Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they...

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Quick Passing Game

Transcript of Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they...

Page 1: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Quick Passing Game

Page 2: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Base Quick Game Philosophy

• Softest Cushion-How loose will DB play, what do they give you by alignment?

• Easiest throw-Shortest throw• Best match ups-Do you have a money guy, do they

have a weak defender that you can pick on?• Open spaces-Where is the largest open area?

Where do you see the most grass?• Where is the most pressure coming from? Run

screens and shuffle to that area. Run them early and often. Do not let the Defense get into a groove!

Page 3: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

RoutesQuick game routes mirrored except for Stick Series

• Slant- 2 0r 3 step vertical then slant under control, not to a defender!

• Curl Flat- Slant to curl at 9 yards, 2 step out route.

• Hitches- 5 yard stops

• Slant Corner- Slant to stop at 4 yards, corner at 5 yards to 18 yards.

• Sticks/Y/H- Stick rules apply/Hitch/Flare Read

• 4 Verticals- Run deep to the seam

• Shuffle Pass to either back, A/H or C/D gap

Page 4: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Quick Passing Game consists of:1. Outside Screens-All Receivers and Running Backs 1

Screen each/Same blocking scheme for each screen for OL simplicity.

2. Middle Screens-Same as above.3. Blitz Beaters-Short completions that take advantage of

pressure.4. Shuffle-Passes that take advantage of hard inside or

outside rushers.5. Eight easy route combinations that can be thrown

quickly against all coverages. High percentage passes that do not require a lot of thought or skill.

6. Line protection is hard set or cut. Big on Big. Can use 1 or 2 Back Protection.

Page 5: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Important Reminders

• Throw screens to perimeter to make defense work to cover field

• Choose a side Pre-Snap and stay with it. Nobody open,

find back check down or run! 3 seconds is all you will ever get.

• Throw Quick passes to receivers that can beat a man 1 on 1

• QB must find best match up or the area that is open

• Quicks can be thrown even if the defense does not pressure

• QB must recognize pressure side and try to throw to it

Page 6: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Important Reminders

• No play check to slow timing of defense and to force recognition

• Have a fake check system to confuse defense

• Cut protection gives defensive front another look/ DL hates it!

• Must work your base Quick Game every day at least 15 minutes vs. man and zone concepts. 2 QBs throw at the same time to opposite side.

• Do not attempt more than you can work on in a 15 minute period.

Page 7: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Y-Stick vs. Zone Coverage

XT ETE

B B

Y

B

QB

C

F

C

H

FS

Z

SS

Page 8: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Coaching Points

• Y runs a 5 yard stop or slant reading the Mike Lb. If Lb drops Y stops and catches in the hole. If Lb runs, Y slants

at 5 and gets vertical in the seam.

• F back runs a quick flare 2 yards outside of Ys alignment, looking for the ball quick.

• H back runs a return route and reads Will. If Will drops, H sits down at 4 yards where Lb was. If Will drops, H sits down at 4 yards where Lb was. If Will chases, H runs vertical in seam.

• X and Z get vertical fast and hard.

• QB reads Y to F to H

Page 9: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Y Stick vs. Man Coverage

XT ETE

B B

Y

B

QB

C

F

C

H

FS

Z

SS

Page 10: Quick Passing Game. Base Quick Game Philosophy Softest Cushion-How loose will DB play, what do they give you by alignment? Easiest throw-Shortest throw.

Man Coverage Reminders

• 1. If LB’s are chasing or running it is Man coverage

• 2. Man adjustment-Do not stop a route, run through and get open

• 3. If Inside receiver sees blitz try to bend route to get to vacated area

• 4. Recognize man coverage looks and have a Zero adjustment to score

• 5. If Mike over runs front side, QB must look to go backside to option slant