar Platoon
Leutnant
Leutnant
HQ Section
CommandSMG team
ObserverRifle team
Motorcycleand sidecar
Unteroffizier
Mortar Section
8cm GW34 mortar
8cm GW34 mortar
Unteroffizier
Mortar Section
8cm GW34 mortar
8cm GW34 mortar
Unteroffizier
Mortar Section
8cm GW34 mortar
8cm GW34 mortar
Schützen platoon
Leutnant
Leutnant
HQ Section
Kfz 15 field car
Kfz 70 truckAnti-tank Rifle team
CommandRifle/MG team
Light mortar team
Unteroffizier
SchützenSquad
Rifle/MG team
Rifle/MG team
Kfz 70 truck
Unteroffizier
SchützenSquad
Rifle/MG team
Rifle/MG team
Kfz 70 truck
Unteroffizier
SchützenSquad
Rifle/MG team
Rifle/MG team
Kfz 70 truck
SchützenKompanie HQ
HAUPTmann
HAUPTMANN
Company HQ
Company Command SMG team
2iC Command SMG team
Motorcycleand sidecar
Motorcycleand sidecar
Schützen Machine-gun Platoon
Leutnant
Leutnant
HQ Section
Command SMG team
Unteroffizier
Machine-gun Section
MG34 HMG MG34 HMG
Unteroffizier
Machine-gun Section
MG34 HMG MG34 HMG
Self-propelled Infantry Gun Platoons may not be deployed in Ambush.
Heavy infantRy Gun
Unarmoured targets automatically fail their saves when hit by the main gun of a 15cm sIG33 auf Panzer I self-propelled infantry gun.
Army size: 1725 Points
Schützen platoon
Leutnant
Leutnant
HQ Section
Kfz 15 field car
Kfz 70 truckAnti-tank Rifle team
CommandRifle/MG team
Light mortar team
Unteroffizier
SchützenSquad
Rifle/MG team
Rifle/MG team
Kfz 70 truck
Unteroffizier
SchützenSquad
Rifle/MG team
Rifle/MG team
Kfz 70 truck
Unteroffizier
SchützenSquad
Rifle/MG team
Rifle/MG team
Kfz 70 truck
Tank-hunter Platoon
Leutnant
Leutnant
HQ Section
Command Panzerjäger I
Unteroffizier
Tank-hunter SECTION
Panzerjäger I
Unteroffizier
Tank-hunter SECTION
Panzerjäger I
Unteroffizier
Tank-hunter SECTION
Panzerjäger I
Assault gun Platoon
Leutnant
Leutnant
HQ Section
Command Sd Kfz 253 half-track
Unteroffizier
StuG A
ASSAULT GUN SECTION
Unteroffizier
StuG A
ASSAULT GUN SECTION
Self-propelled Infantry gun Platoon
Leutnant
Unteroffizier
15cm sIG33 auf Panzer I
Infantry gun section
Command15cm sIG33 auf Panzer I
HQ Section
Leutnant
tank teams
gun teamsWeapon Mobility Range ROF Anti-tank Firepower Notes
MG34 HMG Man-packed 24”/60cm 6 2 6 ROF 2 when pinned down.
8cm GW34 mortar Man-packed 40”/100cm - 2 6 Smoke bombardment.
ArmourName Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower
aSSault GunS
Sd Kfz 253 Half-tracked 1 0 1 AA MG.
StuG A Fully-tracked 5 3 1 Protected ammo. 7.5cm StuK37 gun 24”/60cm 2 7 3+ Hull mounted.
Self-pRopelled GunS
15cm sIG33 auf Panzer I Half-tracked 0 0 0 Overloaded, Slow tank. 15cm sIG33 gun 16”/40cm 1 8 1+ Bunker buster, Hull mounted, Heavy infantry gun (p. 103).
tank-HunteRS
Panzerjäger I Half-tracked 0 0 0 4.7cm PaK(t) gun 24”/60cm 2 8 4+ Hull mounted.
veHiCle maCHine-GunSVehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.
These special rules reflect the doctrine and training that give German soldiers their edge in battle. These special rules are the standard rules from the rulebook (on pages 166 to 168). Not all of the special rules in the rulebook apply as the German Army has not yet developed some of the equipment it would later use to good effect.
Doctrine
kampfGRuppe
The Kampfgruppe, or battle group, is an important part of German military operations. Leaders at every level form mission-specific task forces from any troops available.
Before deploying your force at the start of the game, you may take up to half of the Sections or Squads (excluding the HQ Section) from any Combat or Weapons platoons in the company and place them in a special Kampfgruppe Platoon. The 2iC Command team becomes the Platoon Command team for this platoon, ceasing to be an Independent team and no longer counting as a 2iC Command team. Teams placed in the Kampfgruppe Platoon are no longer part of their original platoons.
The Kampfgruppe Platoon counts as a platoon for all purposes including deployment and Company Morale Checks.
miSSion taCtiCS
Before battle, every soldier in the company is briefed on their mission and how it relates to the overall battle plan. Far from compromising security, this trust allows any soldier to take over when their superior is killed.
If a Platoon Command Infantry team is Destroyed, another team takes over immediately. Remove any other Infantry team in the platoon that is within Command Distance of the Command team and replace it with the original Platoon Command team.
If a Platoon Command Tank team is Destroyed, another team takes over immediately. Nominate any other Tank team in the platoon that is within Command Distance of the Destroyed Command team to be the new Platoon Command team.
If there is no team of an appropriate type within Command Distance, then the Platoon Command team is Destroyed and the platoon is left leaderless.
StoRmtRoopeRS
German soldiers have inherited the Stormtrooper ethos from their fathers in the First World War. While other armies wait for orders, the Stormtroopers are racing ahead to take their objective.
Any German platoon with a Platoon Command team may attempt a Stormtroopers move in its Assault Step.
Roll a Skill Test for each platoon.If the test is passed, the platoon treats the Assault Step as a Movement Step in which it can move up to another 4”/10cm, regardless of its normal movement distance.If the test is failed, the platoon cannot move any further this turn.
Either way, a platoon that attempts to make a Stormtroopers move cannot Launch an Assault in the same turn.
Although it is not the Movement Step, teams making a Stormtroopers move may mount and dismount as if it was a Movement Step.
Platoons cannot make Stormtroopers moves if they moved At the Double. Bogged Down or Bailed Out vehicles cannot make Stormtroopers moves.
Only Armoured vehicles can make Stormtroopers moves if they are Pinned Down. Other types of team cannot make Stormtroopers moves if they are Pinned Down.
Gun teams that shot earlier in the turn cannot make a Stormtroopers move. Teams of any type that have fired an artil-lery bombardment cannot make a Stormtroopers move.
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mounted aSSault
Whereas most armoured infantry use their half-tracks as battle taxis to get them close to the enemy, then dismount and assault on foot, German Panzerschützen assault light op-position still mounted in their half-tracks.
A Transport team cannot normally Charge into Contact. However, a German Transport team from a platoon that is capable of making a mounted assault may do so. A Transport team making a mounted assault must not have mounted or dismounted passengers earlier in the turn.
In the first Assault Combat Round, one Infantry team carried as a passenger in each Transport team that is not Bailed Out
ArmoureD infAntry
may fight as if it was a Tank team (remember that Tank teams cannot assault Tanks). The Transport teams themselves cannot fight in the assault.
The passengers remain mounted in their half-tracks until the platoon launches a Counterattack, whereupon they must dismount.
Infantry teams that started the Assault Step dismounted fight alongside the half-track-mounted teams using the normal assault rules.
As the platoon is not made up entirely of Armoured Tank teams, it will fall back if Pinned Down by Defensive Fire, even if the vehicles’ armour protects the platoon from casualties.
infantRy teams
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6Rifle/MG team 16”/40cm 2 2 6SMG team 4”/10cm 3 1 6 Full ROF when moving.Light Mortar team 16”/40cm 1 1 4+ Can fire over friendly teams.Anti-tank Rifle team 16”/40cm 1 4 6 Tank Assault 3.
tRanspoRt teamsWeapon Mobility Range ROF Anti-tank Firepower Notes
Motorcycle & Sidecar or Kfz 15 field car Jeep - - -
Krupp Kfz 70 or Opel Blitz 3-ton truck Wheeled - - -