QuitIt Helping you conquer cravings Presenter: Carol Allen CSE440 Human Computer Interaction Autumn...
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Transcript of QuitIt Helping you conquer cravings Presenter: Carol Allen CSE440 Human Computer Interaction Autumn...
QuitItHelping you conquer cravings
Presenter: Carol Allen
CSE440 Human Computer Interaction
Autumn 2007
Problem:• Many people want to make
healthier eating choices
• Their overall health goals are often derailed by cravings
• Cravings strike anywhere, anytime
QuitIt’s Solution
• An avenue of support that stays with you– QuitIt goes where your phone goes
• Motivate! – Provide a framework for goal setting and
tracking
• Connect & Inspire! – Goals work best when you share them
with others– Connect users with a community of
others who share similar struggles and successes
Today I will talk about:
• Tasks
• Design evolution
• Current user interface
• System demo
• Heuristic evaluation results
Today I will talk about:
• Tasks
• Design evolution
• Current user interface
• System demo
• Heuristic evaluation results
Three Tasks
• Testing & development revolved around 3 primary tasks
• Follow from user interviews
• Designed to capture user behavior
Task 1: Initialize & Set a Goal
• Bob just installed QuitIt on his phone
• He navigates through the orientation (first-time use experience) screens and sets up his first goal
Task 2: Report a Craving
• Bob experiences a serious craving and uses QuitIt to reach out to others for help
Today I will talk about:
• Tasks
• Design evolution
• Current user interface
• System demo
• Heuristic evaluation results
Design Evolution: Step 1
Contextual interviews & experience sampling revealed:
– Goal setting works
– Support from others desired, including unsolicited msgs
– Association between emotional stress/crisis and indulging
– Desire for expression of emotional crisis
Design Evolution: Step 2
• Lessons learned:
– Up-front value proposition
– Put settings/options in context of use
– Visual regrouping of buttons
– Draw users with experience funnel
Today I will talk about:
• Tasks
• Design evolution
• Current user interface
• System demo
• Heuristic evaluation results
Web-based interactive UI
• Created with: AJAX and Ruby on Rails
• Most functionality implemented, including messaging system
• Persistent data between logins
Today I will talk about:
• Tasks
• Design evolution
• Current user interface
• System demo
• Heuristic evaluation results
Missing from interactive UI
– Smart backend message routing & goal matching
– Removal of flagged messages
– Profile & Your Progress screens
– Bug fixes
Today I will talk about:
• Tasks
• Design evolution
• Current user interface
• System demo
• Heuristic evaluation results
Key Heuristic Evaluation Results
– Create a Personal Log rather than mixing them with Sent messages
– Enable consistent Back/Cancel/Home navigation
– Allow undo on goal tracking functions– When replying to messages, show original
message for context– Fix message delete functions
In Summary
QuitIt helps you conquer cravings through
• Goal setting
• Goal tracking
• Crisis outreach
• Community support