Publishing Mobile Games in a multi-platform, multi-store environment by Maarten Noyons NCC Partners...

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Transcript of Publishing Mobile Games in a multi-platform, multi-store environment by Maarten Noyons NCC Partners...

Publishing Mobile Games in a multi-platform, multi-store environment

by Maarten NoyonsNCC Partnersfounder of the IMGAand playground-maker.com

Who I am

Maarten Noyons CEO of Noyons Content Consultancy (NCC) Advises Media Companies, Content Houses, Operators,

handset manufacturers and government organisations, Creates the International Mobile Gaming Awards in 2004,

the largest competition for Mobile Games in the World, www.imgawards.com

Now creating the www.playground-maker open source platform for Real World Games.

Contents

Key figures of the Mobile Games Market, The key issues, Overview of the different paths to the consumer, Analysis, Recommendations and your questions

Installed base, worldwide

Source: isuppy, Gartner, GSMA, United Nations

Installed base, worldwide

Sources: isupply, Nintendo, GSMA, United Nations

Worldwide Mobile phone market shares Q3 2010

2006 Smartphone OS Marketshare

2010 Smartphone OS Marketshare

2015 Smartphone OS Marketshare

2006 2010

2015

small large

Less fragmented

Highly fragmented

installed Base

‘99 ’00 ’01 ’02 ’07 ‘08‘08

Launch of Handango

Launch of Les Games by French MNO Orange

NTT DoCoMo's iAppli Store

BREW launch in South Korea + roll out

Vodafone live !

Announcement of Joint Innovation Lab

Launch of the App Store

History of App stores

Launch of N-Gage store

‘09‘09

App Store launches

Ovi Store Nokia App World Blackberry Android MarketVarious MNO’s Play Now Sony Ericsson SamsungApps Samsung Shop for Apps Motorola LG Application StoreLG

105 app stores!

OperatorStores

Off portalStores

SpecialistStores

SmartphoneStores

Limited distribution Wide

Open

Proprietary

Limited distribution Wide

Open

Proprietary

Operator StoresPocketGear

Stores

Handango

GetJar

App Store

AndroidMarket

OVI Store

BREW

OEM App

Stores

Source: Strategy Analytics

Applications volume Marketshare 2010(including iPod Touch)

Revenue sharing for the 4 categories

Source: Strategy Analytics

Revenue sharing for Smartphone Stores

Source: Strategy Analytics

Revenue sharing for Operator Stores

Annual applications : downloads / user

Average number of apps installed by category

0 0.5 1 1.5 2 2.5 3

Healthcare/Fitness

Sports

Finance

Travel

TV/Video

Music

Social Networking

Navigation

Communication

Utilities/reference

Games

n=199, US and UK smartphone owners only. Source: Strategy Analytics

Pricing : free versus paid

Key Issues

ROI Fragmentation related costs Marketing

revenue share time to market

installed base profile of audiences

fragmentation piracy

price per app content strategy (policing)

payment mechanism localisation

volume of sales easy of use, search

marketing of your app marketing of the store

Fragmentation Related Costs

Ask yourself the ROI question There are affordable solutions in the

market: Ideaworks3D, Polarbit, Metismo,

J2MEPolish, Mobile Sorcery, Celcius,Innaworks, Flexicore

More and more developers are moving to become multi-platform publishers (X-box, PSN, Facebook, Playstation, etc…)

Marketing

A free game should be like a movie trailer: Learn from the film industry,

Use social networks in promoting your game,

Determine price carefully (read Distimo) Participate in Awards (IMGA!) Use upgrades, features, highscores,

achievements, feedback to establish relationships with consumers.

Any questions?

[email protected]