Purpose of concept art task 1
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Transcript of Purpose of concept art task 1
Ideas on Concept Art
Concept art can be conveyed as a form of drawing and is purposely designed to represent an idea or
series of ideas for a variety of media such as; comic books, movies and even computer games.
Concept art offers the basis for media and gives the initial idea then can eventually be reworked,
allowing for different moods and themes to be assessed before the final product. Concept art for
games has changed drastically over the years and this is mainly down to the major advances in
technology. Earlier forms of concept art for games were very restricted to a 2D perspective and
lacked detail that would give realism to a game. A good example of this is the earlier Super Mario
games. The Mario character himself was very rigid in shape and it was hard to tell from the player’s
perspective whether he had facial features etc. These days’ games are planned a lot more carefully
and thoroughly due to the more complex game Engines that have been created. Concept art is now
created with a lot more detail; facial features, different perspectives as well as fluidity of textured
environment are all taken into consideration, the idea of having a 3D world within a game opens up
an array of endless opportunities and gives a Concept Artist a lot more room to work their magic.
Obviously this would mean that a lot more work would be required, due to the fact that methods
such as lighting would have to be researched in more depth; a concept artist would have to have an
understanding of how shadows are created on different objects as well as people, due to the fact
that shadows will be cast differently from different perspectives. For games, concept art is a visual
form of planning; it allows developers to assess the graphical elements of their game so that they
can later interpret the designs within the game engine. This is the process where many games can
fall down, due to the fact that they may have created over ambitious designs that are hard to
interpret within the game engine. This is the reason why it is important to assess the capabilities of
the game engine before any designs are made, this not only saves time from being wasted but also
gives a realistic stand point of the calibre of game that is possible to be created. A good example of a
game with high quality graphics is fallout 3, realistic face expressions as well as some very high
quality texturing, allows for more realistic emotions to be portrayed through the characters, players
are then able to become emotionally attached and therefore the game becomes more gripping and
thrilling to play. Overall concept art may be one of the earliest processes of games development but
also proves to be one of the most important, techniques such as lighting, shading and even character
modelling all begin with drawings; giving a visual representative of what is to be interpreted within
the game its. As a result game developers can tweak and improve their game visually during these
early stages, in preparation for the creation of a game with the most exiting graphics with a huge
sense of realism, depending on the genre of game.
http://onlyfreewallpaper.com/walls/spirit-breaker-vs-phantom-assassin-dota-2-artwork-other.jpg
http://www.cyborgmatt.com/wp-
content/uploads/2012/05/Dota2_GyrocopterConcept.j
pg
For this type of concept art you can see how sketched it looks and added some shading to make a
demonstration on what might the character of the game will look like by showing the characters
appearances in detail sketching the aspects of the character.
These are some examples of the objects on concept art will look l ike and as you can see the weapons
of concept art and what will they look like and what character will suit the type of weapon they had
to put examples by adding detail on the weapon like shading, texture and colour.
In this example I showed what concept art will look like for an environment type of game and how it
is detailed with bright shading colours and dark colours this shows a sample on what the game might
look like, it also shows characters on the environment on what it might be in game.
http://th03.deviantart.net/fs70/PRE/i/2013/262/e/e/d
ota_2__weapons_for_spectre_by_nfwar-
d6mwmbk.jpg
http://3.bp.blogspot.com/-
7tVCGZVZ47U/Ua_HDdInsAI/AAAAAAAAA0c/4Yai02xR
ZwI/s1600/weaponsforblog.jpg
http://i1.2pcdn.com/node14/image/article/201406/19
/20140619092858a0dtdy3tsc7t6f3r.jpg
http://dota2.gameguyz.com/sites/default/fi les/pictures
/1378793345_2.jpg