Quick Passingsteinertspartans

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Steinert Spartans 3 Step Drop Quick Passing Manual Click here to replay any page Basics Basics Hitch Hitch Slant Slant Fade Fade Replay Replay Click your mouse to move forward Or to go directly to a section by pressing one of these buttons. You can also press our logo button at the top left corner of any page to return to this page.

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Transcript of Quick Passingsteinertspartans

Page 1: Quick Passingsteinertspartans

Steinert Spartans3 Step DropQuick Passing

Manual

Click here to replay any page

BasicsBasics HitchHitch SlantSlant FadeFade

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Click your mouse to move forward

Or to go directly to a section by pressing one of these buttons.

You can also press our logo button at the top left corner of any page to return to this page.

Page 2: Quick Passingsteinertspartans

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Quick Passing Basics

Page 3: Quick Passingsteinertspartans

Quick Passing Basics

Complete Quick package consists of 3 patterns – 1) Hitch 2) Slant 3) Fade

Patterns are always mirrored on both sides of the ball.

Taught as a complete pattern – not just individual routes. All players must be able to run all routes within the pattern and know their route’s purpose.

No primary receiver – all receivers are to run complete routes and expect the ball every play.

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Quick Passing Basics

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QB’s pre-snap read will dictate the side he’ll be throwing to.

QB’s ‘key’ is always one defensive player with only 2 options -- “he does this - I do that”.

Several formations, motioning and adjustment ‘tags’ give the illusion of complexity to the defense.

For a side that has only one receiver in tight, we’ll apply a Common Sense Rule: If #1 is in tight, an outside route doesn’t ‘make sense’. Run a route to occupy the middle of the field.

Quick Passing Basics

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Quick Passing Basics

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Individual routes within each pattern are assigned based on where you are aligned within the formation.

Q

C G TGT

Receivers are numbered from the outside-in: - #1, #2 or #3 on both sides.

Note: many of our formations will not have a #2 or #3 receiver on both sides.

#1#1#2#2 #3

Quick Passing Basics

#3

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Hitch

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Hitch

QC G TGT

#1#2#3

#1#2

Hand signal - “hang loose” #1 - Hitch route – wide split - 3 steps, snap back and

expect the ball now (note: #1’s route will always be the pattern’s ‘name’ (e.g. hitch, slant, or fade))

#2 – Seam route – angle to outside shoulder of the OLB, slip inside him, throttle down, turn shoulders to QB and expect the ball now (note: #2 will run the route designed to get #1 open)

#3 – Option route – get ‘open’ anywhere beyond 7 yards

and to the inside (note: on all patterns #3 will run an Option unless tagged)

#3 could have been shown on the left

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Hitch

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QC G TGT

#1#2#3

QB’s pre-snap read: he’ll choose the side with the ‘softest’ Cornerback, being sure a LB is not in his passing lane. At the snap the QB will look at his ‘key’, the flat

defender, and throw opposite his coverage

B B K

K = QB key

C

C

S

#1

B

Hitch

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Hitch

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QC G TGT

#1#2#3

If the ‘key’ defender doesn’t fly out to the flat, we’ll throw to the

Hitch

B B K

C

S

#1

B

C

Hitch

K = QB key

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Hitch

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QC G TGT

#1#2#3

If the ‘key’ defender flies out to the flat, we’ll throw to the Seam

B B K

C

C

S

#1

B

Hitch

K = QB key

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Hitch

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T

Y X

QC G TGT

ZF #1#2

Example – 1 of 3

BB

K

C

C

S

#1

B

Hitch

22 309

QB sees the Flat defender cover the Seam -- throws the Hitch

K = QB key

Pre-snap – the QB picks right side because of the softer Cornerback

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Hitch

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ZX

Q

C G TGTT

F

#1#2

Example – 2 of 3

BB

K

C

C

S

#1

B

Hitch

Big 31 309

K = QB key

Y

#3

Pre-snap – the QB picks left side because of the softer Cornerback

QB sees the flat defender run out to the flat – throws the Seam

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Hitch

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T

Z

X

QC G TGT

ZF #1#2

Example – 3 of 3(using motion)

B K

C

C

S

B

Hitch

Big 31 Rip 309

K = QB key

Y

#1

With Z motioning across, he becomes #2 and must run the Seam route

QB sees the flat defender cover the Seam – throws the Hitch

Common Sense Rule: If #1 is in tight(TE/ Wing), an outside route doesn’t ‘make sense’. Run a route to occupy the middle of the field.

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Slant

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Slant

QC G TGT

#1#2#3

#1#2

Hand signal – “fists together” #1 - Slant route – wide split - 3 steps, plant hard with outside

foot, slant inside and expect the ball now #2 – Flat route – take 1 step and roll outside working for

width not depth, expect the ball now #3 – Option route – get ‘open’ anywhere beyond 7 yards and

to the inside

#3 could have been shown on the left

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Slant

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QC G TGT

#1#2#3

QB’s pre-snap read: he’ll always choose the single side 1st, if the throwing lane is open. When throwing to a multiple receiver side, the

QB will look at his ‘key’, the flat defender, and throw opposite his coverage.

BB K

K = QB key

C

C

S

#1

B

Slant

Lane NOT open

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Slant

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QC G TGT

#1#2#3

If the ‘key’ defender flies out to the flat, we’ll throw to the Slant

B K

C

C

S

#1

B

Slant

K = QB key

B

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Slant

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QC G TGT

#1#2#3

If the ‘key’ defender hesitates or drops back, we’ll throw to the Flat

B K

C

C

S

#1

B

Slant

K = QB key

B

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Slant

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T

Y X

QC G TGT

ZF #1

#2

Example – 1 of 3

BB

K

C

C

S

#1

B

Slant

22 312

QB sees the Flat defender cover the Flat -- throws the Slant

K = QB key

Pre-snap – the QB picks right side because left side throwing lane is closed

Lane NOT open

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Slant

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ZX

Q

C G TGTT

F

#1#2

Example – 2 of 3

BB

K

CC

S

#1

B

Slant

Big 31 312

K = QB key

Y

#3QB sees the key run out to the flat – throws the Slant

Pre-snap – the QB picks left side because right side throwing lane is closed

Lane NOT open

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Slant

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X Z

Q

C G TGT

T

F

#1

Example – 3 of 3(using motion)

BB

CC

S

#1

B

Slant

22 Big Rip 312

K = QB key

Y

#3

LBs slide with motion and open up the backside Slant.

Motion the TB to the 4 position where he must run the Flat route.

T

#2

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Fade

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Fade

QC G TGT

#1#2#3

#1#2

Hand signal – “hand to top of helmet” #1 - Fade route – tight split - 4 steps, then fade to 6 yards

from the sideline and 20 yards deep #2 – Out route – take 4 steps and speed cut outside to a

depth of 6 yards, expect the ball now #3 – Option route – get ‘open’ anywhere beyond 7 yards and

to the inside

#3 could have been shown on the right

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Fade

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Fade

QC G TGT

#1#3

#1#2

B

C

B

SS

B

K = QB key

K

FS

QB’s pre-snap read: we’ll typically throw to the multiple receiver side, unless scouting/matchups tells us different. The QB will look at his ‘key’, the Cornerback, and

throw opposite his coverage.

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Fade

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Fade

QC G TGT

#1#3

#1#2

If the ‘key’ defender drops to the flat, we’ll throw the Fade over him in a hole about 18-22 yards deep.

BB

SS

B

FS

K C

K = QB key

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Fade

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Fade

QC G TGT

#1#3

#1#2

If the ‘key’ defender runs deep with the Fade, we’ll throw the Flat right now.

BB

SS

B

FS

K C

K = QB key

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Fade

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T

Y X

Q

C G TGT

ZF#1

#2

Example – 1 of 3

B

K

SS

C

FS

#1

B

Fade

13 396

QB sees the Cornerback covers the Fade -- throws the Out

K = QB key

Pre-snap – the QB picks right side with 2 receivers

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#3

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Fade

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T

Y X

QC G TGT

Z

F

#1#2

Example – 2 of 3

BK

SS

C

FS

#1

B

Fade

12 396

QB sees the Cornerback stay in the flat -- throws the Fade

K = QB key

Pre-snap – the QB picks right side with 2 receivers

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Fade

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F

Z X

Q

C G TGTY

T #1#2

Example – 3 of 3

B

FS

C

#1

Fade

Big 31 Rip 396

We motion over to slide the secondary and throw the Fade to the left.

K = QB key

Pre-snap – we like the matchup with our Z vs their Cornerback.

#2

T

B

#3

SS

C

SS

FS

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#3- Option route

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QC G TGT

#1#2#3

For all 3 quick patterns, if both #1 & 2 are tightly covered, the QB will reset and look to throw the

Option route to #3 or throw the ball away.

B B K

C

C

S

#1

B

#3- Option route

K = QB key

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